132119290 Commandos Behind Enemy Lines Manual

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Transcript of 132119290 Commandos Behind Enemy Lines Manual

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    TroubleshootingMost game related problems are systemspecific andinformation,please review the readme file on the CD

    Keys

    1...7(alphanumerical keyboard)Select specific Comman

    F1 Help

    F2...F7 Activate various modes

    P Pause

    + or - (numerical keypad) ZoomIn / ZoomOut

    * (numerical keypad) Normal view

    TAB Change the position of t

    ESC Go to the Main Menu

    Ctrl + B See a summary of the M

    Ctrl + S Quick Save the currentCtrl + L Load the last game that

    Alt + Click Make the camera track

    Ctrl + Click Shoot froman armed ve

    Shift + Click See the field of view of

    ACTION HOT KEYSThe hot keys for each special action work just like if yuse themif the corresponding items are in the knap

    Key Function

    A Explode remote bombB Release bomb

    3) In the player window,the Master selects the option Select missionwhen he considers that there are enough players connected.

    4) In the mission window, the Master selects a mission fromthe list and clicks on Accept mission.The mission will then beloaded in all the computers.

    5) In the window Select Commandos, the players click on the photos of the characters they will be handling.When all the

    Commandos have been selected,the Master can click on Continueto begin play.6) During the game,the Master can save and load the game with Control + S / Control + L. He can also change the mission.7)The players can abandoncharacters or recover the control of abandonedcharacters during the course of a mission. If

    a player abandons the game, he forces the remaining players to recover the control of the characters he has abandonedbefore they can continue playing the game.

    8) If players see a flashing network cable icon in the upper left screen corner, the game is experiencing connection problemswith a user(s). You may want to restart the game.

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    Commandos Selection Mission Selection

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    CREDITS

    PYROSTUDIOSGonzo Suarez

    Project manager, game design, chiefdeveloper & software design

    Ignacio PerezChief mission design & co-game design

    Jorge BlancoGraphics design & chief graphic artist

    Jon Beltran de HerediaLead programmer & software design

    Javier ArevaloSoftware design

    Pablo ToledoProgramming (video engine,FX effects &German patrols AI)

    Fernando ColomerBXB Programming (missions & Germansoldiers AI)

    Unai LandaProgramming (3D support, net SW &credits)

    Vicente RibesProgramming (internal engine)

    Jaime CifuentesProgramming (user interface & Allies)

    Alex CamanoProgramming (missions & miscella-

    neous)Jose Maria CalvoProgramming (missions & tools)

    Julian PerProgramm

    Jorge G.MGraphic ar

    Asier HernGraphic ar

    Guillermo Graphic ar

    Daniel EstGraphic ar

    Jorge FernGraphic ar

    Cesar AstuAdditional

    Armando SMission de

    Ma Jose RAdditional

    David GarcMusic & a

    Jorge LuisLead teste

    EIDOSEric W. AdUS Produc

    Mike NewUK Produc

    C Lie down on the ground

    D Diving Gear or Distract enemy

    E Grenade

    F Shovel

    G Pistol

    H Hand (used for picking up items)

    I Activate / deactivate acoustic decoy

    J Man Trap or Harpoon

    K First Aid Kit

    L Lethal InjectionM Submachine gun

    Q Release acoustic decoy

    R Sniper Rifle

    S Stand up (complements key C)

    T Release inflatable launch (only works in shallow water)

    U Reuse uniform

    W Pliers

    X Knife

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    THANKS TO:Alfredo MartinRicardo SanchezJavier ReyesJose Maria Espona

    Pedro RuizRafael CoboTimWeaver and the Mpath teamMichael Keane of EpicentricLee BriggsJohn KavanaghGreat Hollywood WWII Films - our inspiration

    The places, persons, situations and eventsrelated in this game are a fantasy that isfreely inspired by the Second World War, inwhich real and imagined events have beencombined. In no case should the events inthis game be considered as a valid source of

    historical data.

    HFor assistance with gamepla(773-4367). Cost of the call is

    have parents permission. To

    CustPlease read the following sectio

    There are millions of different hwith todays PCs. You may still

    or software publisher in order game. If at all possible, be nearService agent will need specificnecessary to access or changethe phone. If it is not possible to

    the following information: Make, Model and Manufac Which operating system yo The text of any error mess

    start or play the game How you have the game co

    Our technical support line numavailable Monday through Fridaalso fax us your problem. Our fa1202.

    For online technical support, go