Commandos Behind Enemy Lines

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    Commandos : Behind Enemy Lines FAQ/walkthrough

    Contents:

    1. Introdution!. "#eial $erms

    %. Beginner&s setion

    1. 'reen Beret

    !. "ni#er

    %. "a##er

    (. )arine

    *. "#y

    +. ,rier

    . Enemy nits

    (. 0alkthrough

    1. )ission 1 : Ba#tism 2 Fire

    !. )ission ! : ,isret E3#losion

    %. )ission % : Bakward $hrottling

    (. )ission ( : An Eye For An Eye *. )ission * : Blind 4ustie

    +. )ission + : Leo#old&s )enae

    . )ission : 5unting 0oles

    6. )ission 6 : Fireworks

    7. )ission 7 : Courtesy Call

    18.)ission 18: Iare #eration

    11.)ission 11: In $he "ou#

    1!.)ission 1!: n the 9oo2

    1%.)ission 1%: ,aid And 'oliath

    1(.)ission 1(: ,-,ay ik 22

    1*.)ission 1*: End 2 $he Buther

    1+.)ission 1+: Fire 5alt

    1.)ission 1: Be2ore ,awn 16.)ission 16: $he "trength 2 5a;ard

    17.)ission 17: Frustated 9eenge

    *. Credits < Legal "tu22

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    1. Introdution

    0ell= the amount o2 strategy re>uired to #lay this game is >uite high and most

    im#atient #eo#le get ?ored with the game a2ter a while@ "o I&e deided to

    ome

    u# with this FAQ/walkthrough doument to hel# you get #ass those hard

    missions.

    ,on&t ?e sur#rised i2 u#dates are small ?eause it an ?e sometimes hard todesign the #er2et run to do a mission 2lawlessly. Enoy@

    Friendly ti# : ,on&t let the 2rustation leel get too high@ "hut the game down

    when you ?egin to get angry@@

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    !. "#eial $erms

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    'B : In the walkthrough setion= I&ll #ut the a??reiation 'B 2or talking

    a?out

    the 'reen Beret= makes it shorter.

    " : A??reiation to talk a?out the "ni#er in the walkthrough setion.

    "A : A??reiation to talk a?out the "a##er in the walkthrough setion.

    )A : A??reiation to talk a?out the )arine in the walkthrough setion.

    "D : A??reiation to talk a?out the "#y in the walkthrough setion.

    ,9 : A??reiation to talk a?out the ,rier in the walkthrough setion.

    I : A??reiation to talk a?out the In2ormant in ! s#ei2i missions.

    BEED : 0hen I tell you to do a BEED= you must #ut the lure down then

    >uikly turn it on and o22 to lure 1 or ! 'uards only to it.

    "ilent one : 0hen I s#eak o2 the "ilent one= it&s the area in the ma# whereyou an&t do anything sus#iious or ?eing 2ired at without setting o22 the

    alarm.

    E"CADE@ : $he esa#e is when the o?eties are aom#lished G$he alarm is

    #ro?a?ly ringingH= get the hell out o2 here ?y any means neessary@ GEasier

    said than doneH sually= I e3#lain this ste# in detail.

    Edge : An edge is a #osition where you are ust a little ste# 2rom ?eing seen

    or out in the o#en.

    0ell that&s #ro?a?ly all o2 them@ I2 you want to know anything else a?out

    s#eial terms= e-mail me@

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    %. Beginner&s setion

    $his setion 2or ?eginners to e3#lain what your di22erent mem?ers o2 the grou#

    an do. Es#eially use2ul i2 you didn&t Gor an&tH listen to the training

    setion o2 the game@ Also oeriew the enemies.

    '9EE BE9E$

    Ations

    LIF$ A, )E EJDL"IE BA99EL" : 4ust lik on a ?arrel and he will #ik it

    u#

    and you an moe with it= you an also hide or#ses in ?arrels ?y liking on

    a

    or#se when the Beret is holding a ?arrel.

    CLI)BI' : $he only harater that an lim? rough sur2aes without needing a

    ladder. $o know i2 a sur2ae is lim?a?le= ust #ass the ursor oer it and

    see

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    i2 you see the ursor mor#h into a $-like 2orm.

    )I' C9D"E" : $he 'reen Beret an #ik u# a or#se and #ut it hidden

    somewhere= a ery use2ul skill. 9ight-lik to dro# a or#se.

    EQID)E$

    5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing

    animation when you an #ik something u#.

    IFE : Let the 'reen Beret kill silently and instantly= een i2 the guard

    sees

    you= you might kill him ?e2ore he shoots. 4ust remem?er to hide the or#ses@

    7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort

    de2ense

    as it sounds the alarm usually. Can also ?e used to lure guards when alarms

    won&t sound.

    "5EL : Gnly aaila?le in s#ei2i missionsH Let you ?ury in sand or snow.

    Ittakes some time to ?ury yoursel2 so wath out ?eause he stands u# when doing

    it. Een i2 guards ste# on your ?ody= they won&t disoer you. 9ight-lik to

    get out.

    L9E : A small mahine that emits white noise to lure guards= sometimes guards

    will only turn around to wath instead o2 going 2or the soure. Ideal to kill

    guards in sa2e #lae ?eause you an ?ring them in isolated areas using this.

    9emem?er to #ik it u# a2ter use@

    A 2inal note : Be aware that the 'reen Beret is #ro?a?ly the most use2ul

    harater in the game and you will end u# using him a lot@

    "IDE9

    Ations

    5e an shoot his "ni#er 9i2le while inside a ?oat= use2ul i2 you need to get

    on

    sa2e ground and you an&t.

    EQID)E$

    5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing

    animation when you an #ik something u#.

    7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort

    de2ense

    as it sounds the alarm usually. Can also ?e used to lure guards when alarms

    won&t sound.

    "IDE9 9IFLE : E3tremely long range= this is used to get rid o2 #esky=

    intouha?le guards. 9emem?er to ?e sure to hide the or#ses@@ $his ri2le is o2

    a s#eial kind and you usually hae a rather small ammo li#. )ake eah ?ullet

    ount@ $he lens o2 the 9i2le will ?e in the red when you an&t 2ire= #ro?a?ly

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    ?eause you&re too 2ar or there is something ?loking the way.

    FI9"$ AI, I$ : 0hen the ,rier nor the "#y is in the mission= the "ni#er will

    hae the First Aid it on him. Contains a arying num?er o2 doses. I2 you&e

    ?een shot at= usually the alrm is sounded so ust reload instead o2 trying to

    hel# u# and 2ire at eerything that moes@

    A 2inal note : )ostly 2or use against high-#laed guards that no?ody else

    you&d

    ?e a?le to shot down= ?e aware that guards 2rom lower leels an still see

    thier omrade 2all= ?ut they won&t see the or#se i2 you let it there. "eres

    only at ery s#ei2i loations and usually usts tag along with the grou#.

    "ADDE9

    Ations

    $he only harater that an #ik u# and handles e3#losies.

    EQID)E$

    5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing

    animation when you an #ik something u#.

    7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort

    de2ense

    as it sounds the alarm usually. Can also ?e used to lure guards when alarms

    won&t sound.

    $9AD : $his tra# will kill any guard that ste#s in it= good to use in

    om?ination with the lure= ?ut I usually use the kni2e o2 the 'reen Beret

    instead. I2 you use it= ?e aware that the tra# only works CE and must ?e

    rearmed a2ter. 'uards won&t see it also. G$hey&ll see the or#se on it

    howeer@H

    $I)E, EJDL"IE : $his ?om? is a time ?om?= you #ut it down and it starts

    tiking away@ It should only ?e used at the end o2 the mission ?e2ore the

    E"CADE@ #hase. Kou usually hae those to ?low u# o?eties only.

    $9I''E9 EJDL"IE : "ame 2ire#ower as the $imed ersion= ?ut this one an ?e

    #ut down early ?eause it an ?e triggered anytime. se them ?e2ore the

    E"CADE@

    #hase. Kou also hae those 2or o?eties only.

    '9EA,E" : sed to get rid o2 #atrol grou#s= sounds the alarm immediatly

    usually= use them with are as you an ?low yoursel2 u# i2 you throw them too

    near= Kou an throw them oer walls also@

    0I9E-C$$E9" : $his is sim#ly to ut wires no e3tras with it and you need it

    only 2or a 2ew missions.

    A 2inal note : sually the harater that #re#ares the o?eties elimination

    #art= mostly tags along 2or the mission howeer. Can ?e use2ul ?eause he has

    'renades sometimes@@

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    )A9IE

    Ations

    $he only harater that an #ilot any essel or shi# that goes in water.

    EQID)E$

    5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing

    animation when you an #ik something u#.

    IFE : Let the )arine kill silently and instantly= een i2 the guard sees

    you=

    you might kill him ?e2ore he shoots. 4ust remem?er to hide the or#ses@ Less

    use2ul with the )arine ?eause he an&t moe or#ses.

    7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort

    de2ense

    as it sounds the alarm usually. Can also ?e used to lure guards when alarms

    won&t sound.

    DE)A$IC BA$ : $rans#orta?le ty#e= you an&t use it to get aross riers

    and

    #ik it u# the other side. Een i2 you took the ?oat 2rom the enemies= when

    you

    use it= enemies will onsider the ?oat as an enemy&s so they&ll destroy it=

    don&t let that ha##en@@ Always #ik it u# to ?e sa2e.

    ,E90A$E9 EQID)E$ : 0hen you get in swallow waters= you an use the

    e>ui#ment to swim underwater= enemies won&t see you as long as you stay

    underwater. 5oweer= they must $ see you su?merge in the 2irst #lae ?eause

    they&ll shoot you ?eause they know you&re under water@ sing this you an get

    to #lae where other #eo#le ould hae trou?le Ge3e#t 2or the s#y that is...H

    "DEA9' : "ame as the ni2e= ?ut 2ires at a short distane. se the kni2e=

    it&s only a 2aniest way to kill silently.

    A 2inal note : 5e still ommands your water trans#ortation and he an ?e used

    to kill isolated guards on islands. Can ?e ery use2ul in ertain situations.

    "DK

    Ations

    IC'I$ )I' : 0hen he has the 22ier ni2orm= he an moe around the ma#

    like an enemy soldier= as long as he doesn&t make any sus#et moes= he won&t

    ?e seen.

    )I' C9D"E" : $he only other harater than the 'reen Beret that an moe

    or#ses= truly use2ul ?eause o2 his inetion skill.

    EQID)E$

    5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing

    animation when you an #ik something u#.

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    7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort

    de2ense

    as it sounds the alarm usually. Can also ?e used to lure guards when alarms

    won&t sound.

    LE$5AL I4EC$I : 0orks like the ni2e= ?ut a little slower and it doesn&t

    leae any ?lood stains= a lean kill. Be sure to hide the or#se somewhere@

    Also= don&t moe using this ursor ?eause you&ll ?low your oer that way@

    EE)K IF9) : 0hen your oer is ?lown= the uni2orm is automatily remoed=

    i2 you&re sa2e again Gut o2 enemies "ight 9angeH you an #ut it on again.

    ,I"$9AC$ : sing the rank o2 the uni2orm he is wearing= the "#y will distrat

    guards to look away 2rom thier normal #oints= distration an ?e maintained

    inde2inetly. Kou an een distrat #atrol grou#s ?e using this on the sergent.

    Easily one o2 the ?est skills in the game@

    FI9"$ AI, I$ : 0hen the ,rier is not a #art o2 the mission= the First Aid

    it

    will ?e on the "#y. Contains a arying num?er o2 doses.

    A 2inal note : $he "#y along with the 'reen Beret makes u# the ! most use2ul

    haraters in the game@ $he "#y distrats while the 'reen Beret leans the

    way@

    $he "#y is the ?est harater ?eause he an tread around the ma# unharmed

    while in disguise.

    ,9IE9

    Ations

    5e his the only harater that an drie any land-?ased ehiules or

    stationary

    wea#ons. $anks= $ruks immo?ile artillery. $o 2ire a ehiule-mounted gun=

    hold

    the Ctrl ?utton and lik where you want to 2ire.

    EQID)E$

    5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing

    animation when you an #ik something u#.

    7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort

    de2ense

    as it sounds the alarm usually. Can also ?e used to lure guards when alarms

    won&t sound.

    FLL A$)A$IC 9IFLE : A wea#on that is ?rute 2ore only= kills any guard in 1

    hit and 2ires in an ar #attern= #rodues too muh sound to ?e use2ul.

    FI9"$ AI, I$ : $he ,rier has a First Aid it to heal inuries in your grou#.

    Contains a arying num?er o2 doses.

    A 2inal note : I always 2ound that the ,rier doesn&t seres muh through the

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    mission= only near the end when you a>uire ehiule o2 some sort that he his

    a

    little use2ul.

    EE)K I$"

    I"LA$E, 'A9, : $his one is easy #rey usually= it&s a guard armed with a

    ri2le

    Gnon-autoH that ust stands at one #lae without moing Gsometimes turns

    aroundH. Easy kill usually.

    )I' 'A9, : "ame as the isolated ty#e= ?ut they moe in a #atrol #attern=

    learn the #attern and at in onse>uene= you an usually get rid o2 them

    #retty easily.

    DA$9L '9D : 2rom ! to 6 Gyes 6 menH in #atrol= you kill 1 and they

    immediatly sound the alert Gi2 #ossi?leH. E3tremely hard to get rid o2= use

    aution= learn thier #atrol #atterns and try to sneak ?y unnotied. $he 1rst

    guard is usually an o22iier armed with a #istol and the others are armed with

    2ull-auto ri2les. ,eadly.

    $9A"D9$ $9C : othing in #artiuliar= ust moes aross the ma#. sually

    needed 2or something. $akes a 2ew hits 2rom guards to ?e destroyed so wath it

    i2 you use it.

    DA$9L BA$ : Datrols the waters= armed with a 'atling 'un= ery deadly. $o

    get

    rid o2 or stay as low as #ossi?le.

    ",F !%1 : A small tank with a 'atling 'un= an ?e destroyed with ontinuous

    ri2le 2ire= i2 you&re good you an em#ty a ma# out with this. 5oweer= wath

    out 2or those i2 they&re on the moe as the only way to destroy this is ?y

    e3#losies. G,estroying them ?y gun2ire ?e2ore they shoot you down is

    im#ossi?leH

    DAE9 II : Armed like the ",F= howeer= it&s inini?le to gun2ire. I2 you

    ontrol it= ust kill eerything you see. $he only way to get rid o2 this one

    is e3#losies too.

    DAE9 I : Armed with a 'atling 'un G2or lose-rangeH and a normal Cannon

    GFor

    long-rangeH. It&s learly the worst #ossi?le enemy to enounter. ,on&t ho#e to

    get rid o2 this easily. I2 you ontrol it= em#ty the ma# out has you are

    inini?le and you an easily take out other tanks.

    !18)) CA : Armed with only a Cannon= this is used to get rid o2 any

    ehiules= ?ut it will 2ire on your men also= you an neer a>uire thisehiule 2or yoursel2.

    "B)A9IE : Armed with ! tor#edoes= wrek hao in water= I don&t know i2 you

    an su?merge with it howeer.

    'A$LI' ' : Immo?ile 'atling 'un= ery deadly i2 used against you. sing it

    2or yoursel2 is #retty stu#id ?eause you&re in #lain iew when you use it and

    an easily ?e oer#owered.

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    A9$ILLE9K BA$$E9K : )uh like the Anti-$ank $ruk= howeer it&s immo?ile now=

    mounted there and annot moe. sed to get rid o2 ehiules that ?other you.

    "9EILLACE BE9 : $hey&re here to wath out= ?ut I think they&e got a

    'atling 'un also= to get rid or to stay lear o2. Gonly e3#losies will

    destroy

    itH

    BE9 : $his is where enemies ome out when the alarm is ringing. "ometimes

    an ?e destroyed with e3#losies.

    )$9CKCLE : sed 2or trans#ortation= they an go alert the ?ase with this so

    wath out@@@

    ,E9'9, )IE" : Kou an&t see them= ?ut you&ll know i2 there is one when

    you ste# near it.... Kou guessed it... B)))@@@

    ELEA$E, 'A$LI' ' : "ame as the normal one= ?ut you an&t reah the guard

    to

    sta? him or kill him with the #istol. $he only way is e3#losies or "ni#er

    9i2le.

    BLI$ DEL : A ehiule used to trans#ort 2uel. 5ighly e3#losie. 1 shot 2rom

    any wea#on will make it go B)@ se that as your adantage.

    -----------------------------------------------------------------------

    (. 0alkthrough

    $his is it= I&e ?egun what many e-mails were urging me to do. ,on&t e3#et an

    instant walkthrough this will take time to make u#. Kou&ll hae to wait 2or

    those hard missions. "adly= it&s ?een 2ar too long sine i touhed the game

    that I ouldn&t #ossi?ly ?e getting ?ak to writing a deent walkthrough 2or

    the ery last missions :G

    )I""I 1

    BAD$I") F FI9E

    BAC'9,

    orway= Fe?ruary 17(1. orway is ou#ied ?y the 'ermans sine the withdrawal

    o2 arik= in 4une o2 last year. $he Lu2twa22e is ou#ing the air2ields o2

    $rondheim= 5erdla and "taanger. $hose strategi loations make all the

    northern sea aessi?le 2or 'erman ?om?ers.

    $he 2irst mission o2 your team is to attak the lightly-de2ended radio station

    o2 "ola. For an in2iltration mission 2or "taanger&s air2ield. $his will

    interru#t the enemies& radio ommuniations 2or a ou#le o2 hours and willdelay german rein2orements. )ontague "mith will now ?rie2 you.

    B9IEFI'

    Kou must destroy the radio station. Kour 2irst #ro?lem is that the mem?ers o2

    your team where dis#athed at di22erent #ositions= the 'reen Beret= the ,rier

    and the )arine. "teal a Boat and regrou# your team. n the island= use

    e3#losies ?arrels to destroy the station. 'ood luk@

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    0AL$59'5

    -9E'9D $5E $EA)

    )oe the 'B in the orner o2 the wall to his le2t Gthe lower ornerH and 2ire

    shots o2 the #istol to attrat the guard and kill him when he gets in sight.

    )oe the 'B near the wall that&s to the le2t o2 the house GCrouh down ?eause

    the #atrol ould see you when you get near itH. 0hen the #atrol turns ?ak=

    lim? u# and down the other side= kill the guard with the kni2e and moe the

    or#se ?ehind the house.

    )oe the ,9 a little down and 2ire some shots with the #istol to lure the

    #atrol to you= kill them has they get in sight. Dut the 'B and ,9 on the le2t

    side o2 the house. 0ith the )A= 2ire some shots to lure the nearest guard to

    him= kill him when you an. )oe the )A to the right o2 the roks near the

    trees in the middle o2 this island= 2ire some shots to lure the ! guards

    remaining= kill them when they&re in sight. 'et on the ?oat and go to the #ier

    on the south island and get the 'B and ,9 on ?oard.

    -,E"$9KI' $5E "$A$I

    ,isem?ark to the south o2 the le2tmost house= hide eeryone near the house and

    don&t 2orget to #ik u# your ?oat@ 0hen all o2 the men in the #atrol grou# are

    looking to the right= run and kill the 'atling 'un #erator with the kni2e=

    moe the or#se where you hid your men. ow do some rukus with your #istols

    to

    attrat the #atrol grou#= kill them as they get in sight. se the 'B to moe

    the ?arrel north o2 the station in 2ront o2 it. se the ,9 to ontrol the

    'atling 'un and 2ire on the ?arrel@ Enoy the 2ire and )I""I ACC)DLI"5E,@

    )I""I !

    ,I"C9E$ EJDL"I

    BAC'9,

    )arh 17(1. #eration Claymore= the 2irst im#ortant inasion in orway= ia

    ae#ted. $he o?eties : destroy the industrials distrits and merhant

    shi#s

    o2 the Lo2oten Islands= reruit loal #eo#le to make #risonner the allies o2

    idkun Quisling= the head in hie2 o2 the olla?orators.

    Kour men will disem?ark near "tamsund= sneak into an heaily-2orti2ied am#

    near "tor2ord to distrat the #atrols and guards and destroy the 2uel storage

    that&s there. $his will redue greatly the range o2 ation o2 enemy tanks.

    B9IEFI'

    Kour team will start 2rom the south. $he 2uel de#ot is loated in the northern

    #art o2 the am#= look out 2or those ?unkers ?eause enemy troo#s are standing

    ?y and will ome out when the alarm rings. Also= the ?uildings with the 2lags

    an also ?e used as #risons= i2 one mem?er o2 your team is aught= there is a

    hane that he&ll ?e ke#t there. 0hen you&e destroyed the 2uel de#ot= steal a

    $ruk and esa#e ?y the south-east route. 'ood luk@

    "C9ADB

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    ,A$E: )arh 1rst= 17(1

    LCA$I: "tamsund= Lo2oten Islands

    )I""I: ,isret E3#losion

    - All ?uildings with 2lags ontain troo#s that will ome out at the

    slightest

    alert@

    - Kour ,rier an steal a $ruk to hel# esa#ing through the east route.

    - I2 one o2 your grou# is a#tured= he will ?e trans2erred in one o2 the

    #risons where you an 2ree him.

    EE)K F9CE"

    - + )oing 'uards

    - 1 Isolated 'uards

    - 1 Datrol 'rou# o2 ( men

    - 1 Datrol 'rou# o2 % men

    - ! Eleated 'atling 'un #erator- 1 Datrol Boat

    - ! Bunkers

    "ILE$ E

    Anything sus#et seen or heard 2rom Gor onH the other side o2 the rier will

    sound the alarm.

    $EA) A, EQID)E$

    -'9EE BE9E$-

    -5and Ion

    -ni2e

    -7mm "tandard Issue Distol

    -Lure

    -"hoel

    -( E3#losie Barrels Gn siteH

    -"IDE9-

    -5and Ion

    -7mm "tandard Issue Distol

    -"ni#er 9i2le

    -* 9i2le Bullets

    -)A9IE-

    -5and Ion

    -ni2e

    -7mm "tandard Issue Distol

    -"#ear 'un

    -nderwater E>ui#ment

    -Dneumati Boat

    -"ADDE9-

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    -5and Ion

    -$ra#

    -7mm "tandard Issue Distol

    -! $imed E3#losies

    -,9IE9-

    -5and Ion

    -7mm "tandard Issue Distol

    -Full-Auto 9i2le

    -First Aid it G+ dosesH

    -$rans#ort $ruk Gn siteH

    0AL$59'5

    -C9""I' $5E 9IE9

    "elet all o2 your guys and #ut them in the orner ?etween the 2ene and the

    house= 2ire some shots. $he % guards on this side will ome to you= shoot them

    down and #ut the or#ses in the orener where you were hidden. )oe all the

    team ?ehind the ruined wall near the rier= use the " to shoot the guy#atrolling on the wall o2 the am#= kill him when he is near the ladder.

    0ait 2or the shi# to #ass= then= dro# the #neumati ?oat that the )A has to

    the

    LEF$ o2 the wall and make the 'B and " em?ark and leae them on the LEF$ o2

    the roks on the other side= >uikly return to the southern oast and make the

    "A and ,9 em?ark. Eeryone get out o2 the ?oat and make the )A #ik it u#.

    -IFIL$9A$E $5E CA)D

    )ake the 'B lim? the wall and #ull down the ladder 2rom a?oe= moe all o2

    your team u#= rouh down and moe them near the end o2 the #ier. )ake the 'B

    go down when the guard #atrolling near the de#ot is 2aing right= rouh down.

    0ait 2or him to to 2ae le2t and then 2ae right again= as soon as he turns

    around= get u# and run to kill him with the kni2e.

    o?ody should see you= moe the or#se to the le2t o2 the de#ot. )oe near the

    gate where the gate kee#er annot see you= when the guard #atrolling to the

    south o2 the road 2aes away 2rom there= sta? the gate kee#er and moe the

    or#se at the same #lae as the other one. ow= make eeryone ?oard the $ruk=

    moe it on the end o2 the road 2ae toward the gate.

    -E"CADE@@@

    )ake the "A #ut down a timed ?om? where you #ut the or#ses= make him ?oard

    the

    $ruk= #re#are 2or esa#e= when the ?om? ?lows= make the truk run 2ull-s#eedGdou?le-likH toward the end o2 the road= i2 you had #ut the $ruk in the

    right #osition= it should dash right through the ?arrier Gdestroying it in the

    #roessH and esa#e on the road while reeiing a ou#le o2 shots on it.

    )I""I ACC)DLI"5E,@@ GI2 the $ruk ?lows u# ?eause o2 gun 2ire= wait until

    the #atrol grou# is away 2rom the road and $5E dro# the ?om?H.

    )I""I %

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    BAC0A9, $59$$LI'

    BAC'9,

    )arh 17(1. $he deision has ?een made to organi;e many in2iltrations into

    orway to harrass the enemy and to 2ore 5itler to withdraw his troo#s 2rom

    the

    )editerranean ?order to de2end this region. $hose o#erations must use a

    minimal

    amount o2 material and o?tain a ma3imum o?etie.

    $he o?etie o2 this o#eration is to destroy the great dam o2 "ysendam=

    situated near the hydro-eletri #lant o2 "ima= in Eid2ord. $he eletrial

    energy o2 all this region will ?e shut down and there is some #ossi?ilities

    that the e3eedent water will destroy many im#ortant ?ridges in that eent.

    B9IEFI'

    Kou will start 2rom the north= you must destroy the dam with the e3#losie

    harges 2rom inside the lower am#= remem?er that only the "a##er an handles

    e3#losies@@ $he 2ene around that am# is eletri2ied= ?ut you an turn it

    o22with this swith. Kour "#y an #lay as an enemy o22ier= 2ind him an uni2orm

    and all enemy 2ores will mistake him 2or one o2 them. $his mission is not

    easy= you&ll need to esta?lish a #er2et oordination ?etween all o2 your

    team.

    'ood luk@

    "C9ADB

    ,A$E: )arh 1(th= 17(1

    LCA$I: "ysendam= Eid2ord

    )I""I: Bakward $hrottling

    - Kour men must get to the rier.

    - $he )arine must silently steal the #neumati ?oat and hel# the "#y to get

    his

    enemy uni2orm.

    - $he "#y an in2iltration the southern am# and shut down the eletrial

    2ene.

    - $he "a##er will then ?e a?le to ut the 2ene and in2iltrate the am# to get

    the e3#losies.

    - Kou an use an e3#losie to get rid o2 the sureillane ?unker near the dam.

    - $he other e3#losie must ?e #ut at the ?ase o2 the dam to destroy it.

    - ne the dam is destroyed= an allied $ruk will hel# your men esa#e ?y the

    north.

    EE)K F9CE"

    - )oing 'uards

    - 1 Isolated 'uards

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    - 1 Datrol 'rou# o2 * men

    - 1 Datrol 'rou# o2 % men

    - 1 'atling 'un #erator

    - 1 "ureillane Bunker

    - ( Bunkers

    "ILE$ E

    - Anything sus#et or heard near the outskirts o2 the right am# will sound

    the

    alert.

    - Anything sus#et or heard on the southern oast o2 the rier will sound the

    alert.

    $EA) A, EQID)E$

    -'9EE BE9E$-

    -5and Ion

    -ni2e-7mm "tandard Issue Distol

    -Lure

    -"hoel

    -)A9IE-

    -5and Ion

    -ni2e

    -7mm "tandard Issue Distol

    -"#ear 'un

    -nderwater E>ui#ment

    -Dneumati Boat Gn siteH

    -"ADDE9-

    -5and Ion

    -$ra#

    -7mm "tandard Issue Distol

    -0ire Cutters

    -! $imed E3#losies Gn siteH

    -"DK-

    -5and Ion

    -7mm "tandard Issue Distol

    -Lethal Inetion

    -First Aid it G+ dosesH-Enemy ni2orm Gn siteH

    -,istrat Ion Gn site= must hae uni2ormH

    0AL$59'5

    - 'E$$I' $ $5E 9IE9

    "tart ?y selet all your team= #ut them in the orner= and 2ire a ou#le o2

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    shots to lure the #atrol grou#= kill them as they get in sight. A little to

    the

    le2t and down= there is a small nihe ?ehind some roks= send all the team

    there= #ut them as lose as the roks as #ossi?le and 2ire a ou#le o2 shots=

    !

    guards should ome= kill them as you an.

    "end the 'B the other side o2 the roks= ?e sure to rouh him down ?e2ore@

    make your way down near the rier then 2olow the rier to near the guard= when

    he ?egins to le2t to the le2t= stand u# and run to kill him with the kni2e.

    "end all o2 the team the other side o2 the roks to the right o2 the eletri

    #ylon.

    - CLEA9I' $5E $D"$

    'o underwater with the )A and send him #ast the out#ost to where the #neumati

    ?oat is GKou saw it in the ?rie2ingH when the guard is turns his ?ak to you=

    get out o2 the water and kill him with the kni2e or s#eargun. 'et the ?oat. 'o

    ?ak underwater and get out ust a2ter the right wall= ?etween the wall and a

    stak o2 things. go u# ?ehind the house and kill the ! guards near the

    uni2orm=remake your way to the le2t o2 the things.

    ow= go to the le2t o2 the house ?ehind the guard wathing the rier= sneak

    ?ehind him and kill him with the kni2e. 'o ?ak underwater and #rea#re to get

    out o2 the water ?etwen the wall and the guard that looks right= immediatly

    when the guard that #atrols the inner wall turns around= get out o2 the water

    and kill him with the kni2e= then kill the other guard as you&re already

    ?ehind

    him.

    9eturn underwater and #re#are to get out ?ehind the isolated guard outside the

    am#= wait 2or the other remaining guard to turn around= then= get out o2 the

    water= kill the 2irst guard with the kni2e and run a2ter the #atrolling guard

    to kill him with the kni2e= o#en the door to the out#ost.

    'o ?ak to where you le2t your team. $his time= #ut the ?oat in the water and

    ?oard the )A and "D in it. Leae the "D ust the other side o2 the roks and

    make him run inside the am# to get the uni2orm= make him ?oard the ?oat again

    and return to where your omrades are. nload the ?oat and make the )A #ik it

    u#.

    - "EAI' I"I,E $5E BA"E

    "end your "D on the other side o2 the rier Gross the damH go south-east

    along

    the oast G$"I,E o2 the am#H when at the edge unitl the guard that #atrols

    there turns his ?ak to you= then kill him with the inetion= let the or#sethere= no?ody should see it. Baktrak until you ome ?y a rok when the oast

    enlarges= wait here until the guard turns his ?ak to you= use inetion to

    kill him then= leae the or#se near the rok and no?ody should see it.

    'o inside the am# to turn o22 the 2ene G$he swith with a red light in the

    ?rie2ingH. ow go ?ehind the eltrial #lant to the south where there is !

    guards and 1 ?om?. ill the guard #atrolling when he has his ?ak toyou and

    when he is near the #lant= #ut the or#se on the ?om?= kill the other guard

    and

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    #ut the or#se at the same #lae o2 the other. All ! kills with the inetion.

    'o to the right o2 the am# where there is only one guard alone= #ut yoursel2

    ?ehind him and kill him with the inetion= #ut the or#se to the right o2 the

    nearest #ower #lant. 5ae the )A #ut his ?oat in the water= make the "A= 'B

    and

    )A ?oard it. nload at the right o2 the last #ylon to the right o2 the am#.

    )ake the )A #ik u# the ?oat and the "A ut the 2ene with his wire-utters.

    send eeryone to the le2t o2 the nearest #lant.

    - CLEAI' $5E DLACE

    se the distrat skill o2 the "D to make the guard to the le2t o2 the tower

    with the swith look le2t. se the 'B&s kni2e to kill the le2t guard near the

    house with the ?om?= #ut the or#se to the le2t o2 the house. Crawl around the

    house so you ome ?ehind the guard to the right o2 the ?om?= kill him with the

    kni2e when he look away= moe the or#se to the le2t o2 the house.

    Crawl around the house to ome ?ehind the guard that the "#y is distrating=

    kill him when no?ody&s wathing GIt&s easy= don&t worryH and moe the or#se

    atthe same #lae as the others. ,istrat the guard that is looking towards the

    ?ottom o2 the sreen so that he looks u#= send the 'B ?ehind him G)ake sure

    that he is rawlingH. ill that guard only when the guard #atrolling to the

    right o2 the entrane is looking north-west= #ut the or#se ?ehind the stak

    o2

    wires.

    For the remaining ( guards= you must AL0AK" wath 2or the #atrol grou# north

    o2

    the am# so that they an&t see you killing the guards. ow= distrat the

    guard

    to the right o2 the entrane GI"I,E the am# not $"I,EH so that he looks

    toward the house to his right= kill the guard on the le2t o2 the entrane

    GI"I,E againH with the kni2e= only when the guard #atrolling outside the am#

    is looking north-west and the guard to the le2t o2 the entrane G$"I,EH is

    looking another way.

    Dut the or#se ?ehind the stak o2 wires GKou may need to make your way around

    the wires to #ut down the or#se ?euase o2 the other guard and remem?er to

    hek the #atrol grou#@@H. )oe the 'B near the 2lag o2 the house nearest to

    the 2ene= go distrat the guard le2t o2 the entrane so that he looks to the

    north-west. Chek 2or the #atrol grou#= wait until the guard to the right o2

    the entrane G$"I,EH is looking north-west= then kill the inside guard with

    the kni2e= #ut the or#se in the orner near the 2lag.

    0ath the #atrol grou# and wait 2or the #atrolling guard to look north-west.

    ow= kill the #atrolling A, the distrated guard using the 'B&s kni2e. Dikone or#se with the 'B and one with the "D. Bring them ?ehind the stak o2

    wires. I2 you were 2ast enough= the #atrol grou# should not hae seen you.

    "end

    the 'B ?ak to were the others are and send the "D a little north-east o2 the

    dam. 'o #ik u# the ?om?s with the "A.

    5ae the )A #ut his ?oat in the water= ?oard with the 'B and "A. nload the 'B

    near the to the north Got the out#ost= ?ut the lear areaH and make him

    rouh= unload the "A near the sureillane ?unker= rouh down.

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    - E"CADE@

    wait until the #atrol grou# is 2ar 2rom the sureillane ?unker= #ut down a

    ?om?= em?ark on the ?oat and moe the ?oat to the edge o2 the ?unker sight

    range. 0hen the ?unker e3#lodes= dash 2or the dam= unload the "A= dro# a ?om?=

    em?ark on the ?oat and moe >uikly to the northern oast. nload the ?oat=

    make the )A #ik it u#= eeryone rouh down. 0ait until the $ruk omes and

    sto#s then load eeryone in it. )I""I ACC)DLI"5E,@@@ GI2 you get shot when

    2leeing the dam= reload and wait a little longer ?e2ore dro##ing the ?om? near

    the ?unker so that the #atrol grou# takes more time to get to the ?unkerH

    )I""I (

    A EKE F9 A EKE

    BAC'9,

    In mid-)arh= the Blit; on England is more iolent than eer. Londres=

    Lier#ool= 'lasgow and other ities are heaily damaged. Churhill ae#ts the

    eidene that they must organi;e arious in2iltrations ?ehind the enemy linesto kee# his men&s morale high.

    $he 'erman ommanders hae esta?lished thier 5Q in a illa o2 "tokkan= near

    the

    orway ity o2 $rondheim. Kour o?etie is to destroy that5Q and s#read the

    #ani in this region.

    B9IEFI'

    Kour starting #osition is to the south o2 the enemy 5Q. E3tra material has

    ?een

    dro##ed at the wrong #lae= your #riority is to get ?ak that e>ui#ment=

    remem?er that only s#ei2i team mem?ers an use eah ty#e o2 e>ui#ment. Kou

    must then destroy the 5Q and 2lee with the #atrol shi# ?y the sea. Kou heaily

    outnum?ered so= i2 I were you= I would ham#er the enemy ?y a#turing a $ruk

    and destroying it in the entrane to ?lok the way. $o a#ture the truk= you

    must ?lok the train at the intersetion= then take ontrol o2 the truk.

    $hat&s all= 'ood Luk@

    "C9ADB

    ,A$E: )arh 18th= 17(1

    LCA$I: "tokkan= $rondheim

    )I""I: An Eye For An Eye

    - ill the enemy soldiers that are #atrolling near the rier&s ?order.

    - 0ath out 2or the guard with a motor-yle= he an alert the 5Q@

    - Find the #arahute and take the e>ui#ment.

    - $he arh in the entrane o2 the am# an ?e destroyed to #reent aess to

    the interior o2 the am#.

    - $he "a##er an use a ?om? to destroy the illa.

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    EE)K F9CE"

    - 18 )oing 'uards

    - !( Isolated 'uards

    - 1 Datrol 'rou# o2 * men

    - * Datrol 'rou# o2 % men

    - % 'atling 'un #erator

    - 1 )otor-yle ,rier

    - 1 $ruk ,rier

    - ! Bunkers

    "ILE$ E

    - Anything sus#et or heard near the outskirts o2 the 5Q and immediate area

    will sound the alert.

    - Anything sus#et or heard ?y the )otoryle guard will make him go to the

    am# and sound the alarm.

    $EA) A, EQID)E$

    -'9EE BE9E$-

    -5and Ion

    -ni2e

    -7mm "tandard Issue Distol

    -Lure

    -"hoel

    -"IDE9-

    -5and Ion

    -"ni#er 9i2le

    -7mm "tandard Issue Distol

    -( 9i2le Bullets G% other Bullets on siteH

    -)A9IE-

    -5and Ion

    -ni2e

    -7mm "tandard Issue Distol

    -"#ear 'un

    -nderwater E>ui#ment

    -Dneumati Boat

    -Datrol "hi# Gn siteH

    -"ADDE9-

    -5and Ion

    -$ra#

    -7mm "tandard Issue Distol

    -% 'renades

    -1 $imed E3#losies Gn siteH

    -,9IE9-

    -5and Ion

  • 8/10/2019 Commandos Behind Enemy Lines

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    -7mm "tandard Issue Distol

    -First Aid it G+ dosesH

    -Full-Auto 9i2le Gn siteH

    -% 'atling 'uns Gn siteH

    -Dan;er II Gn siteH

    -)otoryle Gn siteH

    -$rans#ort $ruk Gn siteH

    0AL$59'5

    -'E$$I' $5E DAE9 A, CLEAI' A LI$$LE

    5ae all your team rouh down were you ?egin= send the 'B right GrawlingH

    until the seond #art o2 a wall. Dut him in the le2t orner and 2ire some

    shots

    to lure % guards to you= kill them as you an. ow go in 2ront o2 the

    destroyed

    house to the north= #ut yoursel2 in the little orner= 2ire some shots and

    kill

    the % guards that you lured there when you an.

    ow go in 2ront o2 the rashed train near the traks a little north-east= 2ire

    some shots and % guards should ome Gmay?e only != ?ut don&t worryH kill them

    and go in 2ront o2 the roks to the le2t o2 the ma#. 'o near the edge o2 the

    roks to the right then 2ire some shots= the #atrol grou# 1 guard should

    ome. ill the guard when he omes around the rashed train GKou an ?arely

    aim

    on himH then kill the #atrol grou# as they get in sight.

    ow= go in 2ront o2 the rashed train ust south o2 the Dan;er= 2ire some

    shots= 1 guard should ome Gi2 you are in the right #laeH kill it then wait

    2or the other to resume his usual wathing s#ae. Crawl ?ehind the guard

    wathing the rier to the le2t o2 the Dan;er= kill him with the kni2e= kill

    the

    guard near the Dan;er ?y #assing ?ehind the Dan;er and kill the guard wathing

    the rier to the right o2 the Dan;er ?y sta??ing him.

    5ae all your team ?oard the Dan;er and use it to kill eery gaurd on this

    side

    o2 the rier GKou an&t ?ring it the other side= I&m sure a?out thisH. nload

    the Dan;er and #ut eeryone rouhed near the rier G$ on the train traks@H

    when the train has #assed ?y= send your " on the traks and use the "ni#er

    9i2le to kill the guard wathing 2rom the other side Gnear the motoryle.

    0ait

    2or the #atrol grou# to see the ?ody and inestigate= they&ll resume thier

    #atrol without ringing the alarm.

    - CLEA9I' $5E $5E9 "I,E

    0ait 2or the $rain to #ass again and make the 'B rosse the rier on the

    traks

    ?y running= rouh on the other side. 'o to the right o2 the traks and #ut

    the

    'B in the lower-le2t orner o2 the 2irst ruined wall nearest to the rier=

    2ire

    some shots. % guards and the #atrol grou# should ome ?y= get rid o2 them Gyou

    may sustain some damage= ?ut you&ll heal u# laterH.

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    the or#se= so wath where you #ut the lure downH. )ake the 'B ome ?ak to

    ?oard the $ruk and send the " on the road GrawlingH where he an kill the !

    soldiers= when the guard near the ?arrier is looking away= kill the guard

    ?ehind him= then= >uikly kill the other A"AD.

    o?ody will see the or#ses. "end the " ?oard the $ruk and make the $ruk go

    near the ?ridge. "end the "A to the right o2 the entrane to the am#. nload

    the $ruk and send the 'B= " and ,9 on the rashed $ank ?y lim?ing down the

    ladder on the ?ridge. 0ait until the #atrol grou# inside the am# turns thier

    ?aks to you= then rawl inside the am# and go to the right o2 the house to

    the right o2 the arh.

    $hrow a 'renade near the arh and you should destroy it Gow #atrol grou#s

    an&t reah the am#&s interiorH= >uikly run ?ehind the house= and lure the !

    guards that ome to inestigate the 2allen arh with your #istol= kill them.

    -E"CADE@

    )oe ?ehind the statue where the guard that is looking at it an&t see you=

    moe 2ar 2rom the statue and throw a 'renade at the guard near the statue=

    rawl ?ehind the 5Q GI2 the 'renade kills you= moe a little 2arther 2rom thestatue ne3t timeH. Dut yoursel2 2ar 2rom the guard near the mansion G$he one

    that looks toward the ?ottom o2 the sreenH so you an throw a 'renade to him=

    throw it and rouh down immediatly= return ?ehind the 5Q.

    )ake the )A #ut his ?oat in the water and ?oard with the )A= 'B and ". "end

    the ?oat to the little #ier near the Datrol Boat= unload the 'B and "= send

    the ?oat ?ak to the rashed $ank. 0hile he&s going ?ak= use the 'B to sta?

    all % guards remaining in the am# GEasy= they&re all looking east and you&re

    oming 2rom the west@H. "end the 'B and " in the Datrol Boat.

    $he )A should ?e at the rashed $ank= ?oard with the ,9 and go ?ak to the

    #ier

    o2 the Datrol Boat. 0hile he&s oming ?ak= 5ae the "A #ut the ?om? near the

    2ront entrane o2 the mansion and go inside the Datrol Boat G,on&t 2orget to

    enoy the 2ireworks@@H 0hen the )A and ,9 are at the #ier= unload the ?oat=

    hae the )A #ik it u# and ?oard the Datrol Boat with eeryone remaining.

    )I""I ACC)DLI"5E,@@@

    )I""I *

    BLI, 4"$ICE

    BAC'9,

    $he allied 2ores were 2ored out o2 Crete in )ay 17(1= in the same time=

    Lier#ool and other England har?ors are ?eing destroyed with iolent ?om?ings.

    It&s ?eoming a 2irst #riority to make 5itler ?eliee that an inasion o2orway is on it&s way.

    Kour mission is to destroy a radar station near 5erdla&s air2ield to ?lind the

    enemy&s oast de2enses and gie maor reasons to worry 2or the enemy.

    B9IEFI'

    Kou will a##roah the om#le3 ?y the south= destroy the radar antannae and

    2lee

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    using the small #lane ne3t to it. $here is ! aess to the mountain= the

    aerial

    ro#eway and the 'reen Beret an lim? the li22 to the east. Kou use the

    #hones

    at the ?ase o2 the mountain to distrat the guards= we also notied that many

    entranes are mined= hek the #atrol o2 the guards and wath ?e2ore you lea#@

    $his is an hard mission and I want that you all ome ?ak alie. 'ood Luk@

    "C9ADB

    ,A$E: )ay !nd= 17(1

    LCA$I: 5erdla

    )I""I: Blind 4ustie

    - $he "#y must steal an enemy uni2orm to disguise himsel2 into an enemy

    o22ier.

    - Kou an use the southern #hone to attrat attention to the northern #hone.

    - Kour team an aess to to# o2 the mountain ?y taking the aerial ro#eway or

    ?y lim?ing the li22 to the east.

    - 0e sus#et that mines were #laed to the south o2 the am#= wath the nemy&s

    #atrols to know where to ste#.

    - $he 'reen Beret an use his "hoel to dig into the snow= so he an hide

    himsel2.

    - It would ?e wise to destroy the Bunker on to# o2 the mountain.

    - se the small #lane near the antennae to get away.

    EE)K F9CE"

    - 6 )oing 'uards

    - 7 Isolated 'uards

    - 1 Datrol 'rou# o2 ! men

    - 1 Datrol 'rou# o2 % men

    - 1 Datrol 'rou# o2 ( men

    - An unknown num?er o2 nderground )ines.

    - % Bunkers

    "ILE$ E

    - Anything sus#et or seen in the E$I9E ma# will immediatly sound the alarm.

    $EA) A, EQID)E$

    -'9EE BE9E$-

    -5and Ion

    -ni2e

    -7mm "tandard Issue Distol

    -Lure

    -"hoel

    -% E3#losie Barrels Gn siteH

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    -"DK-

    -5and Ion

    -7mm "tandard Issue Distol

    -First Aid it G+ dosesH

    -Lethal Inetion

    -Enemy ni2orm Gn siteH

    -,istrat Ion Gn site= must hae uni2ormH

    0AL$59'5

    -'E$$I' $ $5E "$5 D5E

    0hen the guard to the le2t o2 the house you ?egin ?ehind is looking toward the

    ?ottom= run to the le2t Gwith the 'BH= in the orner o2 the roks and ?arrels

    and ?urrow yoursel2 in the snow Gusing the "hoelH. 0ait until he omes

    inestigate the 2oot#rints= get out o2 the snow when he is returning to his

    #atrol Ghe&s walkingH and sta? him= #ut the or#se in the orner and leae the

    lure on it.

    )ake a BEED and ?urrow yoursel2 a little north o2 the lure= when the guardyou lured there sees the sor#se and he&s looking away= sta? him@ Dik u# the

    lure. )oe the "D in the orner with the or#ses. ow= with the 'B= go #ut the

    lure ?ehind the house you ?egan near Gnear the right end o2 itH and go hide to

    the le2t o2 the house near the wood #ile= make a BEED and 2ollow the guards

    GKou an run= no dangerH= when they&re looking at the lure= sta? them one

    a2ter

    the other= #ik u# the lure.

    )oe the 'B ?ehind the house a little to the south-west o2 this one. 0hen

    no?ody is looking= go make some 2oot#rints to the le2t o2 this house and

    >uikly go ?ak ?ehind it to ?urrow yoursel2= 1 guard should ome inestigate=

    wait until he&s walking ?ak to his #atrol and sta? him. 'o #ut the lure in

    the

    orner ?ehind the #ile o2 rates= return ?ehind the house and make a BEED.

    wait until the guard looks at the lure and go sta? him. Dik u# the lure and

    go

    #ut the or#se ?ehind the house. "end the 'B ?ehind the house a little to the

    south o2 your #osition.

    0hen the guard turns his ?ak= >uikly run to sta? him and moe the or#se

    ?ehind the house. )ake your 'B rawl to ?ehind the woods to the south and

    rawl

    to the house near the south #hone and hide in it Gwath out 2or the #atrol

    grou#@H. )oe the "D ?ehind the ?arrels to the right o2 the house a little

    south-east 2rom your starting #osition.

    -9E'9D A$ $5E "))I$

    0ait until the #atrol near the uni2orm ust made thier turn to the le2t and

    the

    #atrol near the southern #hone is away. se the 'B to atiate the #hone and

    use the "D to run to the distrated guard that is wathing the #hone and kill

    him with the inetion. use the #hone to sto# the ringing and #ik u# the

    uni2orm. 'o distrat the #atrol near you until your 2oot#rints leading to the

    #hone are gone. Burrow the 'B in the snow= then= enter the aerial ro#eway with

    the "D.

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    ne at the summit= kill the guard near the ro#eway with the inetion Gwhen

    he&s looking awayH and #ut the or#se at the 2ar le2t end o2 the house. )oe

    your "D ?ehind the guard wathing the li22 to the right. 9eturn to the 'B=

    wait until the #atrol #ass ?y you and 2ollow thier 2oot#rints ?y rawling a

    little distane 2rom them Gery small distaneH= ?urrow in the snow when

    you&re

    north o2 the Bunker to the south-east o2 the ma#.

    $he #atrol will ome inestigate the 2oot#rints G5ow an they tell the

    di22erene ?etween thiers and oursM@M@H and ontinue with thier #atrol=

    un?urrow and rawl in thier 2oot#rints to the ?ase o2 the mountain= ?urrow

    there. Bak to the "D= wait until the #atrol grou# is returning toward the to#

    o2 the ma#= then kill the guard wathing the li22 with the inetion and moe

    the or#se in the orner o2 the Bunker to the north o2 you.

    $hen go distrat the #atrol grou# so they look towards the north. Bak to the

    'B= wait until the #atrol #asses ?y you and lim? u# the li22= go hide in the

    orner where the "D has moed the or#se. 0ait until the 'B&s 2oot#rints are

    gone= then= moe the "D on the side o2 the Bunker= as 2ar 2rom the E3#losie

    Barrel as you an G$he one near the houseH.

    -E"CADE@

    0ait until the #atrol has thier ?ak to you and they&re near the Barrel= 2ire

    on the Barrel to kill the #atrol grou# and the guard near the Bunker. ill the

    inoming guard and the o22ier that got out o2 the Bunker 2rom your #osition

    GLure them and kill themH then make the "D ?oard the #lane. 0ith the 'B= moe

    an E3#losie Barrel near the antennae and moe a sa2e distane 2rom it then

    2ire your #istol on it to destroy the antennae. $hen ?oard the #lane. )I""I

    ACC)DLI"5E,@@@

    )I""I +

    LEDL,&" )EACE

    BAC'9,

    orway&s s#ring season is a##roahing. $he Bar?arossa #eration - $he 'erman

    assault on the "oiet nion - is to ?e e3euted ne3t month. $he 'erman troo#s

    were trained many times in orway.

    In the arious training missions= the Long 9ange Cannon o2 Leo#old is to ?e

    used to attak some #laes that are ou#ied ?y orway&s resistane ?e2ore

    ?eing sent to the Eastern Front. Kour mission o?etie is to shut down that

    annon= 2oreer...

    B9IEFI'

    $here&s not muh to say on this mission lieutenant. Kou will a##roah the ;one

    ?y the north-west. Find a way to get to the annon and destroy it. A 2riendly

    truk will ome to eauate you 2rom the north-east. I neer want to hear that

    annon again. 'ood luk@

    "C9ADB

    ,A$E: )ay 18th= 17(1

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    LCA$I: )asi

    )I""I: Leo#old&s )enae

    - Kou an #ro?a?ly destroy the light tank ",F !%1 in the south-west ;one

    without ringing the alarm.

    - ne the annon is destroyed= a 2riendly truk will eauation your team ?y

    the north-east.

    - 0ath out@ $he enemy an destroy the eauation truk with thier guns and

    ri2les@

    EE)K F9CE"

    - 1% )oing 'uards

    - 16 Isolated 'uards

    - 1 Datrol 'rou# o2 ! men

    - 1 Datrol 'rou# o2 % men

    - 1 ",F !%1 on the moe

    - 1 'atling 'un #erator

    - % Bunkers

    "ILE$ E

    - Anything sus#et or seen 2rom the destroyed ?uilding to the west to the

    annon to the east will sound the alert.

    - $he only sa2e haen is the south-west ;one. ,esignated ?y e3#losion marks

    and

    some roks.

    $EA) A, EQID)E$

    -'9EE BE9E$-

    -5and Ion

    -ni2e

    -7mm "tandard Issue Distol

    -Lure

    -"hoel

    -"IDE9-

    -5and Ion

    -7mm "tandard Issue Distol

    -First Aid it G+ dosesH

    -"ni#er 9i2le

    -* 9i2le Bullets

    -"ADDE9-

    -5and Ion

    -7mm "tandard Issue Distol

    -$ra#

    -! $rigger E3#losies

    0AL$59'5

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    -CLEAI' $5E 9IE, 5"E

    0hen the guard #atrolling near your hiding #lae turns his ?ak to you= run

    with the 'B to sta? him= moe the or#se where you ?egun. )ake the 'B lim?

    the

    little #iee o2 wall near the guard with the grand2ather lok. "ta? him when

    no?ody is looking then moe the or#se ?ehind to the le2t o2 the lok. Clim?

    ?ak down. )ake the 'B lim? the ladder leading into the house.

    0hen the guard #atrolling a little to the south o2 you is looking toward the

    south= kill the immo?ile guard at the end o2 the #ier and moe the or#se at

    the EJAC$ #lae at the to# o2 the ladder= it&s the only sa2e #lae where you

    an #ut it. ow= wait there until the gaurd a little to the south looks in the

    south-east diretion= then= 9 to sta? him= no?ody should see you GI2 someone

    ,E" see you= reload and wait 2or another tryH.

    )oe the or#se at the to# o2 the ladder also G,on&t get seen on the way@@H.

    "ee the guard #atrolling a little north o2 the grand2ather&s lokM 5e&s ne3t.

    0ait until this guard is returning on his traes= then= run to sta? that guard

    in the ?ak. )oe the or#se ?ehind the wall with the lok. 'o near thestairs

    to the right o2 the house= rouh down= wait 2or the #atrol grou# near the

    Bunker to look toward the north= go sta? the guard in the orner o2 the stairs

    and moe the or#se to the to# o2 the ladder.

    )oe the 'B ?ehind the little #iee o2 wall near the to# o2 the stairs G$he

    stairs to the "$5 o2 the house this timeH. 0ait until the guard #atrolling

    at

    the ?ottom o2 the stairs turns his ?ak= go sta? the one at the to# o2 the

    stairs and ?ring the or#se ?ehind the wall where you were hidden. 0ait until

    the guard #atrolling at the ?ottom o2 the stairs turns is ?ak= then go sta?

    the guard near the window. Leae the or#se there and rouh down.

    -)9D5I' A ",F I$ "C9AD )E$AL

    )oe the "D near the ?arriade Gwhere you lim?ed the wall with the 'BH. #ut

    him where he an shoot the guard #atrolling at the ?ottom o2 the stairs A,

    the

    guard near the ?arriade. "hoot the one near the stairs when he omes out o2

    the orner Gtherwise= the or#se ould ?e seen ?y a guard 2arther southH then

    immediatly shoot the other guard near the ?arriade.

    9egrou# all your team at the to# o2 the stairs to the south o2 the house. "end

    the 'B ?ehind the ?ig #ile o2 roks to the south= wait until the ",F is on

    his way ?ak. 9un and sta? the guard #atrolling to the south= moe the or#se

    ?ehind the ?ig #ile o2 roks= >uikly run to sta? the guard near the tent=

    moethe or#se ?ehind the ?ig #ile o2 roks also.

    0ait 2or the ",F to ome ?ak= wath where it #asses to turn around= when

    it&s away= #ut a ?om? at that loation= wait 2or it to ome ?ak and B)@@

    )ake the ?om? e3#lode. ! guards should ome inestigate= moe the 'B to the

    le2t o2 the tent nearest to the roks and 2ire some shots to lure the guards=

    get rid o2 them. Attrat the #atrol grou# inside the am# ?y moeing the 'B

    near the wall to the south o2 the Bunker G)oe him at the le2t end o2 the

    wallH.

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    Fire some shots when they=re near and they should ome out o2 the am# without

    ringing the alarm. 5ide all o2 your team to the le2t o2 the ?ig #ile o2 roks

    and 2ire some shots to lure them there and get rid o2 them. )oe all the team

    to the le2t o2 the tower on the am#&s wall G"omeone is wathing the area #ast

    that tower 2rom the roo2 o2 the Bunker 2arther to the rightH.

    -CLEAI' $5E CA $"I9$"

    "end your " rawling a little down #ast the tower on the wall and use the

    "ni#er 9i2le to kill the guard on to# o2 the house. "end the " ?ak to the

    le2t o2 the tower. "end the 'B near the southern tent to the east= ust on the

    edge o2 the light green range o2 the guard near the annon. 0hen that guard is

    starting to look away= moe to the 2ront o2 the tent a little to the north=

    ho#e2ully= he didn&t saw you.

    ill the guard near you with the kni2e and moe the ?ody a little distane

    north Gust to ?e sureH. )oe the 'B ?etwen the ! tents a little to the north

    o2 where the guard was and wait until the sight range o2 the guard near the

    annon is looking away. 9un toward the le2t o2 the last wagon o2 the train i2

    the sight range is oming near= rouh ?e2ore it&s too late.

    'o sta? the guard north near the Bunker and moe the ?ody in the orner o2 the

    wall and the house Gnot near the door@@H. 'o sta? the guard near the annon ?y

    oming 2rom ?ehind him= moe the ?ody to the le2t o2 the wall near the Bunker

    to the south. 'o sta? the guard to the le2t and moe the or#se in the orner

    o2 the ?roken wall a little to the le2t.

    -CLEA9I' $5E LEF$ F $5E 'A$LI' '

    "end the 'B sta? the guard to the north-west o2 your #osition G?etween the

    north and south BunkersH= kill him when the gaurd #atrolling is not looking

    and

    moe the ?ody in the orner to the south. 0ait until the #atrolling guard is

    looking to the north-west and run to sta? him= moe the or#se ?etween the

    wagon and the wall to the north. "end the " and "A to the same #osition as

    the

    'B.

    "end the 'B GrawlingH ?ehind the guard the other side o2 the wal you&re

    ?ehind. 0ait until the guard to the right Gthe one #atrolling around a treeH

    is

    looking toward the south-east= then= sta? the guard and moe the or#se

    ?etween

    the wagon and the wall."end the " GrawlingH in the #osition the last guard

    was. ill the guard #atrolling the tree when he is to the le2t o2 that tree

    Gse the "ni#er 9i2leH.

    "end the " ?ak into hiding. "end the 'B to moe the or#se ?ehind the Bunker

    and sta? the guard wathing the 'atling 'un and moe the ?ody ?ehind the

    Bunker

    G0ath out 2or the sight range o2 the guard in the ruined house to the le2t@H.

    -CLEA9I' $5E 9IE, 5"E A, F9EEI' $5E 'A$LI' '

    "end the 'B at the ?ottom o2 the ladder leading inside the ruined house to the

    le2t and a little south o2 the 'atling 'un GBe are2ul not to get seen on the

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    way@H. Clim? the laddder when no?ody is looking and moe a little to the le2t

    without rossing to the #ath leading north= no?ody should see you= #re#are to

    run.

    Immediatly when the guard #atrolling 2rom north to south turns to the north=

    run to sta? him= >uikly sta? the guard wathing outside to the north-west

    orner o2 the house and go sta? the guard #atrolling a little to the south

    when

    you&re a?le to. "end the 'B sta? the 'atling 'un #erator as no?ody is

    wathing

    him now.

    -E"CADE@

    )oe the 'B and " near the 'atling 'un and send the "A #ut his $rigger Bom?

    at the ?ottom o2 the ladder leading on the annon= send him near the 'atling

    'un also. )ake the Bom? e3#lode and wait 2or the $ruk to ome= ?oard it while

    it&s moing and wait 2or the esa#e ?eause the guards an&t destroy the $ruk

    when it&s getting away. )I""I ACC)DLI"5E,@@@ GI2 the guards ?egin 2iring

    at

    you ?e2ore the $ruk #asses ?y= reload and go hide ?ehind the roks to thenorth o2 the 'atling 'un and run to ?oard the $ruk when it omes into the

    ma#H

    )I""I

    5$I' 0LE"

    BAC'9,

    $he Fe?ruary 1rst= 17(!. $he 'ermans hae ado#ted a new seret ode 2or thier

    radio transmissions with thier 2earsome su?marines that are #osing a serious

    treat to the onoy o2 England. Beause o2 this= we lost one o2 our ?est

    wea#ons : $he a?ility to translate the 'ermans messages.

    Aording to the last transmission we were a?le to translate= a grou# o2

    su?marines is making a sto# in a orway #ort o2 Arendal. Kour orders are to

    in2iltrate the su?marines hangars and to sa?otage all the su?marines in it.

    B9IEFI'

    Kour team has ?een diised into two grou#s. Dik u# the e3#losie harges=

    2ind

    a way to get to the "u?marines and destroy them. Also= use a small ?oat to

    2lee

    ?y the south-east. 'ood Luk and wath out@

    "C9ADB

    ,A$E: Fe?ruary th= 17(!

    LCA$I: Arendal= in orway

    )I""I: 5unting 0oles

    - Find and #ik u# the e3#losie harges.

    - Dut down the e3#losies near the tor#edoes in the u##er #art o2 the

    su?marines so the e3#losion will destroy the entire su?marines.

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    - Kour team must gain and use the ",F.

    - 'et the small ?oat and get to the ?eaon in the south-east ;one.

    EE)K F9CE"

    - 18 )oing 'uards

    - * Isolated 'uards

    - % Datrol 'rou# o2 ! men

    - % Datrol 'rou# o2 % men

    - 1 Datrol 'rou# o2 * men

    - ! !18mm Cannon o#erational

    - 1 'atling 'un #erator

    - % Bunkers

    "ILE$ E

    - Anything sus#et or seen to the le2t o2 the middle wall will immediatly

    sound

    the alarm in the le2t am#.

    - Anything sus#et or heard in the house area o2 the right am# will

    immediatly

    sound the alert in the right am#.

    $EA) A, EQID)E$

    -'9EE BE9E$-

    -5and Ion

    -ni2e

    -7mm "tandard Issue Distol

    -Lure

    -"hoel

    -! E3#losie Barrels Gn siteH

    -)A9IE-

    -5and Ion

    -7mm "tandard Issue Distol

    -"#eargun

    -nderwater E>ui#ment

    -"mall Boat Gn siteH

    -"ADDE9-

    -5and Ion-7mm "tandard Issue Distol

    -$ra#

    -( $imed E3#losies Gn siteH

    -,9IE9-

    -5and Ion

    -First Aid it G+ dosesH

    -7mm "tandard Issue Distol

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    -",F !%1 Gn siteH

    -"DK-

    -5and Ion

    -7mm "tandard Issue Distol

    -Lethal Inetion

    -Enemy ni2orm Gn siteH

    -,istrat Ion Gn site= must hae uni2ormH

    0AL$59'5

    -'E$$I' 9I, F $5E 9I'5$)"$ BE9

    From the starting #oint o2 the )A and 'B= 2ire some shots and kill the #atrol

    grou# and ! guards that ome inestigate GKou may sustain some damage= ?ut you

    will ?e a?le to heal laterH. "end the 'B south to the right o2 the 2irst

    house=

    #ut the lure as 2ar down as you an= ?ak a little to the north and make a

    BEED and immediatly ?urrow yoursel2 into the snow.

    ! guards should ome GI2 a #atrol grou# is oming to inestigate= reload your

    game and wait until they won&t hear the BEEDH. 0ait until they&re near the

    lure and sta? them ?oth= #ik u# the lure ?ak. "ee the guard a little to the

    south-west o2 your #ositionM 'o rawl ?ehind him and sta? him. Crawl to the

    house to the right Gear the edge o2 the sreenH and hide in it.

    0hen the #atrol grou# near the Bunker is going to the north-west= get out and

    rawl until you&re ?ehind the house= then= stand u# and run to kill the guard

    irling around the Bunker= moe the or#se near the Barrels a little to the

    north and hide it inside one. Dik that ?arrel and moe it near the edge o2

    the

    le2t side o2 the Bunker= and moe yoursel2 away 2rom it G"till within range to

    2ire a shot on itH. 0ait until the #atrol grou# is near= then= FI9E@ $he

    Bunker

    has e3#loded and the #atrol grou# is dead. 5ide ?ehind the house.

    -$5E BA$ I" )IE@

    From ?ehind the house= lure and kill the 2ollowing guards : $he o22ier that

    ame out o2 the Bunker= the #atrol grou# and a solitary guard. $hey&ll all

    ome

    inestigate the e3#loded ?arrel so you an lure them. "end the 'B to the right

    side o2 the house where there is a guard wathing in 2ront o2 it.

    0ait until the sight range is looking away= then= run &n sta? the guard. 'o to

    the 2ar le2t and hide to the north o2 the little orner o2 the wall G$here is

    atree near the ornerH. Lure the #atrol grou# when they&re in range and kill

    them@ "end the 'B and )A ?oard the small ?oat to the south o2 that am#.

    -'E$$I' EQIDDE,

    "end the "A in 2ront o2 the house to the north and near the le2t side= wait

    until the #atrol grou# is going ?ak east and run to #ik u# the ?om?s G$he

    ?lak rateH. 0hen you hae them= run ?ak where you were and wait to see i2

    they see your 2oot#rints ?e2ore ontinuing= i2 they do= reload and start

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    running a little earlier. "end the "D to the right o2 the house you ?egin

    near.

    0ait until the #atrol grou# inside the am# is going south-east and the guard

    #atrolling near the uni2orm is going makes his turn to the south-west. Crawl

    to

    him and kill him with the inetion. moe the or#se ?ehind the urtain where

    the uni2orm is and #ik u# the uni2orm.

    -'E$$I' $5E ",F !%1

    "end the "D to the north end o2 the #atrolling guard near the struture.

    ,istrat him immediatly when he turns his ?ak. 0ait until the #atrol grou# is

    going ?ak south-west and the #atrolling guard to the right Gnear the wallH.

    0hen he&s gonna turn his ?ak= end the distration and kill the guard you were

    distrating with the inetion G0hen the other one is going downH.

    Dik u# the or#se and go hide a little north-west o2 the 2irst #illar o2 the

    struture= when no?ody is wathing= go dro# the or#se ?ehind the urtain.

    "end

    the "D to the north o2 end o2 the #atrolling guard near the right wall=distrat him immediatly when he turns his ?ak to you= wait until the #atrol

    grou# is #assing in 2ront o2 the struture= when they an&t see you anymore=

    release the distration and kill the guard with the inetion= moe the or#se

    ?ehind the urtain G,on&t 2orget to #ass ?ehind the struture@H.

    Immediatly go ?ehind the guard in 2ront the struture Gthe le2t oneH. ill him

    when no?ody is wathing and moe the or#se ?ehind the urtain. I2 you were

    2ast enough= you ould kill the right guard in 2ront o2 the struture and moe

    the or#se ?ehind the urtain ?e2ore the #atrol grou# omes ?ak= i2 you&re

    not

    sure= wait 2or them to #ass ?y. "end the "D distrat the guard #atrolling near

    the ",F G,istrathim so he&s going to turn his ?ak to you when you release

    the distrationH.

    0ait 2or the #atrol grou# to go ?ak south-east= when they an&t see you

    anymore= release the distration and use the inetion@ )oe the or#se ?ehind

    the urtain. "end the "D distrat the #atrol grou# so they 0&$ wath the

    ",F. )ake the ,9 go to the ",F and ?oard it.

    -CLEAI' $5E CA)D

    BEF9E you start 2iring like ra;y= you must know that this ",F is $

    inini?le and the ! !18mm Cannons will 2ire on you i2 you&re too lose to

    them

    when you ring the alert. $o aoid this= moe the ",F on the right side o2

    the

    struture.

    0 you an 2ire like ra;y@ ill eah and eery guard oming 2rom inside the

    Bunker and don&t 2orget to kill the #atrol grou#. I2 the ",F e3#lodes 2rom

    ontinous ri2le 2ire= ust reload and restart= it won&t ha##en eerytime@

    -E"CADE@

    ow= send the "A #ut ?om?s near the ! !18mm Cannons. A2ter the e3#losions= end

    the small ?oat Gwith the 'B and )AH to the small #ort near the #lae where the

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    ",F was. Board with all your #eo#le G"D= ,9 and "AH. nload the "A on the

    little #ier leading to a ladder G"outh-east 2rom where you #iked u# your

    guys.

    'o #ut the ?om?s near the tor#edoes on eah su?marine G1 ?om? #er su?marineH

    and return to the ?oat. Enoy the 2ireworks GI , loe those nie

    e3#losions@@H

    "end the small ?oat with all you team near the ?eaon in the south-east orner

    o2 the ma#. )I""I ACC)DLI"5E,@@@

    )I""I 6

    FI9E09"

    BAC'9,

    17(!= end o2 to?er. "ine the arrial o2 'eneral )ontgomery at El Alamein

    the

    England troo#s and the 'erman troo#s are ou#ied ?y ery im#ortant

    #re#arations. $he El Alamein ?attle will ?egin shortly.

    In the meantime= the Commandos are regularly harrassing the 9ommel #ositions.$his day= you must attak a su##ly ?ase in $ell El Eisa. I2 you sueed= you

    will sto# the su##lies 2or an entire s>uad.

    B9IEFI'

    Kour team will start 2rom those ruins in the north-west. Kou will in2iltrate

    the am#= destroy all 2uel ?arrels= 2uel storages and this ?ig resere.

    9egrou#

    at the eauation #oint a2ter that. $hat&s all@ 'ood luk@

    "C9ADB

    ,A$E: to?er 17th= 17(!

    LCA$I: $ell El Eisa

    )I""I: Fireworks

    - Clean u# the ;one ?e2ore the arrial o2 the 2riendly ehiule= many wea#ons

    are wathing that area.

    - Kou an hide yoursel2 in the houses.

    EE)K F9CE"

    - 1 )oing 'uards

    - 1% Isolated 'uards

    - 1 !18mm Cannon o#erational

    - 1 'atling 'un #erator- ! Bunkers

    "ILE$ E

    - Anything sus#et or seen in the E$I9E ma# will immediatly sound the alarm.

    $EA) A, EQID)E$

    -'9EE BE9E$-

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    -5and Ion

    -ni2e

    -7mm "tandard Issue Distol

    -Lure

    -"hoel

    -18 E3#losie Barrels Gn siteH

    -"IDE9-

    -5and Ion

    -7mm "tandard Issue Distol

    -"ni#er 9i2le

    -First Aid it G+ dosesH

    -+ 9i2le Bullets

    0AL$59'5

    - 'E$$I' $ $5E A9$ILLE9K BA$$E9K

    "end the 'B #ut the lure in the orner to the right o2 your starting #ositionG$he orner the other side o2 the wall= when the #atrolling guard is going

    ?ak

    south-eastH. 9eturn into hiding. )ake a BEED= ! or % guards should ome=

    sta?

    them one a2ter the other= leae the lure there ?eause you&ll need it later

    and

    moe the or#ses at your starting #osition.

    ow= send the 'B on the edge o2 the northern wall= wait until the immo?ile

    guard to the north is looking away= then run to sta? him@ G5e might hae ?een

    attrated ?y the lure= so i2 you killed him ust ski# this ste#H. )oe the

    or#se at your starting #osition. "end the 'B to the le2t edge o2 your

    starting

    #osition= wait until the #atrolling guard is returning ?ak south-east and

    start the lure Gleae it onH. ill the #atrolling guard when he&s looking away

    and moe the or#se to your starting #osition.

    "ta? the guard near the $ruk Ghe&s looking at the lureH and moe the or#se

    at

    your starting #osition. )oe the lure to the north-easthern orner Gto the

    right o2 the #osition o2 the 2irst immo?ile guard you killedH. "end the 'B on

    the edge south o2 that #osition start the lure Gleae it onH. 9un to the area

    where the distrated guard is when the one to the 2ar right turns to look at

    the ?ottom o2 the li22. ,on&t 2orget to run BE5I, the distrated guard. GI2

    he sees you when you enter the area= ust reload and wait 2or another

    o##ortunityH.

    "ta? him and moe the ?ody to the north-east orner o2 that area= sto# the

    lure= ome ?ak to #ik it u# and return to this area GAll o2 that without

    ?eing seenH. 'o #ut the lure in the north-east orner o2 the small area to the

    right o2 the one you&re in. hide to the le2t o2 the le2t wall. )ake a BEED !

    guards ome and the immo?ile one a little south ust turns around to look=

    wait

    until that guard returns to his normal sight range and go sta? the ! guards

    near the lure= #ik the lure ?ak.

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    )oe the 'B on the south edge near the immo?ile guard. 0ait until the guard to

    the le2t o2 the road leading down the hill is looking away and sta? the

    immo?ile guard. Quikly #ik it u# and go in the small area to the north. Kou

    now need to moe the % or#se in the small area to the south-west orner o2

    the

    ?ig area to the le2t. Also moe the or#se in the north-east orner to the

    south-west orner. "end the 'B to the south o2 the small area to the south-

    west

    o2 the artillery ?attery. Dut him near the le2t edge and wait 2or the guard to

    return east. 9un and sta? him.

    )oe the or#se in the orner to the south-west o2 the artillery. 0ait until

    the guard #atrolling the ?ridge to the south-east is going east. 9un and sta?

    the guard near the ?attery. )oe the or#se in the orner to the south-west o2

    the artillery. "end the 'B a little to the south o2 the #osition o2 the

    #reious G"end him there ?y rawlingH. )ake him stand u# and wait until the

    guard #atrolling the ?ridge sees you. Immediatly rouh down when he yells at

    you. )oe ?ehind the wall a little north= wait until he omes to where you

    were

    and sta? him when he turns his ?ak to you. )oe the or#se to the orner to

    the south-west o2 the artillery. )oe the nearest e3#losie ?arrel near theartillery.

    - 'E$$I' FF $5E 5ILL

    "end the 'B a little to the le2t o2 the ?arrier near the artillery. )ake him

    stand u#= and wait until the guard #atrolling ?etween the staks o2 ?arrels

    sees you GIt might ?e long so hek his sight range to see i2 you&re at the

    right #osition. 0hen he sees you= rouh down and go hide ?ehind the wall to

    the north= wait until he omes inestigate= when he his walking ?ak to his

    #atrol= go sta? him@

    )oe the or#se at the same #lae as the others. Dut the lure near the

    artillery= lim? down the hill when the guard wathing the road is looking

    away= rouh down immediatly when you 2inished lim?ing. "tart the lure Gleae

    it onH= stand u# when he&s not looking and run to sta? him@ 0ith good timing=

    you should kill him ?e2ore he turns ?ak to you. Leae the or#se there.

    'o ?ak u# to get your lure ?ak and get ?ak down and rouh. "end the "

    rawling as lose to the le2t edge o2 the ma# and moe him to the edge o2 the

    hill to the south. Kou need a >uik trigger now= shoot the guard to the right

    o2 the road to the ?ottom o2 the hill then= shoot the le2t one immediatly

    a2ter. "hoot down the guard #atrolling ?ehind the 2uel de#ots when he&s ?ehind

    the ?iggest stak. o?ody should see him.

    - 'E$$I' $ $5E 5"E A9EA

    "end the 'B ?ehind the ?iggest stak o2 2uel de#ots G0here the " killed theguardH. For this= lim? u# the hill and get ?ak down at the le2t side o2 the

    road. 5ide ?ehind the stak. 0ait 2or the guard ?etween the ?unker and the

    hummer to look away= when you an= run to kill the guard #atrolling in 2ront

    o2

    the 2uel staks. )oe the or#se ?ehind the 2uel de#ot.

    "end the 'B rawling to the north o2 the Bunker a little to the right o2 the

    road leading down the hill. Burrow there. the guard #atrolling ?etween the

    ?unker and the hummer will see your 2oot#rints and ome to inestigate. 0hen

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    he&s looking away Ghe might see the or#ses ?ehind the 2uel staksH run and

    sta? him. )oe the or#se ?ehind the 2uel staks G)ake sure no?ody sees you on

    the way@H. )oe the " diretly to the north o2 the ?unker G5e must still ?e

    on

    the hill howeerH.

    "hoot the guard on to# o2 the ?unker with the ri2le. I2 someone sees the

    or#se

    2all= ust reload and wait until he looks away. "end the 'B #ut the lure

    ?ehind

    the right tent= go to the le2t o2 the le2t tent= wait until the guard in 2ront

    o2 the hosues a little south is going ?ak north-east= then atiate the lure.

    "ta? the guard in 2ront o2 the le2t tent and moe the ?ody to the le2t o2 that

    tent G0ath out 2or the sight range o2 the guard in 2ront o2 the right tent@H.

    'o rawl ?ehind the guard in 2ront o2 the right tent Ghe&s looking toward the

    lureH. 0ait until the guard in 2ront o2 the ?arrel staks to the north-east is

    going ?ak north-east and the guard in 2ron o2 the house is going north-east

    also. "ta? that guard and moe the or#se to the le2t o2 the le2t tent G$his

    guard might take a 2ew tries= ?ut #erseereH.

    - 'E$$I' $ $5E FEL "$9A'E"

    'o #ik u# the lure and dro# it a little north-west o2 the 2irst house=

    atiate it and wait until the guard in 2rom o2 the staks o2 ?arrels is going

    north-east. 'o ?ehind the distrated guard and sta? him= moe the or#se to

    the

    le2t o2 the le2t tent. Dik u# the lure and dro# it to the le2t o2 the 2irst

    house= hide in that house.

    0ait until the guard is #assing in 2ront o2 the urtain. get out o2 the house

    atiate the lure and hide ?ak in the house. 0hen he&s near the lure= get

    out=

    sta? him and moe the or#se to the le2t o2 the le2t tent G,on&t 2orget to

    #ik

    u# the lureH. ,ro# the lure in 2ront o2 the urtain to the south. 5ide in the

    2irst house 2rom the le2t GAtiate the lure ?e2ore hidingH.

    0hen a guard omes to inestigate the lure. get out= rawl ?ehind him and sta?

    him. )oe the or#se to the le2t o2 the houses and #ik u# the lure. ,ro# the

    lure ?etween the two house to the north-east o2 the urtain= atiate the lure

    and hide in the house a little to the north o2 the lure. 0ait until the guard

    sto#s to e3amine the lure= get out and sta? him. Dik u# the lure and leae

    the

    or#se there.

    - D9EDA9I' $5E FI9E09"

    "end the 'B rawling a little south-west 2rom the middle house to the north o2

    the urtain. stand u# and wait until the guard in 2ront o2 the stak o2

    ?arrels

    sees you. Crouh down as he yells at you= go hide in the house north-east.

    0ait

    2or the ! guards to #ass ?y and get out. "ta? them one a2ter the other@ GI2

    you

    2ail= try again= it&s #ossi?le to #ull o22@H.

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    "end the 'B rawling to the ?ottom o2 the ladder leading to the to# o2 the

    le2t

    2uel storage. wait until the guard on to# turns to the north-west and lim?

    u#.

    as soon as you get on to#= run to sta? him. )oe the or#se to the to# o2 the

    ladder. 'et ?ak down and rawl to the ?ottom o2 the ladder 2or the right 2uel

    storage. As soon as the sight range is not looking at the ladder= lim? u#.

    "ta? him when you get on to#. "end the " tothe north o2 the ?arrel staks Gn

    the north side o2 the ?arrier also. Dut one ?arrel ?etween the ! 2uel storages

    and #lae the " so he an 2ire on that ?arrel with his sni#er ri2le. Dut a

    arrel to the right o2 the ?ig reseroir also. )oe the 'B to the to# o2 the

    hill within shooting range o2 the ?arrel you moed near the artillery ?attery=

    on the way there= em?ark in the hummer and get out.

    -E"CADE@

    )ake the 'B 2ire on the ?arrel near the artillery and immediatly order him to

    go down the hill. 0hile he&s lim?ing down= make the " 2ire on the ?arrel

    ?etween the ! 2uel storages and 2ire on a ?arrel near the staks. )ake the "

    and 'B run towards the ?ridge= as soon as you an= shoot down the 'atling 'un#erator with your #istol. Continue towards the ?ridge.

    "hoot the ?arrel to the right o2 the reseroir on the way there= the 2riendly

    hummer should arrie= em?ark in it as soon as it sto#s. )I""I

    ACC)DLI"5E,@@@

    GI2 2or any reason= the esa#e is om#romised= ust reload and hek the

    #laement o2 the ?arrels and your team mem?ers= make the neessary orretions

    and try againH

    )I""I 7

    C9$E"K CALL

    BAC'9,

    to?er !8th= 17(!. At El Alamein= eeryone is asking themseles the same

    >uestion : 0hy doesn&t )ontgomery gie the order to attakM But the English

    'eneral wants to wait until he has a lear adantage in num?ers 2or troo#s and

    material.

    $o s#read #ani in the troo#s in 9ommel ?e2ore the assault= you will ?e

    in2iltrated the other side o2 the mines 2ield o2 Ba? El Qattara near the am#

    o2 the !1th Dan;er diision. Kou&ll wait 2or dawn there and you&ll destroy a

    ma3imum o2 targets ?e2ore leaing.

    B9IEFI'

    Kou must ?e #ositioned near the am# at dawn. 0ath out 2or those Dan;ers=

    they&re on stand?y and ready to at at the alert. Kou must destroy the

    sureillane system= the wea#ons storage= the 5Q and the ?unker. A 2riendly

    ehiule will eauate you ?y the south. "im#le= noM 'ood luk@

    "C9ADB

    ,A$E: to?er !8th= 17(!

    LCA$I: Ba? El Qattara

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    )I""I: Courtesy Call

    - Kour ?iggest #ro?lem are the Dan;ers that an 2ire on your team i2 you&re

    seen.

    - Kou must leae the area in the 2riendly ehiule in the south-west ;one.

    EE)K F9CE"

    - ( )oing 'uards

    - * Isolated 'uards

    - % Datrol 'rou# o2 % men

    - % Dan;er I on stand?y

    - 1 Bunkers

    "ILE$ E

    - Anything sus#et or seen in the E$I9E ma# will immediatly sound the alarm.

    $EA) A, EQID)E$

    -'9EE BE9E$-

    -5and Ion

    -ni2e

    -7mm "tandard Issue Distol

    -Lure

    -"hoel

    -( E3#losie Barrels Gn siteH

    -"IDE9-

    -5and Ion

    -7mm "tandard Issue Distol

    -"ni#er 9i2le

    -* 9i2le Bullets

    -"ADDE9-

    -5and Ion

    -$ra#

    -7mm "tandard Issue Distol

    -! $rigger E3#losies

    -,9IE9-

    -5and Ion

    -7mm "tandard Issue Distol-First Aid it G+ dosesH

    -Blit; #el Gn siteH

    -"DK-

    -5and Ion

    -7mm "tandard Issue Distol

    -Lethal Inetion

    -Enemy ni2orm

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    -,istrat Ion

    0AL$59'5

    - IFIL$9A$I' $5E CA)D

    "end the "D ?ehind the immo?ile guard at the northern entrane= wait until the

    #atrol grou# Ginside the am#H is looking away and the guard #atrolling near

    the northern entrane an&t see the immo?ile guard. ill him Glethal

    inetionH

    and moe the or#se near the wall a little south o2 the ,9.

    'o distrat the guard #atrolling near the northern entrane when he&s going

    south-east and near the ?unker. 0ait until the #atrol grou# and the guard

    #atrolling to the west are ?oth looking away. 9elease the distration and kill

    that guard. )oe the or#se at the same #lae as the other one. ow= go

    distrat the immo?ile guard to the south= in 2ront o2 the wall at the right o2

    the entrane Gnot the one near the 2eneH= you must make him look to the

    north-west.

    0ait until the guard #atrolling that #lae turns is ?ak near the stak o2yellow ?arrels. 0hen he turns= lim? u# the #art o2 wall with the 'B and lim?

    down the other side. 5ide ?etween the yellow ?arrels and the 2ene. 0ait until

    he omes ?ak near the ?arrels= run and sta? him when he turns around. )oe

    the

    or#se ?etween the yellow ?arrels and the 2ene. 'o sta? the distrated guard=

    moe the or#se at the same #lae as the last one. "ta? the guard near the

    2ene and moe the or#se at the same #lae as the other one.

    - CLEAI' D $5E I"I,E

    "end the "D distrat the #atrol so they&re looking to the north-east. )ake

    sure

    they an&t see the 2ront o2 the antennae. "end the 'B rawling to the 2ront o2

    the ?unker G)ake sure the guard #atrolling to the right o2 it doesn&t see you

    on the way@H.

    0ait until the guard to the right o2 the ?unker turns his ?ak to you= run and

    sta? him@ )oe the or#se to the 2ront o2 the ?unker GI2 you get seen= ust

    reload and wait 2or another tryH. 'o sta? the other guard to the le2t o2 the

    ?unker and moe the or#se in 2ront o2 the ?unker G0ath out 2or the

    #atrolling

    guard to the north as he ould see you kill himH. 0ait until the #atrolling

    guard to the north makes his turns to go ?ak to the east= immediatly run to

    sta? the immo?ile guard near the Dan;ers.

    0hen he&s dead= >uikly sta? the #atrolling guard ?e2ore he turns ?ak. )oe

    the or#ses one a2ter the other to the 2ront o2 the ?unker G$he only way 2orthem to see you is the #atrol grou# and they&re distratedH.

    - DLACI' $5E EJDL"IE"

    "end the ,9 to the Blit; #el Grawl when entering the am# so the distrated

    grou# doesn&t see youH. )oe the Blit; #el in 2ront o2 the Bunker. 'et out o2

    the Blit; and send the ,9 in the south-west orner o2 the ma#. 0ith the 'B=

    moe an e3#losie ?arrel to the south-west orner o2 the ?uilding to the right

    o2 the ( ?arrels= moe another ?arrel to the south-east orner o2 the ?uilding

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    to the le2t o2 the ( ?arrels and 2inally= another one near the Blit; #el in

    2ront o2 the Bunker.

    "end him in the south-west orner o2 the ma#. "end the "A #ut a ?om? in 2ront

    o2 the door to the ommuniation ?uilding Gto the south o2 the antennaeH and

    one e3#losie to the 2ront o2 the antennae GI2 you 2ollowed the walkthrough=

    you should hae distrated the #atrol grou# so they won&t look that wayH. "end

    him to the south-west orner o2 the ma#. Dlae the "n as 2ar 2rom the o#ening

    in the wall as you an= ?ut he must still ?e a?le to shoot the % ?arrels you

    #laed. Dre#are 2or esa#e one you&e #laed him.

    -E"CADE@

    )ake the "D go in the south-west orner o2 the ma#= while he&s oming ?ak=

    use

    the "A to trigger the ! ?om?s you&e dro##ed. ! ?uildings down. 0ith the "=

    2ire on the % ?arrels using the "ni#er 9i2le. All the ?uildings should ?e

    ?lown

    in smithereens now.

    "end the " running to the south-west orner o2 the ma#. Eeryone ?oard the2riendly hummer and esa#e@ )I""I ACC)DLI"5E,@@@ GI2 a Dan;er I 2ires on

    your team ?e2ore you esa#e= hek the timing o2 your o#erations= you&re ust

    a

    little slowH

    )I""I 18

    ICA9E DE9A$I

    BAC'9,

    $he ?attle o2 El Alamein= whih #ermitted to hange the side o2 orthern

    A2ria= as ?een done ten days ago. $he troo#s o2 9ommel hae withdrawn to the

    Ly?ian ity o2 El Agheila= and= while withdrawing= are de2ending themseles

    2ierely.

    $he a#tain 'regor )9ae= o2 the 9oyal Air Fore= has ?een shot down while he

    was doing a sureillane 2light oer the 'erman #ositions and was taken

    #risoner near the air2ield o2 El Agheila. Kou must in2iltrate the am# and

    resue him.

    B9IEFI'

    $his is your starting #osition= go 2ree )9ae and destroy the e3#losie

    storage

    to the south. I2 you want to hi-ak a $ank= 2eel 2ree to. 5oweer there is

    only one $ank urrently inou#ied. Kou will hae to 2lee in the $rans#ort#lane on the air2ield to the north= )9ae an #ilot it. Also= destroy some o2

    the 2ighter #lanes stationed there= it would hel# us a little. 'ood luk@

    "C9ADB

    ,A$E: oem?er 1(th= 17(!

    LCA$I: El Agheila

    )I""I: Iare #eration

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    - It should ?e use2ul to steal a Dan;er I to getto the air2ield.

    - Kou must 2ree )9ae 2rom his #rison.

    - ne he&s 2ree= )9ae will ?e a?le to #ilot the trans#ort #lane to 2lee.

    EE)K F9CE"

    - 7 )oing 'uards

    - 7 Isolated 'uards

    - ! Datrol 'rou# o2 % men

    - % 'atling 'un #erator

    - ( Dan;er I on stand?y

    - ! Bunkers

    "ILE$ E

    - Anything sus#et or seen in or near the am# will immediatly sound the alarm

    in the am#.

    - Anything sus#et or heard near or on the air2ield will immediatly soundthealarm 2or the air2ield.

    $EA) A, EQID)E$

    -'9EE BE9E$-

    -5and Ion

    -ni2e

    -7mm "tandard Issue Distol

    -Lure

    -"hoel

    -( E3#losie Barrels Gn siteH

    -"IDE9-

    -5and Ion

    -7mm "tandard Issue Distol

    -"ni#er 9i2le

    -% 9i2le Bullets

    -"ADDE9-

    -5and Ion

    -$ra#

    -7mm "tandard Issue Distol

    -( 'renades

    -1 $imed E3#losies

    -,9IE9-

    -5and Ion

    -7mm "tandard Issue Distol

    -First Aid it G+ dosesH

    -Full-Auto 9i2le

    -Dan;er I Gn siteH

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    -'9E'9 )C9AE- I)D9I"E,

    -5and Ion

    -$rans#ort Dlane 2or eauation Gn siteH

    0AL$59'5

    - 9E"CI' )C9AE

    Choose all mem?ers o2 your team Ge3e#t )9aeH and 2ire some shots. ill the

    #atrol grou# and the guard that ome inestigate. "end the 'B rawling south

    so

    you arrie ?ehind the immo?ile guard to the south. "ta? him and moe the

    or#se

    near the wall to the north. "end him in 2ront o2 the wall to the south o2 the

    #atrolling guard a little north-east.

    0ait until he&s going to the north= run and sta? him. )oe the or#se in 2ront

    o2 the wall to the north. 0ait 2or the guard on the other side o2 that wall so

    he&s going north-east. 9un and sta? him. Leae the or#se there. )oe all the

    team to the north o2 the north-west orner o2 the am# G?ehind the wallH= ?esure to make eeryone run as near to the le2t side o2 the ma# as you an. 0ait

    until the guard #atrolling the entrane is going south-east.

    "end the 'B ?urrow himsel2 at the north end o2 his traks. 0ait until he turns

    his ?ak near that #osition= get out and sta? him. )oe the or#se to the

    north

    o2 the am# G0here your team isH. 'o #ut the lure n