KINEMATICS OF PARTICLES Kinematics of Particles This lecture introduces Newtonian (or classical)...
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Transcript of KINEMATICS OF PARTICLES Kinematics of Particles This lecture introduces Newtonian (or classical)...
KINEMATICS OF
PARTICLES
Kinematics of Particles
This lecture introduces Newtonian (or classical) Mechanics. It concentrates on a body that can be considered as a single particle. This simply means that the size and shape of the body will not affect the solution of the problem.
The lecture discusses the motion of a particle in 3-D space
After this lecture, the student should understand the following concepts:•Newtonian Mechanics in terms of statics and dynamics•Understand the logical division of Dynamics into kinematics and kinetics•Solve problems in kinematics of particles
What is Mechanics?
•Science that describes and predicts the conditions of rest or motion of bodies under the action of forces
Mechanics
Rigid Bodies Deformable Bodies Fluids
Statics: concerns the equilibrium of bodies under the action of forcesDynamics: concerns the motion of bodies
Kinematics: concerns the geometry of motion independent of the forces that produce the motionKinetics: concerns the relationship between motion, mass, and forces
Review of Basic Concepts
Space = geometric region in which events take place. For general engineering applications, most machines will operate and move in 3-D space. Other examples:•Motion in a straight line, e.g. along the the x-axis 1-D space•Motion in a plane, e.g. along the x-y plane 2-D space
The concept of space is associated with position and orientation. Any point in 3-D space can be defined by 3 coordinates: x, y, and z measured from a certain reference point. The orientation of a machine can be defined by 3 rotational angles , , and about : x, y, and z axes respectively. These coordinates refer to a “System for Referencing” the position and orientation.•Both position/oritnation and time have to be used to define an event in space•Mass is used to characterize the bodies in space
Newtonian Mechanics Assumptions
•There exists a primary inertial frame of reference fixed in space•Measurements made w.r.t. this reference is absolute•Time, space and mass are absolute•Interaction between particles is instantaneous
The assumptions are invalid if velocities involved are of the same order as the speed of light!For most engineering problems of machines on earth’s surface, the assumptions are valid.For rockets and space-flight trajectories, using the assumptions may result in large errors
Inertial Frame
An inertial frame is one in which the principles of Galileo and Newton holds true, i.e. a body will remain at rest or continue with uniform velocity in a straight line unless it is compelled to change its state of rest or uniform rectilinear motion by some external influence.
A frame of reference is NOT inertial if a body not acted upon by outside influences accelerates on its own accord.
All frames moving with rectilinear velocity with respect to the inertial frame are also inertial frames.
Frame {a} = (X,Y,Z,t) is fixed and frame {b} = (e1,e2,e3,t1) is moving at constant velocity (v) in the direction of the positive X-axis, i.e. Tvv 00
1e 2e
3e
At t=t1=0, the two frames are together.
1e 2e
3e
At t1= t=t*, frame {b} has moved away from frame {a}
X-axis Y-axis
Z-axis
vt*
Galileo’s relative principle
Let the position of particle “P” referenced w.r.t frame {a} be (x, y, z) and w.r.t. frame {b} be (x’, y’, z’)
Galileo’s relative principle
1e 2e
3e
1e 2e
3e
At t1= t1=t*
X-axis Y-axis
Z-axis
vt*
','*,' zzyyvtxx zzyyvtxx ','*,'
P
Galileo’s relative principle
zzyyvtxx ','*,'
zzyyvxx ',','
zzyyvxx abapbp ',',///
abapbp vvv ///
Velocity of P in frame {b}
Velocity of P in frame {a}
Velocity of frame {b} relative to {a}
zzyyxx ',','
apbp aa //
Acceleration unchanged
Galileo’s relative principle
zzyyvxx ',','
A body un-accelerated in the frame {a} is also un-accelerated in all frames moving with constant velocity w.r.t. frame {a}
Galileo’s relative principle:
We will use the right handed system of Cartesian coordinates to define a frame of reference:
X-axis Y-axis
Z-axis
}ˆ,ˆ,ˆ{}ˆ,ˆ,ˆ{ 321 kjieee :are the unit vectors for X,Y and Z-axis respectively
1e 2e
3e
X Y
Z
x
y
z
Right-handed system
O
Note that the unit vectors for the right handed Cartesian reference frame are orthonormal basis vectors, i.e.
,2,1,0,20)sin(
,2,1,22
0)cos(
nnbaba
nnbaba
The cross and dot products are defined as follow:
Right-handed system
X
ZY
Note the cyclic cycle of the right hand system
1ˆˆˆ kji
Unit vectors
jikikjkji ˆˆˆˆˆˆ,ˆˆˆ
0ˆˆˆˆˆˆ ikkjjiPerpendicular to each other
Position
X-axis Y-axis
Z-axis
With a frame of reference established, we can define the position of a particle “A” w.r.t. the frame at any instance of time using vectors:
Particle “A”
The vector (e.g. ) defines the position of particle “A” w.r.t. frame {a}. In the e.g., the particle is 1 unit along the positive x-axis, 2 units along the positive y-axis and 3 units along the positive z-axis
TR ]3,2,1[
kjiR T ˆ3ˆ2ˆ1]3,2,1[
This is called the parametric description of the position vector
O
Frame {a}=(X,Y,Z)
Path
X-axis Y-axis
Z-axis
The changes in position of a particle “A” with time w.r.t. the frame of reference can be described by a path:
Particle “A”at time t1
Particle “A”at time t2
Path of particle “A”
The position of particle “A” along the path at any instance of time can be represented by
Tzyx tRtRtRR )](),(),([
E.g. : at time t=t1=1, the particle is at the point [1, 1, 1]T and at time t=t2=2, the particle is at the point [2, 4, 8]T
TtttR ],,[ 32
Average Velocity
Tzyx tRtRtRR )](),(),([
Given
Average velocity between two points is defined as a vector w.r.t. the reference frame
Let and denote the position at time t1 and t2 respectively. The AVERAGE velocity of a particle “A” between time t1 and t2 w.r.t. the frame of reference can be defined as:
tR
tRtRttt
tRtRvav
)()(1)()(
1212
12
)( 1tR
)( 2tR
E.g. : At time t1=1, At time t2=2,
TtttR 32
TavT
T
vtR
tR]731[
842)(
111)(
2
1
Instantaneous Velocity
The instantaneous velocity of a particle “A” at any point along the path w.r.t. the frame of reference can be defined as:
T
zyx
dttRd
dt
tRd
dt
tRdRv
))((
,))((
,))((
Tzyx tRtRtRR )](),(),([
Given
E.g. : The velocity is At time t1=1, the instantaneous velocity is [1, 2, 3]T At time t2=2, the instantaneous velocity is [1, 4, 12]T
TtttR 32
ktjtittRvT ˆ)3(ˆ)2(ˆ1321 22
Instantaneous velocity at any point is a vector defined w.r.t. the reference frame. It is tangential to the path at that point, i.e. along t
Average vs. Instantaneous Velocity
Average and instantaneous velocity are not the same. Below shows the path of a particle between two position vectors at time t1 and t2:
X-axis Y-axis
Z-axis
Direction of the instantaneous velocity at time t1 (tangential to the path)
Direction of instantaneous velocity at time t2 (tangential to the path)
)( 2tR)( 1tR
Rtvav
Direction of the average velocity
t Changes with time
Average vs. Instantaneous Velocity
Notice that if the time interval between t1 and t2 becomes smaller, i.e. t0, then 0R
t becomes smaller
In this case, the average velocity will approaches the instantaneous velocity at t1: i.e.
avtt
vtR
v
00limlim
Notice that the direction of will be tangential to the curve in the limit as t0, i.e. the instantaneous velocity is tangential to the path. The tangential vector is called
R
t
)( 1tR
)( 2tR R
)( 1tR
)( 2tR
0R
Speed and Velocity
Speed and velocity are not the same! Velocity is a vector (it has both magnitude an direction). Speed “v” is a scalar. Speed only refers to the magnitude of the velocity, i.e..
Example: The instantaneous velocity of a particle is Tv ]123[
The instantaneous speed of the particle has no direction :
14123 222 v
Just as there are instantaneous and average velocities, there are also instantaneous and average speed.
RRRRRv
PRRRvRRRR
zyx
zyxzyx
222
Instantaneous Acceleration
The instantaneous acceleration of a particle “A” at any point along the path w.r.t. the frame of reference can be defined as:
T
zyx
dttvd
dt
tvd
dt
tvdPva
))((
,))((
,))((
Given
Instantaneous acceleration at any point is a vector defined w.r.t. the reference frame.
Tzyx tvtvtvv )](),(),([
E.g. : The acceleration is At time t1=1, the particle acceleration is [0, 2, 6]T At time t2=2, the particle velocity is [0, 2, 12]T
Tttv ]3,2,1[ 2
ktjitva T ˆ)6(ˆ2ˆ0]6,2,0[
Arc Length
X-axis Y-axis
Z-axis
The total distance traveled by the particle “A” between time t1 and t2 is described by the arc length “s”:
Particle “A”at time t1
Particle “A”at time t2
“s” is the distance traveled
2
1
t
tdtRRs
E.g.
TtttR )cos()sin(
22
2
21)(sin)(cos
1)sin()cos(
1
0
1
0
22
2
1
t
t
t
t
T
ts
dtdtRRs
ttRR
ttR
Find the distance traveled between t1=0 and t2=1 sec.
Arc Length, Speed and Velocity
The arc length is given as: 2
1
t
tdtRRs
The instantaneous speed is defined as: RRv
Therefore, it is obvious that instantaneous speed is:dtds
v
But the instantaneous speed is the magnitude of the instantaneous velocity, which is tangential along the path, i.e. along the vector In this case, we can also define the instantaneous velocity as
t
tvv ˆ
where
dssRd
R
Rvv
t)(ˆ
Tangential, Normal and Binormal vectors
tGiven we can defined the tangential vector
Using the arc length “s”, we can defined the normal vector as
ds
td
dstd
dstd
nˆ
ˆ
ˆˆ
where is called the curvature
The binormal vector is defined as ntb ˆˆˆ
The three unit vectors are orthonormal basis vectors and form a right handed reference frame. Together, they are called the trihedron.
bnt ˆ,ˆ,ˆ
R
Trihedron
The trihedron can be determined as follow:
R
Rt
ˆ
RR
RRb
ˆ tbn ˆˆˆ
The curvature can be found using
The radius of curvature is defined as
1
The torsion is defined as
2
)(
RR
RRR
dstd
R
RR ˆ3
Trihedron Example
Given find the trihedron at time t T
tttR
32
32
Solution:
TttttR
Rt 2
421
1
1ˆ
TttR 21
14
12ˆ24
2
tt
tt
RR
RRb
T
TtR 210
1
2
210
1
ˆˆˆ
det
2
2 t
t
t
tt
kji
RR
Trihedron Example
tt
t
tt
tt
tt
kji
tbn
2
1
2
2
ˆˆˆ
detˆˆˆ3
4
3
2
2
Story so far:
1
1,1
1
1ˆ24
2
42
2
tttt
tt
ttt
TT
14
1,12
14
12ˆ24
2
24
2
tttt
tt
ttb
TT
Cylindrical Coordinates
X-axis Y-axis
Z-axis
A position vector can be defined using a Cartesian reference frame as
kajaiaR zyxˆˆˆ
ax
ay
az
We let
karrR
rrjaia
z
yx
ˆˆ
ˆˆˆ
x
y
y
x
a
a
ar
ar
)tan(
)sin(
)cos(
Note that:
X-axis Y-axis
Z-axis
r
az
Quick Review of circular motion
A quick review of velocity in planar circular motion: consider a particle that moves in a circle with a fixed angular velocity
r
rv
The direction of the velocity is always tangential to the curveThe magnitude of the velocity is
rv
r
dtds
v
rs
Cylindrical Coordinates
kr ˆˆˆ define a new coordinate system called the cylindrical coordinates. If we look at “r” and in the x-y plane:
X-axis Y-axis
Z-axis
r
az
karrrR
karrR
z
z
ˆˆˆ
ˆˆ
X-axis
Y-axis
r
rv
rvr
Similarly, replacing r with vr and v where
karrrrrR
kaaaraaR
z
zrr
ˆˆ)2(ˆ)(
ˆˆ)(ˆ)(2
2121
Cylindrical Coordinates
vr
rva r 1
rva rr 1
X-axis
Y-axis
v22 rvar
rrva 2
X-axis
Y-axis
rv
rv
r
Cylindrical Coordinates
karrrrrR
karrrR
karrR
z
z
z
ˆˆ)2(ˆ)(
ˆˆˆ
ˆˆ
2
Summary:
Spherical Coordinates
X-axis Y-axis
Z-axis
A position vector can be defined using Cylindrical coordinates as karrR z
ˆˆ
We let
RRR
RRkarr z
ˆ
ˆˆˆ
)sin(
)cos(
Rr
Rz
Note that:
X-axis Y-axis
Z-axis
r
az R
Spherical Coordinates
If we look at “R” and in the ‘r-R’ plane:
ˆˆR define a new coordinate system called the spherical coordinates. We know that:
)sin(Rrv
X-axis Y-axis
Z-axis
R
r
r-axis
Z-axis
R
Rv
RvR
RRRRR
RRR
ˆˆ)sin(ˆ
ˆ
Similarly we can replace “R” with vR, v and v and repeat the analysis to get:
)(sin
)cos(2)sin(2
)cos()sin(2
ˆˆˆ
222
2
RRRa
RRRa
RRRa
RaaaR
R
R
RRRRR
RRR
ˆˆ)sin(ˆ
ˆ
Spherical Coordinates
Summary
This lecture concentrates on a body that can be considered as a particle and discusses the motion of a particle in 3-D space
The following concepts were covered:•Newtonian Mechanics in terms of statics and dynamics•The logical division of Dynamics into kinematics and kinetics•Problems in kinematics of particles
In the treatment of a body as a particle, the shape and size of the body is not considered.