framework DIGICOMP [email protected] project...
Transcript of framework DIGICOMP [email protected] project...
DIGICOMP frameworkas base for “Digital competences for teachers” project
Goal of the exercise
● what is digital competence?● use DIGICOMP framework as base
(http://ftp.jrc.es/EURdoc/JRC83167.pdf),● define each competence from teachers
perspective○ use of competence in the classroom○ examples of good practices○ self-evaluation grid
● to make source for the eLearning course(= adaptation of DIGCOMP for teachers)
Scheme of the project
Outputs
Methodologies
Scenarios for online courses
Five onlinecourses
(one for each competence)
Moodleenvironment
training materials for promoters
DIGCOMPframework
Methodology for peer review
Methodology for preparation of on line courses
Methodology for for final course-works
Guidelines for promoters
New Moodle add-ons for planning, Peer review, statistics
Background theory of online teaching and learning
Teaching in the 21st Century
To change school practice, curriculum goals and materials, assessment policies, and teacher development must shift.
Without these changes, a new technology will merely be used to enact traditional practices.
Online education
The issue of online education is no longer one of how to use technology to teach, but one where teachers acknowledge the way the world is already developing, and understand the significance of online literacy and the role that collaboration and online engagement plays in student learning and their future workplace environment.
Software and technology changes very rapidly, and it can be difficult to keep up with these developments. It is important therefore to focus on understanding effective pedagogical strategies for online teaching rather than the technology itself - which can be applied, adapted and transferred between various software platforms and disciplines.
Key benefits of teaching online
- Increased flexibility of time: Learning and teaching can occur at times that are more convenient and productive for both students and teachers. - Increased flexibility of location: Learning and teaching can take place in any location and can include students and teachers from diverse geographical locations- Context: earning a new relevance to contemporary society and professional and industry practice- Information sharing: opportunities to access and share information more easily and readily. - Online resources: access to a greater depth and breadth of resources and information- Diverse and enriching experience : opportunities for cross-disciplinary, cross-cultural and/or cross-campus collaborations. -Access, equity & disability: a mechanism for equal opportunity amongst students and teachers living with a disability, or who have accessibility difficulties that restrict their ability to attend a face-to-face class- Digital information literacy: digital literacy skills that are increasingly required in contemporary society and workplace environments- Administration: streamline some administrative aspects of teaching.
Benefits of e-learning to the learner
• More flexibility in time, place, pace and content; • New forms of learning (open learning, flexible learning, collaborative learning, distance learning; • Personalization; • Increased interactivity and faster access to knowledge from different sources; • Options to adapt teaching approaches, individualisation; • Develop new skills and competencies.
Of course, the learner requires a greater degree of autonomy, self-control, self-responsibility and self-regulation.
The advantage
The advantage of learning with technology is that it allows multi-sensory learning.
The purpose of multimedia messages is that the learner attracts that he or she retains in the learning environment.
Multimedia messages consist of text, sound, images, animations, interactive elements … therefore learners obtain messages through different sensory channels : auditory, visual, kinesthetic.
Background theory for digital competences
The 8 key competences
● Communication in the mother tongue;● Communication in foreign languages;● Mathematical competence and basic
competences in science and technology;
● Digital competence;● Learning to learn;● Social and civic competences;● Sense of initiative and
entrepreneurship;● Cultural awareness and expression.
What are they about?
In the context DIGCOMP: A competence is understood as a set of knowledge, attitudes and skills.
What is digital literacy?
»Digital Literacy is the awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyse and synthesize digital resources, construct new knowledge, create media expressions, and communicate with others, in the context of specific life situations, in order to enable constructive social action; and to reflect upon this process.« (Martin and Grudziecki 2006, 135)
Digital literacy
E-competency in school
e-competent teacher
e-learning environmente-content
We need to create an e-learning environment, to develop suitable e-content, and – most importantly – to educate e-competent teachers who can use this content in a suitable e-learning environment.
Digital competences DIGCOMP
Competence areas DIGCOMP
1. information 2. communication 3. content-creation
4. digital safety 5. problem solving
This 5 competences areas define all the competencies and e-competences that help teachers achieve digital literacy.
Competences
Information
Info grid
Our eCourse needs to lead to Advanced level
This should have examples for teacheres
example: Correct and critical use of data
Survey
preparing the document
● graphical presentation of results, ● interpretation of data (about 200 words) ● short theoretical foundations, which use at least one quote and
correctly specify ● a list of literature and websites with whom we interviewed could
help solve the problem (at least one electronic and one print source).
Communication
info grid
Our eCourse needs to lead to Advanced level
Example: Rules of behavior on the web
Netiquettehttp://www.networketiquette.net/
Safe.sihttp://www.safe.si/en/center/safer-internet-centre
Please read carefully the proposed material: ● Internet Netiquette, ● behavior and communication with new
technologies, ● net-ethics, basic rules
and answer the questions in the quiz.
Example
Task: Are our materials and presentations effective and whether they have value for users?
Who is our audience? Make a profile.
Finding information on the websites
Materials: Video lectures, podcasts
Content creation
example - CC licence
Chain letters:http://sl.sheeplive.eu/fairytales/devetindevetdeset
CC licence, authorship
dissemination of confidential data
ExampleAssessing the quality of selected websites
Objectives: ● to develop skills of analysis and evaluation
(quality of web page) ● application of the criteria for assessing the
quality of websites
Safety
Example
Video: The impact of personal computers
https://www.youtube.com/watch?v=r4SwQKO0yb0
Problem solving
example: Group problem solving
Task: Group problem solving is one of the key skills that they should have had successful individuals.
1. Select a group in which you try to solve a given problem.
2. Find members of their group and together, live, solve a given problem.
What this three countries have in common?
Cross-references between competences
4.3 Protecting health
Example
2.1 Interacting through technologies
2.5 Netiquette
Learning materials
Learning materials and resources are essential components in all distance learning systems. Comprehensive, well designed materials may stimulate self-directed learning and thus influence the quality of the system as a whole.
Design, development and production of materials are often considered as a sub-system in distance teaching organizations. Previously produced, existing materials, text-books, software etc. may be used but in most cases each programme benefits from having specifically designed learning materials.
Moodle
Moodle approach
Chapter materialThis will improve ICT tools
QuizzResponse text
Chapter material
QuizzResponse text
Workflow depending on response
Glosary