The social games market

Post on 28-Jan-2015

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Is social gaming the biggest web market? By Nadya Jahan Nadya is an entrepreneur passionate about video games, she speaks regularly at conferences on the topic of social gaming. After a very strong business development experience in a videogame company, she launched her own structure: Mandala games that will release its first social game on facebook very soon. She analyzed in detail the world of social gaming and will share her knowledge about the reality of this market and its players.

Transcript of The social games market

$1.6 billion were spent in 2009 on virtual goods. Why?

Birth of the first video game: Pong (1972)

Film industry € 20,9 billion

Video game industry € 29,2 billion

#1 In every real man a child is hidden that wants to play. Nietzsche

Le jeu vidéo génère des émotions Pourquoi ?

#2 Video games generate emotion: fear – joy – frustration – desire…

#3 The number of Internet users worldwide has doubled over the past five years.

#4 The simplicity of the game makes it accessible to all players: The casual game.

#5 Limited playing time: Pushes the player to come back every day.

#6 The social dimension of the game: I need my friends to progress.

Friends become accessible through the game: Social game becomes an interaction object.

Did you know?

20% have spent money in

a game

50% of Facebook users log in specifically to play games

Ready ? GO !

The social games audience

What is the average age of Facebook players?

23 yrs/old 33 yrs/old 43 yrs/old?

Players are on average… 43 years old!

69% of social gamers are… Women

Who spends money to play? … Women at 74%

46% are more than… 50 years old!

2014

2008

2009

2010

2011

$ 0,2 billion!

1,3!

0,7!

3,1!

15,0!

The social games market

Top Wii game 45,7 million sales

Top Facebook game 80 million players

Business model : Virtual goods sales

Virtual currency Advertising opportunities

Adversiting

The social games business model

The social games profitability

They generate €12 million /month

Conversion ratio: 2% - 4% Expense of playing player/month : 20$

Example : If 3% of FarmVille players spend €5/month …

The social games ecosystem

$1,380,000,000 Invested in 87 virtual goods related companies in 2009!

Nov 09: EA has acquired Playfish for $400M!June 10: Zynga has raised $147M!July 10: Disney has acquired Playdom for $763M!

Divinitiz on Facebook www.mandalagames.com

Thanks!

@nadyajahan

nadya@mandalagames.com

Nadya JAHAN Founder & CEO