LO2 - Lesson 3 - Game Content

12
Game Content Lesson 3

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Transcript of LO2 - Lesson 3 - Game Content

Page 1: LO2 - Lesson 3 - Game Content

Game ContentLesson 3

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Characters (Enemies)

Build a GameDescribe the game you would create with your chosen assets.

Characters (Friends)

Doors

Locations

Pickups

Know assets available in softwareBe able to plan a suitable game

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Know assets that can be used in chosen software

Understand needs of client and your target audience

Be able to plan a game suitable for client and audience

Lesson Goals

#requirement#assets

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MarkingMarks Learning Objective

1 – 6Pass

Demonstrates a basic understanding of the key aspects of game creation. The contextualisation of these aspects to the brief is limited.

7 – 11Merit

Demonstrates a sound understanding of the key aspects of game creation. The contextualisation of these aspects to the brief is sound.

12 – 15Distinction

Demonstrates a thorough understanding of the key aspects of game creation. The contextualisation of these aspects to the brief is comprehensive.

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Asset ProblemsWhat problems did you encounter with your set of assets?

Know assets available in softwareBe able to plan a suitable game

#requirement#assets

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When planning a game it is very important that you choose the right assets that will fit in with the theme of your game.

Everything should look as if they are part of an overall style and assets should all feel like they belong to that particular level.

This will affect your choice of: Location Doors Characters Props Pickups

Initial Ideas

#requirement#assets

Know assets available in softwareBe able to plan a suitable game

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Your initial ideas today will focus upon the follow key areas:

Initial Ideas

#requirement#assets

Know assets available in softwareBe able to plan a suitable game

Style

Assets

Characters

Map Locations, Doors and Game Theme

Props, Specific & General Purpose Props

Enemies, Bosses, Properties & Defence

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What theme do you want to use for your game and why do you think it would be suitable for your audience?

Describe the locations that will be used: What type of rooms will you use? How will the map be set out?

One central area Final Zone

Describe the doors between rooms: What style will you use? Which triggers will you use?

Style

#requirement#assets

Know assets available in softwareBe able to plan a suitable game

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Describe the props you’ll use in the map: Individual rooms General props

Explain how you will make use of some active props in your level: Will some trigger other events? Will some be vital to the game? What basic interaction will be used?

How will you ensure that all of your props fit in with the style of your game?

Assets

#requirement#assets

Know assets available in softwareBe able to plan a suitable game

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Describe the characters that you will use around your game map: What style will you use? Will you adjust their properties?

Scale Walk

Explain how the characters will attack: What will trigger the attack? Will there be a ‘boss’ character?

How will a player in your game be able to defend themselves from an enemy?

Characters

#requirement#assets

Know assets available in softwareBe able to plan a suitable game

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Describe the key requirements of the game that you are going to create by explaining the following items: Style Assets Characters

Your Task

#requirement#assets

Know assets available in softwareBe able to plan a suitable game

Make sure that you consider your client requirements when you are designing the game.

You must also show awareness of your target audience and plan a game that is suitable for them.

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Keywords

Requirement

Assets

Something that is needed or wanted by your client in the finished product.

Anything that will be added into your game e.g. props, characters, pickups etc.

#requirement#assets

Know assets available in softwareBe able to plan a suitable game