M4 Sherman Sherman Firefly M10 Wolverine 6 pdr AT · PDF fileM4 Sherman Overall the Firefly...
Transcript of M4 Sherman Sherman Firefly M10 Wolverine 6 pdr AT · PDF fileM4 Sherman Overall the Firefly...
Shermans were no direct match for the German tanks they faced in Normandy and often relied on numbers to defeat them.
© Brummbar44.com
October 1942 - May 1945
4 856
Overrun: May move through an enemy hex, pinning all squads present (+1 movement cost per enemy unit).
6 6
M4 Sherman
Overall the Firefly proved itself a very successful tank despite the fact it was only intended as a stopgap.
© Brummbar44.com
May 1944 - May 1945
The M10 was numerically the most important U.S. tank destroyer of World War II.
© Brummbar44.com
4 1056
Concussive Fire : +3 +3 vs. when in buildings or bunkers.
Open Top : Subject to Suppresivefire. Cannot be Routed.
Penetration : Target -1 armour or nulify 1 die of Thick armour
March 1943 - May 1945
6Concussive Fire : +3 +3 vs. when in buildings or bunkers.
8
M10 Wolverine
The 6-pounder first saw action at Gazala. It made an immedi-ate impact on the battlefield as it was able to penetrate any enemy tank then in service.
© Brummbar44.com
2 954
Fragile: Destroyed when Heavily damaged.
Equipment: Special move andoperation rules.
Optional - Gunners: Re-roll 1 Attack die each attack if initially deployed with crew and as long as same crea remains with gun.
Optional - Ammunition: Instead of using the Penetration ability, this unit can use Concussive Fire.
Optional - Painted Barrels: If targeted in the same hex as a normal Sherman, the German player must roll a die to attack the Firefly. Results, 1-3 = Attack Sherman, 4-6 Attack Firefly
Optional - Smoke Round: If any Shermans participate in a battle, the player may fire one smoke round on any hex in range and LOS of any Sherman once in the battle. Follow Smoke rules.
May 1942 - May 1945
* 7
6 pdr AT Gun
4 1256
Overrun: May move through an enemy hex, pinning all squads present (+1 movement cost per enemy unit).
6 8
Sherman Firefly
OR
Concussive Fire : +3 +3 vs. when in buildings or bunkers.
Concussive Fire : +3 +3 vs. when in buildings or bunkers.
© Brummbar44.com © Brummbar44.com © Brummbar44.com © Brummbar44.com