Social Media & Social Change: Games & Immersive Worlds
-
Upload
josephine-dorado -
Category
Education
-
view
579 -
download
1
description
Transcript of Social Media & Social Change: Games & Immersive Worlds
Social Media & Social Change
Josephine Dorado Understanding Media Studies, 2 May [email protected], Twitter: @funksoup
Games & Immersive Worlds
Game culture(Mis)perception #1: Gamers are youngAverage gamer is 35 yrs old & 25% of game players are over the age of 50
(Mis)perception #2: Gamers are mostly males40% of all players are women
Machinima
8-bit musicchiptunes
GamesforChange.org
Social issues games /Serious games
CostofLife.org
Immune Attack
http://immuneattack.org
http://www.darfurisdying.com
http://www.icivics.org
Geocaching Foursquare
Virtual goods Real-world relief
Players raised over $1.5 million in just five
days
http://xeodesign.com/whyweplaygames.html
Info & audio recording: http://bit.ly/sxswgftwSlides: http://slidesha.re/CauseGamesFTW
#GamesFTW
Nonprofit Commons
http://nonprofitcommons.org
Consent!
Second Life Relay for Lifehttp://relayforlife.org/secondlife Raised $222,804 for American Cancer Society last
year
WoW: online => offline collaboration
WoW: online => offline collaboration
Strangers in the fight
Structured collaborations with friends & strangers
Parties, raids, friends list; guilds, battlegrounds, duels and trades
Random acts of fun
International exchange
Cultural awareness
Inspiration
Knowledge
Tolerance
Curiosity
Problem
Not everybody can go abroad
Virtual cultural exchange
Opening the window
Mixed reality
Exploring identity
Exploring communities
Differences…
and sameness
What can I do?
Fractor: news+actions
Mashup: (news+actions)*game
reACTor: playing the news
Neighborhood news inspires action
Bring the game on
To play the news…
The question goes back to “What can I do?”
Here’s what’s around me and here’s what I can do.
And if you can have fun while doing it, then the question is “What are you waiting for?”
Inspiration
Incubation
Play
Refinement
Making each of us superheroes500 million global gamers
3 billion hours are spent each week playing games
“Make it as easy to save the world in real life as it is to save the world in online games…” Jane McGonigal
Social Media & Social Change
Josephine Dorado Understanding Media Studies, 2 May [email protected], Twitter: @funksoup
Games & Immersive Worlds