Commandos Walk Thru

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Transcript of Commandos Walk Thru

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Commandos 3: Destination Berlin WalkthroughShare

Boards Guide Walkthroughs & FAQs CheatsProudly hosted by IGN WalkthroughsDirect-link it!

Get Email Alerts Add to Wishlist Add to Collection Playi

ng NowO%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%O%#########################################KK##################################%%###########################################RRRR##############################%%######################################Q#R##KSQKKK############################%%##############################NNMMMNNNMN##NMNHH#MMN##N#######################%%###############################////OMNMMN////////"8##M#NN####N###############%%############################/////// V / % ///8VvO7vM####NNN################%%############################^C?/7$?O@V / ?:%$OS/gM??@QH#NN##NN###############%%######################M8^O#$V#V88v/:/ ^@"HQv%@@vvSSVVSQHNN#################%%###KQQ#S#RKSQ@##BNNHg7CGSVOVVV8$ /: ^v/7SSGGS8V%O$C%OVQ@OC8NMMN@#RRKQQQQ#R##%%###R@@@B@#@@@#@RG##N/:?"vVVv%%v Cg8#M@/^//"C%G7%CGC%vQV%GHNM@@HNH@@@@@@@@@##%

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%###########################Q@@ s#S(#7/( @ G@# @@###########################%%###########################R#@G6 B@#BBSK@#@K@ 6GR############################%%###########################Q@#t#Gt^#@SS#R@S (R/Q@###########################%%###########################KR#SK%G ^ ^(/ t@SKR###########################%%##########################KKRR#RGKRSS@R####RRRB#QK###########################%%###############################R#G##R#BR#K#R#RRR@R###########################%%##############################RR##KR#@#######K#B#############################%O%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%O% Commandos 3: Destination Berlin (PC) %% A FAQ/Walkthrough by Super Nova %% [email protected] %% Version 0.9 - Last Updated 29/4/04 %

O%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%O

[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]NOTE: This FAQ contains the Upperscore (‾‾‾‾‾) and the Bullet Point ().Neither are ASCII characters, and so may display wrongly on a few very oldor incompatible computers. If this is the case, I apologise, but it is forthe greater good of this walkthrough, both for maps and aesthetic appeal.[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]

 _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾COMMANDOS 3::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

~~~ Section 1 - Table of Contents ~~~

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::DESTINATION BERLIN _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾

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Section 1 - Table of Contents

Section 2 - Introduction2a. Version History...................................................... #2A2b. Introduction......................................................... #2B2c. Legal Disclaimer..................................................... #2C

2d. Contacting Me........................................................ #2D2e. Credits.............................................................. #2E

Section 3 - Game Basics3a. Controlling Your Team................................................ #3A3b. Character Profiles................................................... #3B3c. Vital Strategies..................................................... #3C

Section 4 - Tutorial Walkthrough4a. Basic Training....................................................... #4A4b. Advanced Training.................................................... #4B

Section 5 - Stalingrad Walkthrough5a. Eliminate the Sniper................................................. #5A5b. Protect General O'Donnell............................................ #5B5c. Kill the Traitor..................................................... #5C

Section 6 - Central Europe Walkthrough6a. Infiltrate the Station............................................... #6A6b. Board the Train...................................................... #6B6c. Stop Bomb Deployment................................................. #6C6d. Get to the Engine.................................................... #6D6e. Take Control of the Town............................................. #6E6f. Ambush the Convoy.................................................... #6F

Section 7 - Normandy Walkthrough7a. Cripple Nazi Support................................................. #7A7b. Destroy the Warships................................................. #7B7c. Storm the Beach...................................................... #7C

Section 8 - Appendices8a. Weapons.............................................................. #8A8b. Items................................................................ #8B8c. Cheats............................................................... #8C

 _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾COMMANDOS 3::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

~~~ Section 2 - Introduction ~~~:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::DESTINATION BERLIN _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[2a. Version History-------------------------------------------------------#2A]///////////////////////////////////////////////////////////////////////////////

VERSION 0.9 - SUBMITTED 29/4/04===============================

We're getting there! Sorry about the big delay between updates, life hasn't

allowed me as much FAQing time as I would like. Anyway, the walkthrough isnearly complete, and will be next update. I've covered the giant CentralEurope campaign with in-depth walkthroughs, plus added some corrections.

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VERSION 0.6 - SUBMITTED 12/2/04===============================

This time I have some in-depth walkthroughs added - the Tutorial and Stalingradcampaigns have been added. Also made some minor additions to the items section.Soon I hope to get this FAQ completed.

VERSION 0.4 - SUBMITTED 17/1/04===============================

This is a very incomplete FAQ, and I am the first to admit it. I only havebasic strategies down for each level, plus a complete Basics section andappendices. I would never normally release a guide so far from completion, butI know that many people are desperate for a walkthrough, so I want to providesome help as early as possible. The detailed walkthroughs for each level willbe up soon, I promise!

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[2b. Introduction----------------------------------------------------------#2B]///////////////////////////////////////////////////////////////////////////////

After classic series such as Tomb Raider, TimeSplitters and Hitman, Eidospresents another great Commandos title, courtesy of the talented Pyro Studios.Commandos 3 has been the target of much criticism from fans such as myselfwho thought Commandos 2 had the best balance of difficulty and strategy.However, it is still a really good game, not to mention a very tough one.As I have surfed various forums I have realised that many of people need help.So I brought this walkthrough out in a hurry. At this stage it is not verycomplete, but more is coming soon, I promise!

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[2c. Legal Disclaimer------------------------------------------------------#2C]///////////////////////////////////////////////////////////////////////////////

This file is Copyright (c)2003 Duncan Hardy.

It is for personal use only, and the only places in the public domain at whichit may be found are listed below:

GameFAQs <http://www.gamefaqs.com>IGN <http://faqs.ign.com>DLH.net <http://DLH.Net>Gamespot.GR <http://www.gamerspot.gr>

No other web sites currently have permission to use it.

Violation of the above terms might result in legal action, but probably won't.However, I will do all I can to prevent you from using my guide if you stealit. So save me the hassle of chasing after you and leave it alone. Although thefile isn't very big, I spent a long time researching the information inside it.

If you wish to post this walkthrough on your site, just ask, and I will almostcertainly agree.

Commandos and all related media is the property of Eidos and Pyro Studios.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[2d. Contacting Me---------------------------------------------------------#2D]///////////////////////////////////////////////////////////////////////////////

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I've written a few guides now and I know that you need to be explicit toavoid stupid questions. Here is my list of golden rules for email writing:

1: Never, ever send me spam. Any kind of inappropriate or junk mail will gostraight to the trash can, your address will be filtered and if I deem itnecessary, further action will be taken.

2: I always write correctly and politely, with few grammar or spellingmistakes. I expect the same from you. I'm fed up with seeing this:"omg gimme any chets 4 [insert badly spelt game name here] thx!!!11!"or

"liek wtf, i cant fnish lvl 7 tel me how plz :))))"I'm going to disregard this kind of mail in future, so please make an effort.

3: If you can, check that what you need to know is in the FAQ. I'll probablyhelp you even if it is, but it saves me time if you find what you need toknow in the guide before emailing me. READ THE FAQ BEFORE ASKING A QUESTION!

4: Watch your size. I have a Hotmail account, and the limit is 2 MB for myinbox. Don't clog it up, please. Between 1 and 20k is fine, but no higher ifpossible.

5: Finally, please put the subject as "Commandos 3" so I can check at a glancewhat your e-mails about.

If you follow these guidelines I will happily reply.

Oh, if you want to speak to me over AIM my screen name is SpNov3. Don't speakto me over MSN - I use that privately. If you add me, I'll probably block you.

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[2e. Credits---------------------------------------------------------------#2E]///////////////////////////////////////////////////////////////////////////////

I'm hoping this list will grow with time as more people contribute informationor correct mistakes they may have spotted.

Jeff "CJayC" Veasey, for single-handedly keeping GameFAQs alive and postingthis guide.

The great guys at Eidos for continually producing high quality games - TombRaider, TimeSplitters, Commandos, Hitman, we owe it all to them.

Josh, who emailed me with an alternative method for killing the traitorin mission 3 of Stalingrad.

Mehal Shah, who also provided a method for the "Kill the Traitor" mission.

The Eidos Commandos 3 web site, since I used some of the data about theCommandos located there (see "character profiles").

Pyro Studios' Commandos 3 web site, for the same reasons as above.

All the great guys at the GameFAQs message boards; FCB, FCSB, Castlevaniaboards and all the other places. My online life would be very dull withoutyou!

Myself, because I am a bloated egoist who enjoys praise.

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I noticed that a lot of guides are dedicated to people. I thought I'd do thistoo, starting now. OK, here goes... *clears throat* This guide is dedicatedto Crazyreyn (Matt Reynolds) off GameFAQs, for no particular reason, other thanthat he is a great author (read his Super Mario World FAQ if you don't believeme!), and started the ill-fated "Crazy FAQers" group of which I was a member.

 _______________________________________________________________________________ 

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾COMMANDOS 3::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

~~~ Section 3 - Game Basics ~~~:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::DESTINATION BERLIN _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[3a. Controlling Your Team-------------------------------------------------#3A]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

Your most important tool when playing Commandos 3: Destination Berlin will bethe mouse. You'll use it to perform all actions and to move the camera. Infact, you can play the game without ever using your keyboard (not includingnaming files) though I recommend using hotkeys - they save a tremendous amountof time.

THE GAME SCREEN===============

Just so that you know where everything is, here is a crude diagram in ASCIIof the game screen._____________________________________________________________________________ 

Map button /Objectives\ _____\button / /Camera‾‾‾‾\‾‾‾‾‾ __\button ___/ __/V. Range‾‾\ \button / ‾‾‾‾‾‾‾‾‾‾ [Game Screen] <Item Use>//////////// /////////////Selected// ////////////Commando's/ ______ ///////////////Face//// ______ ______/ \______ ______ ///////////////////////[=HP Meter=]/ \ / \Cover / \ / \ //Backpack/////////////------------\Weapon/-\Crawl /------\Exmn. /-\Item /--/////////////////////// ‾‾‾‾‾‾ ‾‾‾‾‾‾ ‾‾‾‾‾‾ ‾‾‾‾‾‾ ///////////

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾

THE CAMERA

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==========

As you will be told when you do the tutorial, there are various functionsthat the mouse serves when you play. It is very helpful to have a mouse wheel;it allows you to rotate the camera and, when pushed in, zoom in and out.Otherwise you have to use Alt + Arrow keys and +/- for those functions.Inside buildings camera rotation can occur around 360 degrees, whilst outdoors

rotating the camera changes to one of four possible viewpoints, in the north,south, east or west.

I recommend that you stay fully zoomed out at all times to see as much of whatis going on as possible. You can also fix the camera in a certain positionwith F3. Do not underestimate your point of view; getting the best angle canmean the difference between avoiding a sniper's eye or getting a bullet in theskull.

CHARACTER SELECTION===================

To select a character on screen, right click on him. You can also use thehotkey assigned to that character (1-6; see "HOTKEYS" for more details). Toselect more than one character, press and hold the right mouse button thendrag a box around the desired men.

MOVEMENT========

You can move to a location with your selected character(s) by left clickingat the desired spot. They will automatically take the shortest route to thatpoint. You can make them run by double-left clicking at a point on the map.Note that if the character is in crawl mode, they will commando-crawl insteadof walking. If there is an item where you click (it will be highlighted when

you hover the cursor over it) the character will pick it up or observe itwhen he gets there.

WEAPON USE==========

To select a weapon, click in the little hexagon in the bottom left half of thescreen showing your currently assigned armament or item. You will then moveinto aiming mode, and the cursor will change depending upon the weapon in use.If it is a gun a crosshair appears below the pointer, if it is a grenade, agrenade appears below the pointer and so on. To use the weapon, left click.Note that if your choice of target is out of range the icon will be crossedout; you cannot fire here.

To change weapon, you simply have to right click on the weapon icon at thebottom of the screen and choose from any available alternatives.

CRAWLING========

The crawl command is an integral part of basic gameplay in Commandos 3. It isactivated by left clicking the left of the pyramid of little icons at themiddle of the toolbar at the bottom of the screen (the one showing a commandowith an arrow next to him pointing either up or down) or pressing the spacebar. Crawling makes you lie flat on the floor, and movement becomes much

slower. However, you are now much less susceptible to being spotted by enemiesand aiming becomes more accurate.

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COVER MODE==========

By pressing A on the keyboard or clicking on the middle of the aforementionedbuttons on the toolbar your character enters into cover mode. This meansthat, if they have a gun out as the selected weapon, they will automaticallyfire on any enemy within range (which is indicated by an orange wedge). You

can make them look elsewhere by hold Ctrl and right clicking in a newdirection.

EXAMINING=========

Another useful tool, located at the bottom of the screen to the right of thepyramid of buttons on the toolbar (the eye icon) allows you to check inboxes, on bodies, and through doors. You simply have to press Z or click theicon mentioned then click on the target. If the selected item is a door orhatch, your character will observe the other side without walking through, andif it is a box or a body, your inventory and the target's contents will

appear and you can select what you need.

ITEM USE========

The last button on the toolbar is for your items. Some things in yourinventory, usually character-specific items, such as the anti-personnel mines,are accessible via this. To utilise these, click on the icon and use asappropriate. Note that sometimes to trigger these items (for example, todetonate a bomb) you must click on the icon that appears at the top of yourbackpack.

THE MAP AND INVENTORY

=====================

You can display the map by pressing F4 or the relevant button at the top leftof the screen. It will display enemies as purple arrows, characters andallies as blue arrows and doors as green boxes, as well as the outline of theroads, buildings and so on.

The inventory is accessible by clicking on the backpack in the bottom righthand corner of the screen. Inside you will find all your items displayed in a6 x 4 grid. The amount of space an item takes up can vary, but when you haveno room for a new object, you must drop other ones in its favour.

OBJECTIVES==========

To display your objectives, you can press either F8 or click the button tothe right of the map notebook. They will give you a basic idea of what yourgoal in the current mission is.

ENEMY VISION RANGE==================

You can display enemy vision range by either holding Tab and left clickingan enemy or clicking the button below the map notebook and pressing on thedesired target. Their vision range will appear, wedged shape, in green if

they are relaxed or red if they are alert (in which case it will be longer).

The opaque section of the wedge, nearest to them, is where they will spot

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you regardless of whether you are standing or crawling. However, if you arein the transluscent outer rim, you can crawl along while remaining invisible.

If you hold Tab and left click on a point on the ground, the game willalternate between the vision ranges of all enemies who can see that spot.

Hopefully you now have a basic idea of normal gameplay in Commandos 3, and are

ready to read on about the individual characters and important strategiesthat are applied throughout.

HOTKEYS=======

+--------------------+------------------------------------+ Hotkey Effect +--------------------+------------------------------------+ Arrow Keys Move camera Alt + Arrow Keys Change camera angle Q/W Cycle weapons

Z Examine A Turn on cover mode Space bar Crawl/Dive (Diver only) 1 Select Green Beret 2 Select Sniper 3 Select Diver 4 Select Sapper 5 Select Spy 6 Select Thief 7 Select Ally (if available) 8 Select all characters \ Turn off interface Esc Bring up menu

F3 Fix camera F4 Display map F5 Display enemies F6 Display allies F7 Display objects F8 Display objectives F9 Quick save F11 Quick load Ctrl + Right click Change aim direction in cover mode Tab + Left click Check enemy vision ranges +--------------------+------------------------------------+

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[3b. Character Profiles----------------------------------------------------#3B]///////////////////////////////////////////////////////////////////////////////

NOTE: The "Personal Information" found in this section was derived from theEidos Commandos 3 web site <http://www.eidosinteractive.co.uk/gss/commandos3>and from Pyro Studios' web site <http://commandos3.pyrostudios.com>. It istherefore copyrighted to them. Only the "Special Abilities" are written byme.

THE GREEN BERET===============

Personal Information -

Name: Jack "Butcher" O'Hara

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Date of Birth: October 10th 1909Place of Birth: DublinCountry: IrelandCurrent Graduation: SergeantHeight: 6 feet 5 inchesWeight: 220 pounds

Background -

Enlists in 1929.1934-37-- Boxing champion in the British Army .1938-- Condemned to 14 years of forced labour in a military prison forhitting a senior officer.1940-- His sentence is commuted when he joins the Commando Corps.

Military Record -

----Operation on the island of Vaagso..........................................Promoted to sergeant for his heroic deeds. Cut off from his unit and without

ammunition, he infiltrated a bunker and eliminated 16 enemy soldiers beforereturning to the Allied lines.

----Incursion at Tmimi Air Field...............................................Given a Distinguished Service Medal after attacking one the airfieldswatchtowers with a bayonet while under enemy fire. Despite receiving lightwounds in one arm, he eliminated 15 enemy soldiers before being assisted byhis mates.

Additional Information -

Extremely violent character.Serious disciplinary problems.

Great initiative and independence, his behaviour in combat is outstanding.Expert in close combat and in handling bladed weapons.

Special Abilities -

Can wield a knife and is more effective in hand-to-hand combat than othercharacters. Can pick up turret machine-guns.

THE SNIPER==========

Personal Information -

Name: Sir Francis T. Woolridge Alias "Duke"Date of Birth: March 21st 1909Place of Birth: SheffieldCountry: EnglandCurrent Graduation: SoldierHeight: 6 feet 2 inchesWeight: 180 pounds

Background -

Descends from a noble family, and is famous for his steady pulse.1936-- Gold Medal in shooting at the Munich Olympics.

1937-- 39- Stationed in India, where he is marked out as anexcellent marksman.1940-- Joins the Commandos.

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Military Record -

----Auchinleck Offensive.......................................................Is awarded a military medal when he kills the Commandant of the Germangarrison in Narvik with a single shot at a distance of more than a kilometre,while the officer was inspecting the position of his troops.

Additional Information -

Very stand-offish in his relationship with the remainder of his companions.Cold and very calculating character.He is an expert marksman, who is extremely effective even in situations ofgreat tension.

Special Abilities -

Can use a sniper rifle, and has a better aim and range than the others withall weapons.

THE DIVER=========

Personal Information -

Name: James Blackwood a.k.a. "Fins"Date of Birth: August 3rd 1911Place of Birth: MelbourneCountry: AustraliaCurrent Graduation: SoldierHeight: 6 feet 1 inchesWeight: 181 pounds

Background -

Naval Engineer, studied at Oxford. Very interested in rowing, member for threeconsecutive years of the team that won the world renowned regatta betweenOxford and Cambridge. Great swimmer, he was the first person to cross theEnglish Channel (on a bet).1935-- Enlists in the Navy1936-- Promoted to Captain.1938-- Degraded to sergeant due to an incident during a stopover in Hawaii.1941-- Further problems of conduct make the General Staff give him the optionof being expelled from the Armed Forces or enter the Commandos as an ordinarysoldier.

Military Record -

----Dunkirk....................................................................Obtains the Military Cross for his heroic behaviour, rescuing 45 soldiers whowere surrounded on a beach and about to be captured.

Additional Information -

Dissolute character, loves having a good time. Great better, his alcoholproblems are apparently under control. His skills as a sailor make himinvaluable in any mission that involves naval operations. His mates say he

could probably sail even in a shoebox.

Special Abilities -

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Can swim and dive in the water, and use a throwing knife. To stay underwaterfor extended periods of time, he is able to use a wet suit and divingequipment. He can also pilot his inflateable dinghy.

THE SAPPER==========

Personal Information -

Name: Thomas Hancock a.k.a. "Fireman"Date of Birth: January 14th 1911Place of Birth: LiverpoolCountry: EnglandCurrent Graduation: SoldierHeight: 6 feetWeight: 175 pounds

Background -

1933-- Joined the Fire Department in his home town (Liverpool).1934-- Joined the high-risk Explosives Dept.1939-- Joined the Army.1940-- Volunteers for the Commandos.

Military Record -

----Operation Chariot..........................................................During the assault on St. Nazaire, he is responsible for the explosions thatcaused a great number of casualties in the German garrison and rendered theinstallations in the port useless for many months. Captured during thisoperation by the Germans and after 4 escape attempts in just 2 months, he

managed to escape and return to England.

Additional Information -

Character: Outstanding valour and daring, his behaviour can even get to berash.Has wide knowledge of explosives and a long experience in explosions.His special skill is the manufacture of explosives using almost any kind ofmaterial.

Special Abilities -

Is proficient with all explosives. Can place bombs and anti-vehicle/personnelmines, throw molotov cocktails and use gas grenades.

THE SPY=======

Personal Information -

Name: René Duchamp a.k.a. "Frenchy"Date of Birth: November 20th 1911Place of Birth: LyonCountry: FranceCurrent Graduation: Soldier

Height: 6 feet 4 inchesWeight: 179 pounds

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Background -

1934-- Joins the French Secret Service.1935-38-- Chief of Security at the French Embassy in Berlin.1939-- Enlists in the French Army at the start of the war.1940-- After the German invasion joins the resistance.Contacted by Commando corps he collaborates occasionally with the British

commandos in special operations.

Military Record -

Has participated in numerous sabotages, being responsible for thedestructions of at least three trains, fourteen tanks and over thirty landvehicles.His information about the position and movement of the German troops is veryvaluable to the British secret service.

Additional Information -

Amiable character, great at conversation.Feels absolute hatred for the Nazi Germans.The skills he learned while he was in the Secret service have made him anexpert in communications and techniques of infiltration and sabotage.Speaks French, German, English, Russian and Italian fluently.

Special Abilities -

Is able to take enemy clothes and distract some German soldiers, dependingupon the rank of the uniform. Can also use hypodermic syringes to knock outor even kill people unnoticed.

THE THIEF

=========

Personal Information -

Name: Paul Toledo a.k.a. "Lupin"Date of Birth: March 1st 1916Place of Birth: ParisCountry: FranceCurrent Graduation: SoldierHeight: 5 feet 2 inchesWeight: 107 pounds

Background -

1916-28-- Brought up in a Paris suburb orphanage, he runs away at the age of10 and joins up with an infant pickpocket gang. He is arrested at the age 12and locked away in a remand home.1928-34-- he takes part in multiple far-reaching robberies where he is shutaway.1935-39-- He becomes a Parisian underworld legend and renowned as a thief, heis given the nickname Lupin.1940-- Betrayed by one of his accomplices he was caught in the act ofselling a 6 million francs loot to a Dutch receiver. Sentenced to 15 years injail he was confined in a maximum security prison.1940-- The jail in which Lupin was imprisoned was bombed by the Germans

during the invasion and he escaped.

Military Record -

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1940-410-- He joins up with the French resistance. His mission; removeimportant works of art before German officials could get out from the country.Besides he contributes with big amounts of money to finance resistanceactivities.1941-- April. His stroke of luck: a Louvre assault in which he steals 37paintings. He was recruited by the Gestapo, and had to leave France in order

to shelter in England where he tried to join up with De Gaulles France FreeArmy, being rejected on his criminal past.1941-- May. He comes into contact with Paddy Maine who signs him up for theCommandos.

Additional Information -

Small and silent, his agility and speed are exceptional.He is not very fond of guns and he only makes use of them if he is driven toextremes.Reserved but loyal, he soon gained the Commandos' friendship.

Special Abilities -

Is very small and nimble, which means that even when crawling he is quick.He can climb walls and enter buildings through windows, and use a rope ladderto access new areas. He can also steal from guards unnoticed, and pick locks.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[3c. Vital Strategies------------------------------------------------------#3C]///////////////////////////////////////////////////////////////////////////////

SAVE OFTEN==========

The fundamental key to Commandos 3 is regular saving. Untoward things willhappen all the time, and it will usually take several tries before you aresuccessful in dispatching even a single enemy. Save all the time, so you onlyhave to load a recent event.

Of course, there are times when saving is a bad idea. If you are about to beshot by Nazi soldiers, saving will make you restart in this unavoidablesituation again. I therefore recommend that you ensure that all is clearbefore saving.

USE THE MAP===========

This is another strategy that I cannot stress enough. The map (hotkey F4) willshow you all the vital information you need - target locations, objects,enemies, and distances. Keep it on whenever you are not in the thick of theaction.

CHECK ENEMY VISION RANGE========================

If you're crawling around, desperate not to sound the alarm, you need to knowwhether you can slip past unnoticed. Using the tab shortcut means that youcan quickly find out where an enemy is looking and what their level ofalertness is (see the relevant section under "Controlling Your Team").

ASK QUESTIONS FIRST, SHOOT LATER================================

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I'd say at a guess that 50% of your time playing Commandos 3 will be whenattracting attention is unwanted. Firing a gun, whichever it may be, willcause most enemies in a wide radius to rush to see what's going on. It'suseful if you want to set ambushes, or need to dispatch guards quickly, butoften will result in failure when silence is the key. Also, it's easy tolose even one-on-one gunfights because for some reason the enemy always has

a better range than you. Bear this in mind before rushing in guns blazing.

DISPOSE OF BODIES=================

When you've killed an enemy, or knocked them out and tied them up, you needto move their body whenever possible, and put it in a secure location inwhich it will not be found. If an enemy spots a body, he will raise the alarm,which could be bad news in some scenarios. So, if possible, pick up bodiesand keep them away from prying eyes. Oh, and don't forget to search every bodyfor items, not least because removing an enemy's weapon renders them uselessshould they wake up.

PICK PEOPLE OFF - ONE BY ONE============================

The way to complete the levels without time limits (the ones which resemblethose in Commandos 2) is to silently pick off each Nazi soldier one by one,without alerting the others, until the area is clear.

This is of course a fine art. Most of the time enemies will be in the visionrange of others, making approaching and incapacitating them difficult.Fortunately there are a variety of ways of going about this.

LURE YOUR ENEMIES TOWARDS YOU

=============================

If there are lots of soldiers on the map, it's easier to find a quiet cornerin which to dispose of them individually (see above). However, they mightnot walk around in your area, but there is a way around this in some places.You could use a bait such as a cigarette packet; throw it and if the enemyspots it he may (depending on his type and rank) come to pick it up. Thisis your chance to get him down unnoticed. See below for other bait andambushing possibilities.

SILENT KILLS============

The Thief is particularly suited to this tactic, due to his speed. You cansilently dispose of enemies with your fists (which are available to mostcharacters) by sneaking up behind them and punching; this assumes thatno other enemies are watching, obviously, or carrying the corpse away couldprove difficult. You can always steal their weapon while they are K.O., orlure them to a safer spot (see above). The Thief can also use piano wire (whichkills as opposed to stuns) and the Green Beret can use a knife (same again).However, in both cases the victim screams, which is not preferable if thereis a Gestapo Sergeant to your immediate left.

AMBUSHING=========

One of my favourite ways of disposing of enemies, which works on most missions,is to set up an ambush. You'll need at least two team members, one of whom is

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capable of using a gun (preferably a rifle or submachine gun). You'll alsoneed to have cleared out a room, somewhere, with a door through which enemieswill enter. Set your gunner in cover mode facing the door, so that anyenemies coming in will be instantly nailed. Use your other guy to attractattention outside (go out and fire a few shots if there are no alarmrestrictions) then quickly retreat inside the building before befalling anyharm. Any pursuing soldiers will be shot by your covering commando. This is

an example of...

TEAM CO-ORDINATION==================

This is a strategy game. Don't forget that you have, in most cases, a team ofmen at your disposal. You can use them in co-ordination (i.e. one does onething while another does something else) to make the job easier. It's all tooeasy to play one-vs.-all Solid Snake style, but that's just making life harder.Use tactics such as the ambushing mentioned above to facilitate things.

USE EVERYTHING AT YOUR DISPOSAL

===============================

You have more than just guns and your fists. Often you'll have grenades, sotake advantage of groups of enemies to make multiple kills. All charactershave special abilities and weapons which make life easier. Don't forget these;they are part of Commandos too.

HAVE FUN========

Above all, you're out to enjoy yourself. Don't allow frustration to get thebetter of you - if you can't win, stop for a while, you'll feel better whenyou come back. Pyro Studios made an incredibly enjoyable and rewarding as well

as challenging game with this little gem, so get the most out of using it.

 _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾COMMANDOS 3::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

~~~ Section 4 - Tutorial Walkthrough ~~~:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::DESTINATION BERLIN _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[4a. Basic Training--------------------------------------------------------#4A]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

The purpose of this mission and the next is simply to make it clear what thegameplay engine is on Commandos 3, and how you're expected to use the toolsat your disposal. This level familiarises you with movement, fighting,examining and item use (all detailed in my own words in the above section).You start off indoors and have to work your way outside to your ultimateobjective - the vehicle you must destroy. You'll need to save regularly, evenhere.

QUICK WALKTHROUGH

=================

Listen to the instructions and collect the gun, the leave the room.

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Silently take out both guards and follow any other instructions given.

Walk outside and watch the cutscene. With the sniper, look in the directionindicated by the Green Beret and use your rifle to kill the handful ofenemies quickly and silently.

When you get control of the Sapper, use your bomb to blow up the vehicle(move your characters a suitable distance away before detonating).

IN-DEPTH WALKTHROUGH====================

You will be introduced to what this mission is about by a faked upper-classEnglish accent. The basic idea behind the level as a whole is to get to gripswith the controls and to learn how to play effectively.

The first task you will be asked to perform is to rotate the camera. Simplymove the mouse wheel up and down or, if you have a two-button mouse, hold

down Alt and use the cursor keys. Then move the camera by pushing in themouse wheel and moving the mouse, or pressing the cursor keys in the desireddirection. Finally, press + and - to zoom in and out or hold down the mousewheel and scroll up and down with it.

You will then be asked to select the Green Beret; press 1 or right clickhim. Now make him crawl then stand up again with the space bar. Press andhold F7 to display the gun and the door in fluorescent orange. Click on thegun to pick it up, then double-click the top of the stairs to run up them.Click on the door to proceed to the next room.

Now you need to display the Nazi's (who is highlighted in red when you enter)view area. Press and hold Tab then left click him. Pick up the knife opposite

you on the floor (highlight it if you can't see it) and quick save with F9.Now you must select your fist. You can use Q and W to cycle through yourweapons until you select it, or right click the weapons icon on the interfaceand left click the fist.

You are then vaguely told to hit the enemy. Doing so in the wrong mannerwill result in detection, so here's how to do it silently: crawl, then clickon the soldier. You will sneak up behind him and knock him out. If it goeswrong, press F11 to load and start again. When he's down, right click todeselect the fist and left click the soldier to tie him up. Stand up, thenpress Z to enter examine mode. Left click the body and you will enter theinventory exchange mode. Left click his items and left click in a space inyour inventory to take them. Exit when done, then click on the door at thetop of the stairs to leave the room.

Immediately enter crawl mode upon arrival, and examine the box on the right(Z and left click it). Take the rifle ammo and put it on the rifle in yourinventory. Press and hold F5 to highlight the two enemies present in red.Quick save, then get ready to take them down. It's up to you how you do it;I suggest crawling up to the first and stabbing him from behind with yourknife, then taking his stuff. Now open the door to where the other one isand select the cigarettes from the items icon. Throw them through the doorinto the vision range of the enemy to get him to pick them up. Now crawl upbehind him and stab him in the back. Stand up, take everything, save and runout of the room.

You will get a short cutscene in which the Sniper and the Green Beretconverse, saying that the Green Beret should run ahead with the Sniper

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providing cover fire. Then you'll be instructed on how to rotate the cameraout of doors; there are four views, facing north, south east and west. Youwill always be changing viewpoint to whatever suits you best throughoutCommandos. You can also zoom in and out, but I suggest staying zoomed outas far as possible so as to incorporate as much of the screen as you can.

Now select the Sniper by right clicking him, and ready the sniper rifle.

Aim down at the soldier under the tree and kill him before the Green Beretgets anywhere near. Follow the Green Beret until you're between two brokenwalls then aim at the guy smoking under the cover of more trees (press F5to highlight). Turn and face the soldier standing by the telegraph poleand snipe him too. Run over to his body, crawl and whip out your rifleto kill the final soldier in the bottom right corner of the screen.

Run over to the edge of the field to meet up with the Sapper and select him.Place the remote bomb by the tank, and move everyone several feet away.Detonate the bomb with the detonator icon on top of the backpack to finishthe mission.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[4b. Advanced Training-----------------------------------------------------#4B]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

Now you are introduced to the Thief and the Spy, as well as requiring you touse some of the more complex elements of gameplay. It's still easy though, andshould not present much of a challenge. You have to first enter the groundsof the embassy and silently dispose of all enemies with the Thief, then takethe uniform off the officer. Using the Thief you can then distract peopleinside and access the target officers upstairs before escaping.

QUICK WALKTHROUGH=================

Use the Thief to take out the guards in the front garden of the building.Ignore the one by the gates, and punch then tie up the officer by the pond,the soldier on the left and the one on the balcony (climb up).

Take the officer's uniform with the Spy and enter the building. Distractthe guard and make him look away while the Thief enters and disposes of him.Clear out the neighbouring rooms, then head upstairs with the Thief.

Punch the officers in here and descend with both characters. Head outsideand into the road and meet with the MI5 agent to complete the mission.

IN-DEPTH WALKTHROUGH====================

You will see a video sequence in which the Thief and the Spy talk about theoperation which you are about to orchestrate, the infiltration of theGerman embassy in London. The MI5 officer standing nearby cannot becomeinvolved, so you can only use the two soldiers at your command, assigned tonumbers 5 and 6. First select the Thief and enter examine mode. Left clickon the Spy and move the syringes into his inventory. Now show the soldierat the gates' view area and save.

Crawl up to the guard with the Thief and punch him. Tie him up then carryhis body behind the hedge on the left where it will remain hidden. Take the

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rifle then knock out the soldier cleaning the car and carry his body to thehiding place too. The path is clear to the wall - climb up it and onto thebalcony, then knock out and tie up the sentry stationed there. Save and climbdown on the other side when the officer by the fountain isn't looking. Sneakup on him and punch then tie him up.

It's time to send the Spy in. Go over to the Officer's body and take his

uniform and Luger, then dress up in his clothes. Save and enter the embassyvia the front door. Distract the guard using the buttons on the interfaceand make him face the wall. Enter with the Thief and knock the guard out.Go upstairs and through the door on the left. Crawl and wait until the officergoes into the bathroom. Now sneak up on him and take him down. Open the safeand take the documents inside it.

You can now finish the mission, if you wish, by sending both the Thief andSpy outside to the MI5 agent. It is more fun and instructive, however,to try to clear the place out. Save in the lobby. All the remaining enemiesare in the room on right. Go inside with the Spy, in uniform, and wait untilthe officer goes next door (he recognises you whether you aren disguised or

not). Walk up to him as he chats to the lieutenant behind the desk, butdon't let him see you. Now use all three hypodermic syringes on him to killhim outright.

The lieutenant will be suspicious, but does not suspect you. As long asyou don't touch the body, or draw a weapon, you will be fine. Go back tothe right side of the room and go over to the middle window looking out.Face the clerk nearest to the door and distract him; this causes him tolook at you. Use the "go to" command to make him stand in front of the door(you must do this step by step, as you can't make enemies travel longdistances in one go). Make him face away from the door and use the Thiefto KO him from behind. Distract the other clerk so that he faces thelieutenant and take him down too. Finally, distract the lieutenant and

punch him. Tie everyone up and meet up with MI5 outside to win.

 _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾COMMANDOS 3::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

~~~ Section 5 - Stalingrad Walkthrough ~~~:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::DESTINATION BERLIN _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾

NOTE: Now that the tutorial is over, I won't be as explicit as before,covering every little detail. I expect you to use your judgement and saveregularly, for example, so I shall not be addressing this issue any longer.

BRIEFING========

Stalingrad, Northern Sector. A vast Nazi Army has amassed on the outskirts ofthe city and attack seems imminent. However, a very important meeting must takeplace here between a senior Russian officer and allied general FranklinO'Donnell. This meeting is crucial and the information exchanged could changethe course of the war on the Russian front.

We have been informed of the presence of the Nazis' best marksman. He is hereto ensure that the meeting does not take place. Do not underestimate him. He

will kill you as soon as he sets his evil eye on you. So for God's sake man,keep your head down.

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Good luck Officer, the lives of many are in your hands.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[5a. Eliminate the Sniper--------------------------------------------------#5A]///////////////////////////////////////////////////////////////////////////////

OVERVIEW

========

You only have the services of the Sniper for this level. Stealth is certainlythe only option, as the map is swarming with enemies and there is an enemysniper (the one you're supposed to kill) who can outrange you and is deadlyaccurate. Reveal yourself for a split second and you're dead. To make mattersworse, you have a time limit. You'll see how many of your allied Russiansoldiers are still alive. If the sniper takes them all out, it's mission over,so in effect there is a time limit. You therefore have to make your way tothe sniper, killing anyone blocking your path, and shoot him when he'svulnerable.

QUICK WALKTHROUGH=================

Sneak out from behind the wall on the north-west side and shoot some of theenemies in the square blocking your path.

When the coast is clear, go out of your hiding place and crawl beyond thefence on the opposite side of the road, out of view, to the west of thechurch.

Distract and kill the guard facing out from the church's south wall. Thesniper will run as you approach his original position on the east churchwall.

Run to the left of the church and face north with your sniper rifle ready.As he goes past, take down your target.

IN-DEPTH WALKTHROUGH====================

The mission starts with a Russian soldier telling you that the Nazi sniperyou have been dispatched to eliminate killed eight of his soldiers this verymorning, and that you are going to have trouble getting him. This is indeeda difficult first mission, but you are a member of the Commandos Corps. Thisis what you were trained for...

Select the Sniper and run over to the left side of the wall, by the hut.Crawl over to the back of the house with the path running through the middle(change the view if it helps). All the while you see cutscenes of your alliesbeing shot in the top right hand corner. Crawl behind the soldier standingin the entrance to the path leading through the house and knock him out(he has his back to you). Tie his body up and a snow trooper will run upfrom below. Use your sniper rifle to kill him and both the soldier by thefountain and the one by the lamp post.

Change the viewpoint so that you have the cathedral at the bottom of thescreen. You should be able to see the doorway and the house clearly now, andyou will be standing roughly in the middle of it. Crawl round the right side

of the house, just beyond the street lamp, so that you would be out ofthe vision range of anybody in the doorway. Two more soldiers will enterthe square, and crouch by the fountain. The one nearer to the church will

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notice the body of the first guy you punched; wait for him to go up andinvestigate, then he will go down to the fountain again, where his friendwill have also crawled.

You must act quickly; crawl down to them unnoticed then punch them both outand tie them up. Now face the left side of the cathedral in sniper mode; shootthe snow trooper manning the big machine gun, and the sniper behind the barbed

wire, a little further down. You should now have two sniper bullets left;don't worry since your next target is the enemy sniper himself, and you'llonly get one shot at him anyway.

This part assumes that you haven't changed camera angle other than when Iinstructed you to do so. You should see the enemy sniper south-east of thefountain, highlighted by a large crest over his head. Move round the borderof the fountain, so that you are directly south of the telegraph pole by thewall that you started off next to. The Sniper should get up and move forwarda little then get down again, facing the house containing the Russianofficer. You cannot currently aim at him, but if you crawl south just a touchhe will be withing range. Ready your sniper and send him to the next life.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[5b. Protect General O'Donnell---------------------------------------------#5B]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

This is a very difficult mission, the first that puts forth the realities ofCommandos 3 and indeed of World War II (all the debris and corpses might giveyou a tiny window into the horrors suffered by the Axis and the Allies). Youneed to first fight off the waves of enemies who parachute into the level onthe southern side of the map then make your way to the aeroplane where General

O'Donnell awaits. Obviously, if he dies it's all over.

QUICK WALKTHROUGH=================

Position your men at vantage points; the Sniper in the destroyed buildingby the road to the south west of the square, the Sapper in the archwaybeneath it and the Green Beret covering him.

Use grenades and shooting ambushes to take out the waves of enemies who comeat you at regular intervals. Try not to get hurt too badly, though this isdefinitely the most difficult part of the mission.

Head for the bridge on the west side of the map, sniping the guards in theway then enter the enemy-infested area.

Clear out the eastern side and go down to the runway. Snipe the guards aroundthe aeroplane and board it with all three characters.

IN-DEPTH WALKTHROUGH====================

After your first solo mission, you are now given your whole team in amore strategy based assignment, reminiscent of the glory days of Commandos 2.The main thing to remember is that the enemy army is not limitless; eventually

you will kill everyone. Since at first the onslaught is tough, don't expect togain any ground; instead, concentrate on fending off the enemy troops untilthe offensive forces are destroyed, at which point you can storm the German

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base.

You will see the whole map getting trashed by what I assume are Stukkadive-bombers, followed by the arrival of several dozen paratroopers. They willkeep raining down throughout the mission. Start by sending the Sapper to theshed east of the house where O'Donnell is having the meeting, and collectthe molotovs, medkits and sniper ammo, then return to your comrades and give

the ammo to the Sniper.

The first contingent of Nazis will arrive soon. There is little you can doto stop them from butchering your Russian allies, unless you want to jointhem. They will kill some soldiers, but are too stupid to survive long.Your best course of action is to change the camera view so that the shed isin the bottom left corner of the screen, then to run to the ruins of thehouse with the doorway through the middle. You'll see that there is a pathrunning in front of it, amongst the rubble left by the factory. Positionall three Commandos in the room on the left and put cover mode on. Make itso that they are aiming slightly to the right. Three soldiers will run alongthis path, and all three will be killed by you without your having to lift

a finger.

Soon four soldiers will run up to the other side of the ruined house (theside that looks onto the road leading to the fountain square). Send theSapper to crawl round just far enough to be able to throw a molotov atthe lieutenant. This will kill him and the two adjacent men. Run back toyour comrades and set up cover mode again while you wait for more patrols.Within a few seconds there should be seven men blocking the road leadingto the square.

Change the viewpoint so that you can see the inside of the house overlookingthe square with the fountain. However, don't move any Commandos, even thoughyou can't actually see them. A further four Nazis should move into their

range, all being gunned down in the process. Don't worry if one of your mengets hurt a little.

You will be able to see from the map that only four soldiers remain in thesquare, by the cathedral. They will advance towards the building whereO'Donnell is, killing a couple more Russians on the way, but losing oneof their men. The remaining three will crouch by the fountain; select theGreen Beret, equip the knife and attack the one on the left (he is facing thehouse, and as you will automatically run from behind, by the time he turnsyou will have stabbed him). Now quickly stab the guy who was next to himbefore he can react, and run and attack the lieutenant. If you do thisquickly enough, none of them should have time to shoot at you.

Now set about looting all the dead bodies in the area, so that each Commandohas a rifle or assault rifle with a decent amount of ammo equipped. Alsocollect the contents of the boxes hidden in the pathway through the destroyedhouse and by the cathedral, near the heavy machine gun. Change the viewso that you can see the inside of the destroyed house, with the fountainbelow it and the cathedral in the bottom right hand corner. Set up the Sapperand the Green Beret in cover mode with rifles (any type), and have the Sniperready his Sniper rifle.

Soon you will see a cutscene in the box in the top left corner of the screenshowing more paratroopers landing in the enemy base. Soon afterwards abattalion of four enemy troops will enter the square, stopping in the room

left of where you are hiding. They will then run out, into your range. Thefirst should be shot down by the Green Beret and the Sapper, so use theSniper to take down the second. The third should also be shot by the other

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two, so quickly take down the fourth to triumph unscathed.

You now have a minute or so to scavenge some ammo off their bodies then setyour men up as before. Another patrol will arrive, stopping first inthe roadside near the house, then coming into range again. Use the samesniping tactic to take them all down before they can react. Bear in mindthat as long as you have half a dozen medkits or so between you, taking

some damage doesn't matter.

The main body of the attack force has been taken down, so things are lookingup a bit from here on. You can see in the south of the map that anotherfour troops are preparing to come forth. Soon afterwards, more will be seenparachuting in. Equip the Sapper with a normal rifle (if he doesn't alreadyhave one), and have him crawl along the road to the box amongst the ruinsof the factory. Change the view so that the bridge across the frozen riveris in front of you, and crawl to the far right so that the soldier nearto the small tower is within shooting range (but not so close that he seesyou). You'll need at least two bullets left; shoot the first guard, andimmediately take down the one who was standing nearby and comes to

investigate.

At least one of the bodies should be out of the dark green area of thevision range of the guard on the bridge. Take some more rifle ammo thenshoot him too, from a safe distance. Loot the remaining body then checkyour inventory; you should have six anti-personnel mines, assuming youdidn't place any. Take the stuff in the box on the bridge, then get yourmines out. Place them as shown below, starting in with the southernmost one:

Road To fountain square --->

P KEY

‾‾‾‾‾‾\X /‾‾‾‾‾‾‾‾‾‾‾ X X X = Mine P = Position after placing X ( X) <--- "Bump" X Bridge

  ______/ \_____________ 

Enemy camp

When you're done, position yourself at point P on the map. An enemy will spotthe body in the east "bump" of the bridge, and blow himself up on the minethere. Ensure you are crawling, so that enemies don't see your head and fillit with a bullet. The next enemy will spot the body in the north westerncorner of the bridge, and blow himself up on it. Many more soldiers will comeonto the bridge and trigger the two mines north and south of the eastern"bump". The last two, nearest to you, ought to be left alone (though if theyblow it doesn't matter).

How the next part turns out is different each time, but you should be ableto handle it. There will be a high concentration of enemies on the bridge,despite the fact that some were killed by the mines. Now use your molotovcocktails and grenades (NOTE: save at least two grenades) to kill tight

groups of them. More will come, including another battalion of four whowere headed for the square. Ready a grenade and throw it so that it willland as they are running past, killing them all. At one point a cannon

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manned by two soldiers will cross the bridge, flanked by more troops. Killsoldiers who see you with molotovs before they shout, and let the cannontrip the remaining mines, adding to the explosion with a molotov (thisdestroys it completely).

Once the onslaught, the magnitude of which can vary, is over, gatherthe Commandos together in crawl mode on the bridge and fill your inventory

with all the guns you can carry. Roughly at this point three men shouldparachute into the map, and an armoured vehicle should drive into the campand park on the eastern side. More troops will come onto the bridge; youcan either go back to the hiding place and use explosives if you have someleft, or use cover mode and the Sniper to shoot down all the enemies.

When you are sure that no more people will go onto the bridge (i.e. allthe assault teams of four have been eliminated, and guards who patrolnear the bridge are dead), you can begin your insertion into the camp.You will know if all offensive batallions are dead as a short cutscene willshow General O'Donnell going to the Nazi plane, where you must now join him.Have the camera set so that the aeroplane on the iced runway is on the

bottom of the screen, then send the Green Beret down to the left of the houseopposite the bridge. There may or may not be a liutenant crouching by thedoor, just round the corner. If there is, wait for him to leave beforeentering the house. Wait once inside, wait in the corner right of the doorfor a guard to enter and go into the kitchen. Sneak up on him and stab himto make your base here.

Now examine the door to see what's going on outside without actually leaving.When the officer comes and crouches by the door, crawl out and stab him inthe back the go back in again. Carefully send the Sniper and Sapper to jointhe Green Beret one by one. Now send the Sniper out alone. Hopefully youhave fifteen bullets or more; this will be enough to clear out enemies inyour way. Start by shooting anyone within range of the doorway, and those

who investigate the bodies. Then look to the compound to the east; kill thetwo soldiers there. The path to the armoured vehicle is now clear;send the Sniper back into the house and get the Sapper out. You should havepicked up a time bomb in the box in the ruined factory. Sneak up to thevehicle, place the bomb next to it then crawl back to the house. Send theSniper to the doorway just in time to see it blow (if you're too lateit doesn't matter).

Some more soldiers may gather around the vehicle to see what happened; pickthem off with your sniper rifle. Now move all three men to the destroyedmini tank and crawl down the path leading south to the aeroplane. Usethe Sniper to kill the guard(s) next to it. If you're feeling bloodthirstyyou can finish everyone off; whatever happens, climb through the hatchon the southern side to trigger a cutscene in which you realise that O'Donnellis a spy working for the Nazis. It's mission complete, but things aren'tlooking up for you...

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[5c. Kill the Traitor------------------------------------------------------#5C]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

Another hard mission, this time in the sense that discovery is fatal in the

streets, you now have to assassinate the treacherous O'Donnell, and are given atime limit in which to do it. You must first clear out the sewers near theprison in which you start, then carefully secure the meeting point at which

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the General will arrive in time to kill him (using my method, that is). Thenyou have to escape alive! Tricky but fun.

QUICK WALKTHROUGH=================

When the guard enters your cell, kick his sorry ass for his imprudence.

Leave and crawl over to the small office area. Using the cigarettes,distract and punch both the guards in here. Collect your pistol from thebox then go into the corridor again.

Open the other cell door to meet your team again. Now head out of the backdoor and eliminate the enemies in this cluster of rooms. Collect all yourguns back then head down the ladder.

Clear out the long corridors of the sewers using all the methods of ambush,sneaking up, distraction and so on. At the first ladder you will meet yourcomrade the Spy. Make sure that as you explore the sewers you don't climb

any of the ladders to avoid detection above ground. Also, don't be too slow,as you are under a time limit.

Send your men back to the ladder where you first met the spy. Send the GreenBeret out first to silently kill the patrolling guard above the manholethen enter the house and dispose of the soldier. Send the others out tojoin him, one by one.

Now set about emptying the house. It shouldn't prove too hard, with ambushesand stealth on your side. Don't forget to take one officer uniform for theSpy.

Exit the front way and kill the two Gestapo guys. Send the Green Beret

underground again (the same manhole you came out of) and surfaceopposite the central building where you saw the troops assemble in thecut scene. Carefully kill and drag the patrolling SS Agent behind the wallsof the podium and, while avoiding the patrols, incapacitate both enemiesstanding opposite the entrance to the house. Now return indoors.

With the Spy, head out of the back entrance disguised as an officer. Avoidthe eyes of all Gestapo and other officers, and go to the work site in thesouth west corner of the map. When you get the opportunity, as the officerhere is looking the other way, take the bomb from the box and return home.

Get the Sapper to place the bomb in the middle of the staircase room(which leads outside to the front garden) then hide in the little spaceunder the stairs. With the others, clear out any bodies and get behind thedoor leading into the room from the back. Cover the door with your best guns.

By now General O'Donnell's escort will have arrived. The first few guardswill check the room where your men await to gun them down. As soon as the manhimself enters the main room (you'll know because the Sapper is hiding there)detonate the bomb to kill him and nearby guards. The time limit is over.

With the disguised spy, leave the back way and head for the German car on theeast side of the map. Stealthily kill any guards on the roof of the buildingnext to it.

Send your other men to take out all everyone in your way as silently aspossible then put everyone in the car. Phew! It's over.

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IN-DEPTH WALKTHROUGH====================

Now you find yourself locked up in a cold cell in the sewers in Berlin.How are you going to escape? Well, you get to do just like they do in allthe war movies; when the guy comes in to give you your food, punch theliving daylights out of him and tie up his body then nick his gun. Don't do

anything too suspect though, as he won't hesitate to shoot you.

Now that you are free to leave the room, go into the corridor and hide bythe wall separating you and the medical guy sitting in the office nextdoor. The one who was standing in front of the desk will leave and goover to a cell opposite the room you just left. Crawl up behind him andpunch then tie him up.

Return to the corner that you were just in and wait until the soldier behindthe desk moves over to observe the lockers. Quickly crawl round and punchthe man who was sitting down (he will see you, but you'll punch him beforehe can react), then immediately draw your Luger and fire all three bullets

at the other guard, killing him. Tie everyone up and check the box by thedesk to retrieve your standard pistol with inifinite ammo. Now go back intothe corridor and check the cell next to yours. In a short cutscene youwill be reunited with your fellows once again.

Crawl and go through the only door you can, opposite the office. In thenext room is an unarmed guard with his back to you. Use the Green Beret topunch him out then tie him up, and go through the door he was guarding.Take the pistol, cigarettes, two gas masks and gas grenades from theboxes and return to the other room. Give one gun to the Sniper and one maskand the grenades to the Sapper. Also take the stuff in the box in theroom where the guy you just knocked out was; give the knife and medkits andthe radio and receiver to the Green Beret and the pistol to the Sapper. Now go

through to the next room and punch out the guy looking down the trapdoor.

Descend yourselves to enter the sewer network. There is a soldier leaningover the railings and another a little furter down the tunnel. When he goesin the opposite direction from your location, sneak up behind the leaningman and punch him then tie him up and carry his body to the inlet belowthe ladder. Let the other one see you briefly then run back to the othersand ready your gun. Shoot the soldier as he climbs the stepladder leadingto the platform you're standing on.

Equip the Green Beret and the Sapper with guns taken from the fallen guards.Now leave the tunnel through the exit on the right. You are treated to a longcutscene in which the Spy, who has apparently infiltrated Berlin andobtained a load of top secret intelligence, tells you that you must eliminateO'Donnell by one of three methods. This walkthrough only covers one atpresent, but maybe when the whole game is done I will include the alternateways of doing the level. You are also treated to a well-made movie ofan armoured vehicle escort travelling through the streets of Berlin. Theguys at Pyro Studios sure know how to make movies.

First, however, you will need to clear out the labyrinth network of sewers,as navigating the heavily guarded streets of Berlin is at this stage outof the question. Have the Green Beret and the Sniper equip their pistols andcover the door leading onwards through the tunnel, and have the Sapper walkthrough and get noticed by the guard on the other side. Retreat immediately

and watch him get gunned down when he follows.

Have the Sniper take the SMG then return to his original position. Repeat

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the excercise with both other guards in the next corridor, alwaysrunning as soon as you are spotted in order to avoid being shot (with theunarmed guy you could always just punch him). Give the Spy and SMG as wellthen move all four men into the next tunnel.

Send the Green Beret to crawl through the doorway opposite the ladder. Thereis only one guard in this tunnel; when he faces away from you, knife him

from behind. Send the other three men to join the Green Beret, and have themcover the doorway leading to the unexplored room next door with SMGs. Sendthe Green Beret in there, to attract attention, then run back. Lure bothguards into the fire of your comrades in this manner.

Now set the Sapper, Sniper and Spy up defending the next doorway, in theroom you just emptied. Have the Green Beret ready his knife and stab thetwo unarmed soldiers after running up to them. As soon as the armed guardspots you, run back to your friends. That's another tunnel emptied. Repeatthe excercise again for the three guards in the tunnel on the right (youmust be getting good at this by now). You have now made a full circleback to the second tunnel you cleared, and you can travel freely in the

sewers. Return to the room where you first met the Spy, two tunnels downfrom where you are now.

Put the Green Beret in examine mode and click the ladder, in order to climbup below a manhole and see what's going on above without actually climbingout at the wrong moment and being seen. Change the viewpoint so that yousee the house in front of the manhole (not below it). You'll see a soldierpatrolling the stretch of road to the left of the barbed wire; wait untilhe is at the lowest point of his patrol, facing the house, then exit themanhole and crawl up to him from behind in order to stab him in the back.(NOTE: If you are not in crawl mode when you exit the manhole, anothersoldier will see you and shoot). Ensure that the soldier patrolling to theright of the barbed wire is further up the road before picking up the

body and running into the house through the door near the barbed wire.

Once inside, drop the body and crawl immediately. There is an unarmed guardin here, but he shouldn't notice you. Stab him one and take the ammo fromthe body of the other guy. Now send your other men out to join you inthis secure room, one by one, making sure that they don't come into thevision range of the patrolling guard outside. When everyone is safely in thehouse, select the Green Beret and rotate the camera until you can see theguard in the hallway. When he goes into the bedroom, follow him the crawlup to him and stab him. Go to the entrance of the room next to the one theothers are standing in and check that the officer is facing the window.When he is, crawl up behind him and knife him too. Give the Spy the uniform.

Now set the Sapper and Sniper up covering the door in the narrow corridorleading to the next room (the camera angles can be a little awkward, so makesure everything is as it should be). Now send the Green Beret through.The room has a soldier and an officer in it. Walk into their vision rangethen run back and let them be cut down by your frieds. You may have to dotwo trips, one for the soldier and one for the officer.

Gather your men together in the side room leading on from the living roomyou just emptied, and get them to cover the door. Send the Green Beretthrough, have him attract the Gestapo agent's attention then run back andwatch him die, followed by the Officer who was on the landing. Be sure tosave beforehand, as it can take several tries to complete without any health

loss.

Send the Green Beret into the hallway you just cleared out and go up the

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stairs and right up to the far door near a bench. Go inside and run upto the unarmed guard in order to stab him. Now go back and go to the dooropposite it, leading to a room with two soldiers in it. Examine it to lookinside this room, and wait until you see an officer sit down in the armchairfacing at right angles to the door you're looking through. At this pointyou should crawl in and sneak up to him then stab him. Get up and run overto the other guard, a medic, and knife him before he can punch back.

Go through to the next room and wait crouching until the standing officeris in alone in the left room. Stab him silently and crawl up on the officersitting on the bed then kill him with your knife too. Go back downstairsand into the final room in the house, through the door opposite whereyour friends are guarding the doorway. Go inside and knife the soldier inside(he's unarmed). You now have complete control over the house.

Crawl out through the double-door in the stair room leading onto the frontgarden. Crawl then stab the Gestapo agent on the right in the back, thenthe one on the left (in that order, to avoid being seen). Carry the bodiesback inside, dropping them off in the room where your friends are (not in

the stair room, for reasons you will understand later).

Send out the Sapper to examine the contents of the box and take the grenade,gas grenades and molotov. Then send him back to the position he was in before.It's time to put the Spy into action; send him outside and have him crossthe road to the side of the large building with Nazi flags at the front.Obviously, disguise yourself in the officer uniform, and avoid the visionranges of other officers and Gestapo soldiers (make sure that you do notgo out into the open when the Gestapo patrol is nearby).

Go over to the sidecar parked on the left side of the building and gobehind the officer and in front of the stairs leading into the building,avoiding the Gestapo officer in front of it. Wait until he moves away

from your side, so that you can climb the stairs then climb down again andinject him with three syringes to kill him from behind. Pick up thebody and carry it up to the podium with the swastika on the front, where itwill not be seen.

Select the Green Beret and have him crawl up to the edge of the garden path,which leads onto the road. Change the viewpoint so that you can seethe front door of the house, and move behind the fence on the right side.Throw a packet of cigarettes into the middle of the path, nearer to thehouse than you, but not too far. The guard standing near the sidecarby the Nazi building should come to pick them up. As he bends down he willhave his back to you, so crawl up behind him and stab him. Take the cigarettesback off his body and carry it into the usual room.

Use the Green Beret to crawl up to the sidecar, then stab the officer lookingoutwards in the back. Carry the body up to the podium and put it next tothe Gestapo sergeant's. Now select the Sapper and take the gas mask thatthe Sniper is carrying. That should give you two in your inventory. Youshould also now have four gas grenades. Crawl over to join the Green Beret(who should be in crawl mode on the podium) and the Spy (who can stand upif he wants).

Send the Green Beret through the left door and into the large building.Most people in here are unarmed; so that you can get a rough idea of whereeveryone is, here is an overhead view of the room made from ASCII:

_____________________________________  B G ________________________G__________ KEY

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U ####################### ######### U = Unarmed Guard G = Gestapo Sergeant ______ U _____ O = Officer ~~~~ O O ~~~~ B = Box_____~~~~ ~~~~______ ~ = Stairs U ‾‾‾‾‾ - = Door

# = Wall U U G U U ____________----_____----____________

Now punch the unarmed guard who walks up to you from the top left staircase,and punch the two guards to your right (as long as you click, you get thefirst punch and so remain unharmed). All the while staying in crawl mode,stab these bodies to kill without making a sound. Now get the Sapperto enter crawling, and once the guard on the platform behind the wall is

not facing towards your side of the room, put a gas mask on each man thenthrow a gas grenade at the stage (where the officers are) and the group ofmen on the right. This knocks them out. Immediately send the Green Beretup on stage to stab the bodies up there before they wake up, and usethe Sapper to tie up and carry the two bodies on the right out of thepotential vision range of the guard on the bridge before he looks your way.

Now stab both the remaining unarmed guards (on the right, and behind thewall on the stage), then send the Sapper to go behind the wall on the left(where the unarmed guard's body is). Throw a gas grenade at the guard on theplatform, then crawl forward and throw your last remaining one at the guardin the trench below him. Use the Green Beret to run up to their bodies and

stab them both, then take the syringes and the Gestapo Sergeant's uniform.

A timer of fifteen minutes will now start counting down. This is the timeuntil the arrival of General O'Donnell at the house. Send the Sapper, theSpy and the Green Beret crawling back to the house then discard the earlierofficer's uniform and put on the one found in the crate with the Spy.Take the syringes also. Set up the Green Beret, the Sniper and the Sapperwith submachine guns covering the door leading into the stair room (i.e.where you have always left the Sniper up until now). Have the Spy covertoo, for now. So begins a long wait.

After the timer reaches zero, you will see O'Donnell's car enter the map.It will be doing the tour of the map, so there is still time to wait.However, in the meantime, some Gestapo Sergeants will enter the house froma secret passage below the stairs in the stair room. You will mow themdown, but inevitably take damage. Heal up quickly if you have any first-aidkits, then wait until you see a cutscene of O'Donnell leaving his car andentering the house in the top right corner. One more Gestapo sergeant willrun into the room, but you will kill him. Now select the Green Beret,Sniper and Sapper and hide them all in the bathroom just behind the livingroom (you don't have to go through any doors to get to it). Have the Spyput away his gun. O'Donnell will then enter the living room (had there beenbodies in the stair room he would have been suspicious). He will notsee through your disguise; inject him three times with your syringes andhe's dead!

Collect your men together and put cover mode on. Run back into the stairroom and change the aiming directions to quickly take down the two Gestapo

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Sergeants lurking in here. You should take minimal damage. Now your priorityis reaching the car in the bottom left corner of the map.

Have the Spy get a fair amount of ammo from all the dead bodies now litteringthe house, and put on the uniform. You should also have 18 syringes. Leavingby the front door is far too dangerous, as there are six Gestapo agents lyingin wait. Go back to the door by which you first entered, and go down the

manhole. Go to the tunnel on the left, and keep going left to the tunnelwith two ladders. Climb up the one nearest to where you emerge, just infront of the large Nazi building that you emptied earlier.

Now to use your syringes up in the area. First, go into the square, avoidingthe officer by the guardpost on the corner. Near the tank is a truck,bordering the road leading to the car in which you must make your escape(change the camera view until you can see all of this). Now kill thesolder patrolling below the truck (3 syringes) and the guy standing stillon the right part of the large monument made of pillars. Their bodieswill immediately attract attention; the alarm will be sounded, so move overto the courtyard where the car is parked and wait for everything to calm

down. There is another soldier looking onto the road, just outside thecourtyard; kill him too. Do the same to the blue uniform soldier standingby the chain looking onto the road from the square. Approach the officerby the guardhouse on the corner from behind and take him down too. Nowreturn to the courtyard with the car and the ladder leading up to therooftops and kill the guard standing next to it.

You've made all the silent kills that you can; you have to get loud now.All while staying in uniform, shoot the guard on the lower roof with thecrate on it from behind with your SMG. This attracts the attention of theguard above, and one from the ground, both of whom come to investigate.Shoot the former from behind when he examines the body, and the latteras he climbs the ladder. Do this right, or you will be killed, as the Spy

is weak.

Take the assault rifles from the bodies, and check the crate for a grenade,six more syringes and two now useless gas grenades. Go back down the ladderand use the assault rifle to take out the nearest patrolling guard, nearthe pillars. Then put away your gun, put the uniform back on, and go intothe square. Use three syringes on the patrolling guard who circles the tankand stops between the chains. Then move swiftly away from the scene of thecrime, as an officer comes to investigate, and he can see through yourdisguise. When all is calm again, go back and use your remaining syringesto kill the guard who patrols back and forth below the tank. Make sure thatyou do it when he's in the upper part of his patrol, to give you the timeyou need to get away.

It's time to get your men into the car and away. Select the other three,who are still in the building, and head out of the back door. Immediatelygo back inside when you are spotted by the soldier outside. Cover the doorand gun him down when he enters. The way is now clear to the manhole. Godown it and take the same route as the Spy took, coming out in fronof the Nazi building. All threatening guards should be dead, but crawl tobe on the safe side. Check the road in front of you before moving on, anduse this method to carefully make your way round the corner and to thecourtyard where the Spy and the car are waiting. Load all your men into theKubelwagen, watch it drive away and you're home free! Thank goodness!And yes, that was the longest mission.

[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]NOTE: I have yet to discover the Sniper Rifle anywhere on the map, so I

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would be grateful to anyone who has located and who could email me regardingits location. I have my suspicions that it might not exist. Thanks to Josh,who emailed me regarding the mission. He says that he searched the whole map, #killing every enemy, and he couldn't find it either. He does, however, have analternative method for completing this mission:

"I got all my men into the big hall where the officer's uniform that starts the

timer is. I killed everyone in and on top of this building. Then I put theSapper on the top of the building at the very back with a molotov coktail anda grenade. Then I stopped the timer. When the car came around the back of thebuilding I got my Sapper to throw a molotov coktail at it. This blew it up.When the traitor got out of the burnt out car I threw the grenade at him. Thiskilled him."

Also, thanks go to Mehal Shah, who has another method that you might like toconsider:

"I have an alternate walkthrough for "Kill the Traitor" and thought you mightlike to include it in future versions. Your method was using the spy to kill

the General, I use the sapper and here's how:

Basically, clear out the sewers, make your way through the house and kill theGestapo in the entrance, then take out the guards around the front of thefancy building, then collect the remote bombs from the construction site.Once you've done that, place one bomb where the car will park and anotherslightly in front of it. Once you've done that, crawl into the sewer in frontof the fancy building and wait. Then when General O'Donnel gets out of the car,detonate both bombs quickly. Wait a while in the sewer, then send the spyout. Distract one of the guards patrolling the tank. Give all your guyssoldiers' uniforms now. Send your green beret out and stab the guardpatrolling around the truck. If you do this at the right time, no one will seethe body (check field of vision to see). One by one, have your guys make

there way to the Kublerwagen, then send the spy over. Piece of cake!"[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]-[o]

 _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾COMMANDOS 3::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

~~~ Section 6 - Central Europe Walkthrough ~~~:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::DESTINATION BERLIN _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾

BRIEFING========

We have received intelligence that the Nazis are attempting to move pricelessworks of art from occupied France to Germany ahead of the imminent Alliedinvasion. Once great museums in Paris and other capital cities are now empty.This valuable cargo is being moved to a small town from where it will betransferred to Berlin. If the Nazis manage to cross the border, these treasureswill undoubtedly be lost forever.

Saint Avold, an insignificant train station a few days ago. Yet today it is oneof the most heavily defended places in the Reich. Units from the Wehrmacht areprotecting the area, but it is also being defended by elements of the 1stDivision of the Waffen SS and by the Gestapo. They've set up a security

perimeter and hundreds of troops are guarding the area. The final shipments ofmerchandise are now arriving at the station, and yesterday an armoured trainappeared. We therefore believe the convoy will leave the station within the

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next few hours. Clearly we can't attack the convoy from the air so we have hadto come up with an audacious plan. Your mission will be to get some men intothe station and onto the train undetected, ready to take control once itleaves the station. You will join up with the resistance a few miles further onto transfer the cargo to a collection point on the beach.

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[6a. Infiltrate the Station------------------------------------------------#6A]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

Here we have it, the first true stealth mission. First off, setting thealarm off in this mission will cause the train to leave, so it'll be missionfailed. You need to proceed with the utmost care, picking guards off one byone with the combined skills of the Thief and the Spy. From your base behindsome crates in the south-eastern corner of the map you must make your waywest then north until you reach a hut, then get safely across the courtyard to

the station.

QUICK WALKTHROUGH=================

With the Thief, using your fists, your speed and cigarette packets, distractand incapacitate all the guards in the area, bringing them back to the coverof your base and nicking their weapons.

With the Thief, take the Lieutenant's uniform from the man in the small tenthalfway up the road. You can use this and the Thief to distract the peoplethere, taking them all out and reaching the house the other side of the wallfrom the station.

With the help of the prisoners, crawl across the yard and into the stationdoors. Inside, hide in the hole in the floor in the second room to finishthe mission.

IN-DEPTH WALKTHROUGH====================

This is the most fun of all the stealth missions, but that doesn't make itany less difficult. Keep saving, as it will take several tries to killeach enemy. Start by selecting both characters and moving them well intothe semicircle of crates. Using the Thief, throw a packet of cigarettesjust below the southernmost crate, at the left entrance to your littlecompound. The nearest guard, as he returns from his patrol point to the west,will come to pick them up. Make sure you're out of his vision range whenhe comes. He will bend down; crawl up and punch him at this moment. Takeback your cigarettes and his machine gun after tying up his body and hidingit deeper in the circle of crates.

Now throw the cigarettes just above and a little to the right of the oilbarrels by the crates you're hiding behind. The guard below the watch towerto the north will spot them. Come out and punch his as he bends down to pickthem up. Tie his body up then quickly retreat to the hiding place. The guardon the tower will soon spot the body, and come down. Stay hidden until he isnext to the body then quickly crawl out and punch him and the groggy guard that

he just released. Tie them both up and carry them into your retreat. Givethe Thief the SMG ammo and cigarettes, and the Spy the rifle.

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Send the Thief to the right side of the road at the bottom of the screen,just out of the vision range of the guard opposite. Drop your cigarettes nextto you then, when he sees them, crawl round behind the barbed wire, round thecrate and up behind the guard who is bending over the packet. Punch him then,when the guard by the hut is facing north, tie him up and carry him back tothe hiding place. Retrieve your cigarettes then give the rifle to the Spy.

Still using the Thief, crawl round the fence to the right and go along theditch to the guard tower. Hide by the side of the tent and when the guardstands by the doorway at the nearest point to you, then come out and punchhim out. Quickly tie up his body and carry it back to your retreat viathe ditch to avoid detection.

Now select both Commandos and crawl along the ditch and enter the tent itself.Use the Thief to punch the Lieutenant writing at the desk. Tie him up andhave the Spy take his uniform. Put it on then go outside. Go down to thesouth-western corner of the map, below some barbed wire. When the guardpatrolling here reaches the westernmost point of his route, distract himand make him face west into the distance. Crawl out with the Thief and,

while avoiding enemy vision ranges, head over to the distracted guard andpunch him from behind. Tie up the body. The guard on the tower to thenorth should soon see it; he will come down to untie it. Hide the Thiefbehind the crate nearby while he passes, then return and punch him as heunties the other guard. Punch him as he gets up again then tie them bothup. You can leave the bodies here after taking the ammo, as they won't beseen by other guards.

Send the Spy north across the ditch to the guard on the right. When he isat the southernmost point in his patrol, use two hypodermic syringes toknock him out. Another guard will stop at the corner of the ruined houseto the east and will look in your direction. However, he will not notice thebody. When he moves on and so is looking away, tie up the body and carry

it back to where the other two are.

Rotate the camera so that you are standing in the top right corner of thescreen. Send the Spy up to the ruined house where the Lieutenant is standingand knock him out with two hypodermic syringes but don't tie him up. Thelast patrolling guard will not notice the body, so when he comes nearestto the house, knock him out too. Tie up both bodies and put them outof sight at the back of the house. Rotate the camera back to the originalviewpoint.

All remaining soldiers on the map are Lieutenants and Gestapo, so youruniform is now useless. Leave the Spy in the house and send the Thiefto crawl over to him. Have both men crawl into the ditch and into the smallopening in the tunnel on the left. Follow this pipe to a room with a ladderand climb up it. You will emerge in a small room and a cut-scene willreveal that you have discovered some French resistance fighters who werekept prisoner here. They will suggest distracting the Gestapo guarding theentrance to give you a chance to sneak into the station.

Follow them through the hole in the wall and into the courtyard outsidethe station doors. One will distract a Lieutenant and a guard by the doorwhile another knifes the nearby Gestapo sergeant. Start by crawling upto the guard on the left and punching him then tying him up. Now crawl upbehind the Lieutenant talking to your ally by the door and punch the guardto his right. Immediately punch the Lieutenant himself and tie both up.

None of the enemies further east will notice anything. Have the Spy join theThief and send both into the station.

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Once inside you need to locate the hiding place. In the first room, go throughthe only door (on the right). In the next room go straight down the corridoryou emerge in to the hole in the ground. Click on it with both men tohide and complete the mission.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[6b. Board the Train-------------------------------------------------------#6B]

///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

From your hiding place you now have to get outside and onto the train.Stealth is still important, but at least this level isn't as long or asdifficult as the previous one.

QUICK WALKTHROUGH=================

Clear out any guards inside the station building and take their guns.

Step outside and carefully take out the nearby guards on the stationplatform, one by one. Carry the bodies back indoors.

Go round to the left wall of the station building with the Thief and climbup it. Knock out the two guards up here, leaving their bodies (you can'ttake them down with you).

Head over to the obsolete wagon on the east side of the track. Use it as yourbase to incapacitate all guards between you and the train, then go on boardthe passenger carriage to end the level.

IN-DEPTH WALKTHROUGH====================

Start by selecting the Thief (hotkey 6) and exiting the hiding place (x).Immediately crawl up to the side of wall so that anyone standing in thedoorway leading to the main room couldn't see you. Throw a packet ofcigarettes into the other half of the corridor. A guard has materialised sincethe end of the last level, and he will soon come to stand in the doorway. Hewill therefore notice the cigarettes and go to pick them up. Crawl up behindhim and punch him out. Tie him up, take his submachine gun and your cigarettes.You can leave the body here, as no more guards will be passing through thisroom. The same applies to any more bodies you carry into here.

Have the Spy come out of the hole too. Send the Thief up the steps on theother side of the room and examine the doorway at the top. If you see aguard on the other side, wait until he moves up the steps into the roomabove then go through the door. Crawl up behind him and knock him out.Do the same to his unarmed friend examining the machine. Tie them both upand relieve them of their weapons. Return to the large room again.

Enter crawl mode and examine the door leading out. You'll see that a guardis standing by the entrance to your room, and another guard may be lookingin the direction of this door. When he turns away, click on the groundbehind the guard by the door to crawl out. Punch him, tie him up and slipback inside with his body over your shoulder. Take the ammo and quicksave.

Now crawl outside again. You need to take down the guard in blue, but thiscan be tricky, so I've attempted to illustrate it for you.

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_________~~~~~~ X KEY

  ________________ X = Hide hereO = Throw cigarettes here

O ~ = Door to large room

+ = Railway+++++++++++++++++++++++++++++++++

Unless you hide at the point marked X, in the cover of the wall, he willsee you. Crawl into this corner then throw cigarettes to the point marked O.When he goes to get them, do the usual procedure (punch, tie, get cigs, carrybody back to room).

Crawl outside and rotate the camera so that the right hand side of thestation is below you. You should see a small iron cabin with a guard standingnext to it, and, in the clearing full of crates beyond the station building,another patrolling soldier. When he is far away from the first guard, and

facing away from him, crawl up behind the stationary soldier and punch him,tie him up and return him to base. Go back outside and, as long as thepatrolling guard is still looking away, crawl down to the pile of rubbishat the easternmost tip of the station building. When he comes near you, hewill be facing up towards the entrance. Throw the cigarettes next to the ironcabin, by the railway tracks, and take him down when he goes to pick them up.Carry back this body too and loot it for ammo.

Leave the building again and this time go left (rotate the camera sothat you can see the bare left wall of the station). Crawl to the leftmostwindow and climb onto the strip of wall next to it. Turn the corner ontothe bare wall leading up to the parapet of the station roof. Climb just belowthe parapet then make sure that the patrolling guard is facing the other

way. Climb right over the top and crawl up behind him in order to knock himout, tie him up and take his gun. Now crawl up behind the Sniper and KO/tiehim up too. Sadly you can't use his gun, so leave it. Leave both bodies alone(you can't move them from the roof) and return to the station (be sure tocrawl when on ground level!)

Now crawl back outside and head right towards the overgrown wagon nearthe buffers at the edge of the track (rotate the camera if it helps). Enterthrough the door by the platform. You'll be on the other side of some shelves,and standing behind them is a patrolling soldier. Take him down from behind,tie him up and nick his stuff. Send the Spy to join you in the carriage. It'sabout time he did something. Get him to take the fallen guard's uniformand put it on.

Walk out of the door opposite where you entered, and distract the regularsoldier while keeping out of the Officer's vision range (rotate the camera tomake seeing things easier). Leave the Spy in that position and send the Thiefround the left side of the wagon to behind the officer, leaving by theback door. Make sure that the guard patrolling the centre of the platformis walking away then punch the Officer and the soldier from behind. Have theThief tie one up and the Spy the other and carry both in at the same time.Be quick or you'll be caught.

After dropping the bodies off in your new base, send the Thief out and waiton the track. When the patrolling guard stops nearby, sneak around his

vision range and punch him from behind. Take his body back to base andstrip it of all useful stuff. Repeat the process with the soldier on theother side of the second track; wait until he's walked behind those cogs

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and is facing away from you. Don't bother carrying the body back.

Now dress the Spy in the Officer who you recently took out's uniform. Movedown the platform to a small shack. Distract the soldier just behind it, sothat he is facing the station. Now send the Thief crawling over to thefar side of the second track, and stand on the small platform betweenthe armoured carriage and the passenger wagon in the eastern side of the map.

Co-ordinate this movement so that the guard on the armoured carriage doesn'tsee you. Climb up the ladder onto the passenger carriage when the guard ontop of it is on the side nearest to you, facing outwards. Punch him and tiehim up but DON'T STAND UP! A mechanic on the scaffolding the other side ofthe track will come and investigate, so punch him as soon as he gets onto theroof. Tie him up and leave the bodies here.

Now climb stand when the soldier on the opposite wagon is facing away, andjump across to it. Crawl up behind him and punch him. Tie him up, and leavethe body. Return the long way you came from to your original wagon base.Send the Thief out again and walk west down the platform to the small shack.You'll see that a mechanic is facing the shack, and the soldier a little

further down has his back to you. Carefully punch the technician out, carry hisbody a little further down the platform, drop it and return to repeat theprocess with the soldier. There is no need to carry the bodies back to yourwagon now, as that whole area is fully clear of enemy presence.

The guard the Spy was distracting is now down, and he can now get rid of thelast potential threat. Change the camera view so that the western side of thecentral platform is on the right. At the far end of it is a lone guard, neara conversing Gestapo agent facing the other way. Walk up to the aforementionedsoldier and inject him three times with your syringes. A guard inside thetrain will come out and investigate; calmly walk round to the other sideof the passenger wagon and enter. Send the Thief to join the Spy. Whenboth are on the train, it's mission complete. In a short cutscene you'll

find all your efforts wasted as they are caught by a Gestapo officer.Oh well...

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[6c. Stop Bomb Deployment--------------------------------------------------#6C]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

Now you play as the Green Beret further down the line. Your goal is tostop a bomb that the Nazis here are using to stop the train. You must hurry,as there is a tight time limit that may render speed a priority and stealtha secondary consideration.

QUICK WALKTHROUGH=================

You have a 15 minute time limit, so dilly-dallying is fatal. You must makeevery second count.

Run out from your hiding place behind the car, allow the enemies to see you,then run back. Use cover mode to ambush them when they follow. Once youacquire a submachine gun, this will be even easier. Use this method to clearout all nearby Nazis.

Venture further north and gain access to the buildings on the left. Whenthey are secure you can take the ammunition inside them.

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Use hit and run tactics on the enemies in the north-eastern corner of themap. They are numerous, and sometimes grenades make the task a lot easier.Try crouching behind the long wall that runs north-south in the top half ofthe map then popping out to dispatch opponents. When everyone is dead, killthe tank with some grenades.

Head over to the lorry blocking the track in the west and destroy it froma safe distance to eliminate the bomb.

IN-DEPTH WALKTHROUGH====================

You play as the Green Beret now, who, as you learn from the video sequencebefore the mission, has to stop the train from being derailed. You areunfortunately under time limit, and a tight one at that: 15 minutes. Don'twaste time here, but don't hurry so much that you risk getting killed.

Start by running out from behind the truck and hiding behind the corner

of the fence bordering a path leaving the map. Crouch here out of sight andwait for a patrolling guard to come and stand next to the corner. Knife himin the back then get up and run far enough north for the patrol of Gestapoto see you. Immediately run back behind the fence and get your gun out incover mode, and crouch. One soldier will go round to investigate, and you'llkill him. Take the weapons of these two characters then ready your knifeand run up to and stab the unarmed soldier south of the communications tower.Immediately run back and crouch again.

A tank will drive past towards the truck, but will not notice you. ALieutenant will come and stand by the tank; run out and stab him, then return.An unarmed soldier will have spotted you and will start running towards you,then walk away as the tank reverses and pulls out of the road. When you can

get past, run out to the unarmed guard who's walking away and cut his throat.If you haven't yet rotated the camera so you can see the whole courtyard,do so.

How the next part works out is fairly random, so improvise and see what youcan do. If you take a little damage it doesn't matter: the main thing is thatyou manage to take down all the guards. Run out to the south side of thetower and crawl round and stab the crouching guard. Crawl out towards therails, headed for the stack of crates with a Gestapo standing behind them.Another Gestapo will come near and may see you, in which case don't crawl therebut run. Stab the standing Gestapo Sgt. then crawl out towards the threemechanics supervised by a sergeant. Two should see you and run towards you,but instead of raising the alarm will run up to you. Stab them both butstay crawling. Stab the officer in the back and the last guy laying dynamite.Go round to the last officer leaning by a stone wall a little further south.

Now run back to the tower and stab the guard facing the level crossing inthe back. Run south then crouch by the small path that you used to hidein earlier on. Follow this path until you see a gate in the fence (rotatecamera). Stand a good way away and wait until the guard having a conversationwith an unarmed soldier walks to the other side of the fence, while the otherruns away. When the coast is clear, sneak past and walk across the brokenpart of the fence and stab the Gestapo soldier in the back. Turn and sneakup on the guard standing by the fence then stab him too.

Time to see just how courageous you are. Crawl further east and go round theoil tower to the guard standing in the gateway facing the rails. Stab himin the back then get up and run round the brick wall and crouch amongst

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the sacking and whip out your submachine gun. Five soldiers who will have seenyou will come round the corner all at once, so you use your quick triggerfinger skills to mow them all down at once. This is very hard to do withouttaking some damage, so if you do, don't worry too much. Restock your ammofrom the corpses.

If you wait a few seconds more, another guard will spot the bodies and come

round to be killed. Crawl out and head for the gateway and make a noise;an unarmed guard will come and be bait for you to kill. Whip out a rifle(you should have one by now) and wait for the officer to come running downto stand opposite the gate then shoot him.

Start crawling towards the crouching guard in blue and shoot him with yourrifle as soon as he comes into range. Crawl back to behind the gateway forcover. When the coast is clear, head out across the railway and past theturret machine gun (it's tempting to use it, but don't... if you don'twant to die). Crawl round the corner of the wall and stab the soldierfacing outwards who won't even notice you. You can kill both soldiersfurther along this wall (rotate the camera so the wall is above you) in the

same way. When you reach the other end of the wall, crawl out to the cratesand stab the guy with his back to you there. Then go back round the cratesand head for the Lieutenant facing the railway. Stab him then take coverbehind the crates he was crouching next to. Take out your rifle and shootthe regular guard further along the compound.

There will be a soldier, a Gestapo sergeant and a mechanic standing onthe railway. After getting over the surprise of what happened to their comradesthey will turn their backs on you. Start by crawling out to the right andstabbing the blue guard in the back. Then return to the crates and crawl outto the left, readying your SMG so that you can shoot the Gestapo officer andthe mechanic as soon as they're in range. Then stand up and run back behindthe crates to avoid being taken down by the Sniper.

Head over to the truck to the left and wait until the last nearby blueguard crouches on the other side of the track, facing opposite you. When hedoes, creep up behind him and stab. Run up underneath the sniper tower andtake out your SMG and take down the guy atop of it. That clears this areatoo. You should have about five minutes left; if not, you may find that you'regoing to struggle.

Now to eliminate the tank. Go to the wooden box near where you killed thesecond last guard (before the sniper). Examine it to find two grenades andammo. Collect this then go on into the compound area behind sniper towerand collect the assault rifle and two more grenades from the box here.Head over to the bit of fence by the level crossing, where the tank has beenparked for a while now, and throw three grenades at it to blow it up. Thatleaves about four minutes and a quarter of the map left.

There is one guard prowling around in the courtyard outside the large house.Crawl up to the gate and wait until you're in a position to take him downwith your assault rifle. Make sure he sees you then fire away. Four guardsfrom the field behind will come running round. Go into the bottom door ofthe house and immediately spray both guards inside with SMG bullets toprevent them from killing you first. Step out, with grenades ready, andthrow one at the group of soldiers who will have assembled, confused at yourapparent disappearance, in the courtyard. This kills them all at once. Runup the steps to the upper door of the house and immediately kill the guard

with your SMG.

There may be one more stray Gestapo agent, who will come running if you make

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a bit of noise or if he spots you. Make sure you take him down first thenhead over to the east side of the screen, where a truck is blocking theroad, having picked two more grenades from the box outside the house. Standback and throw a grenade at the truck to blow it up and make a safe passagethrough which the train can pass.

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[6d. Get to the Engine-----------------------------------------------------#6D]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

You have three commandos ready for action - the Thief and the Spy in theircarriage, and the Green Beret on the armoured wagon. You have to slowlytake each carriage individually, methodically removing all enemies, until youreach the engine. I found this to be the second longest mission in the game,but also the most enjoyable.

QUICK WALKTHROUGH=================

Use the Green Beret to clear out the rooftops of the two passenger carriagesin front of the armoured vehicle you start on.

Use the Thief to clear out the passenger wagon he starts in, making use ofclimbing in and out of windows to avoid detection. Collect your men togetherin this carriage when the coast is clear.

Clear out the carriage to the left then use stealth and ambushes to killthe soldiers on the open wagon covered in sacks. When all (including theLieutenant) are dead, run up to the rooftop nearest to the armoured vehicle.

Wait a while and you'll see several contingents of Gestapo soldiers leavethe armoured carriage and take up position in and on the wagons you'vecleared out. Have your men cover the stairs leading up to the rooftop they'reon, as two soldiers climb up there and you need to be ready.

Now continue on to the further carriages. Use all of your available skillswith each character to clear out the rooftops and interiors of the next twoclosed wagons. Be wary; once both are empty, more reserves will come tofill them, so quickly hide then finish off the new arrivals.

The next carriage is the most difficult, as it contains Gestapo, SS, officersand a dog. Use ambushes from both sides to be successful.

This only leaves the two armoured carriages and the coal truck. These shouldbe easy enough to dispose of, and once you've killed all enemies the levelends.

IN-DEPTH WALKTHROUGH====================

In a nice short cutscene you'll see the Green Beret get on a sidecar anddrive after the train, getting on just as his vehicle crashes into a hut.That leaves you with a painstakingly fun (you know what I mean) task aheadof you. There is no time limit, so take it easy.

Start by selecting the Thief or Spy. They are in a carriage compartment twowagons ahead of the Green Beret, held prisoner. If you leave the compartment

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you will be shot, which immobilises the Spy. The Thief, however, can climbin and out of windows and on the walls of the wagons. Climb out of the windowof you compartment. Leave him hanging there for now.

Using the Green Beret, move to the edge of the armoured wagon on which youstarted off. When the guard two wagons down turns away from looking in yourdirection double click on the carriage next to you to jump onto it. Run

halfway up then crawl up behind the guard who is facing the other way andstab him. Get his rifle out then shoot the guard on the next carriage with it.When the second guard on that rooftop comes to see what's going on, kill himtoo.

It's now safe for the Thief to get onto the roof of the carriage. Climb upthen descend onto the space between the two carriages via the ladder. Crouchthen crawl through the door to go back inside. Crawl up behind the Officerleaning out of the window and punch then tie him up. When the guard at theother end of the corridor isn't looking your way send the Spy to join the Thiefand put on the Officer's uniform. Go down to the edge of train and distractthe guard by the door on the right, sending him to stand inside of the

now empty compartment where you were before. Use the Thief to knock him outand tie him up.

Still using the Thief, crawl up to the guard by the window near to where theone you just dispatched was standing. Punch and tie him up too. Send the Spyto the compartment next to where he is standing, in which a lone guard issitting. Have him stand up and face the window then put him out of action withthe Thief's fists and ropes. Get the dead Officer's body from the otherend of the train and put it here, out of sight. Get the Spy to send thesitting soldier in the last occupied compartment to look out of the windowwhere the Officer's body was just now. Take him down with the Thief, followedby the last guard looking out of the window in that same compartment (justcrawl up behind him). Take all of the ammunition, so that the Thief has a full

rifle, then throw all the bodies out of a window to remove them from the map(otherwise they could be freed when more soldiers come into this carriagelater).

Now exit and go onto the roof of the green passenger wagon. Climb down ontothe right hand side and enter the first window. You are right behind a guard,but he is too stupid to notice you, so punch him and tie him up. Go out throughthe same window and climb across to the window on the far right. Here againis another guard in the same position, and he won't notice you either. Dothe same to him. Then it's time to send in the Spy, still dressed as anofficer. Distract the lone guard standing in the central compartment. Have himwalk across to the compartment opposite, out of the vision range of the twoconversing soldiers. With the Thief knock out, tie up and carry the guardto the next compartment down.

Using the Spy, distract the medic and send him to stand where the soldierjust was, looking out of the window. With the Thief you should crawl roundand knock him out and tie him up, leaving the Lieutenant as the onlyable-bodied man in the wagon. Use the Spy to distract him so that the Thiefcan punch him without being seen. Tie him up too then send in the Green Beret.Collect all the ammo off the bodies (make sure that the Thief and Green Beretare prioritized, but give the Spy a rifle with at least one bullet) then throwthem out of the window.

Select both the Spy and the Green Beret and go back into the red wagon. Leave

the Green Beret in crouch mode just behind the door leading out onto theopen wagons and walk out with the Spy (in uniform, obviously). Walk straightdown to the only soldier looking towards the door, using Tab to make sure you

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get the right one. Distract him and make him look towards the Lieutenant inthe other direction. Creep out with the Green Beret and knock out and tieup every single one of the soldiers. I'm not kidding, you can do them all inone go, as they're all sufficiently far apart not to hear the noise of thepunch, and are all facing away from where you come from. Now loot the bodies,so that the Green Beret has full SMG ammo and the Spy has nearly full ammo.

Make sure that up to this point you haven't touched the Lieutenant, asincapacitating him causes a load of Gestapo reinforcements to come pouringout of the armoured wagon towards you. When you've finished with the soldiers,stab every one so that they won't be woken up by the Gestapo. Send the Spyand the Thief onto the roof of the first passenger wagon, in crouch mode.That leaves only the Green Beret on the open wagons; creep up to the Lieutenantand stab him then get up and RUN back to the roof where your friends arewaiting.

Now all hell will break loose. At intervals of about a minute battalionsof Gestapo troops will be dispatched from the armoured wagon to fill upboth carriages and the open wagons. You're going to have to clear them out

all over again! Only this it's more difficult, as they're Gestapo, and won'tbe tricked into thinking the Spy is an Officer. Anyway, while this is going on,set up your three men with a rifle ready, covering the ladder leading up fromthe end of the carriage joined to the armoured wagon. Eventually two soldierswill be dispatched and will climb up to the same roof using this ladder.You will immediately take them down this way.

Wait a little while longer so that the last detachment of troops can leavethe wagon then climb down the ladder with the Thief. Crawl into the carriageand you'll see that you're in the perfect position: there are four soldiers ina line, each facing towards the opposite door. Creep up behind them and punchthem one by one, then tie them up and take their SMG ammunition before throwingthem out of the window.

The next carriage is more difficult. Climb onto its roof then get down ontothe left side. Clamber in through the second window from the right andyou'll find yourself in a compartment outside of which there are two Gestapofacing either way - perfect! Punch them both then tie them up. Take theirammo (if it isn't already maxed out by now) and throw them out of the window.OK, enough stealth - time to get gangsta on the other two! Get out yoursubmachine gun and run up to the far right compartment in which one of theguards is kneeling. Take him down STRAIGHT AWAY then turn and shoot the otherguard, distracted by the noise. Dispose of the bodies and return to yourcomrades.

The next part is the most audacious yet. Distribute what rifle ammo you haveequally (preferably so that each commando has at least five bullets). Go ontothe roof of the wagon looking onto the open wagons, and have all three mencrouch at the same level rifles out. Advance as far forward along the roofas you can without being seen by the guards below, then set your men oncover mode. They will immediatley take down the two soldiers within range, andwill kill the others who come to help their fallen friends. Because your riflerange is better than the enemies' SMG range you should be able to do thiswithout taking any damage. There will only be one more enemy left, facingthe other way, who you can easily kill with the Green Beret.

Now you need to clear the roofs of the next lot of carriages. Still using theGreen Beret, climb up onto the first one when the soldier is at the other end,

and sneak up behind him and knife him. Get out your rifle and advance a littlemore, then shoot the soldier on the next roof as soon as he gets into range.Jump across to that roof and repeat for the soldier on top of the roof of

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the wagon with windows. Position yourself so you can aim at the window onthe right and kill the Officer leaning out of it.

Top up your supply of rifle ammunition from the corpses and return to the firstcarriage in this series. Go down the ladder so that you are between the twowindowless wagons and crawl into the one nearest to the open wagons. Thereare two guards, both facing away from you. Punch them both then knife them.

Select the Spy, put on his Officer uniform, and send him into the carriagevia the other door. Distract the soldier standing between two crates and sendhim out, making sure he doesn't look in the Green Beret's direction. KO himand knife him in the back and dispose of the last guard in the same manner.Give all the ammo to the Spy, then send the Thief to join you in the nowempty carriage.

Immediately send all three men onto the roof of the carriage, as four freshGestapo soldiers will be sent as reinforcements. The next part is tricky:position the Spy and Green Beret at the edge of the roof of the second(not yet cleared) boarded wagon, so that they are looking down at the doorof the one just filled with Gestapo. Have them take out SMGs and cover

the door. Save and run into the carriage through this door with the Thief,then immediately run out. The two guards inside are facing the door, and willimmediately shoot. However, their vision range fluctuates from side to side,so if you're lucky you might get in and out while they are not looking, soby the time they react you'll be safe. This is very hard to pull off, andyou'll probably have to do it the normal way (in which case you'll lose almostall of the Thief's life and medkits). The two guards will follow him out, andbe shot down by your other two men. Wait a while then send the Thief back in.The remaining two guards are facing the other way, so crawl up behind themand punch them, then send in the Green Beret to knife them. Refill your ammoif you need to.

Now for the next carriage (come on, not many more now!) Send the Spy in through

the nearest entrance, with his uniform on. Have the Thief crawl just outsidethe entrance. The carriage is full of unarmed guards, and you'll need toco-ordinate your strike so as not to lose any health. With the Spy, quicklyuse one syringe on each of the guards by the door, and the last one on theguard opposite who is looking at the door. Immediately after clicking on thisguard, send in the Thief and punch both drowsy guards. The last guard whowas just syringed will recover and come and attack you, but as he's the onlyone you have to deal with, KOing him is easy. Get out your SMG and hide behindthe crates that cover half the width of the wagon, then send the Spy roundto join the Thief. Have him get out his SMG too, and fire a few rounds toattract the remaining guards' attention. They will all rush to you and be mowndown by your SMG fire. That clears out the carriage, so bring in the GreenBeret and set up all three men covering the door through which you came inwith SMGs. Eventually, after a long wait, four Gestapo guards will come inand be killed, leaving this carriage clear as well.

Have the Thief leave the carriage and go onto the roof of the last wagon.Climb onto the left side (from the direction you came from) and examine thetiny window on the edge of the carriage. Look through and when you see alieutenant come near, go through the window. Being an AI, he won't see youif you're crouching, even though you're right in front of him. Punch him andtie him up then leave from the same window and go back onto the roof. Nowcomes the hardest bit in the level. If you do it right, you'll get awaywith minimum damage. Send the Thief through the little window on the otherside of the carriage, at the end nearest to the next armoured wagon. The

guards will not see him standing here, but if he moves the dog will wake upand the guards will shoot straight away. Just leave him here. Get the Spyand Green Beret to come in through the lieutenant's entrance, and get out

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possible to avoid detection by the guard up the road. Collect any ammo there is(most were unarmed, of course).

Now it's time to turn your attention to the fields below you. Have bothCommandos crawl over to the small walled off field with a cow by the leftentrance. The field next to it contains a scarecrow and a guy patrolling. Getthe Sapper by the entrance with his pistol drawn and fire a couple of times

when the guard comes nearby. He will rush into the entrance, but if you getin the first shot you can finish him off undetected. Take his rifle ammo. Nowis the hard part: use TAB to see the vision range of the guard sitting on thesteps of the house to the north-east. Crawl all the way round the field,hugging the edges, until you are by the wall of the house just a corner awayfrom the aforementioned guard. It's tricky to do this, but it is possible ifyou're quick and careful.

Now get out your cigarettes, and wait for the standing guard to move overto the roadside. You need to act quickly: throw the bait just in front of theguard, but so he won't see you when he picks it up. Punch him when he does,and tie up his body and carry it behind the house. Repeat with the other

guard when he returns. Hide his body too. Climb up the steps to the lieutenantwith his back to you and finish him off with a punch, tie and hide job. Youshould obviously be doing this anyway, but as it's now essential, I'll pointout that you must save now.

Climb back up the steps again, and this time enter the house. If the guardstanding in the kitchen is facing your way, reload the game and wait a whilebefore entering. When you enter and he is facing the other way, sneak upbehind him, punch him and tie him up. Climb upstairs and sneak into the roomby the stairs. Take out this officer with your fists too. Finally, climb upthe ladder to the attic and sneak behind and knock out the smoking officer.They're not very clever are they?

Go back to the middle floor and save. Examine the door leading left from thetop of the stairs and you'll see that it leads onto a parapet overlookinga courtyard with a sidecar and some soldiers in it. On this parapet is asniper who is patrolling back and forth. When he is at the opposite end fromyou, facing away, step out from behind the door. Take a couple of steps andinstantly some people in the courtyard will see you. Run back in, get outyour rifle and set it to autofire aimed down the stairs. Four guards willrush in within the space of about 30 seconds, and you will take them all down.Collect the ammo and examine the door again, fist ready. This time, when thesniper is in the facing away part of his patrol, sneak out and KO him. Allthe people who could see you are now dead, so tie him up and carry him backindoors.

Time to get nasty. Go back into the room by the stairs and exit throughthe other door leading out. You'll appear on a small balcony overlooking thedoor through which you originally entered the building. The crowd and thesidecar are still below. Ready your grenades and throw one just to theupper side of the vehicle, destroying it and taking down the two guards byits side and one at the front. All hell breaks loose, and it becomes molotovheaven down below. The guards will mill about, stopping in clumps. Using threemolotovs at the right time, you should be able to take out about eight guards.Wait for things to calm down again (i.e. no guards have a red vision range)then go down and collect the spoils. Don't forget to give the sniper some ammo,including five bullets off the enemy sniper you incapacitated earlier, givingyou a tasty full clip. If anyone disturbs your forage, use a well aimed rifle

shot to finish them off.

The Sapper now has some work to do. Send the Sniper back to the house (which

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can act as your new base) and have the Sapper crawl up through the square youjust emptied and along the road. Crawl under the archway then stop and checkthe vision range of the guard on the left of the row of four. Hug the rightwall and when you're just outside of the inner part of his vision, chuck a gasgrenade. All four will go down. Ready your fist then crawl up to the lastguard who is facing away. Punch him then tie them up, starting with the onesyou FIRST incapacitated so they don't wake up.

Send the Sniper round to join the Sapper on this small bridge. Look over tothe group of different soldiers conversing to the left of the monument in themiddle of the square and get out your sniper. Shoot every one of them, andall the soldiers who come to investigate. This should leave you with 17-18bullets for your sniper. Turn to the large house behind the monument, in frontof which are assembled a multitude of soldiers and a sidecar. Start by takingdown the sniper on the balcony of the house, then pick off the two soldiers onthe steps and the ones to the right of the sidecar. Select the Sapper againand creep up to the bottom side of the monument. Throw a grenade at thesidecar, blowing it up and killing the soldiers to the left of it.

The alarm will be raised, and a ton of soldiers will rush around the area.How they behave is pretty random, but with careful use and timing of molotovcocktails aimed at groups and use of your rifle to pick off survivors youshould be able to eliminate everyone who comes. This empties the squareentirely. Send both men into the large house and climb up to the first floor.Check the box in the small side room for grenades and molotovs for the Sapperand ammo for the Sniper.

Go back out again and go through the arch leading out of the square and downthe last populated road. Use the Sniper to shoot the soldiers down the roadaround the final sidecar, and don't forget to take down the sniper on thealley between two roofs overlooking the road. Use a molotov with the Sapper todispatch the last sidecar then use the Sniper to pick off the last four or

five soldiers left on the map to win.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[6f. Ambush the Convoy-----------------------------------------------------#6F]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

You now have a small army at your command, but your task is daunting; you muststop a guarded convoy of lorries, flanked by not only foot soldiers butarmoured vehicles and tanks. At first you do not have command of the Thief,the Spy or the Green Beret, who are all in trucks. Neither can you destroyany of the trucks, because they carry priceless works of art. You thereforemust prepare the battle ground (the central square) and ambush all the enemiesthat come your way. Remember that the allied soldiers can be killed withoutpenalty, but that it is best to keep them alive.

NOTE: There are three entrances to the square - one to the north and two tothe west, one at the bottom of the map and one a little higher. I willname the northernmost one the North Entrance, the south-western onethe South Entrance and the north-western one the West Entrance.

QUICK WALKTHROUGH=================

Use the Sapper to place seven anti-personnel mines in the West Entrance,along with an anti-tank mine. Place a further three in the South Entrance,

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then hide all your men on the steps by the North Entrance, in crouch andcover modes, aiming outwards.

Wait as the first few soldiers arrive. Some will be killed by the mines,and the survivors will take up positions in the square. More reinforcementswill arrive. Wait until the square fills up.

Use the Sapper's explosives and the Sniper's rifle to kill some of thenearby groups, but avoid letting either get hurt. Anyone who comes nearshould be taken down by the cover fire of the allies (provided you keepboth men within their firing range).

Soon the tank will begin to enter the square, flanked by more troops. You'llwant the Sniper and Sapper crouching behind the statue and facing west bythis point. The tank will take some damage from the mine, but will continueits advance. Let the Sniper shoot any soldiers that see you. The tank willbombard the North and South Entrances, and that should give you time tothrow enough grenades onto it to destroy it.

Now clear out the square and lie in wait for the first part of the convoyon the steps with your allies. It is led by an armoured car, followed bya truck that you mustnt destroy. Use the Sapper's rocket launcher for aquick kill on the small tank.

Quickly crawl over to the middle steps leading into the small garden in thesouth-eastern corner of the square with all of your troops. Send the Sapperout, rocket launcher ready, so that he can shoot at any vehicle crossingthe bridge leading south out of the map. Wait patiently until the armouredconvoy arrives and destroy the small tank. Both trucks are now immobilised.You now can select the Green Beret, Thief and Spy if you want.

Your remaining task is to clear the square of the last few contingents of

enemies, best done with the Sapper's remaining explosives and any ammothe Sniper has left.

IN-DEPTH WALKTHROUGH====================

At the start you have a generous eight allied soldiers, all of whom haveinfinite rifle ammo, plus ten anti-personnel mines which have appearedseemingly from nowhere into the Sapper's rucksack. You'll need to place themin a particular way, and I have provided another of those crappy maps foryour viewing pleasure:

House_________________ KEY

~ X X Starting position~ X # X for Sniper & Sapper X = Anti-personnel mine

~ X X /_ = Buildings [ ] ~ = Archway leading onto [Monument] square [ ] # = Anti-tank mine (see walkthrough further down)________________ 

/ /

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nearest to you then crawl back to your friends on the bridge.

Time to dig out the Green Beret too. He is in the same truck that the Thiefand Spy were in. Ready his knife and run south into the square. Stab thenorthern guard (last remaining guard of the two mentioned in the lastparagraph) not regarding any damage you might take. Hopefully between themyour troops can take the onslaught which is about to take place. Quickly

equip the Green Beret with some assault rifle ammo and run to join the others.Have all the men aim north as they should be doing anyway, and ready theSapper with a grenade in hand. The last armoured vehicle will enter throughthe south western archway, exploding on the anti-personnel mines you placedthere right at the start. This halts the last convoy lorry.

About a dozen soldiers will rush forth from all directions, towards your menassembled on the bridge. You should take them all down, but heavy losses interms of health and allied troops are inevitable (but luckily irrelevantat this point). One last battalion of four soldiers will remain in thearcade area of the square to the north west. Send out the Sniper to pick allfour off out of shooting range and finish the mission (not to mention the

campaign!) Now, wasn't that fun?

 _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾COMMANDOS 3::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

~~~ Section 7 - Normandy Walkthrough ~~~:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::DESTINATION BERLIN _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾

BRIEFING========

This is the situation: an enourmous Allied force has gathered for the finalpush into France. Over 7000 ships and more than 150,000 men await off the coastof England for the order to initiate Operation Overlord. The destination ofthis assault is the beaches of Normandy, codenamed: Utah, Omaha, Gold, Junoand Sword.

Alright, you must take your team behind enemy lines and eliminate Nazi supportencampments within the area. One of these encampments is located close to thetown of Caen, the other in the port of Le Havre.

Your mission Officer, is to destroy the potency of these bases. It isimperative to the Allied cause that the troops stationed there are in noposition to reinforce the Nazis' defence of the beaches.

This is D-day and may signal the end of this damned war. The language in whichthis part of history is written depends on you, Officer.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[7a. Cripple Nazi Support--------------------------------------------------#7A]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

This is the last real stealth mission as such, so I hope you enjoy it - it's

certainly challenging enough. You must hurry, as after a while the Nazisupport vehicles will leave. But if you try to imagine that the fate of theworld really rests upon your shoulders - as was the case for the heroes of

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World War II - you might get it done in time.

QUICK WALKTHROUGH=================

Use the Thief to mix dog food and poison then throw the green bone intothe middle of the road. Crawl forward and throw the packet of cigarettes

just between the gates of the encampment across the road. When the guardgoes to pick them up, punch and tie him up.

Sneak up on the Officer and incapacitate him, then use cigarettes to KO thelast guard in this area. Send the Sapper to crawl along to where you areand hide, loot then strangle all three bodies behind the crates betweenthe two doorways.

Put a gas mask on the Sapper and throw a gas bomb through the right door.Enter and tie up the fainted soldiers. Clear out the rest of the room andsend the Thief in too. Collect all the grenades, bombs and other stuffin the crates. Leave two bombs for later. Clear out the office next door.

You should have time to head across the road and hide behind the firsthut. Throw a grenade through the window with the Thief and nick the stuffon the soldiers' bodies.

Make the area safe enough for the Sapper to place bombs at intervals alongthe road. By now the vehicles will have started moving; detonate the bombsas they are driven over.

In the interlude before the next load of tanks comes out, place any remainingbombs you might have. Use your rocket launcher and grenades to do anyextra damage required. You should have enough explosives to last you, butlook out for renegade guards.

Go back to the storage building. Pick up both bombs and place one in themiddle of the large chamber. Run back to your base in the cleared outbarracks and detonate the building.

Clear a path of any remaining soldiers and place a bomb by the fuel dumpin the north east. Get back and detonate to win.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[7b. Destroy the Warships--------------------------------------------------#7B]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

Your only mission with the Diver is a short one, but also allows you to usehis unique skills, which provides a welcome break from the usual style ofwarfare waging in Commandos 3. I thought that this mission was very welldone, as the objective is one of the most believable goals for a lone soldierto have, and enhanced realism means enhanced fun. You must obtain mines fromthe buildings in the dock and blow up the ships in the harbour.

QUICK WALKTHROUGH=================

Get into your diving gear and get off the boat. Dive (space) and cut the netto access the other side and the steps leading onto the jetty.

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Use every means at your disposal (throwing knife, cigarettes, grapplinghook) to SILENTLY clear out every enemy on this side of the outpost on whichthe door switch is located (i.e. leave the big group of enemies). Hide thebodies up on the raised enclave with the aforementioned switch.

From here, throw a grenade onto the cluster of enemies below it. Manyenemies will rush out to confront you; any who come up to investigate the

dead bodies should be silently disposed of.

Now press the switch to open the doors to the boats. Head south east toa fenced off semi-circular house. Enter, kill any enemies and get the minefrom the box inside.

Enter the larger building and carefully kill the inmates. Head up to thesmall office, quickly kill the guard inside (I mean quickly) and take themine from here.

Go outside and dive into the water. Swim to where the boats are stationedand place a mine on each. When they blow it's over.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\[7c. Storm the Beach-------------------------------------------------------#7C]///////////////////////////////////////////////////////////////////////////////

OVERVIEW========

Straight out of Saving Private Ryan, Pyro Studios were kind enough to includethe Omaha beach assault. You command the Green Beret and a surprisingly largeforce of allied soldiers. At first the mayhem seems overwhelming, but it ispossible to navigate the beach, and it all gets easier from there. This isactually and action mission, with little stealth involved. There are a

variety of approaches, so I have been fairly vague in the quick walkthrough,allowing you to proceed as you see fit. Good luck; the end is in sight!

QUICK WALKTHROUGH=================

Using the boxes as cover, crawl across the beach to the centre right pathup through the barbed wire. Leave your allies in the safety of the shores.

Get a grenade from the munitions box and throw it up at the soldiers on theparapet. It should kill most of them. Start to crawl up the path and stopshort of enemy vision range. Allowing for small loss of health, killall enemies in your way then clear out all of the soldiers guarding thebeach.

Gather your forces and enter the second line of fortified defenses throughthe small hole in the ground in the side of the building. You must cutthrough the barbed wire to access it.

Crawl through with the Green Beret and dispose of any resistance on theother side. Send your forces through and methodically eliminate all thethreats in the trench and on the surrounding rooftops. You may not be ableto kill everyone, but you can clear the rest later. You just need a safepath to the fortified gun posts.

Climb onto the roof of the building to the left of the trench and kill allenemies. Go down into the building itself and carefully dispose of allopposing troops. Go out into the trench and climb the ladder at the

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far end into the tower. Kill the gunners manning the heavy cannon.

Use all the means at your disposal to clear the bunker, which can beaccessed from the other end of the trench. Now use explosives and troopsto kill the enemies on the other side.

Go back through the bunker and go right up the steps. This last corner

of the map still contains a few enemies, and leads to another building.Pick everyone off, and when the map is clear you will succeed!

 _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾COMMANDOS 3::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

~~~ Section 8 - Appendices ~~~:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::DESTINATION BERLIN _______________________________________________________________________________ ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾

In this section I will give details on all of the weapons and items in thegame, using this format:

----[Weapon Name]..............................................................

Used by: <-- Which Commandos can use the weaponClip size: <-- The size of a standard magazine found on an enemyMaximum ammunition: <-- The maximum number of bullets one can carrySpace in inventory: <-- The number of squares taken up in the inventoryDescription: <-- Some general notes about the weapon in question

----[Item Name]................................................................

Used by: <-- Which Commandos can use the itemMaximum number: <-- The greatest number of the item that you can carrySpace in inventory: <-- The number of squares taken up in the inventoryDescription: <-- Some general notes about the item in question

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----[Fist].....................................................................

Used by: The Green Beret, The Sniper, The Sapper, The Thief, The DiverClip size: InfiniteMaximum ammunition: InfiniteSpace in inventory: N/ADescription: Used to punch and thus incapacitate enemies silently. Beware,as they wake up after a short time. You must also tie them up to takeany items they own.

----[Hypodermic Syringe].......................................................

Used by: The ThiefClip size: 1Maximum ammunition: 10Space in inventory: 1x1

Description: These are the most silent weapons in the game. The Thief canapproach someone and use them to produce different effects: one syringecauses grogginess; two knock the enemy out; three kill the enemy.

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----[Piano Wire]...............................................................

Used by: The SpyClip size: InfiniteMaximum ammunition: InfiniteSpace in inventory: 1x1

Description: Another silent weapon, you can use the piano wire after silentlyapproaching an enemy from behind. It strangles them, but it is slow, sobe sure that nobody is watching nearby.

----[Knife]....................................................................

Used by: The Green BeretClip size: InfiniteMaximum ammunition: InfiniteSpace in inventory: 1x1Description: Can be used when next to a soldier to kill instantly (thoughnot silently) without any loss of ammunition.

----[Throwing Knife]...........................................................

Used by: The DiverClip size: 1Maximum ammunition: 1Space in inventory: 1x1Description: Like the normal knife, this can kill in one hit. However, itcan also be thrown over short range. The disadvantage is that one mustthen retrieve it from the body.

----[Pistol]...................................................................

Used by: Every CommandoClip size: InfiniteMaximum ammunition: InfiniteSpace in inventory: 1x1Description: The standard gun carried by all of your men. It has a shortrange and does little damage, but has infinite bullets.

----[Luger Pistol].............................................................

Used by: Every CommandoClip size: 3Maximum ammunition: 120Space in inventory: 1x1Description: Usually found on Nazi officers, these guns can replace thestandard pistol as a limited alternative. Its attributes are the same asthe pistols'.

----[Submachine Gun]...........................................................

Used by: Every CommandoClip size: 30Maximum ammunition: 150Space in inventory: 2x2Description: This is the best close range weapon, and all Gestapo soldiersuse them. A round of SMG will kill instantly, but is useless at long range.

----[Rifle]....................................................................

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Used by: Every CommandoClip size: 3Maximum ammunition: 15Space in inventory: 4x1Description: The best long range weapon useable by all, the rifle kills inone shot and has a range of roughly 20m/60 feet (by my estimation). Becauseit is slow to reload (one shot at a time) I don't recommend using it at

close quarters.

----[Assault Rifle]............................................................

Used by: Every CommandoClip size: 3Maximum ammunition: 15Space in inventory: 4x1Description: This has a longer range than a submachine gun, but a muchshorter range than the standard rifle. It takes a couple of shots to killan enemy, but this has a fairly high fire rate and is automatic (unlikethe rifle).

----[Sniper Rifle].............................................................

Used by: The SniperClip size: 1Maximum ammunition: 25Space in inventory: 4x1Description: The single most accurate and deadly gun available is onlyuseable by the Sniper. You can shoot over an incredible distance, and oneshot equals one kill. The drawback is that reloading and focusing takes time.

----[Bazooka]..................................................................

Used by: The SapperClip size: 1Maximum ammunition: 6Space in inventory: 4x1Description: The most powerful gun in the game, and not to be wasted onnormal soldiers. When tanks and armoured vehicles are trundling past, thisis the ideal way to dispose of them.

----[Flamethrower].............................................................

Used by: The SapperClip size: N/AMaximum ammunition: 500Space in inventory: 2x2Description: This is what Commandos is about: frying people with aflamethrower. It has a short range, but incinerates all targets. It alsoshoots a constant stream of fire, so your ammo gradually reduces as youfire at your enemies.

----[Grenade]..................................................................

Used by: Every CommandoClip size: 1Maximum ammunition: 10Space in inventory: 1x1

Description: The classic hand-held explosive device, the grenade will be oneof your best friends. Available to all, it can be thrown a good distance,exploding on impact and killing all enemies within a good radius.

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----[Gas Grenade]..............................................................

Used by: The SapperClip size: 1Maximum ammunition: 10Space in inventory: 1x1

Description: This is the same as a grenade in every way, except that insteadof killing enemies caught in the blast it knocks them out, giving you timeto tie them up.

----[Molotov Cocktail].........................................................

Used by: The SapperClip size: 1Maximum ammunition: 10Space in inventory: 1x1Description: The classic petrol bomb existed in World War II as well. Andit's available for use. These have a smaller blast radius than grenades,

but set the targets on fire.

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----[Cigarettes]...............................................................

Used by: Every CommandoMaximum number: 10Space in inventory: 1x1Description: These are thrown into the vision range of an enemy in anattempt to distract them. It does not work on everyone, however.

----[Anti-Personnel Mine]......................................................

Used by: The SapperMaximum number: 10Space in inventory: 1x1Description: Place these on the ground in strategic positions to killany enemy who has the misfortune to step on one.

----[Anti-Tank Mine]...........................................................

Used by: The SapperMaximum number: 10Space in inventory: 1x1Description: These are like anti-personnel mines, only they are made todamage vehicles.

----[Lockpick].................................................................

Used by: The ThiefMaximum number: InfiniteSpace in inventory: 1x1Description: This is a handy item which allows you to open locked doors.

----[Gas Mask].................................................................

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Used by: Every CommandoMaximum number: InfiniteSpace in inventory: 1x1Description: You can equip a gas mask if you are going to go through anarea containing poisonous gas from a gas grenade. However, it makes yourcharacters' movement slow down to walking pace.

----[Dog Food & Sleeping Pills]................................................

Used by: The ThiefMaximum number: InfiniteSpace in inventory: 1x1 & 1x1Description: These two one-use items can be combined to create poisoneddog food, to knock out patrolling Dobereiners.

----[Rope Ladder]..............................................................

Used by: The ThiefMaximum number: Infinite

Space in inventory: 2x2Description: An item which allows the Thief to climb up certain walls inspecific levels.

----[Radio & Receiver].........................................................

Used by: The Green BeretMaximum number: InfiniteSpace in inventory: 1x2 & 1x1Description: You can place the radio, move out of the way, then use thereceiver to switch it on. This attracts neighbouring guards to investigatethe source of the disturbance.

----[First-Aid Kit]............................................................

Used by: Every CommandoMaximum number: 10Space in inventory: 2x1Description: These medicinal items are used automatically when a Commandois wounded, restoring some health. They can also be administered manually,if a situation arises in which that becomes necessary.

----[Remote Bomb]..............................................................

Used by: The SapperMaximum number: As many as the inventory can holdSpace in inventory: 2x2Description: These infernal machines can be placed in a designated positionthen, when the Sapper has retreated to a safe place, can be detonatedremotely, killing anything nearby.

----[Uniform]..................................................................

Used by: The Spy (for any length of time), Every Commando (for a short time)Maximum number: 10Space in inventory: 2x2Description: These can be worn by any Commando, but only the Spy can keepthem on forever; others will be noticed after a certain amount of time.

The time allowed is represented by the little red coat icon and the numberbeside it. Also, only the Spy can distract. This is only available if he iswearing an Officer/Lieutenant's uniform, and if the target soldier is

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lower in rank. Gestapo/SS/other officers will always see through a disguise.

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Yes, there are cheats for Commandos 3 (for those who were asking on the

Message Board). Here's how to use them:

Right click a Commando then type (quickly, restart if you make a mistake)the keys SOYINCAPAZ.

Press one of the following combinations to get the desired effect.

+-------------------+-----------------------------------------------------+ Combination Effect +-------------------+-----------------------------------------------------+ Ctrl + Shift + N Complete current mission Ctrl + I Invincibility

Ctrl + V Invisibility Ctrl + Shift + X Kill all remaining enemies Ctrl + - Show the frame rate on-screen Shift + X Teleport selected character to where the pointer is +-------------------+-----------------------------------------------------+

=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=~~~ E N D O F D O C U M E N T ~~~

=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=Submitted by Super_Nova4 - Created 2/13/04 (Last Modified 4/30/04)See All Commandos 3: Destination Berlin Walkthroughs and FAQsShare