LO2 - Lesson 8 - Feedback
-
Upload
the-english-martyrs-school-sixth-form-college -
Category
Education
-
view
319 -
download
0
description
Transcript of LO2 - Lesson 8 - Feedback
FeedbackLesson 8
Know how to plan appropriate content for a game
Understand how to create a suitable pathway
Be able to use feedback to improve initial ideas
Lesson Goals
#feedback#improve
SpecificationWhat are the main features you have to include?
#feedback#improve
Know how to plan game contentUse feedback to improve work
The game must include these features: Single Level Map 1 or 2 Large Rooms A few Small Rooms 4 Doors (Minimum)
5 Characters (Minimum)
1 or 2 Location Themes
The objectives for the game must be: Collect 5 Objects Avoid Being Killed Good Chance of Winning
SpecificationGame Spot
Understand client/audience needsUse feedback to improve work
#feedback#improve
The main areas you must identify when planning your game are: Storyline – Overview of the plot Objective – Mission to complete Style – Theme of the map level Characters – Style, attack method Assets – Props and active props Scoring – Pickups and rule screens
Initial Ideas
#feedback#improve
Know how to plan game contentUse feedback to improve work
When planning the game you must also think about the requirements of your client and the things that would be suitable for the target audience.
TriggersWhat are the main triggers that can be used?
#feedback#improve
Know how to plan game contentUse feedback to improve work
Triggers A well planned game should make use of a variety of triggers:
Spatial Trigger Object Clicked
State Trigger Global Trigger
Speech Trigger Shot by Player
Into a room or trigger volume Actual object or nearby object
State of something changes Score, time, start of game
Character delivering speech media Shoot an object or character
#feedback#improve
Know how to plan game contentUse feedback to improve work
To create a detailed pathway you should consider not just the route the player will take but what they will find in each area:
Pathways
#feedback#improve
The best way to represent this is by using a key to identify what each colour represents. For example:
Know how to plan game contentUse feedback to improve work
Popup RoomPickup Character
The difference between grade boundaries in this part of the unit is how your plan links to success criteria for the game:
Marking
Sound Design TechniquesDescribe pathway, clear links to brief
Merit2-11 Marks
Detailed Design TechniquesDetailed pathway, fully linked to brief
Distinction12-15 Marks
Basic Design TechniquesOutline pathway, link to client brief
Pass1-6 Marks
#feedback#improve
Know how to plan game contentUse feedback to improve work
Use the feedback given on your R092 Game Design document to improve your initial ideas for your own game: Storyline Objectives Style Characters Assets Scoring System
You must also include evidence of a clear linear or non-linear pathway for your game using Gliffy.
Your Task
#feedback#improve
Know how to plan game contentUse feedback to improve work
Keywords
Feedback
Improve
Pathway
Information on your work that will help you improve what you have done.
To make something better by refining or editing work that has been done.
The route a player will be required to take to win the finished game.
#feedback#improve
Know how to plan game contentUse feedback to improve work