LO2 - Lesson 3 - Game Content
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Transcript of LO2 - Lesson 3 - Game Content
Game ContentLesson 3
Characters (Enemies)
Build a GameDescribe the game you would create with your chosen assets.
Characters (Friends)
Doors
Locations
Pickups
Know assets available in softwareBe able to plan a suitable game
Know assets that can be used in chosen software
Understand needs of client and your target audience
Be able to plan a game suitable for client and audience
Lesson Goals
#requirement#assets
MarkingMarks Learning Objective
1 – 6Pass
Demonstrates a basic understanding of the key aspects of game creation. The contextualisation of these aspects to the brief is limited.
7 – 11Merit
Demonstrates a sound understanding of the key aspects of game creation. The contextualisation of these aspects to the brief is sound.
12 – 15Distinction
Demonstrates a thorough understanding of the key aspects of game creation. The contextualisation of these aspects to the brief is comprehensive.
Asset ProblemsWhat problems did you encounter with your set of assets?
Know assets available in softwareBe able to plan a suitable game
#requirement#assets
When planning a game it is very important that you choose the right assets that will fit in with the theme of your game.
Everything should look as if they are part of an overall style and assets should all feel like they belong to that particular level.
This will affect your choice of: Location Doors Characters Props Pickups
Initial Ideas
#requirement#assets
Know assets available in softwareBe able to plan a suitable game
Your initial ideas today will focus upon the follow key areas:
Initial Ideas
#requirement#assets
Know assets available in softwareBe able to plan a suitable game
Style
Assets
Characters
Map Locations, Doors and Game Theme
Props, Specific & General Purpose Props
Enemies, Bosses, Properties & Defence
What theme do you want to use for your game and why do you think it would be suitable for your audience?
Describe the locations that will be used: What type of rooms will you use? How will the map be set out?
One central area Final Zone
Describe the doors between rooms: What style will you use? Which triggers will you use?
Style
#requirement#assets
Know assets available in softwareBe able to plan a suitable game
Describe the props you’ll use in the map: Individual rooms General props
Explain how you will make use of some active props in your level: Will some trigger other events? Will some be vital to the game? What basic interaction will be used?
How will you ensure that all of your props fit in with the style of your game?
Assets
#requirement#assets
Know assets available in softwareBe able to plan a suitable game
Describe the characters that you will use around your game map: What style will you use? Will you adjust their properties?
Scale Walk
Explain how the characters will attack: What will trigger the attack? Will there be a ‘boss’ character?
How will a player in your game be able to defend themselves from an enemy?
Characters
#requirement#assets
Know assets available in softwareBe able to plan a suitable game
Describe the key requirements of the game that you are going to create by explaining the following items: Style Assets Characters
Your Task
#requirement#assets
Know assets available in softwareBe able to plan a suitable game
Make sure that you consider your client requirements when you are designing the game.
You must also show awareness of your target audience and plan a game that is suitable for them.
Keywords
Requirement
Assets
Something that is needed or wanted by your client in the finished product.
Anything that will be added into your game e.g. props, characters, pickups etc.
#requirement#assets
Know assets available in softwareBe able to plan a suitable game