LO2 - Lesson 8 - Feedback

11
Feedback Lesson 8

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Transcript of LO2 - Lesson 8 - Feedback

Page 1: LO2 - Lesson 8 - Feedback

FeedbackLesson 8

Page 2: LO2 - Lesson 8 - Feedback

Know how to plan appropriate content for a game

Understand how to create a suitable pathway

Be able to use feedback to improve initial ideas

Lesson Goals

#feedback#improve

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SpecificationWhat are the main features you have to include?

#feedback#improve

Know how to plan game contentUse feedback to improve work

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The game must include these features: Single Level Map 1 or 2 Large Rooms A few Small Rooms 4 Doors (Minimum)

5 Characters (Minimum)

1 or 2 Location Themes

The objectives for the game must be: Collect 5 Objects Avoid Being Killed Good Chance of Winning

SpecificationGame Spot

Understand client/audience needsUse feedback to improve work

#feedback#improve

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The main areas you must identify when planning your game are: Storyline – Overview of the plot Objective – Mission to complete Style – Theme of the map level Characters – Style, attack method Assets – Props and active props Scoring – Pickups and rule screens

Initial Ideas

#feedback#improve

Know how to plan game contentUse feedback to improve work

When planning the game you must also think about the requirements of your client and the things that would be suitable for the target audience.

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TriggersWhat are the main triggers that can be used?

#feedback#improve

Know how to plan game contentUse feedback to improve work

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Triggers A well planned game should make use of a variety of triggers:

Spatial Trigger Object Clicked

State Trigger Global Trigger

Speech Trigger Shot by Player

Into a room or trigger volume Actual object or nearby object

State of something changes Score, time, start of game

Character delivering speech media Shoot an object or character

#feedback#improve

Know how to plan game contentUse feedback to improve work

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To create a detailed pathway you should consider not just the route the player will take but what they will find in each area:

Pathways

#feedback#improve

The best way to represent this is by using a key to identify what each colour represents. For example:

Know how to plan game contentUse feedback to improve work

Popup RoomPickup Character

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The difference between grade boundaries in this part of the unit is how your plan links to success criteria for the game:

Marking

Sound Design TechniquesDescribe pathway, clear links to brief

Merit2-11 Marks

Detailed Design TechniquesDetailed pathway, fully linked to brief

Distinction12-15 Marks

Basic Design TechniquesOutline pathway, link to client brief

Pass1-6 Marks

#feedback#improve

Know how to plan game contentUse feedback to improve work

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Use the feedback given on your R092 Game Design document to improve your initial ideas for your own game: Storyline Objectives Style Characters Assets Scoring System

You must also include evidence of a clear linear or non-linear pathway for your game using Gliffy.

Your Task

#feedback#improve

Know how to plan game contentUse feedback to improve work

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Keywords

Feedback

Improve

Pathway

Information on your work that will help you improve what you have done.

To make something better by refining or editing work that has been done.

The route a player will be required to take to win the finished game.

#feedback#improve

Know how to plan game contentUse feedback to improve work