2003 Univ. of Wis-Platteville Offense - 141 pages

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    Offensive Goals:1. To outscore our opponent which will ensure a VICTORY!2. To score six times a game.

    3. To out-hit and punish every defense we face.

    4. To average 400 yards of total offense.

    5. To be one of the Top 5 DIII offenses in the nation.

    Offensive Objectives:1. ATTACK: We will play a fast break, up-tempo attack. We will force each

    opponent to react and adjust to our offense. We will always use intelligence

    and conditioning to our advantage.

    2. GATA: We will GET AFTER THEIR ASS! This is the cornerstoneprinciple of Platteville Football.

    3. ELIMINATION OF SIWs: Its tough enough to beat your opponent.Take away the negative plays to ensure that we dont beat ourselves.TURNOVER RATIO is the number one factor in winning and losing college

    football games.

    4. SCORE: The object of the RUN-n-GUN offense is to score. We will scorefirst, fast, and we will finish the fourth quarter. We will maximize the Red

    Zone and we will take advantage of every turnover that our defense creates byscoring points.

    5. TEAM: Foremost, we must be come a true team. On and off the field, we

    act as one, united as a whole group, where together we can accomplishgreatness.

    Hang Loose, One of Us is Fixing to Score!

    Offensive Goals

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    Our offense begins with Offensive Organization. With our simple

    organizational tools we are able to implement a very multiple offense.Organization is the key to our success within our system. Our mechanics are

    simple, yet effective. Our play calling is a simple approach that allows us to

    tell different players certain things to change the look we give the defense.Each player has words that affect him or himself and another player working

    together. We have two rules to our basic communication system.

    1. Focus Only On The Words That Affect You- this is the key to our simpleplay calling, do not get caught-up by all the words in the play call, listen to

    only those words that speak to you.2. Learn To See The Big Picture- You will master our system once, and onlyonce, you get past the stage of trying to figure out what you are supposed todo, and get to the point that you understand and can visualize the entire play

    and concept of the play.

    UW-PlattevilleOffense

    Offensive Mechanics

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    HUDDLE PROCEDURE

    Center sets the huddle 5 yards from the ball.

    Linemen will bend down slightly, with hands on knees.

    Tackles will turn in at a 45-degree angle to face the QB.

    The back line, the Receivers and R back, will stand straight up.

    As the QB steps in front of the huddle, all talking will STOP.

    All eyes will focus on the Quarterbacks mouth.

    QB will then call the play. Focus only on those words and terms that specifically apply to you.

    Learn to see the BIG PICTURE, visualize the entire play

    To the Line of Scrimmage

    1. Center will set the tempo by hustling to the LOS.

    2. All others will hustle to their proper alignments.3. Repeat the play and the snap count in your head.

    4. Approach the LOS with confidence.

    5. Get locked into your stance, ready to explode on the snap.

    Huddle Procedure

    QB

    X YRW Z

    LOS

    5 YDS.

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    At UWP we try to keep play calling very simple and short in length. We implement two

    different types of play calls in our normal huddle situations. Our run game is all calledby using words, i.e. the name of the play. Our passing game is called using a simple

    numbering system. We also use words in our passing game to tag and adjust our base

    plays, but the call will always use numbers in combination with the words.

    Basic Play CallDive Right

    Play Calls

    Run Game

    Tells us the runningplay we arerunning.Tells us thedirection we arerunning the play to.

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    The following is an example of one our play calls within our passing game and also anexplanation of what the each word means:

    Basic Play Call

    962

    Y MO 984 Boston Hot

    Play Call With Motion andTags

    The first number indicates theprotection and the release of therunning back.

    The second number indicatesthe formation and the seriesthat we are running.

    The last number indicates whatconcept we are running in ourroutes. It also indicates where thestrength is located (odd = left, even= right)

    Motion is first in theplay call. Tags or adjustments withinthe concept are directlyafter the play call.If we want to takethe R-Back out ofthe protection andhot release him,that indication islast.

    Passing Game

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    I. Offensive Cadence: We implement a very unsophisticated cadence system in hopes thatthe offensive team can better concentrate on WHAT and HOW intently, rather thanwhen they are going to do something. There is no question that concentration is a key to

    getting off the ball, but once the snap count is called, it must be stored in your mind andyour thoughts should switch to assignment recognition and intensity. The SNAP count

    must be automatic! The cadence is divided into 5 Phases!

    1.1 Phase one: Quick count or First Sound snapTo keep the defense off balance we

    use a First Sound command as a quick count. The First Sound is DOWN.1 The QB will merely call the snap as on the First Sound which means

    DOWN.

    2 Everyone must get up to the L.O.S. quickly and get set in your stance.No shifting or motion will take place when a play is called on the First

    Sound.

    Example: Toss Right/Toss Right on the First Sound.

    1.2 Phase Two: Color phase1 The ball can be snapped on the color is called by the QB. He merely

    calls the play and says on the color, the second color is used as the

    snap count.

    2 No motion or shifting

    3 Good to use vs. defenses that stem or jumps from defense to defense

    1.3 Phase Three: Non-rhythmic snap counts

    1 Go is the term used as our snap count even, though the QB will call the

    count on 1-2-3- or 4 as a huddle call.

    2 If called on 1, the QB will pause for at least one full second after the

    second color and then shout GO.3 If the snap count call was on 3, the QB will call Go 3 times on the L.O.S.

    and the ball is snapped accordingly.

    4 This phase of the cadence is non-rhythmic

    1.4 Phase Four: Repeat (second cadence)

    1 QB will go through the cadence once, IF no one jumps offsides he starts

    the 2nd cadence always on one.

    2 Purpose is to try to draw the defense offsides.

    3 Purpose is also to help determine front and coverage.

    1.5 Phase Five: Hard Count

    1 This is designed to specifically draw an opponent off sides.2 The Quarterback will use a non-rhythmic count.

    1.6 Phase Six: No Play No Snap

    1 Purpose is to try to draw the defense offsides.

    2 QB will call in the huddle no play, no snap. Unless the defense

    penetrates across the neutral zone, the ball will not be snapped.

    3 If movement, QB sneak

    4 If no movement, QB will either take the penalty or call time out.

    Depends on the situation.

    Snap Count Mechanics

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    II. Initiating Motion

    2.1 Any time any category of motion is called, the snap count cannot be a phase one

    or phase two call.

    2.2 The man called into motion will initiate his movement on the first color, and the

    QB will be responsible for controlling the distance desired.

    III. Audible Mechanics

    3.1 Basic Philosophy: We will audible merely to get us out of a bad play. We will

    not attempt to mastermind the game on the Line of Scrimmage with an audible.

    1 Box- Number of defenders on the defensive front.

    2 Side to Side- Number of defenders either side of the center.

    3 Personnel- Where a specific player is located.

    4 Looks- Specific front or coverage look.

    5 Any time a play is changed at the L.O.S. the snap count is automatically

    one.

    6 Disregard the audible. QB calls the play in the huddle and then says

    disregard the audible. This is to keep the defense off balanced when wedo and audible and when we dont.

    IV. Check With Me Mechanics

    Basic Philosophy: Check with me is where we package 2 plays given in the

    huddle and one will be called at the L.O.S.1 Example: Run Dive at the 1 tech tackle.

    2 Color will give direction.

    CADENCEExamples:

    On Down Down

    On One Down Blue Blue, Set Go

    On Two on Two Down Blue Blue, Set Go, Go

    Hard Count Down Blue Blue, Set Go Go, Go, Go

    On Repeat Down Blue Blue, Set Go, Go, Set Go

    DOWN COLOR COLOR SET GO GO GO

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    Personnel:Split Ends- The two outside receivers in our doubles formation.Wings-The two inside receivers in our doubles formation.X- Split End on the left side.W- Wing on the left side.Y- Wing on the right side.Z- Split End on the right side.R- Running back (R-Back).N- Nickel, may be substituted for R in our No-back formations.

    Terms:Wide Side (Field)- Wide side of the field when the ball is on the hash.Short Side (Boundary)- Short side of the field when the ball is on the hash.Front-Side- The side of the play.Back-Side- Away from the play.Split- How far a players alignment is from a landmark on the field.Landmark- Certain places on the field or another player on the field.Trouble- Alerts to offense to a potential blitzing player.Run / Quick Check- A packaged call where the QB is given a running play

    and a quick pass to choose from, he will read the front and choose the best

    play for the situation.

    R.A.C.- Run after the Catch.A.M.F.- Coach Emendorfer will explain.D.A.- Coach Emendorfer will explain.Sight Adjust- Refers to the adjustment a receiver makes when he is the Q

    Receiver, he will break off his route to a quicker to fill the void created by theblitzing player.

    Six Second Rule- A pre-snap rule for the QB, WRs, and RB, in which theymentally go through their respective assignments on the upcoming play.

    Offensive Terminology

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    2003 Playbook Notes:1. Talk in terms of play-side (PS) and back-side (BS) in the run game.

    a. PS- side to which the play is going

    b. BS- side away from which the play is going

    2. Talk in terms of front-side (FS) and back-side (BS) in the passing game.

    a. FS- side with WR strength, R-back only determines when in doubles ordeuce, and in GUN

    b. BS-side away from WR strength

    3. Run OL line calls in playbook

    4. Pass OL line calls in the playbook

    5. New, better developed snap count

    a. Check with me

    b. Audible

    c. Various counts

    6. Personnel Groupings by formations

    7. Reduce run game to:

    a. Zone (I/O, Stretch?)

    b. Chasec. Dallas (Q)

    d. Speed

    e. Draw (Q and R)

    f. Lead

    8. Make boot and waggle protection a number, 4/5 and 6/7.

    9. Make better terminology, and first part of book.

    F for all frontside tags, B for all back side tags, M for mirrored tags

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    One of the defining characteristics of our offense is that we are a veryMULTIPLE formation and motion offense. This allows us to gainbetter angles and leverage for certain types of plays, to maximize the useof our personnel that lets them get in the most favorable match-ups,creates uncertainty and confusion on the part of the defense, and allowsgreat flexibility within the things we do.A few simple terms allow our offense to change its look. Memorization isminimized, and basic can be combined in numerous ways to give us thepossibility of a nearly endless number of different looks. More importantly, itallows us to put our best people or combination of people in positions on the fieldwhere they have the BEST chance of succeeding.

    UW-PlattevilleOffense

    Formations And Motions

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    Formations allow our offense to spread the field. We like to make ouropponent defend the entire field. We will stretch the defense bothvertically and horizontally. Using different formations also allows us toput our best athletes against lesser athletes and weaker defenders. Ourformations depend on landmarks, both on the field and in relationshipto our own players.

    Formations

    XZ

    RY

    WX

    ZRY

    W

    X Z

    RYW

    X Z

    R YW

    XZ

    R

    YW

    X Z

    R

    YW

    X Z

    R

    YW

    PANTHER RIGHTNO-BACK

    HURRICANE LEFTNO-BACK

    HURRICANE RIGHTNO-BACK

    PANTHER LEFTNO-BACK

    DOUBLES

    TRIPS RIGHT TRIPS LEFT

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    X Z

    FB

    Y

    A

    X Z

    FB

    Y

    A

    XLT RT Z

    RYH X LT RT

    ZR YH

    XZ

    R

    YW X Z

    R

    YW

    X LT RT Z

    RYW

    X LT RT Z

    RYW

    CLUSTER RIGHT CLUSTER LEFTSQUEEZE ALIGNMENTY ALIGNS 4-5 YD FROMTACKLE

    3-4 YD

    CIRCUS RTUNBALANCED

    UNBALANCED

    CIRCUS LT SPREAD

    LEEROY

    GATOR COUGAR

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    XYW

    R

    Z

    Bunch- Tells the Wing toalign 1 yard form the SE.

    This can apply to the front-

    side or the back side or bothof any play. This will be

    game planned.

    Spread- Tells the R-back toalign 1 by 1 off the front-side

    tackle.

    XYW

    R

    Z

    Tight- Tells the front-sideSE to cut down his split to 7yards from the tackle.

    Squeeze- Tells the back-side SE to cut his split downto 7 yards from the tackle.

    TightSqueeze

    XYW

    R

    Z

    Flip- Tells the Z and Y toswitch positions on this play.

    Flip- Tells W and X toswitch positions o this play.

    FlipFlop

    Bunch

    XYW R

    ZSpread

    Formation Adjustments

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    Ghost- Tells the R-back toalign out of the backfield in a

    position that will allow him toget into his route.

    Ace- Tells the WBs to be onthe line of scrimmage and the

    SEs to be off. This can befront-side, back-side, or both.

    Pro and Con- Tells theWB to align one-by-one offthe tackle. He will check

    release from there. He is

    responsible for the OLB over

    him if he blitzes. Pro tells Wto move, Con tells Y to move.

    The R-back will align away

    from the call.

    X YW R Z

    XYW

    R

    Z

    Ace

    Ghost

    XYW

    R

    Z

    Pro Con

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    Ram- Tells the RB to motionto the right. His destination

    will vary according to hisroute and play call.

    Lion- Tells the RB to motionto the left. His destination

    will vary according to hisroute and the play call.

    Motion is the second part of how we want to align before we want the ballsnapped. We use motion in our offense for specific, defined purposes some ofwhich include:

    1. To disguise our intentions/delay defensive recognition2. To gain a blocker at the point of attack3. To create personnel advantages4. To force the pass coverage to declare man or zone5. To create coverage problems or checks6. To force the coverage to bump, changing personnel and

    alignment7. To help circumvent the jam

    The basics of our motions will be first in the play call. A player and a type ofmotion will be the few words before the play call. We will designate WHO wewant to be in motion and we will designate WHAT type of motion we want. TheQB will control final destination with the snap count. It is vital to our offense thatour WRs, RBs, and QBs know who has to be on the line of scrimmage and whohas to be off.

    XYW

    R

    Z

    X YW

    R

    Z

    Motions

    Ram

    Lion

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    Player Specific- This is themost basic motion. A certain

    player will be given a motion

    call. He will align away fromhis normal alignment and

    motion to his normal split

    according to the play call.

    Out- Tells a player to alignnext to the nearest person

    inside of him. He will thenmotion out to his normal

    alignment according to the

    play call.

    In- Tells a player to alignwide and motion in towardthe formation, he will not

    cross another player.

    X YW

    R

    Z

    Ex.- X Mo, 39.

    X lines up in trips and motion to

    his normal split, then runs avertical

    X YW

    R

    Z

    Z Out

    X YW

    R

    ZZ In

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    Trace- Tells a player tomotion in until he reaches the

    center then turn and retracehis step returning to his

    original position.

    Seal- Tells a player tomotion across the formation

    and begin breaking down near

    the opposite guard, ending

    just outside the tackles hip atthe snap, then seal the

    defensive end man on the line

    of scrimmage.

    X

    YW

    R

    Z

    Y Trace

    XYW

    R

    ZY Seal

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    W Stem / Y Stem-W Stem- Tells W to align

    away from the formation calland then shift to his

    alignment. R will do so also.

    Y Stem- Tells Y to align awayfrom the formation call and

    then shift to his alignment. Rwill do so also.

    Shifting is a type of motion we will use to change our alignments before the ball issnapped. Shifts and Motions different because when we shift all players will resetbefore the ball is snapped. We use shifts in our offense for specific, definedpurposes some of which include:

    1. To disguise our intentions/delay defensive recognition2. To create personnel advantages3. To create coverage problems or checks4. To force the coverage to bump, changing personnel and

    alignment

    The basics of our shifts, like our motions, will be first in the play call.All shift are player specific. We will designate WHO we want shift andWHAT shift we want. The QB will control when he wants the shift. Itis vital to our offense that our WRs, RBs, and QBs know who will beshifting their alignments on each call.

    XYW

    R

    Z

    XYW

    R

    Z

    Shifts

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    Our first key to our success is to recognize the defense. Our offense will see

    many defensive schemes. Some teams will prefer to play zone coverageagainst most of our formations. They may play a 2 deep or 3 deep zone with

    four or five defenders underneath. Other teams will play a man schemeagainst us. They will also do so from a 1 deep or 2 deep look. These teams

    will also blitz from all points on the field. We will see various fronts also. A

    majority of the time the defense will have 5 defenders in the box. This willinclude down linemen and linebackers.

    For our offense to be successful it is important for our players to recognize andunderstand what the defense is doing. We will have tools in the toolbox foreverything we will see, but we have to know what they are doing.

    UW-PlattevilleOffense

    Defensive Recognition

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    We label defenders on the line of scrimmage with numbers and callthem Techniques. We identify the alignments of the defenders usingtheir technique.

    Defensive Line Techniques

    Defensive Gaps

    A B CABC

    01 2 3 4 5 6 92I 4I1234569 2I4I6I 6I

    Fronts

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    Defensive Fronts

    TE T

    M

    M

    W

    E TE T

    W

    M SE

    W

    TE TS

    E

    E NM

    E

    NE SM

    E

    ME N

    SE

    TE TM

    EN

    NESW ME

    4 - 1 4 - 3

    4 - 2

    3 - 2

    50

    3 - 3

    BEARS MINI BEARS

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    We identify the defenses coverage by first finding the safeties. We want to know if theyare in a 2 deep look or in a 1 deep look. Once we have identified the safeties, we willnext look at the technique of the defenders over the split ends and the wings. We will

    look for alignment keys. These keys allow us to determine a few basics of the coverage

    we will see. We should be able to determine if it is man or zone, and also where apotential blitz man happen.

    One Deep

    Coverage

    Cover 1

    FS & SS: One deep, aligned in the middle of the field or formation, 10 yardsdeep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes

    on #2.

    Corners: Aligned 5 yards or less from LOS, head up or hold inside leverage,eyes on WR.

    Weak OLB: Aligned head up or hold inside leverage on #2, 4 to 6 yardsfrom LOS, eyes on #2.

    Cover3

    FS & SS: One deep, aligned in the middle of the field or formation, 10 yardsdeep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes

    on QB.

    Corners: Aligned head up to outside of WR, 8 to 10 yards deep, eyes on theQB.Weak OLB: Aligned head up to inside of #2, 4 to 6 yards deep, eyes on theQB.

    Cover 0

    FS & SS: No one deep, usually aligned 4 to 6 yards from LOS, head up toinside of #2 or #3, eyes on #2 or #3.

    Corners: Aligned head up or hold inside leverage, 5 yards or less from theLOS, eyes on WR.

    Weak OLB: Usually coming on a blitz.

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    Cover 2

    FS & SS: Two deep, aligned on or outside the hash, 10yards deep, eyes on the QB.

    Corners: Aligned 5 yards or less from LOS, head up orhold outside leverage, eyes on the QB.

    Weak OLB: Aligned head up or hold inside leverage on#2, 4 to 6 yards deep, eyes on the QB.

    Cover4

    FS & SS: Two deep, aligned 10 yards on hash, eyes onthe QB. They will play deep s

    Corners: Aligned head up to outside of WR, 5 to 8 yards deep, eyes onthe QB. Usually deeper then in Cover 2.

    Weak OLB: Aligned head up to inside of #2, 4 to 6yards deep, eyes on the QB.

    Cover 2 White(manunder)

    FS & SS: Two deep, aligned on or outside the hash, 10yards deep, eyes on the QB.

    Corners: Aligned head up or hold inside leverage, 5yards or less from the LOS, eyes on WR.

    Weak OLB: Aligned head up to inside of #2, 4 to 6yards deep, eyes on #2, may be a rusher if no #2.

    Two Deep

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    This coverage is man to man. Usually both safeties will cover down for

    a LB who has blitzed or b/c of the formation. Usually no safeties deepis the base read to this coverage. The corners and safeties will both key

    E T EW TM S

    C CSSFS

    ETEW

    TM

    S

    CCSS FS

    COVER 0

    HOW TO ATTACK IT

    DOUBLES

    TRIPS PLAYS: 31 OR 39964/63 FriscoHOT RELEASE R- BACK.

    PLAYS: 31 - 39180 EAST/WESTHOT RELEASE R- BACK.

    HOW TO ATTACK IT:

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    E T EW

    TMSC CSS

    FS

    ETEW

    TMS

    CC SS

    FS

    WE WILL G.P ITMOST OF OUR PLAYSSHOULD BE GOOD.

    WE WILL G.P ITMOST OF OUR PLAYSSHOULD BE GOOD.

    HOW TO ATTACK IT:

    HOW TO ATTACK IT:

    DOUBLES

    TRIPS

    COVER 1This coverage is man to man. The SS will cover down b/c

    of the formation or a LB has moved into the box. The will

    be FS deep, with the SS, CB and LBs playing man

    technique.

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    This coverage is a basic 2 deep zone. The base reads are depth of the

    safeties and technique of the corners. The safeties will be on or near the

    hash and the corners will be low and looking in at the QB.

    ETEW

    TMS CC

    SSFS

    E T EW

    T MS

    C C

    SS FS1/2 1/2

    CURL FLATSCURLFLATS

    HOOK

    1/.2 1/2

    FLATS

    HOOK

    CURLCURLFLATS

    PLAYS: 81-82 OR 83-84

    VARIATIONS: 2 SOFT / 2 HARD2 ROBBER

    HOW TO ATTACK I

    HOW TO ATTACK IT

    DOUBLES

    TRIPS PLAYS: 60's or 90's

    COVER 2

    Horizontal stretch on the flatsVertically stretch the safeties

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    The base read on this coverage is the two deep safeties and the man

    technique by the underneath coverage. The CBs and LBs will be head-

    up or inside of our receivers.

    ETEW TMS C

    C

    SSFS

    E T EW

    TM S

    C C

    SS FSHOW TO ATTACK IT:

    HOW TO ATTACK I

    DOUBLES

    TRIPS

    QB- DRAW 180 EAST/WES1/21/2

    1/.21/2

    50 East/West

    Cover 2 White

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    One deep safety and deep corners are the key reads to this coverage.

    The SS covers down, this allows the defense to cover all receivers or

    play six in the box. The FS will align in the middle of the field or

    formation. The DBs will have their eyes on the QB.

    ETEW

    TMS

    CCSS

    FS

    E T EW

    TM S

    C CSS

    FS

    HOW TO ATTACK IT:

    DOUBLES

    TRIPS

    COVER 3

    1/3

    1/3

    1/3

    CURL

    FLATS

    HOOKHOOKCURL

    FLATS

    STRETCH IT VERTICALLY ANDHORIZONTALLY.

    1/3

    1/3

    1/3

    CURL

    FLATS

    HOOKHOOK

    CURL

    FLATS

    PLAYS: X-Z GO / X-Z JAM61-62 63-64 OR 90'S

    PLAYS: 80'S OR 30'S

    HOW TO ATTACK IT:

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    The depth and alignment of the corners and safeties are the key reads to

    this coverage. A four deep concept with the corners and safeties playing

    deep 1/4's and zone underneath. We will see this coverage vs. our trips.

    E T EW

    TM SC

    C

    SSFS

    ETEW

    TMS

    CC

    SS

    FS

    HOW TO ATTACK IT

    HOW TO ATTACK

    DOUBLES

    TRIPS

    COVER 4

    PLAYS: 51 - 52 OR 32/39ATTACK STRONGSIDE FLAT

    1/4 1/4RUN SUPPORT KEY OT/ PASS READ# 2 RECEIVER

    1/41/4

    PLAYS: EVERYTHING1/4 1/4 1/2 1/2

    1/4 1/4

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    Personnel:FS- Free Safety, plays deep in most coverage.SS- Strong Safety, will come down and cover a wing in a 1 deep look.S- Sam, strong side OLB.W- Will, weak side OLB.M- Mike, middle linebacker.N- Nickel, may be substituted for a LB in passing situations.Joker- A combination rush/drop player who plays from the edge of thedefense in the nickel package, often from a 3-3 front.

    Terms:

    Strong Side- The side of the defenses strength.Weak Side- The side away from the defenses strength.Front- Down linemen and the linebacker(s).Leverage- This is where a defender aligns over a receiver.Combo- A technique in which 2 DBs in man coverage exchangeresponsibilities based on the receiver releases.

    Box- The area spanning from the line of scrimmage to seven yards deep and isfrom tight end to tight end wide.

    Bracket- Situation in which tow defenders are able to double a receiver, withone on the inside and one on the outside.

    Cloud- Term for when a CB rotates up and has the flats.Robber- A player in coverage who is expected to play in deep coveragemoves to a short zone or intermediate area late, thus robbing that zone.

    Spot Drop- Refers to a coverage technique where zone defenders drop todesignated areas on the field and the find receivers from there.

    Pattern Read- Refers to a coverage technique where zone defenders reactdifferently to specific releases and route combinations, more like a match-up

    zone.

    Defensive Terminology

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    In our run game we are able to feature our running back vs. 4, 5, and 6 defenders in thebox. We are also able to run the ball with our quarterback. Our starting point will be

    throwing the football. When teams begin taking defenders out of the box to defend the

    pass we will then run the ball effectively. We can run the ball out of any formation thatwe have.

    In addition we will run the ball to balance our offense at times. We will use schemes thathelp us to outnumber the defense at the point of attack and use their alignment to our

    advantage.

    We can also use the running game to set up the passing game. We will do so byincluding play action plays in our passing attack.

    Running Game

    UW-PlattevilleOffense

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    Instruction and AssignmentQB We will always run this play out of shotgun at the A-Gap player. Stare down the DE awayfrom the play. Hand off the ball and boot away from the play.

    On Chase Read, read the backside DE and hand off or keep the ball accordingly.

    Vs. back side blitz on Chase Read hand off or throw bubble/sight adjustment by wing/WR.RB Attack the outside foot of the play-side tackle while reading the tackles block. If hereaches the DE cut outside. If the DE strings the play out, cut back underneath and get upfield.

    On Chase Read RB is responsible for mesh, take the hand off or carry out fake.FT Reach block the defensive end or combo C-Gap/4 technique with guard.FG Chip block the A-Gap/2i technique with the center. If there is no A-Gap/2i player reach to the play side and possibly combo with tackle. Stayon your track to the LB.C Reach block with the guards chip or combo, the A-Gap or 0 player to the nearest LB.BG Scoop block nearest defender to play-side. Stay on track to the LB.BT Scoop block most dangerous defender inside the defensive end. Butt block a crashing DEon Chase. Possible seal block on LB on Chase Read.

    Chase

    T N T EEB

    E T T EB

    E N EB B

    TE T EB B

    3-24-1

    4-2 BEARS

    Ace B Duce

    AAce B

    A-Back

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    Instruction and AssignmentQB We always want to run this play at the nearest interior lineman to an A-Gap, or the 2i.Hope back and open to the backside, stare down the DE away from the play, hand off the

    ball, and boot away from the play.

    On Chase Read, read the backside DE and hand off or keep the ball accordingly.Vs. back side blitz on Zone Read hand off or throw bubble/sight adjustment by wing/WR.RB Open with the play side foot, role on your second step, and plant and square up to press theLoS on your third step aiming over the play side guard. Read the first defender play side

    of the center. Do not cut out or back before you hit the LoS. Attack the LoS hard and run

    down field to daylight. Stay close to piles while cutting back/up field.

    On Zone Read RB is responsible for mesh, take the hand off or carry out fake.FT Drive block/reach and drive the defensive end.FG Combo block with the center the A-Gap player (2i technique) to the nearest LB. Move thedouble team to the second level.C Combo block with the guard, the A-Gap player to the nearest LB. Move the double team tothe second level.BG Scoop block nearest defender to play-side. Seal off B-Gap player if necessary.BT Scoop block most dangerous defender inside the defensive end. Seal off B-Gap player ifnecessary. Butt block a crashing defensive end.

    Zone

    T N T EEB

    TE T EB B

    E T T EB

    E N EB B3-24-1

    4-2 BEARS

    Ace

    Ace

    A-Back

    B A

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    Instruction and AssignmentQB We want to run this play to the A-Gap player. Hand the ball off like on the chase play and

    attack the back side carrying out a fake to keep the defensive end honest.

    On Q Counter fake to the RB and follow the pulling tackle.On Counter Dog open up like chase, hand off the ball and attack the back side carrying out

    a fake to keep the defensive end honest.RB Jab step and come back to the quarterback. Take the inside hand off and follow the pullingtackle. He will lead you either through the A or B-Gap depending on the def. alignment.

    On Q Counter carry out the fake and run into the backside defensive end.On Counter Dog line up on the play side, open up like Chase, plant on your third step and

    follow the tackle straight up field.FT Reach drive block the defensive end.FG Identify the defensive alignment to alert the back side tackle for his pulling track. Doubleteam/combo back any A-Gap/0 technique player. Reach drive block any B-Gap player.C Double team/combo back with the front side guard any A-Gap or 0 technique player. Ifthere is no front side A-Gap player block down to the back side.BG Block any defensive lineman from the A-Gap to the B-Gap. If there is no defensivelineman block the first back side linebacker.BT Listen to the alignment call by the front side guard for your pulling track. Pull through therespective gap (A or B-Gap) on the front side and block the linebacker. Kick out/trap the

    front side backer if he blitzes.

    Counter

    E T T EB

    TE T EB

    TE T EB B

    TE T EB

    E N EB B

    E T T EB

    4-1 4-2

    4-1 3-2

    4-1 Q Counter 4-1 Counter Dog

    Wedge Wedge

    Wedge

    Wedge Wedge

    Ace-Back

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    Instruction and AssignmentQB We always want to run this at the B-Gap player (3 technique). Step up to the center, seatthe ball in the back, and boot away.

    On Q Dallas/No Back Dallas, one step pass fake and follow guard attacking the A-Gap.RB One down hill shuffle step and attack the inside hip of the guard where the play is called.FT Pass set or dip and rip to the nearest play side LB depending on DE play. If DE slants hardinside wash him down.Against a 50 Defense or a 4i make a Texas call and pass set and drive the defensive end.

    FG Pass set B-Gap player for one count and kick out DE. If we run it to the2i side block down on 2i player Cap call.Against a 50 Defense or a 4i make a Texas call and go up to the nearest play-side LB.C Block down on the A-Gap player (2i Technique) on the back side. If we run it to the 2iside make Cap call and pull and kick out first defender past the guard.BG Pull and kick out the first defender past the center. Block to the back side on Cap call.BT Dip and rip to the nearest LB. Rip through DE if necessary. Butt block a crashing DE.

    Dallas

    T T EEB

    TE T EB B

    E T T EB

    E N EB B

    3-24-1

    4-2 4-1 to 2i Technique

    Ace-Back

    Cap

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    Instruction and AssignmentQB Smoke action, shuffle the ball on your third step to the running back.RB Smoke action, on your third step cut inside, catch the ball behind the A-Gap and follow thepulling guard across the center through the B-Gap.FT Pass set and drive the defensive end.

    FG Combo block back with the center the nose guard to the back side backer.Against a 4 man front reach drive block the front side B-Gap player.C Combo block back with the guard the nose guard to the back side backer.Against a 4 man front block down on the back side A-Gap player.BG Pull and lead through the play side B-Gap. Focus on the play side backer while pulling. Ifthe backer chases the quarter back to the outside turn up field.

    Against a 4 man front lead through the play side A-Gap.BT Reach drive block defensive end.

    Mustang

    E T EB T

    E N EB B E N E

    B B3-23-2

    4-1

    Ace-Back Ace-Back

    Playboy

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    Instruction and AssignmentQB We want to run this play to the B-Gap player (3 technique). If in gun show pass set forone count and hand the ball off to the R-Back. On Q Draw direction call is not necessary.

    RB Shuffle step to the right, wait a one count, create a pocket for the QB to put the ball in andrun off of the inside hip of the play-side guard.FT Pass set the defensive end inviting him up field. Let him come up field, block for twocounts and then club and release downfield if possible. Pass set & Turn/ThrowFG Pass set the 3 technique and get him up field to your outside. Widen his rush.Against a 3-2 listen for centers call to combo to the near backer. If you are not involvedin the combo pass set and block the nearest backer. Pass set & Turn/Throw

    C Against a 4 man front X block with the back side guard. Down block any A-Gap player;pass set and X to nearest backer against any player who is shaded on you.Against a 3-2 make a Combo call and combo with the according guard to the nearest

    backer. Pass set & Turn/ThrowBG Against a 4 man front X block with the center. Pass set and X to nearest backer against A-Gap player; down block any player who is shaded on the center.

    Against a 3-2 listen for centers call to combo to the near backer. If you are not involved

    in the combo pass set and block the nearest backer. Pass set & Turn/ThrowBT Pass set the defensive end inviting him up field. Let him come up field, block for twocounts and then club and release downfield if possible. Pass set & Turn/Throw

    R/Q Draw

    TE T EB B

    E T T EB

    E N EB B3-24-1

    4-2

    Playboy

    Playboy

    Ace

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    Instruction and AssignmentQB Hop step back. Attack the DEs outside shoulder if he: 1. Crosses your face, turn upfield; 2. Plays slow, absorb defender and pitch; 3. Crash, pitch right away.RB Depth step then lateral step to play side and maintain 5-yard pitch relationship with QB.Read the tackles block on the backer, cut underneath if necessary.On Option Dog align opposite of call and sprint to pitch relationship.

    On Ghost Option, align in Ghost and take two steps back to get in pitch relationship and

    react to QB.FT Combo block any B-Gap player with play side guard. If there is no B-Gap player, dip andrip inside and get lateral to block the nearest play side backer. String him out if you cannotkeep him inside. Reach the defensive end on Load/Larry call.

    Against a tight outside/head up alignment you can also dip and rip to the outside to get tothe play side backer.FG Combo block any player aligned form the play-side B-Gap to 1 technique with either thetackle or the center.C Combo block first player aligned from A-Gap to A-Gap to the play-side with the guard.BG Scoop block nearest defender to play-side.BT Scoop block most dangerous defender inside the defensive end. Go up to the play sidesafety if no one else crosses your path. But block a crashing defensive end.

    Speed

    E T T EB

    E T T EB

    E T T EB

    TE T EB B

    E N EB B

    E T T EB 3-24-1

    4-2 4-1 to 3 Technique

    4-1 Ghost Speed4-1 Speed Dog

    Ace

    Ace Ace

    Ace-Back

    Ace-Back BB

    B B

    B

    Duce

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    Instruction and AssignmentQB We will always run this play out of shotgun. Fake the hand off to the RB and read theoutside backer while attacking his inside foot. If he attacks you pitch to the wing back. Ifhe drops or covers the wing tug the ball and cut up field.RB Take the fake, aim for the B-Gap like on the Chase play. Block the defensive end bygetting tackled.FT Combo block with the guard the B-Gap player to the nearest inside backer. If there is noB-Gap player go to the nearest backer immediately.

    FG Combo block with the tackle the B-Gap player to the nearest inside backer. If there is noB-Gap player combo block the next player inside with the center to back side backer.C Combo block with the guard from A-Gap to A-Gap to the back side backer.BG Scoop block from A-Gap to B-Gap to the back side backer.BT Scoop block with the guard any B-Gap player. If there is no B-Gap player dip and rip tothe nearest backer or safety.

    Fake Chase Speed

    T N T EEB B

    E T T EB

    E N E BB BB

    TE T EB B B

    3-24-1

    4-2 BEARS

    DuceA Wedge

    DuceA Duce

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    Instruction and AssignmentQB Always run on first sound. Step and pitch the ball.RB One step for depth then sprint to the bottom of the numbers.FT Reach block the defensive end. Cut if necessary.FG Pull and cut first defender that shows, most likely the nearest inside backer. Find andfocus on target while pulling. Reach the tackle if he is in the B-Gap and make call tocenter.C Reach block the first play-side defender aligned from 0 technique to play-side B-Gap. Cutif necessary. If you have help from the backside guard on a down lineman, combo block to

    the nearest linebacker.If there is a play side B-Gap player front side guard will not pull, you have to go up to theplay side backer.BG Climb to the nearest LB. Scoop block with center if necessary.BT Climb to the nearest LB. Punch through DT if necessary.

    Toss

    T N T EEB

    TE T EB B

    E T T EB

    E N EB B3-24-1

    4-2 BEARS

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    Instruction and AssignmentQB Have the ball snapped when motion is 3-5 yards outside front tackle. Step and pitch theball.RB One step for depth then sprint to the bottom of the numbers.FT Align off the ball as much as possible. Flash pass set the defensive end. Outside release ofthe split ends block and block secondary force.FG Reach to the play side and release second level as quick as possible, pull if there is no B-Gap defender. Rip through if possible.C Reach block the first play-side defender aligned from 0 technique to play-side B-Gap. Cutif necessary. If you have help from the backside guard on a down lineman, combo block to

    the nearest linebacker. Rip through if possible.BG Climb to the nearest LB. Scoop block with center if necessary. Rip through if possible.BT Climb to the nearest LB. Punch through DT if necessary. Rip through if possible.

    Sweep

    T N T EEB

    TE T EB B

    E T T EB

    E N EB B3-24-1

    4-2 BEARS

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    Instruction and AssignmentQB We want to run this play to the B-Gap player (3 technique). Look off linebackers, givethem time to drop, follow guard into the hole.RB Fake 25/26.FT Pass set and down/combo block the B-Gap player with the guard to the inside backer.

    FG Pass set and combo block the B-Gap player to the nearest backer with the tackle. If thereis no 3 technique down/combo on the next defender on any level.C Block down on the first defender at any level.BG Pull and kick out the defensive end.BT Pass set the defensive end inviting him up field. Let him come up field, block for twocounts and then club and release downfield if possible.

    Houston

    E N EB BE T T EB

    TE T EB B

    T N T EEB

    3-24-1

    4-2 BEARS

    Ace-BackDuce

    Duce Duce

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    Instruction and AssignmentQB We want to run this play to the B-Gap player (3 technique). Look off linebackers, givethem time to drop, follow R-Back into the hole.RB Lead block on the play-side LB. Make it look like you are releasing into a route.FT Pass set the defensive end inviting him up field. Let him come up field, block for twocounts and then club and release downfield. Pass set & Turn/ThrowFG Pass set the 3 technique and get him up field to your outside. Widen his rush. Doubleteam/combo block with center any player shaded on the center. Pass set & Turn/ThrowC Double team/combo block with guard any player shaded on you or in the A-Gap.BG Pass set A-Gap player and double team/combo with center. Pass set & Turn/ThrowBT Pass set the defensive end inviting him up field. Let him come up field, block for twocounts and then club and release downfield. Pass set & Turn/Throw

    Lead Draw

    T N T EEB

    TE T EB B

    E T T EB

    E N EB B3-24-1

    4-2 BEARS

    A Ace

    A

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    Instruction and AssignmentQB We will always run this play away from trips. Attack outside of the defensive end up field.1. DE rushes hard up field, shovel underneath to RB; 2. DE crashes inside turn up field; 3.

    DE slow plays attack outside up field and make DE commit.RB Attack the inside leg of the play side tackle and cut up field inside the defensive end.Receive the shovel pass behind the B-Gap and cut up field inside the defensive end. If the

    quarterback keeps the ball get up field and block.FT Quick pass set defensive end and combo block with guard B-Gap player. If there is not B-Gap player block nearest linebacker.FG Quick pass set defensive lineman and go down field or combo block with center or tackleto the nearest linebacker.C Quick pass set defensive lineman and combo block with guard to the nearest linebacker.BG Quick pass set defensive lineman and go down field or combo block with center or tackleto the nearest linebacker.BT Pass set defensive end, club after two counts and go down field.

    Nebraska

    E N EB BE T T EB

    TE T EB B

    T N T EEB

    3-24-1

    4-2 BEARS

    Ace-BackA-Back

    A-Back

    Duce

    Duce

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    Instruction and AssignmentQB Fake chase to the RB and continue your path. Outside hand off to the wing back. Bootaway from the play after hand off.RB Take the fake and aim for the B-Gap while replacing the pulling guard. Get tackled.FT Down block or combo block most dangerous defender inside the defensive end.

    FG Down block or combo block most dangerous defender on any level.C Down block and replace pulling guard.BG Pull and log the defensive end.BT Drive block the defensive end.

    Chase Reverse

    T N T EEB

    TE T EB B

    E T T EB

    E N EB B3-24-1

    4-2 BEARS

    Ace-BackDuce

    Duce

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    Instruction and AssignmentQB Fake chase to the RB and the reverse to the wing back. Hide the ball in your back pocketand continue your path.RB Take the fake and aim for the B-Gap.FT Reach block the defensive end.FG Pull and block the defensive end.C Down block and replace pulling guard.BG Down block most dangerous defender on any level.BT Down block most dangerous defender inside the defensive end.

    Chase Reverse Keep

    T N T EE BTE T EB B

    E T T EB

    E N EB B3-24-1

    4-2 BEARS

    B A

    B A

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    Instruction and AssignmentQB Fake chase to the RB and continue your path. Outside hand off to the wing back. Bootaway from the play after hand off.RB Take the fake and aim for the B-Gap while replacing the pulling guard.FT Down block most dangerous defender inside the defensive end. Dont go down field.FG Down block most dangerous defender on any level. Dont go down field.C Down block and replace pulling guard. Dont go down field.BG Pull and log the defensive end. Dont go down field.BT Drive block the defensive end. Dont go down field.

    Chase Reverse Pass

    E N EB BE T T EB

    TE T EB B

    T N T EEB

    3-24-1

    4-2 BEARS

    Duce Ace

    Duce

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    Instruction and AssignmentQB Fake chase to the RB and reverse to the wing back. Hide the ball in your back pocket andcontinue your path.RB Take the fake, aim for the B-Gap, and run your route.FT Reach block the defensive end. Dont go down field.

    FG Pull and block the defensive end. Dont go down field.C Down block and replace pulling guard. Dont go down field.BG Down block most dangerous defender on any level. Dont go down field.BT Down block most dangerous defender inside the defensive end. Dont go down field.

    Chase Reverse Keep Pass

    T N T EEB

    TE T EB B

    E T T EB

    E N EB B

    3-24-1

    4-2 BEARS

    B

    B

    A

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    Instruction and AssignmentQB We want to run this play from an under center position. Either follow the center up fieldor choose an A-Gap. If you choose an A-Gap make a direction call and duck up field as

    soon as you received the ball.RB Run your rout if we are in no back. If we are in one back fake a toss play to one side.FT Block any defender on your inside.FG Double team block with the center any A-Gap or 0 technique player. If there is nodefensive lineman in that area block the nearest backer.

    C Double team with the front side guard any A-Gap or 0 technique player. If there is nodefensive lineman in that area block down to the back side.BG Block any defensive lineman from the A-Gap to the B-Gap. If there is no defensivelineman block the nearest linebacker.BT Block any defender on your inside.

    QB Sneak

    T N T EEB

    TE T EB B

    E T T EB

    E N EB B3-24-1

    4-2 BEARS

    Wedge Wedge

    AceAce

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    In goal line and short yardage situations we will use a tight end formation. We have theability to use two tight ends and adjust our backfield to a one or two back set. Out of this

    formation we can still run our basic passing package. We will use four or five basic

    running plays. The key to success in this formation is aggressive blocking and thementality that we are going to get the first down or touchdown.

    Goal Line and Short Yardage

    UW-PlattevilleOffense

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    ZY

    X

    R

    A

    ZY

    X

    R

    A

    ZLTY

    X

    R

    A

    ZY

    X

    R

    A

    ZY

    X

    R

    A

    ZRTY

    X

    R

    A

    Roy Open

    Roy Wing

    Roy Over

    Lee Open

    Lee Wing Lee Over

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    Instruction and AssignmentQB Open up to the play and hand off ball to R on Dive and A on Lead Dive. Boot away afterhand off.R Dive: Open up to the B-Gap and take hand off.Lead Dive: Lead through the B-Gap.A Dive: Block defender aligned over you.Lead Dive: Open up to the B-Gap and take hand off.FTE Combo (Trey) with the tackle the C-Gap player or drive block D-Gap player. On LeadDive drive block the D-Gap player.FT Combo (Trey) with the end the C-Gap player. Against a B-Gap lineman combo (Duce)with the tackle. On Lead Dive drive block D-Gap player.FG Combo (Ace) with the center the A-Gap lineman to the front side backer.Against a B-Gap lineman combo (Duce) with the tackle.C Combo (Ace) with the front guard the A-Gap lineman to the front side backer. If there isno A-Gap lineman scoop the backside B-Gap.BG Reach/scoop play side gap to the next level.BT Reach/scoop play side gap to the next level.BTE Reach/scoop play side gap to the next level.

    Dive/Lead Dive

    ZTE T BB B

    Y

    ECX

    C

    R

    B

    A

    SS

    ZT ETB E B

    Y

    BCX C

    R

    B

    A

    SS

    ZT

    LTE TB

    BE

    Y

    BC

    XC

    R

    B

    A

    SS

    XTE T BE

    B

    Y

    BCZ

    C

    R

    B

    A

    SS

    Roy 5 Dive right

    Roy Lead Dive left

    Roy 6 Over Dive left

    Lee Strong Lead Dive left

    Ace Trey

    Ace

    Ace

    Ace C C

    C C

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    Instruction and AssignmentQB Open to the play side and sprint to the mesh point behind the B-Gap. Boot away after handoff.R Chase: Open up to the play side, cross over and square up to LoS on third step. Take handoff and press LoS. Chase outside foot of the tight end. Cut inside or outside.

    Lead Chase: Lead through the C-Gap.A Chase: Block defender aligned over you.Lead Chase: Open up to the play side, cross over and square up to LoS on third step. Take

    hand off and press LoS. Chase outside foot of the tight end. Cut inside or outside.FTE Reach block play side gap. Combo if necessary.FT Reach block play side gap. Combo if necessary.FG Reach block play side gap. Combo if necessary.C Reach block play side gap. Combo if necessary.BG Reach block play side gap. Scoop if necessary.BT Reach block play side gap. Scoop if necessary.BTE Reach block play side gap. Scoop if necessary.

    Chase/ Lead Chase

    XTE T EBB

    Y

    BC

    ZC

    R

    B

    A

    SS

    ZT

    LTN T

    B BE

    Y

    BC

    XC

    R

    BA

    SS

    ZTE TB

    B BY

    BC

    X

    C

    R

    B

    A

    SS

    ZT ETBB B

    Y

    ECX

    C

    R

    BA

    SS

    Roy Strong WingLead Chase right

    Roy 4 Over Chase right Lee Lead Chase left

    Ace Ace

    AceDuceA

    BB

    B

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    Instruction and AssignmentQB Open up to the play and hand off ball behind the B-Gap. Boot away after hand off.R Ball carrier: Open up to the D-Gap and stay inside of the guards kick out.Lead back: Lead through the D-Gap to the nearest backer.A Ball carrier: Open up to the D-Gap and stay inside of the guards kick out.Lead back: Lead through the D-Gap to the nearest backer.

    FTE Block down to the C-Gap player or the nearest backer.FT Block down to the B/A-Gap player or the nearest backer. Eyeball the near backer.FG Pull and kick out the first defender on or outside the tight end.C Secure play side A-Gap and go second level.BG Reach/scoop to the play side.BT Reach/scoop to the play side.BTE Reach/scoop to the play side.

    Belly/Lead Belly

    ZE N TB B B

    Y

    EC

    X

    C

    R

    B

    A

    SSZ

    E N TB B B

    Y

    EC

    X

    C

    R

    B

    A

    SS

    XTE T EBB

    Y

    BC

    ZC

    R

    FS

    A

    SSZ

    TLT

    N TBB B

    Y

    BC

    XC

    R

    FS

    A

    SS

    Roy 2 Wing Lead Belly right

    Lee 3 Belly left

    Roy 1 Wing Lead Belly left

    Roy 2 Over Belly right

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    Instruction and AssignmentQB Open to fake one step, show ball, tug and follow play side wedge.R Hard fake to draw linebackers attention.A Hard fake to draw linebackers attention.FTE Combo with tackle or go second level.FT Wedge with guard or combo with tackle.FG Wedge with center or tackle.C Wedge with front side guard.BG Block inside or wedge with tackle.BT Wedge with guard or go second level.BTE Block inside or go second level.

    Sneak/ Fake Run Sneak

    XTE T BE

    B

    Y

    BCZ

    C

    R

    B

    A

    SS

    ZT

    LTE TB

    BE

    Y

    BC

    XC

    R

    B

    A

    SS

    ZT ETB E B

    Y

    BCX C

    R

    B

    A

    SS

    ZTE T BB B

    Y

    ECX

    C

    R

    B

    A

    SS

    TreyTreyWedge Wedge

    Lee 1 Fk Lead DiveSneak right

    Roy Fk Lead DiveSneak right

    Roy 4 Over Fk Dive Sneak left

    WedgeTreyWedge

    Roy 5 Fk Dive Sneak right

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    Instruction and AssignmentQB Check play direction away from defensive strength. Hop step back. Attack the DEs

    outside shoulder if he: 1. Crosses your face, turn up field; 2. Plays slow, absorb defender

    and pitch; 3. Crash, pitch right away.R Pitch back: Sprint to pitch relation ship. Read lead block and cut underneath if necessary.Lead back: Block inside backer to secondary force.A Pitch back: Sprint to pitch relation ship. Read lead block and cut underneath if necessary.Lead back: Block inside backer to secondary force.FTE Inside release on defensive end and block secondary force. Combo C-Gap defender withtackle (Trey).FT Combo C-Gap defender with tight end (Trey) or B-Gap defender with guard (Duce).

    FG Combo B-Gap defender with tackle (Duce) or A-Gap defender withcenter (Ace).C Combo play side A-Gap defender with front guard (Ace) or scoop head up or back side B-Gap defender with back side guard (A).BG Scoop head up on the center or back side B-Gap defender with center (A) or back side B-Gap defender with tackle (B).BT Scoop B-Gap defender with guard (B) or C-Gap defender with tight end (C).BTE Scoop C-Gap defender with tackle (C) or go second level.

    Speed Dog

    ZT N TB

    B B

    Y

    B

    QB

    C

    X

    C

    R

    FS

    A

    SS

    ZTNT B

    BB

    Y

    B

    QB

    C

    X

    C

    R

    FS

    A

    SS

    ZT N TB

    B B

    Y

    B

    QB

    C

    X

    C

    R

    FS

    A

    SS

    ZTNT B

    BB

    Y

    B

    QB

    C

    X

    C

    R

    FS

    A

    SS

    Roy 2 Gun Speed Dog Check Lee 1 Gun Speed Dog Check

    Roy 2 Gun Speed Dog Check Lee 1 Gun Speed Dog Check

    A A

    A A

    Duce Duce

    Duce Duce

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    Instruction and AssignmentQB Open up to the fake side gaining depth, fake to running back and inside hand off to Y.R Motion to the outside leg of back side guard, square up and fill B-Gap.A Fake dive, charging hard up field through the B-Gap.Y Jab up field and come underneath quarterback. Follow pulling guard.FTE Block down and secure back side gap.FT Block down and secure back side gap.FG Block down and secure back side gap.C Block down and secure back side gap for pulling guard.BG Pull and lead/kick out around front side tight end.BT Secure play side gap for pulling guard.BTE Block most dangerous defender form C-Gap to D-Gap.

    Dive Counter G

    ZT N TB

    B BY

    BCX

    C

    R

    FS

    A

    SSZ

    TE TB B

    EY

    BCX

    C

    R

    FS

    A

    SS

    ZT N TB B B

    Y

    BC

    X

    C

    R

    FS

    A

    SSZ

    TE TB B E

    Y

    BC

    X

    C

    R

    FS

    A

    SS

    Roy Wing R MoFk Dive Counter G left

    Roy Wing R MoFk Dive Counter G left

    Lee Wing R MoFk Dive Counter G right

    Lee Wing R MoFk Dive Counter G right

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    A major key to the success of our balanced offensive philosophy is having a passinggame that can make use of numerous different concepts and formations, out number

    coverage, create positive match-ups, convert numerous situations successfully, and in

    general provide us with a Tool Box full of tools that gives us good answers to everydefense we see. The structure of our offense allows us to do this through simple building

    blocks that can be used in different combinations. These building blocks include pass

    protections, passing concepts, formational series with tags, route packages that allow usto change a passing concepts look, screens, and play action passes.

    As our understanding and execution of the different elements of our system, we expect tobe able to throw the ball successfully at any time in the game, from any where on thefield, and to be able to put our players into situations that they can succeed in.

    UW-PlattevilleOffense

    Passing Game

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    1. Protection- The key to our Success!2. Beat the Blitz- Recognize it! Protect it! Attack it! A big play is about tohappen!3. Route Conversion- Some routes are totally changed vs. some coverage.

    Why: Some routes simply will not work against some types coverage.

    How: Pre-snap coverage recognition, WRs & QBs read on the move.

    4. Passing Concepts- These concepts are the same across all the series in ouroffense. This allows fast learning and allows us to show many different looks to

    the defense.

    How: Simple number system

    5. Educated Freedom- Players must always have a common sense approach tooperating and running routes, understanding that their job, first and foremost, is toget open in a way that the QB can find them. These situations include both the

    D.A. rule and A.M.F. rule. They must also understand what their overall job is

    within a given route, and do what ever it takes to get that job done. The last partof this principle is knowing all the assignments and how they affect your route

    and how your route affects them.

    6. Sandbox Rules- Each player within a concept, by the design of the concept,has a specific area assigned to him in which to get open, or a sandbox.

    Receivers must ensure that their route stays out of the sandbox of anotherplayer, creating congestion and ruining our play, making whatever adjustmentsnecessary.

    UWP Pass OffenseBasic Pass Principles of Pass Offense

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    7. Built in Constants- There are certain things built into our pass offense that do notchange:

    a. If there is no FS in the middle of the field, someone will be assigned toreplace him.

    b. Vs. Cover 2, we will build triangles to read.

    c. We will throw the ball deep on the hashes if a FS is in the middle of the

    field (Covers 1 & 3).

    d. Against hard corners, Cover 2 type defenses, we will never attempt to

    throw a ball over the head of a cornerback whos retreating; take the shortthrow.

    e. Vs. Zone coverage, receivers are to find and settle in holes between pass

    defenders; QBs are to throw the ball to those holes and not to lead them.

    f. Vs. Man coverage, receivers are to stay on the move, always work for

    separation, accelerating away from pressure. QBs are to lead the receiversand allow them to keep running away, maintaining that separation.

    g. Q Receiver: within all of our passing concepts, we will have a playerbuilt in that will break off his route so the QB has a quick option against

    the blitz. The QB and WRs must always know who is the Q and who

    makes him adjust his route.

    8. QBs never pass up an open receiver to wait for another to get open.9. Scramble Rules- In the event of a scramble, receivers have definite break-off

    courses based on the type of route they are running. The QB will never throw a

    ball late into the middle on a scramble.

    10. Run After Catch- All people involved in the passing game must be aware thatover 50% of the yards gained in the passing game come after the catch. Receivers

    will be trained where to go after the catch based on coverage, and the QBs will betrained to provide the specific types of throws that enables them to maximize their

    RAC gains.

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    11. Uncovered Principle-Forcing defenses to cover down on our split receivers is something we believe in as

    strongly as anything in our offense. We work to throw to any uncovered receiver createdby alignment or motion. We have two basic types of uncovered throws, each has a

    special audible or cadence indication. If we fail to force the defense to cover ourreceivers it gives a license to put an extra man in the box to defend the run and becomean extra rusher vs. our passing game.

    Rules for Throwing Uncovered1. Any receiver who can catch the ball and gain 4 yards is uncovered.2. Only throw on first or second down or 3rd with less than 5 yards to go.

    How to Throw the Uncovered PrincipleThe first diagram shows how we teach our uncovered principle. The receiver widens on

    his release at about 45 degrees, looking for the ball quickly. The QB will simply rise upand throw on the first step. We will practice this through our uncovered receiver drill.Versus a defender that tries to split two receivers, both receivers execute their uncovered

    release with the QB reading the defender. Since we only want 4 yards on this throw, as

    long as the ball is caught we have a successful play. We will widen splits whendefenders try to play between us so that we can break the defender off from any help.

    Our second form of uncovered we call bubble. It functions like a quick screen, mostly

    run to the trips side. We will create an uncovered receiver through blocking and routerunning.

    E N EB B

    TBC C

    FS SSUncoverd Receiver

    E N EB B

    TBC C

    FS SSUncoverd Bubble

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    The first building block of our passing game is protection. Greatprotection is the most basic key to the success of our pass offense. Weare, and always will be, a protection first team, which is to say that itgets top priority in our emphasis, our installation, and all our thinkingrelated to any part of the passing game. Successful pass protection isthe result of a total effort that involves EVERY member of the offensiveunit:

    Our linemen must be know and be able to execute our schemes, but evenmore, they must maintain a fierce pride in protecting the passer that says,

    Nobody touches the quarterback.

    Our back must understand his role within different protection schemes. He

    must get himself to the right places, and be physical enough to constantlyhandle linebackers and defensive ends.

    Our receivers play a major role by identifying coverage and potential blitzsituations, understanding when they must break off their route to sight

    adjustments (being the Q receiver), and most importantly GET OPEN in thetime required by each pass so that the linemen and back do not have to pass

    block for unnecessary periods of time.

    Our quarterback is the center of it all, and he insures that we are a greatprotection team through the right recognition and communication. He mustalso get the ball of on the correct timing, and throw the ball away rather than

    taking foolish sacks.

    Our protection packages provide us solid answers for any situations that come up. As we

    understand how each of them work, and each position understands and carries out their

    individual responsibility related to protection, we WILL be a GREAT protection team atUW-Platteville.

    Pass Protection

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    The basics of our protection comes form concepts. These concepts will remain constant

    throughout our whole offense. Our protection concepts allow us to teach a basic part ofour offense quickly and then incorporate it into a number of passing plays, by doing this

    we become very multiple with only a few teaching points. Our protection concepts are as

    follows:

    Index Protection Concept the Index Indicates1 Slide Protection

    Rip/Liz Gap Protection9 Man Protection

    30s Quick Protection

    Play Action Play Action Protection

    Smoke Semi-Roll Protection

    The direction of the protection is either determined by the last number of the three digit

    play call e.g. 981 RB goes left, a direction call within the play call e.g. Rip/Liz, or isdetermined by the play e.g. RB goes right on all quick protections.

    For Example: If you see the play call 981, you should know by the lastnumber to which side the RB is blocking and that the center has to goopposite. 1 indicates that the RB goes left. The first number tells you that

    we are running a man protection scheme.

    Protection Concepts

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    The basics of our passing game come in the form of concepts. These concepts willremain constant throughout our whole offense. Our passing concepts allow us to teach abasic part of our offense quickly and then incorporate it into a number of formations, by

    doing this we become very multiple with only a few teaching points. Our passing

    concepts are as follows:

    Number Concept the Number Indicates0 Mesh Concept

    1-2 Vertical Concept

    3-4 Smash Concept

    5-6 Screen Concept

    7-8 Flat / Curl Concept9 No Designated Concept This will be game planned

    Note: Odd #s = Formation Strength to the Left; Even #s = Formation Strength to the

    Right. The concept does not change.

    For Example: If you see the play call 981, you should know by the lastnumber what route concept we are running. 1 or 2 indicates the vertical

    concept. This would not change in any series 50 and up. 951/952, 961/962,

    971/972, 981/982, and 91/92 would be all vertical concept routes out of

    different formations. The route and the method we run the routes will staysimilar throughout each play.

    Passing Concepts

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    50 East/West80 East/West90 East/West

    Our 0 concept is known as the Mesh Concept, and it attacks the underneath edge ofcoverage very rapidly, many times from a tightened environment. This concept creates

    multiple rubs by incorporating different crossing routes. Our Mesh Concept is a quickrhythm concept, whose primary purpose is to attack man-to-man defense by creating

    match-up problems and multiple rubs. With this in mind we also have a zone better built

    into the mesh concept. This concept, we believe, attacks most of the defenses we willface. Since 0 is only a single number, East and West will be used to identify the

    formation strength, with East being right and West being left.

    0 Mesh Concept

    E N EW

    TM SC C

    FS SS

    E N EW

    TM SC C

    FS

    SSE N E

    WT

    M SC C

    FS

    SS

    XW ZR

    Y

    90 East

    W

    R

    YZ

    X

    180 East

    W YZ

    X

    R

    150 East

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    15-1625-2665-66

    85-86

    95-96

    The Screen Concept is a concept that we like to rely on. We use our screen game to

    control the blitz and pass rush by inviting the defense up-field and then allowing them to

    rush. Our offensive line will block downfield as we throw underneath to our receivers orback. We are attacking the rush and blitz. We are also getting offensive linemen

    downfield vs. defenders that are not used to being blocked by linemen. This concept can

    be used to attack about any defense we will face. Mainly we would like to use thisconcept when we are getting a hard rush or zone blitzed.

    5-6 Screen Concept

    X

    E N EW

    TM

    Y

    SC

    R

    C

    W

    FS

    Z

    SS

    X

    E N EW

    TM

    Y

    SC

    R

    C

    W

    FS

    Z

    SS

    X

    E N EW

    TM

    Y

    SC

    R

    C

    W

    FS

    Z

    SS

    X

    E N EW

    T

    M

    Y

    SC

    R

    C

    W

    FS

    Z

    SS

    Cut

    16 85

    65 95

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    The second building block of our offense is our formational series. Each series is uniqueand adapts our passing concepts to various formations. The 30 series is the only

    exception to this rule. Our series consist of the following:

    30s- 3 step passing game out of Doubles, Trips, Panther or Hurricaneformations. These are the only pass plays we teach.

    50s- 5 step passing game out of Cluster formation, with the R-Back goingopposite of the strength.

    60s 5 Step passing game out of Trips with the running back going tostrength. 70s 5 step passing game out of Hurricane. 80s 5 step passing game out of Doubles. 90s 5 step passing game out of Panther.

    In our offense the 30s are set plays that must be memorized. However, the 50s, 60s,

    70s, 80s and 90s will incorporate one of our 6 passing concepts into their respectiveformation.

    Formational Series

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    Our 3-step passing game is the 30s series. This is the BREAD ANDBUTTER of our offense. We will throw it at anytime, anywhere on thefield. We prefer to use it against covers 3 and 1 or against the blitz.This is a high percentage series. The completion should be 80% - 85%.These are the only pass plays we teach. The basic concepts do notapply to the 30s. We can run these plays out of most of our formations,but a majority of the time we like to run them from Doubles, Trips, orPanther.

    Defensive Answers to Our 3-stepPassing Game

    1. They will give up the 5 or 6-yard completion. Then think of tackling the receiver atthat yardage. If the defensive coordinator has done his homework, they will realize

    that half of all passing yardage comes AFTER THE CATCH. So a 5 or 6-yard catchwill usually turn into a 10 - 12 yard play. We will take that!!

    2. They will play a 2 deep concept either zone or man underneath. Either of these mightforce us to throw the fade route. We can do this, but we would prefer to run thefootball against this coverage. The reason being, with 4 wide-outs it would take 6

    people to cover them. This puts only 5 in the box, and gives us a great opportunity torun the football. However, if we are not able to run the ball, our fade flat and underslant should still work effectively.

    3. BLITZ, If the first two theories do not work for them they can go to the blitz theory.If they bring 6 we can block that, 7 is the problem. If the use 4 across coverage theQB has to make a decision. One, get the ball off before they get to him, or two bring

    in an extra player for protection. We prefer the protection concept. **REMEMBER

    this is man to man, no help, if the DB makes on little mistake it is 6 points.**

    30s Receiver RulesA.M.F. - This is for both wings and wide-outs if a defender is within 5 yards on hitch orout then beat him deep. Or, if his feet do not move on your release up field, work to get

    over the top of the defender, make the decision at break point.

    D.A. - This is for wings, if the defender over you plays wide or on the snap of the ballflies out to cover the flats just open up to the QB stay 3-4 yards from LOS.

    30s

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    COACHING POINT FOR QUARTERBACKS(OPEN FIELD)DROP: Under Center: 3-step dropRelease the ball when you hit your 3rd step.3-step drop to the leftBack pedal R-L-R3-step drop to the rightCrossover

    Shotgun: 2-step drop Throwing Left- Right crosses behind left2-step drop Throwing Right- Right foot reaches on a 45 degree angle left foot

    follows.*In Shotgun we will chop our feet in place, small choppy steps for timing, also

    prevents quarterback from stepping in the bucket and/or throwing flat footed.

    READ: 1. Uncovered2. Softest corner

    3. Throw away form strength of the defense.4. On the hitch and out, read shoulders of flat defender.

    5. Throw slant only vs. Cover 1 (31).

    6. Throw hitch or out vs. Cover 3 (32 and 33).7. With normal down and distance run the ball vs. Cover 2 or 5. Also,

    possibly check into 39.

    8. Throw fade at 18-20 yards.9. If in doubt throw ball away.

    ***REMEMBER A.M.F. AND D.A. RULES AND HOW THEY WORK***

    COACHING POINTS FOR WINGBACKSDOUBLES FORMATION

    Your route will depend on X or Z route.

    30 Run 5-yard slant.31 Run a shoot route or flat, depends on how tight coverage is.

    32 Run your hitch, A.M.F. or D.A. rules apply. Read call run corner.

    33 Run your hitch, A.M.F. or D.A. rules apply.34 Run your rub.

    38 Run your fade.

    39 6-yard flat route.

    TRIPS FORMATION#2 Wingback mirrors the outside receiver.

    #3 Wingback runs inside route (example: 39 he would run a flat).

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    COACHING POINTS FOR WIDE RECEIVERS IN THE30 Under Route, Outside foot up in stance. Aim for a point 3-5 yards over #2 pos. vs.Zone go to spot, vs. Man use misdirection moves.

    31 Read slant, Push vertical for 4 yards, read the technique of the coverage. If youhave a loose corner break at 4 yards and aim for 12 yards on the hash, this should be a

    45-degree angle. If you have a tight corner break at 4 yards and slant at an angle that

    holds the defender behind you, the slant angle will be much more flat.

    32 Hitch, Drive 6 yards at the DBs technique, stop, hitch to the inside, come backdown your stem. Follow A.M.F. rules. Convert to fade if corner does not move his feet.

    33 Out, Run a 6-yard speed cut, getting your head around quickly to pick the ball up inthe air. Convert to fad vs. Roll up corner.

    34 Slant, Push vertical for 4 yards and break off the wingback.38 Stop Route, one step up, turn shoulders and numbers to QB, you may feather behindthe LOS.

    39 Fade, Read Coverage:Cover 2 - Take outside release, settle between corner and

    safety. Stay wide.

    Cover 5 - Same as Cover 2, stay on the move.

    Cover 1 - Attack the technique of the DB. Then release up

    field, stay on the bottom of numbers, the QB will leadyou to the sideline.

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    QB Assignments and ReadsVs. Cover2

    3-step drop. Chose a side. Read outside linebacker. He will either commit to the slip route by the

    wing or come down and collision the split end. Wide side is usually the best.

    Vs. Cover3 3-step drop. Chose a side. Read outside linebacker. If he flies out to cover the flat look at thewing. If OLB collisions the wing and is late getting to the flat look at the split end.Vs. Man Look at where you think you have the best match-up. Also could audible to a better man beater.

    Receivers and R-Back AssignmentsX Run an under route directly at the toes of the defender that is covering the wing.

    W Push up three steps run a slip route. Widen split, you must stay skinny.R 4-1 - Block play-side outside linebacker.

    Any 2 linebacker set block play-side inside linebacker.Y Push up three steps run a slip route.Z Run an under route directly at the toes of the defender that is covering the wing.

    30

    XE N E

    WT

    MZ

    SC

    R

    C

    W

    FS

    Y

    SS

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    QB Assignments and ReadsVs. Cover2

    Read outside linebacker over wing to the corner. Not as good vs. Cover 2 as Cover 3. 31 Stop is

    better vs. Cover 2

    Vs. Cover3

    Read outside backer. If he runs to the flat with the wing, the split end should settle and be open. If

    out side linebacker drops back throw the shoot route.

    Vs. Man Best match-up or defensive alignment. This is a good route vs. man.

    Receivers and R-Back AssignmentsX Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into

    window vs. Zone.

    W Immediately release laterally off of the line of scrimmage, aiming at 5 yards downfield.R 4-1 - Block play-side outside linebacker.

    Any 2 linebacker set block play-side inside linebacker.

    Y Immediately release laterally off of the line of scrimmage, aiming at 5 yards downfield.Z Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into

    window vs. Zone.

    31

    XE N E

    WT

    M

    Y

    S

    C

    R

    C

    W

    FS

    Z

    SS

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    QB Assignments and ReadsVs. Cover2

    Read outside linebacker over wing. Think wide-side.

    Vs. Cover3 Read outside backer. If he drops with the wing, the split end should settle and be open. If out sidelinebacker runs to the flat throw inside to the wing.Vs. Man Best match-up or defensive alignment. This is a good route vs. man.

    Receivers and R-Back AssignmentsX Slant Route- Push vertical to 4 yards, and then aim for 12 yards on the hash. Settle into

    window vs. Zone.

    W Slip route, must get inside and stay skinnyR 4-1 - Block play-side outside linebacker.Any 2 linebacker set block play-side inside linebacker.Y Slip route, must get inside and stay skinnyZ Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into

    window vs. Zone.

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    X E N EW

    TM

    Y

    S

    C

    R

    C

    W

    FS

    Z

    SS

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    QB Assignments and ReadsVs. Cover2

    Should Read the hitch fade read by the split end. If split end gets a press corner he should convert

    the route to a fade.

    Vs. Cover3 This is one of our base routes vs. Cover 3. Read the outside linebacker. If he flies out throw to thewing. Most often thrown to the short side split end.Vs. Man Get out of it.

    Receivers and R-Back AssignmentsX 6-yard hitch route. AMF rule applies if corners feet do not move or if he come up.

    W 6-yard hitch route. AMF rules and DA rules apply off of OLB drop.R 4-1 - Block play-side outside linebacker.Any 2 linebacker set block play-side inside linebacker.Y 6-yard hitch route. AMF rules and DA rules apply off of OLB drop.Z 6-yard hitch route. AMF rule applies if corners feet do not move or if he come up.

    32

    XE N E

    WT

    M

    Y

    S

    C

    R

    C

    W

    FS

    Z

    SS

    Bread and Butter!

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    QB Assignments and ReadsVs. Cover2

    Get out of it.

    Vs. Cover3 Read outside backer. If he flied to the flat throw the hitch to the wing. If OLB collisions the wing,the speed out by the split end will be open.Vs. Man Get out of it, or look to the split end (last resort).

    Receivers and R-Back AssignmentsX Cut down split. 6-yard speed out.

    W 6-yard hitch. AMF Rules apply.R 4-1 - Block play-side outside linebacker.

    Any 2 linebacker set block play-side inside linebacker.Y 6-yard hitch. AMF Rules apply.Z Cut down split. 6-yard speed out.

    33

    XENE

    WT

    M

    Y

    S

    C

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    C

    W

    FS

    Z

    SS

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    QB Assignments and ReadsVs. Cover2

    Look to put the fade in the whole 16-18 yards deep. Come down to the stop route.

    Vs. Cover3

    Hit the fade up the hash, can be a quick vertical. Come down to the stop route.

    Vs. Man Fade route over the top. You should have lots of room to fade the ball to the sideline.

    Receivers and R-Back AssignmentsX Quick Stop.

    W Fade route, gain width as you gain depth.R 4-1 - Block play-side outside linebacker.

    Any 2 linebacker set block play-side inside linebacker.Y Fade route, gain width as you gain depth.Z Quick Stop.

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    WT

    M

    Y

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    Z

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    QB Assignments and ReadsVs . Cover2

    Get out of it.

    Vs. Cover3Get out of it.

    Vs. Man Pick a side, if they combo look to the fade over top.

    Receivers and R-Back AssignmentsX Slant route, cut tight off Ws back.

    W Ran directly at the toes of the defender over X, then get vertical.R 4-1 - Block play-side outside linebacker.Any 2 linebacker set block play-side inside linebacker.Y Ran directly at the toes of the defender over Z, then get vertical.Z Slant route, cut tight off Ys back.

    38

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    M

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    SS

    39

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    QB Assignments and ReadsVs. Cover2

    Pick a side and read the corner. If he drops with the fade 18-20 throw the flat to the wing. If he

    stays up or presses throw the fade to the split end. Think wide side.

    Vs. Cover3Read the corner the same way as you would if they were in Cover 2. However, be aware of the

    outside linebacker running to the flat with the wing. The wing must beat the OLB.

    Vs. Man Take a quick peak at the fade, then come down and look at the match-up between the wing and aoutside linebacker or strong safety.

    Receivers and R-Back AssignmentsX Must take an outside release and run a fade route.

    W 5-yard flat route.R 4-1 - Block play-side outside linebacker.

    Any 2 linebacker set block play-side inside linebacker.Y 5-yard flat route.Z Must take an outside release and run a fade route.

    Bread and Butter!

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    The basis of this series is to allow our offense to move the R-Back to the back-side of the

    formation. The 50s are part of our 5-step passing game and are the only series that theR-Back will go away from the call. We will incorporate a cluster on the front-side on

    some plays, on the back-side the split end will cut down his split to 5-6 yard