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Commandos : Behind Enemy Lines FAQ/walkthrough
Contents:
1. Introdution!. "#eial $erms
%. Beginner&s setion
1. 'reen Beret
!. "ni#er
%. "a##er
(. )arine
*. "#y
+. ,rier
. Enemy nits
(. 0alkthrough
1. )ission 1 : Ba#tism 2 Fire
!. )ission ! : ,isret E3#losion
%. )ission % : Bakward $hrottling
(. )ission ( : An Eye For An Eye *. )ission * : Blind 4ustie
+. )ission + : Leo#old&s )enae
. )ission : 5unting 0oles
6. )ission 6 : Fireworks
7. )ission 7 : Courtesy Call
18.)ission 18: Iare #eration
11.)ission 11: In $he "ou#
1!.)ission 1!: n the 9oo2
1%.)ission 1%: ,aid And 'oliath
1(.)ission 1(: ,-,ay ik 22
1*.)ission 1*: End 2 $he Buther
1+.)ission 1+: Fire 5alt
1.)ission 1: Be2ore ,awn 16.)ission 16: $he "trength 2 5a;ard
17.)ission 17: Frustated 9eenge
*. Credits < Legal "tu22
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1. Introdution
0ell= the amount o2 strategy re>uired to #lay this game is >uite high and most
im#atient #eo#le get ?ored with the game a2ter a while@ "o I&e deided to
ome
u# with this FAQ/walkthrough doument to hel# you get #ass those hard
missions.
,on&t ?e sur#rised i2 u#dates are small ?eause it an ?e sometimes hard todesign the #er2et run to do a mission 2lawlessly. Enoy@
Friendly ti# : ,on&t let the 2rustation leel get too high@ "hut the game down
when you ?egin to get angry@@
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!. "#eial $erms
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'B : In the walkthrough setion= I&ll #ut the a??reiation 'B 2or talking
a?out
the 'reen Beret= makes it shorter.
" : A??reiation to talk a?out the "ni#er in the walkthrough setion.
"A : A??reiation to talk a?out the "a##er in the walkthrough setion.
)A : A??reiation to talk a?out the )arine in the walkthrough setion.
"D : A??reiation to talk a?out the "#y in the walkthrough setion.
,9 : A??reiation to talk a?out the ,rier in the walkthrough setion.
I : A??reiation to talk a?out the In2ormant in ! s#ei2i missions.
BEED : 0hen I tell you to do a BEED= you must #ut the lure down then
>uikly turn it on and o22 to lure 1 or ! 'uards only to it.
"ilent one : 0hen I s#eak o2 the "ilent one= it&s the area in the ma# whereyou an&t do anything sus#iious or ?eing 2ired at without setting o22 the
alarm.
E"CADE@ : $he esa#e is when the o?eties are aom#lished G$he alarm is
#ro?a?ly ringingH= get the hell out o2 here ?y any means neessary@ GEasier
said than doneH sually= I e3#lain this ste# in detail.
Edge : An edge is a #osition where you are ust a little ste# 2rom ?eing seen
or out in the o#en.
0ell that&s #ro?a?ly all o2 them@ I2 you want to know anything else a?out
s#eial terms= e-mail me@
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%. Beginner&s setion
$his setion 2or ?eginners to e3#lain what your di22erent mem?ers o2 the grou#
an do. Es#eially use2ul i2 you didn&t Gor an&tH listen to the training
setion o2 the game@ Also oeriew the enemies.
'9EE BE9E$
Ations
LIF$ A, )E EJDL"IE BA99EL" : 4ust lik on a ?arrel and he will #ik it
u#
and you an moe with it= you an also hide or#ses in ?arrels ?y liking on
a
or#se when the Beret is holding a ?arrel.
CLI)BI' : $he only harater that an lim? rough sur2aes without needing a
ladder. $o know i2 a sur2ae is lim?a?le= ust #ass the ursor oer it and
see
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i2 you see the ursor mor#h into a $-like 2orm.
)I' C9D"E" : $he 'reen Beret an #ik u# a or#se and #ut it hidden
somewhere= a ery use2ul skill. 9ight-lik to dro# a or#se.
EQID)E$
5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing
animation when you an #ik something u#.
IFE : Let the 'reen Beret kill silently and instantly= een i2 the guard
sees
you= you might kill him ?e2ore he shoots. 4ust remem?er to hide the or#ses@
7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
"5EL : Gnly aaila?le in s#ei2i missionsH Let you ?ury in sand or snow.
Ittakes some time to ?ury yoursel2 so wath out ?eause he stands u# when doing
it. Een i2 guards ste# on your ?ody= they won&t disoer you. 9ight-lik to
get out.
L9E : A small mahine that emits white noise to lure guards= sometimes guards
will only turn around to wath instead o2 going 2or the soure. Ideal to kill
guards in sa2e #lae ?eause you an ?ring them in isolated areas using this.
9emem?er to #ik it u# a2ter use@
A 2inal note : Be aware that the 'reen Beret is #ro?a?ly the most use2ul
harater in the game and you will end u# using him a lot@
"IDE9
Ations
5e an shoot his "ni#er 9i2le while inside a ?oat= use2ul i2 you need to get
on
sa2e ground and you an&t.
EQID)E$
5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing
animation when you an #ik something u#.
7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
"IDE9 9IFLE : E3tremely long range= this is used to get rid o2 #esky=
intouha?le guards. 9emem?er to ?e sure to hide the or#ses@@ $his ri2le is o2
a s#eial kind and you usually hae a rather small ammo li#. )ake eah ?ullet
ount@ $he lens o2 the 9i2le will ?e in the red when you an&t 2ire= #ro?a?ly
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?eause you&re too 2ar or there is something ?loking the way.
FI9"$ AI, I$ : 0hen the ,rier nor the "#y is in the mission= the "ni#er will
hae the First Aid it on him. Contains a arying num?er o2 doses. I2 you&e
?een shot at= usually the alrm is sounded so ust reload instead o2 trying to
hel# u# and 2ire at eerything that moes@
A 2inal note : )ostly 2or use against high-#laed guards that no?ody else
you&d
?e a?le to shot down= ?e aware that guards 2rom lower leels an still see
thier omrade 2all= ?ut they won&t see the or#se i2 you let it there. "eres
only at ery s#ei2i loations and usually usts tag along with the grou#.
"ADDE9
Ations
$he only harater that an #ik u# and handles e3#losies.
EQID)E$
5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing
animation when you an #ik something u#.
7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
$9AD : $his tra# will kill any guard that ste#s in it= good to use in
om?ination with the lure= ?ut I usually use the kni2e o2 the 'reen Beret
instead. I2 you use it= ?e aware that the tra# only works CE and must ?e
rearmed a2ter. 'uards won&t see it also. G$hey&ll see the or#se on it
howeer@H
$I)E, EJDL"IE : $his ?om? is a time ?om?= you #ut it down and it starts
tiking away@ It should only ?e used at the end o2 the mission ?e2ore the
E"CADE@ #hase. Kou usually hae those to ?low u# o?eties only.
$9I''E9 EJDL"IE : "ame 2ire#ower as the $imed ersion= ?ut this one an ?e
#ut down early ?eause it an ?e triggered anytime. se them ?e2ore the
E"CADE@
#hase. Kou also hae those 2or o?eties only.
'9EA,E" : sed to get rid o2 #atrol grou#s= sounds the alarm immediatly
usually= use them with are as you an ?low yoursel2 u# i2 you throw them too
near= Kou an throw them oer walls also@
0I9E-C$$E9" : $his is sim#ly to ut wires no e3tras with it and you need it
only 2or a 2ew missions.
A 2inal note : sually the harater that #re#ares the o?eties elimination
#art= mostly tags along 2or the mission howeer. Can ?e use2ul ?eause he has
'renades sometimes@@
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)A9IE
Ations
$he only harater that an #ilot any essel or shi# that goes in water.
EQID)E$
5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing
animation when you an #ik something u#.
IFE : Let the )arine kill silently and instantly= een i2 the guard sees
you=
you might kill him ?e2ore he shoots. 4ust remem?er to hide the or#ses@ Less
use2ul with the )arine ?eause he an&t moe or#ses.
7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
DE)A$IC BA$ : $rans#orta?le ty#e= you an&t use it to get aross riers
and
#ik it u# the other side. Een i2 you took the ?oat 2rom the enemies= when
you
use it= enemies will onsider the ?oat as an enemy&s so they&ll destroy it=
don&t let that ha##en@@ Always #ik it u# to ?e sa2e.
,E90A$E9 EQID)E$ : 0hen you get in swallow waters= you an use the
e>ui#ment to swim underwater= enemies won&t see you as long as you stay
underwater. 5oweer= they must $ see you su?merge in the 2irst #lae ?eause
they&ll shoot you ?eause they know you&re under water@ sing this you an get
to #lae where other #eo#le ould hae trou?le Ge3e#t 2or the s#y that is...H
"DEA9' : "ame as the ni2e= ?ut 2ires at a short distane. se the kni2e=
it&s only a 2aniest way to kill silently.
A 2inal note : 5e still ommands your water trans#ortation and he an ?e used
to kill isolated guards on islands. Can ?e ery use2ul in ertain situations.
"DK
Ations
IC'I$ )I' : 0hen he has the 22ier ni2orm= he an moe around the ma#
like an enemy soldier= as long as he doesn&t make any sus#et moes= he won&t
?e seen.
)I' C9D"E" : $he only other harater than the 'reen Beret that an moe
or#ses= truly use2ul ?eause o2 his inetion skill.
EQID)E$
5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing
animation when you an #ik something u#.
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7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
LE$5AL I4EC$I : 0orks like the ni2e= ?ut a little slower and it doesn&t
leae any ?lood stains= a lean kill. Be sure to hide the or#se somewhere@
Also= don&t moe using this ursor ?eause you&ll ?low your oer that way@
EE)K IF9) : 0hen your oer is ?lown= the uni2orm is automatily remoed=
i2 you&re sa2e again Gut o2 enemies "ight 9angeH you an #ut it on again.
,I"$9AC$ : sing the rank o2 the uni2orm he is wearing= the "#y will distrat
guards to look away 2rom thier normal #oints= distration an ?e maintained
inde2inetly. Kou an een distrat #atrol grou#s ?e using this on the sergent.
Easily one o2 the ?est skills in the game@
FI9"$ AI, I$ : 0hen the ,rier is not a #art o2 the mission= the First Aid
it
will ?e on the "#y. Contains a arying num?er o2 doses.
A 2inal note : $he "#y along with the 'reen Beret makes u# the ! most use2ul
haraters in the game@ $he "#y distrats while the 'reen Beret leans the
way@
$he "#y is the ?est harater ?eause he an tread around the ma# unharmed
while in disguise.
,9IE9
Ations
5e his the only harater that an drie any land-?ased ehiules or
stationary
wea#ons. $anks= $ruks immo?ile artillery. $o 2ire a ehiule-mounted gun=
hold
the Ctrl ?utton and lik where you want to 2ire.
EQID)E$
5A, IC : Let you #ik u# arious things. $his Ion does a 'ra?ing
animation when you an #ik something u#.
7)) "$A,A9, I""E DI"$L : sual e>ui#ment= mostly used as last resort
de2ense
as it sounds the alarm usually. Can also ?e used to lure guards when alarms
won&t sound.
FLL A$)A$IC 9IFLE : A wea#on that is ?rute 2ore only= kills any guard in 1
hit and 2ires in an ar #attern= #rodues too muh sound to ?e use2ul.
FI9"$ AI, I$ : $he ,rier has a First Aid it to heal inuries in your grou#.
Contains a arying num?er o2 doses.
A 2inal note : I always 2ound that the ,rier doesn&t seres muh through the
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mission= only near the end when you a>uire ehiule o2 some sort that he his
a
little use2ul.
EE)K I$"
I"LA$E, 'A9, : $his one is easy #rey usually= it&s a guard armed with a
ri2le
Gnon-autoH that ust stands at one #lae without moing Gsometimes turns
aroundH. Easy kill usually.
)I' 'A9, : "ame as the isolated ty#e= ?ut they moe in a #atrol #attern=
learn the #attern and at in onse>uene= you an usually get rid o2 them
#retty easily.
DA$9L '9D : 2rom ! to 6 Gyes 6 menH in #atrol= you kill 1 and they
immediatly sound the alert Gi2 #ossi?leH. E3tremely hard to get rid o2= use
aution= learn thier #atrol #atterns and try to sneak ?y unnotied. $he 1rst
guard is usually an o22iier armed with a #istol and the others are armed with
2ull-auto ri2les. ,eadly.
$9A"D9$ $9C : othing in #artiuliar= ust moes aross the ma#. sually
needed 2or something. $akes a 2ew hits 2rom guards to ?e destroyed so wath it
i2 you use it.
DA$9L BA$ : Datrols the waters= armed with a 'atling 'un= ery deadly. $o
get
rid o2 or stay as low as #ossi?le.
",F !%1 : A small tank with a 'atling 'un= an ?e destroyed with ontinuous
ri2le 2ire= i2 you&re good you an em#ty a ma# out with this. 5oweer= wath
out 2or those i2 they&re on the moe as the only way to destroy this is ?y
e3#losies. G,estroying them ?y gun2ire ?e2ore they shoot you down is
im#ossi?leH
DAE9 II : Armed like the ",F= howeer= it&s inini?le to gun2ire. I2 you
ontrol it= ust kill eerything you see. $he only way to get rid o2 this one
is e3#losies too.
DAE9 I : Armed with a 'atling 'un G2or lose-rangeH and a normal Cannon
GFor
long-rangeH. It&s learly the worst #ossi?le enemy to enounter. ,on&t ho#e to
get rid o2 this easily. I2 you ontrol it= em#ty the ma# out has you are
inini?le and you an easily take out other tanks.
!18)) CA : Armed with only a Cannon= this is used to get rid o2 any
ehiules= ?ut it will 2ire on your men also= you an neer a>uire thisehiule 2or yoursel2.
"B)A9IE : Armed with ! tor#edoes= wrek hao in water= I don&t know i2 you
an su?merge with it howeer.
'A$LI' ' : Immo?ile 'atling 'un= ery deadly i2 used against you. sing it
2or yoursel2 is #retty stu#id ?eause you&re in #lain iew when you use it and
an easily ?e oer#owered.
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A9$ILLE9K BA$$E9K : )uh like the Anti-$ank $ruk= howeer it&s immo?ile now=
mounted there and annot moe. sed to get rid o2 ehiules that ?other you.
"9EILLACE BE9 : $hey&re here to wath out= ?ut I think they&e got a
'atling 'un also= to get rid or to stay lear o2. Gonly e3#losies will
destroy
itH
BE9 : $his is where enemies ome out when the alarm is ringing. "ometimes
an ?e destroyed with e3#losies.
)$9CKCLE : sed 2or trans#ortation= they an go alert the ?ase with this so
wath out@@@
,E9'9, )IE" : Kou an&t see them= ?ut you&ll know i2 there is one when
you ste# near it.... Kou guessed it... B)))@@@
ELEA$E, 'A$LI' ' : "ame as the normal one= ?ut you an&t reah the guard
to
sta? him or kill him with the #istol. $he only way is e3#losies or "ni#er
9i2le.
BLI$ DEL : A ehiule used to trans#ort 2uel. 5ighly e3#losie. 1 shot 2rom
any wea#on will make it go B)@ se that as your adantage.
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(. 0alkthrough
$his is it= I&e ?egun what many e-mails were urging me to do. ,on&t e3#et an
instant walkthrough this will take time to make u#. Kou&ll hae to wait 2or
those hard missions. "adly= it&s ?een 2ar too long sine i touhed the game
that I ouldn&t #ossi?ly ?e getting ?ak to writing a deent walkthrough 2or
the ery last missions :G
)I""I 1
BAD$I") F FI9E
BAC'9,
orway= Fe?ruary 17(1. orway is ou#ied ?y the 'ermans sine the withdrawal
o2 arik= in 4une o2 last year. $he Lu2twa22e is ou#ing the air2ields o2
$rondheim= 5erdla and "taanger. $hose strategi loations make all the
northern sea aessi?le 2or 'erman ?om?ers.
$he 2irst mission o2 your team is to attak the lightly-de2ended radio station
o2 "ola. For an in2iltration mission 2or "taanger&s air2ield. $his will
interru#t the enemies& radio ommuniations 2or a ou#le o2 hours and willdelay german rein2orements. )ontague "mith will now ?rie2 you.
B9IEFI'
Kou must destroy the radio station. Kour 2irst #ro?lem is that the mem?ers o2
your team where dis#athed at di22erent #ositions= the 'reen Beret= the ,rier
and the )arine. "teal a Boat and regrou# your team. n the island= use
e3#losies ?arrels to destroy the station. 'ood luk@
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0AL$59'5
-9E'9D $5E $EA)
)oe the 'B in the orner o2 the wall to his le2t Gthe lower ornerH and 2ire
shots o2 the #istol to attrat the guard and kill him when he gets in sight.
)oe the 'B near the wall that&s to the le2t o2 the house GCrouh down ?eause
the #atrol ould see you when you get near itH. 0hen the #atrol turns ?ak=
lim? u# and down the other side= kill the guard with the kni2e and moe the
or#se ?ehind the house.
)oe the ,9 a little down and 2ire some shots with the #istol to lure the
#atrol to you= kill them has they get in sight. Dut the 'B and ,9 on the le2t
side o2 the house. 0ith the )A= 2ire some shots to lure the nearest guard to
him= kill him when you an. )oe the )A to the right o2 the roks near the
trees in the middle o2 this island= 2ire some shots to lure the ! guards
remaining= kill them when they&re in sight. 'et on the ?oat and go to the #ier
on the south island and get the 'B and ,9 on ?oard.
-,E"$9KI' $5E "$A$I
,isem?ark to the south o2 the le2tmost house= hide eeryone near the house and
don&t 2orget to #ik u# your ?oat@ 0hen all o2 the men in the #atrol grou# are
looking to the right= run and kill the 'atling 'un #erator with the kni2e=
moe the or#se where you hid your men. ow do some rukus with your #istols
to
attrat the #atrol grou#= kill them as they get in sight. se the 'B to moe
the ?arrel north o2 the station in 2ront o2 it. se the ,9 to ontrol the
'atling 'un and 2ire on the ?arrel@ Enoy the 2ire and )I""I ACC)DLI"5E,@
)I""I !
,I"C9E$ EJDL"I
BAC'9,
)arh 17(1. #eration Claymore= the 2irst im#ortant inasion in orway= ia
ae#ted. $he o?eties : destroy the industrials distrits and merhant
shi#s
o2 the Lo2oten Islands= reruit loal #eo#le to make #risonner the allies o2
idkun Quisling= the head in hie2 o2 the olla?orators.
Kour men will disem?ark near "tamsund= sneak into an heaily-2orti2ied am#
near "tor2ord to distrat the #atrols and guards and destroy the 2uel storage
that&s there. $his will redue greatly the range o2 ation o2 enemy tanks.
B9IEFI'
Kour team will start 2rom the south. $he 2uel de#ot is loated in the northern
#art o2 the am#= look out 2or those ?unkers ?eause enemy troo#s are standing
?y and will ome out when the alarm rings. Also= the ?uildings with the 2lags
an also ?e used as #risons= i2 one mem?er o2 your team is aught= there is a
hane that he&ll ?e ke#t there. 0hen you&e destroyed the 2uel de#ot= steal a
$ruk and esa#e ?y the south-east route. 'ood luk@
"C9ADB
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,A$E: )arh 1rst= 17(1
LCA$I: "tamsund= Lo2oten Islands
)I""I: ,isret E3#losion
- All ?uildings with 2lags ontain troo#s that will ome out at the
slightest
alert@
- Kour ,rier an steal a $ruk to hel# esa#ing through the east route.
- I2 one o2 your grou# is a#tured= he will ?e trans2erred in one o2 the
#risons where you an 2ree him.
EE)K F9CE"
- + )oing 'uards
- 1 Isolated 'uards
- 1 Datrol 'rou# o2 ( men
- 1 Datrol 'rou# o2 % men
- ! Eleated 'atling 'un #erator- 1 Datrol Boat
- ! Bunkers
"ILE$ E
Anything sus#et seen or heard 2rom Gor onH the other side o2 the rier will
sound the alarm.
$EA) A, EQID)E$
-'9EE BE9E$-
-5and Ion
-ni2e
-7mm "tandard Issue Distol
-Lure
-"hoel
-( E3#losie Barrels Gn siteH
-"IDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-* 9i2le Bullets
-)A9IE-
-5and Ion
-ni2e
-7mm "tandard Issue Distol
-"#ear 'un
-nderwater E>ui#ment
-Dneumati Boat
-"ADDE9-
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-5and Ion
-$ra#
-7mm "tandard Issue Distol
-! $imed E3#losies
-,9IE9-
-5and Ion
-7mm "tandard Issue Distol
-Full-Auto 9i2le
-First Aid it G+ dosesH
-$rans#ort $ruk Gn siteH
0AL$59'5
-C9""I' $5E 9IE9
"elet all o2 your guys and #ut them in the orner ?etween the 2ene and the
house= 2ire some shots. $he % guards on this side will ome to you= shoot them
down and #ut the or#ses in the orener where you were hidden. )oe all the
team ?ehind the ruined wall near the rier= use the " to shoot the guy#atrolling on the wall o2 the am#= kill him when he is near the ladder.
0ait 2or the shi# to #ass= then= dro# the #neumati ?oat that the )A has to
the
LEF$ o2 the wall and make the 'B and " em?ark and leae them on the LEF$ o2
the roks on the other side= >uikly return to the southern oast and make the
"A and ,9 em?ark. Eeryone get out o2 the ?oat and make the )A #ik it u#.
-IFIL$9A$E $5E CA)D
)ake the 'B lim? the wall and #ull down the ladder 2rom a?oe= moe all o2
your team u#= rouh down and moe them near the end o2 the #ier. )ake the 'B
go down when the guard #atrolling near the de#ot is 2aing right= rouh down.
0ait 2or him to to 2ae le2t and then 2ae right again= as soon as he turns
around= get u# and run to kill him with the kni2e.
o?ody should see you= moe the or#se to the le2t o2 the de#ot. )oe near the
gate where the gate kee#er annot see you= when the guard #atrolling to the
south o2 the road 2aes away 2rom there= sta? the gate kee#er and moe the
or#se at the same #lae as the other one. ow= make eeryone ?oard the $ruk=
moe it on the end o2 the road 2ae toward the gate.
-E"CADE@@@
)ake the "A #ut down a timed ?om? where you #ut the or#ses= make him ?oard
the
$ruk= #re#are 2or esa#e= when the ?om? ?lows= make the truk run 2ull-s#eedGdou?le-likH toward the end o2 the road= i2 you had #ut the $ruk in the
right #osition= it should dash right through the ?arrier Gdestroying it in the
#roessH and esa#e on the road while reeiing a ou#le o2 shots on it.
)I""I ACC)DLI"5E,@@ GI2 the $ruk ?lows u# ?eause o2 gun 2ire= wait until
the #atrol grou# is away 2rom the road and $5E dro# the ?om?H.
)I""I %
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BAC0A9, $59$$LI'
BAC'9,
)arh 17(1. $he deision has ?een made to organi;e many in2iltrations into
orway to harrass the enemy and to 2ore 5itler to withdraw his troo#s 2rom
the
)editerranean ?order to de2end this region. $hose o#erations must use a
minimal
amount o2 material and o?tain a ma3imum o?etie.
$he o?etie o2 this o#eration is to destroy the great dam o2 "ysendam=
situated near the hydro-eletri #lant o2 "ima= in Eid2ord. $he eletrial
energy o2 all this region will ?e shut down and there is some #ossi?ilities
that the e3eedent water will destroy many im#ortant ?ridges in that eent.
B9IEFI'
Kou will start 2rom the north= you must destroy the dam with the e3#losie
harges 2rom inside the lower am#= remem?er that only the "a##er an handles
e3#losies@@ $he 2ene around that am# is eletri2ied= ?ut you an turn it
o22with this swith. Kour "#y an #lay as an enemy o22ier= 2ind him an uni2orm
and all enemy 2ores will mistake him 2or one o2 them. $his mission is not
easy= you&ll need to esta?lish a #er2et oordination ?etween all o2 your
team.
'ood luk@
"C9ADB
,A$E: )arh 1(th= 17(1
LCA$I: "ysendam= Eid2ord
)I""I: Bakward $hrottling
- Kour men must get to the rier.
- $he )arine must silently steal the #neumati ?oat and hel# the "#y to get
his
enemy uni2orm.
- $he "#y an in2iltration the southern am# and shut down the eletrial
2ene.
- $he "a##er will then ?e a?le to ut the 2ene and in2iltrate the am# to get
the e3#losies.
- Kou an use an e3#losie to get rid o2 the sureillane ?unker near the dam.
- $he other e3#losie must ?e #ut at the ?ase o2 the dam to destroy it.
- ne the dam is destroyed= an allied $ruk will hel# your men esa#e ?y the
north.
EE)K F9CE"
- )oing 'uards
- 1 Isolated 'uards
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- 1 Datrol 'rou# o2 * men
- 1 Datrol 'rou# o2 % men
- 1 'atling 'un #erator
- 1 "ureillane Bunker
- ( Bunkers
"ILE$ E
- Anything sus#et or heard near the outskirts o2 the right am# will sound
the
alert.
- Anything sus#et or heard on the southern oast o2 the rier will sound the
alert.
$EA) A, EQID)E$
-'9EE BE9E$-
-5and Ion
-ni2e-7mm "tandard Issue Distol
-Lure
-"hoel
-)A9IE-
-5and Ion
-ni2e
-7mm "tandard Issue Distol
-"#ear 'un
-nderwater E>ui#ment
-Dneumati Boat Gn siteH
-"ADDE9-
-5and Ion
-$ra#
-7mm "tandard Issue Distol
-0ire Cutters
-! $imed E3#losies Gn siteH
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-Lethal Inetion
-First Aid it G+ dosesH-Enemy ni2orm Gn siteH
-,istrat Ion Gn site= must hae uni2ormH
0AL$59'5
- 'E$$I' $ $5E 9IE9
"tart ?y selet all your team= #ut them in the orner= and 2ire a ou#le o2
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shots to lure the #atrol grou#= kill them as they get in sight. A little to
the
le2t and down= there is a small nihe ?ehind some roks= send all the team
there= #ut them as lose as the roks as #ossi?le and 2ire a ou#le o2 shots=
!
guards should ome= kill them as you an.
"end the 'B the other side o2 the roks= ?e sure to rouh him down ?e2ore@
make your way down near the rier then 2olow the rier to near the guard= when
he ?egins to le2t to the le2t= stand u# and run to kill him with the kni2e.
"end all o2 the team the other side o2 the roks to the right o2 the eletri
#ylon.
- CLEA9I' $5E $D"$
'o underwater with the )A and send him #ast the out#ost to where the #neumati
?oat is GKou saw it in the ?rie2ingH when the guard is turns his ?ak to you=
get out o2 the water and kill him with the kni2e or s#eargun. 'et the ?oat. 'o
?ak underwater and get out ust a2ter the right wall= ?etween the wall and a
stak o2 things. go u# ?ehind the house and kill the ! guards near the
uni2orm=remake your way to the le2t o2 the things.
ow= go to the le2t o2 the house ?ehind the guard wathing the rier= sneak
?ehind him and kill him with the kni2e. 'o ?ak underwater and #rea#re to get
out o2 the water ?etwen the wall and the guard that looks right= immediatly
when the guard that #atrols the inner wall turns around= get out o2 the water
and kill him with the kni2e= then kill the other guard as you&re already
?ehind
him.
9eturn underwater and #re#are to get out ?ehind the isolated guard outside the
am#= wait 2or the other remaining guard to turn around= then= get out o2 the
water= kill the 2irst guard with the kni2e and run a2ter the #atrolling guard
to kill him with the kni2e= o#en the door to the out#ost.
'o ?ak to where you le2t your team. $his time= #ut the ?oat in the water and
?oard the )A and "D in it. Leae the "D ust the other side o2 the roks and
make him run inside the am# to get the uni2orm= make him ?oard the ?oat again
and return to where your omrades are. nload the ?oat and make the )A #ik it
u#.
- "EAI' I"I,E $5E BA"E
"end your "D on the other side o2 the rier Gross the damH go south-east
along
the oast G$"I,E o2 the am#H when at the edge unitl the guard that #atrols
there turns his ?ak to you= then kill him with the inetion= let the or#sethere= no?ody should see it. Baktrak until you ome ?y a rok when the oast
enlarges= wait here until the guard turns his ?ak to you= use inetion to
kill him then= leae the or#se near the rok and no?ody should see it.
'o inside the am# to turn o22 the 2ene G$he swith with a red light in the
?rie2ingH. ow go ?ehind the eltrial #lant to the south where there is !
guards and 1 ?om?. ill the guard #atrolling when he has his ?ak toyou and
when he is near the #lant= #ut the or#se on the ?om?= kill the other guard
and
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#ut the or#se at the same #lae o2 the other. All ! kills with the inetion.
'o to the right o2 the am# where there is only one guard alone= #ut yoursel2
?ehind him and kill him with the inetion= #ut the or#se to the right o2 the
nearest #ower #lant. 5ae the )A #ut his ?oat in the water= make the "A= 'B
and
)A ?oard it. nload at the right o2 the last #ylon to the right o2 the am#.
)ake the )A #ik u# the ?oat and the "A ut the 2ene with his wire-utters.
send eeryone to the le2t o2 the nearest #lant.
- CLEAI' $5E DLACE
se the distrat skill o2 the "D to make the guard to the le2t o2 the tower
with the swith look le2t. se the 'B&s kni2e to kill the le2t guard near the
house with the ?om?= #ut the or#se to the le2t o2 the house. Crawl around the
house so you ome ?ehind the guard to the right o2 the ?om?= kill him with the
kni2e when he look away= moe the or#se to the le2t o2 the house.
Crawl around the house to ome ?ehind the guard that the "#y is distrating=
kill him when no?ody&s wathing GIt&s easy= don&t worryH and moe the or#se
atthe same #lae as the others. ,istrat the guard that is looking towards the
?ottom o2 the sreen so that he looks u#= send the 'B ?ehind him G)ake sure
that he is rawlingH. ill that guard only when the guard #atrolling to the
right o2 the entrane is looking north-west= #ut the or#se ?ehind the stak
o2
wires.
For the remaining ( guards= you must AL0AK" wath 2or the #atrol grou# north
o2
the am# so that they an&t see you killing the guards. ow= distrat the
guard
to the right o2 the entrane GI"I,E the am# not $"I,EH so that he looks
toward the house to his right= kill the guard on the le2t o2 the entrane
GI"I,E againH with the kni2e= only when the guard #atrolling outside the am#
is looking north-west and the guard to the le2t o2 the entrane G$"I,EH is
looking another way.
Dut the or#se ?ehind the stak o2 wires GKou may need to make your way around
the wires to #ut down the or#se ?euase o2 the other guard and remem?er to
hek the #atrol grou#@@H. )oe the 'B near the 2lag o2 the house nearest to
the 2ene= go distrat the guard le2t o2 the entrane so that he looks to the
north-west. Chek 2or the #atrol grou#= wait until the guard to the right o2
the entrane G$"I,EH is looking north-west= then kill the inside guard with
the kni2e= #ut the or#se in the orner near the 2lag.
0ath the #atrol grou# and wait 2or the #atrolling guard to look north-west.
ow= kill the #atrolling A, the distrated guard using the 'B&s kni2e. Dikone or#se with the 'B and one with the "D. Bring them ?ehind the stak o2
wires. I2 you were 2ast enough= the #atrol grou# should not hae seen you.
"end
the 'B ?ak to were the others are and send the "D a little north-east o2 the
dam. 'o #ik u# the ?om?s with the "A.
5ae the )A #ut his ?oat in the water= ?oard with the 'B and "A. nload the 'B
near the to the north Got the out#ost= ?ut the lear areaH and make him
rouh= unload the "A near the sureillane ?unker= rouh down.
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- E"CADE@
wait until the #atrol grou# is 2ar 2rom the sureillane ?unker= #ut down a
?om?= em?ark on the ?oat and moe the ?oat to the edge o2 the ?unker sight
range. 0hen the ?unker e3#lodes= dash 2or the dam= unload the "A= dro# a ?om?=
em?ark on the ?oat and moe >uikly to the northern oast. nload the ?oat=
make the )A #ik it u#= eeryone rouh down. 0ait until the $ruk omes and
sto#s then load eeryone in it. )I""I ACC)DLI"5E,@@@ GI2 you get shot when
2leeing the dam= reload and wait a little longer ?e2ore dro##ing the ?om? near
the ?unker so that the #atrol grou# takes more time to get to the ?unkerH
)I""I (
A EKE F9 A EKE
BAC'9,
In mid-)arh= the Blit; on England is more iolent than eer. Londres=
Lier#ool= 'lasgow and other ities are heaily damaged. Churhill ae#ts the
eidene that they must organi;e arious in2iltrations ?ehind the enemy linesto kee# his men&s morale high.
$he 'erman ommanders hae esta?lished thier 5Q in a illa o2 "tokkan= near
the
orway ity o2 $rondheim. Kour o?etie is to destroy that5Q and s#read the
#ani in this region.
B9IEFI'
Kour starting #osition is to the south o2 the enemy 5Q. E3tra material has
?een
dro##ed at the wrong #lae= your #riority is to get ?ak that e>ui#ment=
remem?er that only s#ei2i team mem?ers an use eah ty#e o2 e>ui#ment. Kou
must then destroy the 5Q and 2lee with the #atrol shi# ?y the sea. Kou heaily
outnum?ered so= i2 I were you= I would ham#er the enemy ?y a#turing a $ruk
and destroying it in the entrane to ?lok the way. $o a#ture the truk= you
must ?lok the train at the intersetion= then take ontrol o2 the truk.
$hat&s all= 'ood Luk@
"C9ADB
,A$E: )arh 18th= 17(1
LCA$I: "tokkan= $rondheim
)I""I: An Eye For An Eye
- ill the enemy soldiers that are #atrolling near the rier&s ?order.
- 0ath out 2or the guard with a motor-yle= he an alert the 5Q@
- Find the #arahute and take the e>ui#ment.
- $he arh in the entrane o2 the am# an ?e destroyed to #reent aess to
the interior o2 the am#.
- $he "a##er an use a ?om? to destroy the illa.
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EE)K F9CE"
- 18 )oing 'uards
- !( Isolated 'uards
- 1 Datrol 'rou# o2 * men
- * Datrol 'rou# o2 % men
- % 'atling 'un #erator
- 1 )otor-yle ,rier
- 1 $ruk ,rier
- ! Bunkers
"ILE$ E
- Anything sus#et or heard near the outskirts o2 the 5Q and immediate area
will sound the alert.
- Anything sus#et or heard ?y the )otoryle guard will make him go to the
am# and sound the alarm.
$EA) A, EQID)E$
-'9EE BE9E$-
-5and Ion
-ni2e
-7mm "tandard Issue Distol
-Lure
-"hoel
-"IDE9-
-5and Ion
-"ni#er 9i2le
-7mm "tandard Issue Distol
-( 9i2le Bullets G% other Bullets on siteH
-)A9IE-
-5and Ion
-ni2e
-7mm "tandard Issue Distol
-"#ear 'un
-nderwater E>ui#ment
-Dneumati Boat
-Datrol "hi# Gn siteH
-"ADDE9-
-5and Ion
-$ra#
-7mm "tandard Issue Distol
-% 'renades
-1 $imed E3#losies Gn siteH
-,9IE9-
-5and Ion
8/10/2019 Commandos Behind Enemy Lines
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-7mm "tandard Issue Distol
-First Aid it G+ dosesH
-Full-Auto 9i2le Gn siteH
-% 'atling 'uns Gn siteH
-Dan;er II Gn siteH
-)otoryle Gn siteH
-$rans#ort $ruk Gn siteH
0AL$59'5
-'E$$I' $5E DAE9 A, CLEAI' A LI$$LE
5ae all your team rouh down were you ?egin= send the 'B right GrawlingH
until the seond #art o2 a wall. Dut him in the le2t orner and 2ire some
shots
to lure % guards to you= kill them as you an. ow go in 2ront o2 the
destroyed
house to the north= #ut yoursel2 in the little orner= 2ire some shots and
kill
the % guards that you lured there when you an.
ow go in 2ront o2 the rashed train near the traks a little north-east= 2ire
some shots and % guards should ome Gmay?e only != ?ut don&t worryH kill them
and go in 2ront o2 the roks to the le2t o2 the ma#. 'o near the edge o2 the
roks to the right then 2ire some shots= the #atrol grou# 1 guard should
ome. ill the guard when he omes around the rashed train GKou an ?arely
aim
on himH then kill the #atrol grou# as they get in sight.
ow= go in 2ront o2 the rashed train ust south o2 the Dan;er= 2ire some
shots= 1 guard should ome Gi2 you are in the right #laeH kill it then wait
2or the other to resume his usual wathing s#ae. Crawl ?ehind the guard
wathing the rier to the le2t o2 the Dan;er= kill him with the kni2e= kill
the
guard near the Dan;er ?y #assing ?ehind the Dan;er and kill the guard wathing
the rier to the right o2 the Dan;er ?y sta??ing him.
5ae all your team ?oard the Dan;er and use it to kill eery gaurd on this
side
o2 the rier GKou an&t ?ring it the other side= I&m sure a?out thisH. nload
the Dan;er and #ut eeryone rouhed near the rier G$ on the train traks@H
when the train has #assed ?y= send your " on the traks and use the "ni#er
9i2le to kill the guard wathing 2rom the other side Gnear the motoryle.
0ait
2or the #atrol grou# to see the ?ody and inestigate= they&ll resume thier
#atrol without ringing the alarm.
- CLEA9I' $5E $5E9 "I,E
0ait 2or the $rain to #ass again and make the 'B rosse the rier on the
traks
?y running= rouh on the other side. 'o to the right o2 the traks and #ut
the
'B in the lower-le2t orner o2 the 2irst ruined wall nearest to the rier=
2ire
some shots. % guards and the #atrol grou# should ome ?y= get rid o2 them Gyou
may sustain some damage= ?ut you&ll heal u# laterH.
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the or#se= so wath where you #ut the lure downH. )ake the 'B ome ?ak to
?oard the $ruk and send the " on the road GrawlingH where he an kill the !
soldiers= when the guard near the ?arrier is looking away= kill the guard
?ehind him= then= >uikly kill the other A"AD.
o?ody will see the or#ses. "end the " ?oard the $ruk and make the $ruk go
near the ?ridge. "end the "A to the right o2 the entrane to the am#. nload
the $ruk and send the 'B= " and ,9 on the rashed $ank ?y lim?ing down the
ladder on the ?ridge. 0ait until the #atrol grou# inside the am# turns thier
?aks to you= then rawl inside the am# and go to the right o2 the house to
the right o2 the arh.
$hrow a 'renade near the arh and you should destroy it Gow #atrol grou#s
an&t reah the am#&s interiorH= >uikly run ?ehind the house= and lure the !
guards that ome to inestigate the 2allen arh with your #istol= kill them.
-E"CADE@
)oe ?ehind the statue where the guard that is looking at it an&t see you=
moe 2ar 2rom the statue and throw a 'renade at the guard near the statue=
rawl ?ehind the 5Q GI2 the 'renade kills you= moe a little 2arther 2rom thestatue ne3t timeH. Dut yoursel2 2ar 2rom the guard near the mansion G$he one
that looks toward the ?ottom o2 the sreenH so you an throw a 'renade to him=
throw it and rouh down immediatly= return ?ehind the 5Q.
)ake the )A #ut his ?oat in the water and ?oard with the )A= 'B and ". "end
the ?oat to the little #ier near the Datrol Boat= unload the 'B and "= send
the ?oat ?ak to the rashed $ank. 0hile he&s going ?ak= use the 'B to sta?
all % guards remaining in the am# GEasy= they&re all looking east and you&re
oming 2rom the west@H. "end the 'B and " in the Datrol Boat.
$he )A should ?e at the rashed $ank= ?oard with the ,9 and go ?ak to the
#ier
o2 the Datrol Boat. 0hile he&s oming ?ak= 5ae the "A #ut the ?om? near the
2ront entrane o2 the mansion and go inside the Datrol Boat G,on&t 2orget to
enoy the 2ireworks@@H 0hen the )A and ,9 are at the #ier= unload the ?oat=
hae the )A #ik it u# and ?oard the Datrol Boat with eeryone remaining.
)I""I ACC)DLI"5E,@@@
)I""I *
BLI, 4"$ICE
BAC'9,
$he allied 2ores were 2ored out o2 Crete in )ay 17(1= in the same time=
Lier#ool and other England har?ors are ?eing destroyed with iolent ?om?ings.
It&s ?eoming a 2irst #riority to make 5itler ?eliee that an inasion o2orway is on it&s way.
Kour mission is to destroy a radar station near 5erdla&s air2ield to ?lind the
enemy&s oast de2enses and gie maor reasons to worry 2or the enemy.
B9IEFI'
Kou will a##roah the om#le3 ?y the south= destroy the radar antannae and
2lee
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using the small #lane ne3t to it. $here is ! aess to the mountain= the
aerial
ro#eway and the 'reen Beret an lim? the li22 to the east. Kou use the
#hones
at the ?ase o2 the mountain to distrat the guards= we also notied that many
entranes are mined= hek the #atrol o2 the guards and wath ?e2ore you lea#@
$his is an hard mission and I want that you all ome ?ak alie. 'ood Luk@
"C9ADB
,A$E: )ay !nd= 17(1
LCA$I: 5erdla
)I""I: Blind 4ustie
- $he "#y must steal an enemy uni2orm to disguise himsel2 into an enemy
o22ier.
- Kou an use the southern #hone to attrat attention to the northern #hone.
- Kour team an aess to to# o2 the mountain ?y taking the aerial ro#eway or
?y lim?ing the li22 to the east.
- 0e sus#et that mines were #laed to the south o2 the am#= wath the nemy&s
#atrols to know where to ste#.
- $he 'reen Beret an use his "hoel to dig into the snow= so he an hide
himsel2.
- It would ?e wise to destroy the Bunker on to# o2 the mountain.
- se the small #lane near the antennae to get away.
EE)K F9CE"
- 6 )oing 'uards
- 7 Isolated 'uards
- 1 Datrol 'rou# o2 ! men
- 1 Datrol 'rou# o2 % men
- 1 Datrol 'rou# o2 ( men
- An unknown num?er o2 nderground )ines.
- % Bunkers
"ILE$ E
- Anything sus#et or seen in the E$I9E ma# will immediatly sound the alarm.
$EA) A, EQID)E$
-'9EE BE9E$-
-5and Ion
-ni2e
-7mm "tandard Issue Distol
-Lure
-"hoel
-% E3#losie Barrels Gn siteH
8/10/2019 Commandos Behind Enemy Lines
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-"DK-
-5and Ion
-7mm "tandard Issue Distol
-First Aid it G+ dosesH
-Lethal Inetion
-Enemy ni2orm Gn siteH
-,istrat Ion Gn site= must hae uni2ormH
0AL$59'5
-'E$$I' $ $5E "$5 D5E
0hen the guard to the le2t o2 the house you ?egin ?ehind is looking toward the
?ottom= run to the le2t Gwith the 'BH= in the orner o2 the roks and ?arrels
and ?urrow yoursel2 in the snow Gusing the "hoelH. 0ait until he omes
inestigate the 2oot#rints= get out o2 the snow when he is returning to his
#atrol Ghe&s walkingH and sta? him= #ut the or#se in the orner and leae the
lure on it.
)ake a BEED and ?urrow yoursel2 a little north o2 the lure= when the guardyou lured there sees the sor#se and he&s looking away= sta? him@ Dik u# the
lure. )oe the "D in the orner with the or#ses. ow= with the 'B= go #ut the
lure ?ehind the house you ?egan near Gnear the right end o2 itH and go hide to
the le2t o2 the house near the wood #ile= make a BEED and 2ollow the guards
GKou an run= no dangerH= when they&re looking at the lure= sta? them one
a2ter
the other= #ik u# the lure.
)oe the 'B ?ehind the house a little to the south-west o2 this one. 0hen
no?ody is looking= go make some 2oot#rints to the le2t o2 this house and
>uikly go ?ak ?ehind it to ?urrow yoursel2= 1 guard should ome inestigate=
wait until he&s walking ?ak to his #atrol and sta? him. 'o #ut the lure in
the
orner ?ehind the #ile o2 rates= return ?ehind the house and make a BEED.
wait until the guard looks at the lure and go sta? him. Dik u# the lure and
go
#ut the or#se ?ehind the house. "end the 'B ?ehind the house a little to the
south o2 your #osition.
0hen the guard turns his ?ak= >uikly run to sta? him and moe the or#se
?ehind the house. )ake your 'B rawl to ?ehind the woods to the south and
rawl
to the house near the south #hone and hide in it Gwath out 2or the #atrol
grou#@H. )oe the "D ?ehind the ?arrels to the right o2 the house a little
south-east 2rom your starting #osition.
-9E'9D A$ $5E "))I$
0ait until the #atrol near the uni2orm ust made thier turn to the le2t and
the
#atrol near the southern #hone is away. se the 'B to atiate the #hone and
use the "D to run to the distrated guard that is wathing the #hone and kill
him with the inetion. use the #hone to sto# the ringing and #ik u# the
uni2orm. 'o distrat the #atrol near you until your 2oot#rints leading to the
#hone are gone. Burrow the 'B in the snow= then= enter the aerial ro#eway with
the "D.
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ne at the summit= kill the guard near the ro#eway with the inetion Gwhen
he&s looking awayH and #ut the or#se at the 2ar le2t end o2 the house. )oe
your "D ?ehind the guard wathing the li22 to the right. 9eturn to the 'B=
wait until the #atrol #ass ?y you and 2ollow thier 2oot#rints ?y rawling a
little distane 2rom them Gery small distaneH= ?urrow in the snow when
you&re
north o2 the Bunker to the south-east o2 the ma#.
$he #atrol will ome inestigate the 2oot#rints G5ow an they tell the
di22erene ?etween thiers and oursM@M@H and ontinue with thier #atrol=
un?urrow and rawl in thier 2oot#rints to the ?ase o2 the mountain= ?urrow
there. Bak to the "D= wait until the #atrol grou# is returning toward the to#
o2 the ma#= then kill the guard wathing the li22 with the inetion and moe
the or#se in the orner o2 the Bunker to the north o2 you.
$hen go distrat the #atrol grou# so they look towards the north. Bak to the
'B= wait until the #atrol #asses ?y you and lim? u# the li22= go hide in the
orner where the "D has moed the or#se. 0ait until the 'B&s 2oot#rints are
gone= then= moe the "D on the side o2 the Bunker= as 2ar 2rom the E3#losie
Barrel as you an G$he one near the houseH.
-E"CADE@
0ait until the #atrol has thier ?ak to you and they&re near the Barrel= 2ire
on the Barrel to kill the #atrol grou# and the guard near the Bunker. ill the
inoming guard and the o22ier that got out o2 the Bunker 2rom your #osition
GLure them and kill themH then make the "D ?oard the #lane. 0ith the 'B= moe
an E3#losie Barrel near the antennae and moe a sa2e distane 2rom it then
2ire your #istol on it to destroy the antennae. $hen ?oard the #lane. )I""I
ACC)DLI"5E,@@@
)I""I +
LEDL,&" )EACE
BAC'9,
orway&s s#ring season is a##roahing. $he Bar?arossa #eration - $he 'erman
assault on the "oiet nion - is to ?e e3euted ne3t month. $he 'erman troo#s
were trained many times in orway.
In the arious training missions= the Long 9ange Cannon o2 Leo#old is to ?e
used to attak some #laes that are ou#ied ?y orway&s resistane ?e2ore
?eing sent to the Eastern Front. Kour mission o?etie is to shut down that
annon= 2oreer...
B9IEFI'
$here&s not muh to say on this mission lieutenant. Kou will a##roah the ;one
?y the north-west. Find a way to get to the annon and destroy it. A 2riendly
truk will ome to eauate you 2rom the north-east. I neer want to hear that
annon again. 'ood luk@
"C9ADB
,A$E: )ay 18th= 17(1
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LCA$I: )asi
)I""I: Leo#old&s )enae
- Kou an #ro?a?ly destroy the light tank ",F !%1 in the south-west ;one
without ringing the alarm.
- ne the annon is destroyed= a 2riendly truk will eauation your team ?y
the north-east.
- 0ath out@ $he enemy an destroy the eauation truk with thier guns and
ri2les@
EE)K F9CE"
- 1% )oing 'uards
- 16 Isolated 'uards
- 1 Datrol 'rou# o2 ! men
- 1 Datrol 'rou# o2 % men
- 1 ",F !%1 on the moe
- 1 'atling 'un #erator
- % Bunkers
"ILE$ E
- Anything sus#et or seen 2rom the destroyed ?uilding to the west to the
annon to the east will sound the alert.
- $he only sa2e haen is the south-west ;one. ,esignated ?y e3#losion marks
and
some roks.
$EA) A, EQID)E$
-'9EE BE9E$-
-5and Ion
-ni2e
-7mm "tandard Issue Distol
-Lure
-"hoel
-"IDE9-
-5and Ion
-7mm "tandard Issue Distol
-First Aid it G+ dosesH
-"ni#er 9i2le
-* 9i2le Bullets
-"ADDE9-
-5and Ion
-7mm "tandard Issue Distol
-$ra#
-! $rigger E3#losies
0AL$59'5
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-CLEAI' $5E 9IE, 5"E
0hen the guard #atrolling near your hiding #lae turns his ?ak to you= run
with the 'B to sta? him= moe the or#se where you ?egun. )ake the 'B lim?
the
little #iee o2 wall near the guard with the grand2ather lok. "ta? him when
no?ody is looking then moe the or#se ?ehind to the le2t o2 the lok. Clim?
?ak down. )ake the 'B lim? the ladder leading into the house.
0hen the guard #atrolling a little to the south o2 you is looking toward the
south= kill the immo?ile guard at the end o2 the #ier and moe the or#se at
the EJAC$ #lae at the to# o2 the ladder= it&s the only sa2e #lae where you
an #ut it. ow= wait there until the gaurd a little to the south looks in the
south-east diretion= then= 9 to sta? him= no?ody should see you GI2 someone
,E" see you= reload and wait 2or another tryH.
)oe the or#se at the to# o2 the ladder also G,on&t get seen on the way@@H.
"ee the guard #atrolling a little north o2 the grand2ather&s lokM 5e&s ne3t.
0ait until this guard is returning on his traes= then= run to sta? that guard
in the ?ak. )oe the or#se ?ehind the wall with the lok. 'o near thestairs
to the right o2 the house= rouh down= wait 2or the #atrol grou# near the
Bunker to look toward the north= go sta? the guard in the orner o2 the stairs
and moe the or#se to the to# o2 the ladder.
)oe the 'B ?ehind the little #iee o2 wall near the to# o2 the stairs G$he
stairs to the "$5 o2 the house this timeH. 0ait until the guard #atrolling
at
the ?ottom o2 the stairs turns his ?ak= go sta? the one at the to# o2 the
stairs and ?ring the or#se ?ehind the wall where you were hidden. 0ait until
the guard #atrolling at the ?ottom o2 the stairs turns is ?ak= then go sta?
the guard near the window. Leae the or#se there and rouh down.
-)9D5I' A ",F I$ "C9AD )E$AL
)oe the "D near the ?arriade Gwhere you lim?ed the wall with the 'BH. #ut
him where he an shoot the guard #atrolling at the ?ottom o2 the stairs A,
the
guard near the ?arriade. "hoot the one near the stairs when he omes out o2
the orner Gtherwise= the or#se ould ?e seen ?y a guard 2arther southH then
immediatly shoot the other guard near the ?arriade.
9egrou# all your team at the to# o2 the stairs to the south o2 the house. "end
the 'B ?ehind the ?ig #ile o2 roks to the south= wait until the ",F is on
his way ?ak. 9un and sta? the guard #atrolling to the south= moe the or#se
?ehind the ?ig #ile o2 roks= >uikly run to sta? the guard near the tent=
moethe or#se ?ehind the ?ig #ile o2 roks also.
0ait 2or the ",F to ome ?ak= wath where it #asses to turn around= when
it&s away= #ut a ?om? at that loation= wait 2or it to ome ?ak and B)@@
)ake the ?om? e3#lode. ! guards should ome inestigate= moe the 'B to the
le2t o2 the tent nearest to the roks and 2ire some shots to lure the guards=
get rid o2 them. Attrat the #atrol grou# inside the am# ?y moeing the 'B
near the wall to the south o2 the Bunker G)oe him at the le2t end o2 the
wallH.
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Fire some shots when they=re near and they should ome out o2 the am# without
ringing the alarm. 5ide all o2 your team to the le2t o2 the ?ig #ile o2 roks
and 2ire some shots to lure them there and get rid o2 them. )oe all the team
to the le2t o2 the tower on the am#&s wall G"omeone is wathing the area #ast
that tower 2rom the roo2 o2 the Bunker 2arther to the rightH.
-CLEAI' $5E CA $"I9$"
"end your " rawling a little down #ast the tower on the wall and use the
"ni#er 9i2le to kill the guard on to# o2 the house. "end the " ?ak to the
le2t o2 the tower. "end the 'B near the southern tent to the east= ust on the
edge o2 the light green range o2 the guard near the annon. 0hen that guard is
starting to look away= moe to the 2ront o2 the tent a little to the north=
ho#e2ully= he didn&t saw you.
ill the guard near you with the kni2e and moe the ?ody a little distane
north Gust to ?e sureH. )oe the 'B ?etwen the ! tents a little to the north
o2 where the guard was and wait until the sight range o2 the guard near the
annon is looking away. 9un toward the le2t o2 the last wagon o2 the train i2
the sight range is oming near= rouh ?e2ore it&s too late.
'o sta? the guard north near the Bunker and moe the ?ody in the orner o2 the
wall and the house Gnot near the door@@H. 'o sta? the guard near the annon ?y
oming 2rom ?ehind him= moe the ?ody to the le2t o2 the wall near the Bunker
to the south. 'o sta? the guard to the le2t and moe the or#se in the orner
o2 the ?roken wall a little to the le2t.
-CLEA9I' $5E LEF$ F $5E 'A$LI' '
"end the 'B sta? the guard to the north-west o2 your #osition G?etween the
north and south BunkersH= kill him when the gaurd #atrolling is not looking
and
moe the ?ody in the orner to the south. 0ait until the #atrolling guard is
looking to the north-west and run to sta? him= moe the or#se ?etween the
wagon and the wall to the north. "end the " and "A to the same #osition as
the
'B.
"end the 'B GrawlingH ?ehind the guard the other side o2 the wal you&re
?ehind. 0ait until the guard to the right Gthe one #atrolling around a treeH
is
looking toward the south-east= then= sta? the guard and moe the or#se
?etween
the wagon and the wall."end the " GrawlingH in the #osition the last guard
was. ill the guard #atrolling the tree when he is to the le2t o2 that tree
Gse the "ni#er 9i2leH.
"end the " ?ak into hiding. "end the 'B to moe the or#se ?ehind the Bunker
and sta? the guard wathing the 'atling 'un and moe the ?ody ?ehind the
Bunker
G0ath out 2or the sight range o2 the guard in the ruined house to the le2t@H.
-CLEA9I' $5E 9IE, 5"E A, F9EEI' $5E 'A$LI' '
"end the 'B at the ?ottom o2 the ladder leading inside the ruined house to the
le2t and a little south o2 the 'atling 'un GBe are2ul not to get seen on the
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way@H. Clim? the laddder when no?ody is looking and moe a little to the le2t
without rossing to the #ath leading north= no?ody should see you= #re#are to
run.
Immediatly when the guard #atrolling 2rom north to south turns to the north=
run to sta? him= >uikly sta? the guard wathing outside to the north-west
orner o2 the house and go sta? the guard #atrolling a little to the south
when
you&re a?le to. "end the 'B sta? the 'atling 'un #erator as no?ody is
wathing
him now.
-E"CADE@
)oe the 'B and " near the 'atling 'un and send the "A #ut his $rigger Bom?
at the ?ottom o2 the ladder leading on the annon= send him near the 'atling
'un also. )ake the Bom? e3#lode and wait 2or the $ruk to ome= ?oard it while
it&s moing and wait 2or the esa#e ?eause the guards an&t destroy the $ruk
when it&s getting away. )I""I ACC)DLI"5E,@@@ GI2 the guards ?egin 2iring
at
you ?e2ore the $ruk #asses ?y= reload and go hide ?ehind the roks to thenorth o2 the 'atling 'un and run to ?oard the $ruk when it omes into the
ma#H
)I""I
5$I' 0LE"
BAC'9,
$he Fe?ruary 1rst= 17(!. $he 'ermans hae ado#ted a new seret ode 2or thier
radio transmissions with thier 2earsome su?marines that are #osing a serious
treat to the onoy o2 England. Beause o2 this= we lost one o2 our ?est
wea#ons : $he a?ility to translate the 'ermans messages.
Aording to the last transmission we were a?le to translate= a grou# o2
su?marines is making a sto# in a orway #ort o2 Arendal. Kour orders are to
in2iltrate the su?marines hangars and to sa?otage all the su?marines in it.
B9IEFI'
Kour team has ?een diised into two grou#s. Dik u# the e3#losie harges=
2ind
a way to get to the "u?marines and destroy them. Also= use a small ?oat to
2lee
?y the south-east. 'ood Luk and wath out@
"C9ADB
,A$E: Fe?ruary th= 17(!
LCA$I: Arendal= in orway
)I""I: 5unting 0oles
- Find and #ik u# the e3#losie harges.
- Dut down the e3#losies near the tor#edoes in the u##er #art o2 the
su?marines so the e3#losion will destroy the entire su?marines.
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- Kour team must gain and use the ",F.
- 'et the small ?oat and get to the ?eaon in the south-east ;one.
EE)K F9CE"
- 18 )oing 'uards
- * Isolated 'uards
- % Datrol 'rou# o2 ! men
- % Datrol 'rou# o2 % men
- 1 Datrol 'rou# o2 * men
- ! !18mm Cannon o#erational
- 1 'atling 'un #erator
- % Bunkers
"ILE$ E
- Anything sus#et or seen to the le2t o2 the middle wall will immediatly
sound
the alarm in the le2t am#.
- Anything sus#et or heard in the house area o2 the right am# will
immediatly
sound the alert in the right am#.
$EA) A, EQID)E$
-'9EE BE9E$-
-5and Ion
-ni2e
-7mm "tandard Issue Distol
-Lure
-"hoel
-! E3#losie Barrels Gn siteH
-)A9IE-
-5and Ion
-7mm "tandard Issue Distol
-"#eargun
-nderwater E>ui#ment
-"mall Boat Gn siteH
-"ADDE9-
-5and Ion-7mm "tandard Issue Distol
-$ra#
-( $imed E3#losies Gn siteH
-,9IE9-
-5and Ion
-First Aid it G+ dosesH
-7mm "tandard Issue Distol
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-",F !%1 Gn siteH
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-Lethal Inetion
-Enemy ni2orm Gn siteH
-,istrat Ion Gn site= must hae uni2ormH
0AL$59'5
-'E$$I' 9I, F $5E 9I'5$)"$ BE9
From the starting #oint o2 the )A and 'B= 2ire some shots and kill the #atrol
grou# and ! guards that ome inestigate GKou may sustain some damage= ?ut you
will ?e a?le to heal laterH. "end the 'B south to the right o2 the 2irst
house=
#ut the lure as 2ar down as you an= ?ak a little to the north and make a
BEED and immediatly ?urrow yoursel2 into the snow.
! guards should ome GI2 a #atrol grou# is oming to inestigate= reload your
game and wait until they won&t hear the BEEDH. 0ait until they&re near the
lure and sta? them ?oth= #ik u# the lure ?ak. "ee the guard a little to the
south-west o2 your #ositionM 'o rawl ?ehind him and sta? him. Crawl to the
house to the right Gear the edge o2 the sreenH and hide in it.
0hen the #atrol grou# near the Bunker is going to the north-west= get out and
rawl until you&re ?ehind the house= then= stand u# and run to kill the guard
irling around the Bunker= moe the or#se near the Barrels a little to the
north and hide it inside one. Dik that ?arrel and moe it near the edge o2
the
le2t side o2 the Bunker= and moe yoursel2 away 2rom it G"till within range to
2ire a shot on itH. 0ait until the #atrol grou# is near= then= FI9E@ $he
Bunker
has e3#loded and the #atrol grou# is dead. 5ide ?ehind the house.
-$5E BA$ I" )IE@
From ?ehind the house= lure and kill the 2ollowing guards : $he o22ier that
ame out o2 the Bunker= the #atrol grou# and a solitary guard. $hey&ll all
ome
inestigate the e3#loded ?arrel so you an lure them. "end the 'B to the right
side o2 the house where there is a guard wathing in 2ront o2 it.
0ait until the sight range is looking away= then= run &n sta? the guard. 'o to
the 2ar le2t and hide to the north o2 the little orner o2 the wall G$here is
atree near the ornerH. Lure the #atrol grou# when they&re in range and kill
them@ "end the 'B and )A ?oard the small ?oat to the south o2 that am#.
-'E$$I' EQIDDE,
"end the "A in 2ront o2 the house to the north and near the le2t side= wait
until the #atrol grou# is going ?ak east and run to #ik u# the ?om?s G$he
?lak rateH. 0hen you hae them= run ?ak where you were and wait to see i2
they see your 2oot#rints ?e2ore ontinuing= i2 they do= reload and start
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running a little earlier. "end the "D to the right o2 the house you ?egin
near.
0ait until the #atrol grou# inside the am# is going south-east and the guard
#atrolling near the uni2orm is going makes his turn to the south-west. Crawl
to
him and kill him with the inetion. moe the or#se ?ehind the urtain where
the uni2orm is and #ik u# the uni2orm.
-'E$$I' $5E ",F !%1
"end the "D to the north end o2 the #atrolling guard near the struture.
,istrat him immediatly when he turns his ?ak. 0ait until the #atrol grou# is
going ?ak south-west and the #atrolling guard to the right Gnear the wallH.
0hen he&s gonna turn his ?ak= end the distration and kill the guard you were
distrating with the inetion G0hen the other one is going downH.
Dik u# the or#se and go hide a little north-west o2 the 2irst #illar o2 the
struture= when no?ody is wathing= go dro# the or#se ?ehind the urtain.
"end
the "D to the north o2 end o2 the #atrolling guard near the right wall=distrat him immediatly when he turns his ?ak to you= wait until the #atrol
grou# is #assing in 2ront o2 the struture= when they an&t see you anymore=
release the distration and kill the guard with the inetion= moe the or#se
?ehind the urtain G,on&t 2orget to #ass ?ehind the struture@H.
Immediatly go ?ehind the guard in 2ront the struture Gthe le2t oneH. ill him
when no?ody is wathing and moe the or#se ?ehind the urtain. I2 you were
2ast enough= you ould kill the right guard in 2ront o2 the struture and moe
the or#se ?ehind the urtain ?e2ore the #atrol grou# omes ?ak= i2 you&re
not
sure= wait 2or them to #ass ?y. "end the "D distrat the guard #atrolling near
the ",F G,istrathim so he&s going to turn his ?ak to you when you release
the distrationH.
0ait 2or the #atrol grou# to go ?ak south-east= when they an&t see you
anymore= release the distration and use the inetion@ )oe the or#se ?ehind
the urtain. "end the "D distrat the #atrol grou# so they 0&$ wath the
",F. )ake the ,9 go to the ",F and ?oard it.
-CLEAI' $5E CA)D
BEF9E you start 2iring like ra;y= you must know that this ",F is $
inini?le and the ! !18mm Cannons will 2ire on you i2 you&re too lose to
them
when you ring the alert. $o aoid this= moe the ",F on the right side o2
the
struture.
0 you an 2ire like ra;y@ ill eah and eery guard oming 2rom inside the
Bunker and don&t 2orget to kill the #atrol grou#. I2 the ",F e3#lodes 2rom
ontinous ri2le 2ire= ust reload and restart= it won&t ha##en eerytime@
-E"CADE@
ow= send the "A #ut ?om?s near the ! !18mm Cannons. A2ter the e3#losions= end
the small ?oat Gwith the 'B and )AH to the small #ort near the #lae where the
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",F was. Board with all your #eo#le G"D= ,9 and "AH. nload the "A on the
little #ier leading to a ladder G"outh-east 2rom where you #iked u# your
guys.
'o #ut the ?om?s near the tor#edoes on eah su?marine G1 ?om? #er su?marineH
and return to the ?oat. Enoy the 2ireworks GI , loe those nie
e3#losions@@H
"end the small ?oat with all you team near the ?eaon in the south-east orner
o2 the ma#. )I""I ACC)DLI"5E,@@@
)I""I 6
FI9E09"
BAC'9,
17(!= end o2 to?er. "ine the arrial o2 'eneral )ontgomery at El Alamein
the
England troo#s and the 'erman troo#s are ou#ied ?y ery im#ortant
#re#arations. $he El Alamein ?attle will ?egin shortly.
In the meantime= the Commandos are regularly harrassing the 9ommel #ositions.$his day= you must attak a su##ly ?ase in $ell El Eisa. I2 you sueed= you
will sto# the su##lies 2or an entire s>uad.
B9IEFI'
Kour team will start 2rom those ruins in the north-west. Kou will in2iltrate
the am#= destroy all 2uel ?arrels= 2uel storages and this ?ig resere.
9egrou#
at the eauation #oint a2ter that. $hat&s all@ 'ood luk@
"C9ADB
,A$E: to?er 17th= 17(!
LCA$I: $ell El Eisa
)I""I: Fireworks
- Clean u# the ;one ?e2ore the arrial o2 the 2riendly ehiule= many wea#ons
are wathing that area.
- Kou an hide yoursel2 in the houses.
EE)K F9CE"
- 1 )oing 'uards
- 1% Isolated 'uards
- 1 !18mm Cannon o#erational
- 1 'atling 'un #erator- ! Bunkers
"ILE$ E
- Anything sus#et or seen in the E$I9E ma# will immediatly sound the alarm.
$EA) A, EQID)E$
-'9EE BE9E$-
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-5and Ion
-ni2e
-7mm "tandard Issue Distol
-Lure
-"hoel
-18 E3#losie Barrels Gn siteH
-"IDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-First Aid it G+ dosesH
-+ 9i2le Bullets
0AL$59'5
- 'E$$I' $ $5E A9$ILLE9K BA$$E9K
"end the 'B #ut the lure in the orner to the right o2 your starting #ositionG$he orner the other side o2 the wall= when the #atrolling guard is going
?ak
south-eastH. 9eturn into hiding. )ake a BEED= ! or % guards should ome=
sta?
them one a2ter the other= leae the lure there ?eause you&ll need it later
and
moe the or#ses at your starting #osition.
ow= send the 'B on the edge o2 the northern wall= wait until the immo?ile
guard to the north is looking away= then run to sta? him@ G5e might hae ?een
attrated ?y the lure= so i2 you killed him ust ski# this ste#H. )oe the
or#se at your starting #osition. "end the 'B to the le2t edge o2 your
starting
#osition= wait until the #atrolling guard is returning ?ak south-east and
start the lure Gleae it onH. ill the #atrolling guard when he&s looking away
and moe the or#se to your starting #osition.
"ta? the guard near the $ruk Ghe&s looking at the lureH and moe the or#se
at
your starting #osition. )oe the lure to the north-easthern orner Gto the
right o2 the #osition o2 the 2irst immo?ile guard you killedH. "end the 'B on
the edge south o2 that #osition start the lure Gleae it onH. 9un to the area
where the distrated guard is when the one to the 2ar right turns to look at
the ?ottom o2 the li22. ,on&t 2orget to run BE5I, the distrated guard. GI2
he sees you when you enter the area= ust reload and wait 2or another
o##ortunityH.
"ta? him and moe the ?ody to the north-east orner o2 that area= sto# the
lure= ome ?ak to #ik it u# and return to this area GAll o2 that without
?eing seenH. 'o #ut the lure in the north-east orner o2 the small area to the
right o2 the one you&re in. hide to the le2t o2 the le2t wall. )ake a BEED !
guards ome and the immo?ile one a little south ust turns around to look=
wait
until that guard returns to his normal sight range and go sta? the ! guards
near the lure= #ik the lure ?ak.
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)oe the 'B on the south edge near the immo?ile guard. 0ait until the guard to
the le2t o2 the road leading down the hill is looking away and sta? the
immo?ile guard. Quikly #ik it u# and go in the small area to the north. Kou
now need to moe the % or#se in the small area to the south-west orner o2
the
?ig area to the le2t. Also moe the or#se in the north-east orner to the
south-west orner. "end the 'B to the south o2 the small area to the south-
west
o2 the artillery ?attery. Dut him near the le2t edge and wait 2or the guard to
return east. 9un and sta? him.
)oe the or#se in the orner to the south-west o2 the artillery. 0ait until
the guard #atrolling the ?ridge to the south-east is going east. 9un and sta?
the guard near the ?attery. )oe the or#se in the orner to the south-west o2
the artillery. "end the 'B a little to the south o2 the #osition o2 the
#reious G"end him there ?y rawlingH. )ake him stand u# and wait until the
guard #atrolling the ?ridge sees you. Immediatly rouh down when he yells at
you. )oe ?ehind the wall a little north= wait until he omes to where you
were
and sta? him when he turns his ?ak to you. )oe the or#se to the orner to
the south-west o2 the artillery. )oe the nearest e3#losie ?arrel near theartillery.
- 'E$$I' FF $5E 5ILL
"end the 'B a little to the le2t o2 the ?arrier near the artillery. )ake him
stand u#= and wait until the guard #atrolling ?etween the staks o2 ?arrels
sees you GIt might ?e long so hek his sight range to see i2 you&re at the
right #osition. 0hen he sees you= rouh down and go hide ?ehind the wall to
the north= wait until he omes inestigate= when he his walking ?ak to his
#atrol= go sta? him@
)oe the or#se at the same #lae as the others. Dut the lure near the
artillery= lim? down the hill when the guard wathing the road is looking
away= rouh down immediatly when you 2inished lim?ing. "tart the lure Gleae
it onH= stand u# when he&s not looking and run to sta? him@ 0ith good timing=
you should kill him ?e2ore he turns ?ak to you. Leae the or#se there.
'o ?ak u# to get your lure ?ak and get ?ak down and rouh. "end the "
rawling as lose to the le2t edge o2 the ma# and moe him to the edge o2 the
hill to the south. Kou need a >uik trigger now= shoot the guard to the right
o2 the road to the ?ottom o2 the hill then= shoot the le2t one immediatly
a2ter. "hoot down the guard #atrolling ?ehind the 2uel de#ots when he&s ?ehind
the ?iggest stak. o?ody should see him.
- 'E$$I' $ $5E 5"E A9EA
"end the 'B ?ehind the ?iggest stak o2 2uel de#ots G0here the " killed theguardH. For this= lim? u# the hill and get ?ak down at the le2t side o2 the
road. 5ide ?ehind the stak. 0ait 2or the guard ?etween the ?unker and the
hummer to look away= when you an= run to kill the guard #atrolling in 2ront
o2
the 2uel staks. )oe the or#se ?ehind the 2uel de#ot.
"end the 'B rawling to the north o2 the Bunker a little to the right o2 the
road leading down the hill. Burrow there. the guard #atrolling ?etween the
?unker and the hummer will see your 2oot#rints and ome to inestigate. 0hen
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he&s looking away Ghe might see the or#ses ?ehind the 2uel staksH run and
sta? him. )oe the or#se ?ehind the 2uel staks G)ake sure no?ody sees you on
the way@H. )oe the " diretly to the north o2 the ?unker G5e must still ?e
on
the hill howeerH.
"hoot the guard on to# o2 the ?unker with the ri2le. I2 someone sees the
or#se
2all= ust reload and wait until he looks away. "end the 'B #ut the lure
?ehind
the right tent= go to the le2t o2 the le2t tent= wait until the guard in 2ront
o2 the hosues a little south is going ?ak north-east= then atiate the lure.
"ta? the guard in 2ront o2 the le2t tent and moe the ?ody to the le2t o2 that
tent G0ath out 2or the sight range o2 the guard in 2ront o2 the right tent@H.
'o rawl ?ehind the guard in 2ront o2 the right tent Ghe&s looking toward the
lureH. 0ait until the guard in 2ront o2 the ?arrel staks to the north-east is
going ?ak north-east and the guard in 2ron o2 the house is going north-east
also. "ta? that guard and moe the or#se to the le2t o2 the le2t tent G$his
guard might take a 2ew tries= ?ut #erseereH.
- 'E$$I' $ $5E FEL "$9A'E"
'o #ik u# the lure and dro# it a little north-west o2 the 2irst house=
atiate it and wait until the guard in 2rom o2 the staks o2 ?arrels is going
north-east. 'o ?ehind the distrated guard and sta? him= moe the or#se to
the
le2t o2 the le2t tent. Dik u# the lure and dro# it to the le2t o2 the 2irst
house= hide in that house.
0ait until the guard is #assing in 2ront o2 the urtain. get out o2 the house
atiate the lure and hide ?ak in the house. 0hen he&s near the lure= get
out=
sta? him and moe the or#se to the le2t o2 the le2t tent G,on&t 2orget to
#ik
u# the lureH. ,ro# the lure in 2ront o2 the urtain to the south. 5ide in the
2irst house 2rom the le2t GAtiate the lure ?e2ore hidingH.
0hen a guard omes to inestigate the lure. get out= rawl ?ehind him and sta?
him. )oe the or#se to the le2t o2 the houses and #ik u# the lure. ,ro# the
lure ?etween the two house to the north-east o2 the urtain= atiate the lure
and hide in the house a little to the north o2 the lure. 0ait until the guard
sto#s to e3amine the lure= get out and sta? him. Dik u# the lure and leae
the
or#se there.
- D9EDA9I' $5E FI9E09"
"end the 'B rawling a little south-west 2rom the middle house to the north o2
the urtain. stand u# and wait until the guard in 2ront o2 the stak o2
?arrels
sees you. Crouh down as he yells at you= go hide in the house north-east.
0ait
2or the ! guards to #ass ?y and get out. "ta? them one a2ter the other@ GI2
you
2ail= try again= it&s #ossi?le to #ull o22@H.
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"end the 'B rawling to the ?ottom o2 the ladder leading to the to# o2 the
le2t
2uel storage. wait until the guard on to# turns to the north-west and lim?
u#.
as soon as you get on to#= run to sta? him. )oe the or#se to the to# o2 the
ladder. 'et ?ak down and rawl to the ?ottom o2 the ladder 2or the right 2uel
storage. As soon as the sight range is not looking at the ladder= lim? u#.
"ta? him when you get on to#. "end the " tothe north o2 the ?arrel staks Gn
the north side o2 the ?arrier also. Dut one ?arrel ?etween the ! 2uel storages
and #lae the " so he an 2ire on that ?arrel with his sni#er ri2le. Dut a
arrel to the right o2 the ?ig reseroir also. )oe the 'B to the to# o2 the
hill within shooting range o2 the ?arrel you moed near the artillery ?attery=
on the way there= em?ark in the hummer and get out.
-E"CADE@
)ake the 'B 2ire on the ?arrel near the artillery and immediatly order him to
go down the hill. 0hile he&s lim?ing down= make the " 2ire on the ?arrel
?etween the ! 2uel storages and 2ire on a ?arrel near the staks. )ake the "
and 'B run towards the ?ridge= as soon as you an= shoot down the 'atling 'un#erator with your #istol. Continue towards the ?ridge.
"hoot the ?arrel to the right o2 the reseroir on the way there= the 2riendly
hummer should arrie= em?ark in it as soon as it sto#s. )I""I
ACC)DLI"5E,@@@
GI2 2or any reason= the esa#e is om#romised= ust reload and hek the
#laement o2 the ?arrels and your team mem?ers= make the neessary orretions
and try againH
)I""I 7
C9$E"K CALL
BAC'9,
to?er !8th= 17(!. At El Alamein= eeryone is asking themseles the same
>uestion : 0hy doesn&t )ontgomery gie the order to attakM But the English
'eneral wants to wait until he has a lear adantage in num?ers 2or troo#s and
material.
$o s#read #ani in the troo#s in 9ommel ?e2ore the assault= you will ?e
in2iltrated the other side o2 the mines 2ield o2 Ba? El Qattara near the am#
o2 the !1th Dan;er diision. Kou&ll wait 2or dawn there and you&ll destroy a
ma3imum o2 targets ?e2ore leaing.
B9IEFI'
Kou must ?e #ositioned near the am# at dawn. 0ath out 2or those Dan;ers=
they&re on stand?y and ready to at at the alert. Kou must destroy the
sureillane system= the wea#ons storage= the 5Q and the ?unker. A 2riendly
ehiule will eauate you ?y the south. "im#le= noM 'ood luk@
"C9ADB
,A$E: to?er !8th= 17(!
LCA$I: Ba? El Qattara
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)I""I: Courtesy Call
- Kour ?iggest #ro?lem are the Dan;ers that an 2ire on your team i2 you&re
seen.
- Kou must leae the area in the 2riendly ehiule in the south-west ;one.
EE)K F9CE"
- ( )oing 'uards
- * Isolated 'uards
- % Datrol 'rou# o2 % men
- % Dan;er I on stand?y
- 1 Bunkers
"ILE$ E
- Anything sus#et or seen in the E$I9E ma# will immediatly sound the alarm.
$EA) A, EQID)E$
-'9EE BE9E$-
-5and Ion
-ni2e
-7mm "tandard Issue Distol
-Lure
-"hoel
-( E3#losie Barrels Gn siteH
-"IDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-* 9i2le Bullets
-"ADDE9-
-5and Ion
-$ra#
-7mm "tandard Issue Distol
-! $rigger E3#losies
-,9IE9-
-5and Ion
-7mm "tandard Issue Distol-First Aid it G+ dosesH
-Blit; #el Gn siteH
-"DK-
-5and Ion
-7mm "tandard Issue Distol
-Lethal Inetion
-Enemy ni2orm
8/10/2019 Commandos Behind Enemy Lines
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-,istrat Ion
0AL$59'5
- IFIL$9A$I' $5E CA)D
"end the "D ?ehind the immo?ile guard at the northern entrane= wait until the
#atrol grou# Ginside the am#H is looking away and the guard #atrolling near
the northern entrane an&t see the immo?ile guard. ill him Glethal
inetionH
and moe the or#se near the wall a little south o2 the ,9.
'o distrat the guard #atrolling near the northern entrane when he&s going
south-east and near the ?unker. 0ait until the #atrol grou# and the guard
#atrolling to the west are ?oth looking away. 9elease the distration and kill
that guard. )oe the or#se at the same #lae as the other one. ow= go
distrat the immo?ile guard to the south= in 2ront o2 the wall at the right o2
the entrane Gnot the one near the 2eneH= you must make him look to the
north-west.
0ait until the guard #atrolling that #lae turns is ?ak near the stak o2yellow ?arrels. 0hen he turns= lim? u# the #art o2 wall with the 'B and lim?
down the other side. 5ide ?etween the yellow ?arrels and the 2ene. 0ait until
he omes ?ak near the ?arrels= run and sta? him when he turns around. )oe
the
or#se ?etween the yellow ?arrels and the 2ene. 'o sta? the distrated guard=
moe the or#se at the same #lae as the last one. "ta? the guard near the
2ene and moe the or#se at the same #lae as the other one.
- CLEAI' D $5E I"I,E
"end the "D distrat the #atrol so they&re looking to the north-east. )ake
sure
they an&t see the 2ront o2 the antennae. "end the 'B rawling to the 2ront o2
the ?unker G)ake sure the guard #atrolling to the right o2 it doesn&t see you
on the way@H.
0ait until the guard to the right o2 the ?unker turns his ?ak to you= run and
sta? him@ )oe the or#se to the 2ront o2 the ?unker GI2 you get seen= ust
reload and wait 2or another tryH. 'o sta? the other guard to the le2t o2 the
?unker and moe the or#se in 2ront o2 the ?unker G0ath out 2or the
#atrolling
guard to the north as he ould see you kill himH. 0ait until the #atrolling
guard to the north makes his turns to go ?ak to the east= immediatly run to
sta? the immo?ile guard near the Dan;ers.
0hen he&s dead= >uikly sta? the #atrolling guard ?e2ore he turns ?ak. )oe
the or#ses one a2ter the other to the 2ront o2 the ?unker G$he only way 2orthem to see you is the #atrol grou# and they&re distratedH.
- DLACI' $5E EJDL"IE"
"end the ,9 to the Blit; #el Grawl when entering the am# so the distrated
grou# doesn&t see youH. )oe the Blit; #el in 2ront o2 the Bunker. 'et out o2
the Blit; and send the ,9 in the south-west orner o2 the ma#. 0ith the 'B=
moe an e3#losie ?arrel to the south-west orner o2 the ?uilding to the right
o2 the ( ?arrels= moe another ?arrel to the south-east orner o2 the ?uilding
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to the le2t o2 the ( ?arrels and 2inally= another one near the Blit; #el in
2ront o2 the Bunker.
"end him in the south-west orner o2 the ma#. "end the "A #ut a ?om? in 2ront
o2 the door to the ommuniation ?uilding Gto the south o2 the antennaeH and
one e3#losie to the 2ront o2 the antennae GI2 you 2ollowed the walkthrough=
you should hae distrated the #atrol grou# so they won&t look that wayH. "end
him to the south-west orner o2 the ma#. Dlae the "n as 2ar 2rom the o#ening
in the wall as you an= ?ut he must still ?e a?le to shoot the % ?arrels you
#laed. Dre#are 2or esa#e one you&e #laed him.
-E"CADE@
)ake the "D go in the south-west orner o2 the ma#= while he&s oming ?ak=
use
the "A to trigger the ! ?om?s you&e dro##ed. ! ?uildings down. 0ith the "=
2ire on the % ?arrels using the "ni#er 9i2le. All the ?uildings should ?e
?lown
in smithereens now.
"end the " running to the south-west orner o2 the ma#. Eeryone ?oard the2riendly hummer and esa#e@ )I""I ACC)DLI"5E,@@@ GI2 a Dan;er I 2ires on
your team ?e2ore you esa#e= hek the timing o2 your o#erations= you&re ust
a
little slowH
)I""I 18
ICA9E DE9A$I
BAC'9,
$he ?attle o2 El Alamein= whih #ermitted to hange the side o2 orthern
A2ria= as ?een done ten days ago. $he troo#s o2 9ommel hae withdrawn to the
Ly?ian ity o2 El Agheila= and= while withdrawing= are de2ending themseles
2ierely.
$he a#tain 'regor )9ae= o2 the 9oyal Air Fore= has ?een shot down while he
was doing a sureillane 2light oer the 'erman #ositions and was taken
#risoner near the air2ield o2 El Agheila. Kou must in2iltrate the am# and
resue him.
B9IEFI'
$his is your starting #osition= go 2ree )9ae and destroy the e3#losie
storage
to the south. I2 you want to hi-ak a $ank= 2eel 2ree to. 5oweer there is
only one $ank urrently inou#ied. Kou will hae to 2lee in the $rans#ort#lane on the air2ield to the north= )9ae an #ilot it. Also= destroy some o2
the 2ighter #lanes stationed there= it would hel# us a little. 'ood luk@
"C9ADB
,A$E: oem?er 1(th= 17(!
LCA$I: El Agheila
)I""I: Iare #eration
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- It should ?e use2ul to steal a Dan;er I to getto the air2ield.
- Kou must 2ree )9ae 2rom his #rison.
- ne he&s 2ree= )9ae will ?e a?le to #ilot the trans#ort #lane to 2lee.
EE)K F9CE"
- 7 )oing 'uards
- 7 Isolated 'uards
- ! Datrol 'rou# o2 % men
- % 'atling 'un #erator
- ( Dan;er I on stand?y
- ! Bunkers
"ILE$ E
- Anything sus#et or seen in or near the am# will immediatly sound the alarm
in the am#.
- Anything sus#et or heard near or on the air2ield will immediatly soundthealarm 2or the air2ield.
$EA) A, EQID)E$
-'9EE BE9E$-
-5and Ion
-ni2e
-7mm "tandard Issue Distol
-Lure
-"hoel
-( E3#losie Barrels Gn siteH
-"IDE9-
-5and Ion
-7mm "tandard Issue Distol
-"ni#er 9i2le
-% 9i2le Bullets
-"ADDE9-
-5and Ion
-$ra#
-7mm "tandard Issue Distol
-( 'renades
-1 $imed E3#losies
-,9IE9-
-5and Ion
-7mm "tandard Issue Distol
-First Aid it G+ dosesH
-Full-Auto 9i2le
-Dan;er I Gn siteH
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-'9E'9 )C9AE- I)D9I"E,
-5and Ion
-$rans#ort Dlane 2or eauation Gn siteH
0AL$59'5
- 9E"CI' )C9AE
Choose all mem?ers o2 your team Ge3e#t )9aeH and 2ire some shots. ill the
#atrol grou# and the guard that ome inestigate. "end the 'B rawling south
so
you arrie ?ehind the immo?ile guard to the south. "ta? him and moe the
or#se
near the wall to the north. "end him in 2ront o2 the wall to the south o2 the
#atrolling guard a little north-east.
0ait until he&s going to the north= run and sta? him. )oe the or#se in 2ront
o2 the wall to the north. 0ait 2or the guard on the other side o2 that wall so
he&s going north-east. 9un and sta? him. Leae the or#se there. )oe all the
team to the north o2 the north-west orner o2 the am# G?ehind the wallH= ?esure to make eeryone run as near to the le2t side o2 the ma# as you an. 0ait
until the guard #atrolling the entrane is going south-east.
"end the 'B ?urrow himsel2 at the north end o2 his traks. 0ait until he turns
his ?ak near that #osition= get out and sta? him. )oe the or#se to the
north
o2 the am# G0here your team isH. 'o #ut the lure n
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