Global Mobile games Market
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Transcript of Global Mobile games Market
Global Market
Mobile Games On iOS and Android
Submitted By SAMARJYOTI DAS PGP13113
Indian Institute Of Management Kashipur
Global Market in terms of RevenueWorld have been divided into 6 regions1. Asia Pacific2. Eastern Europe3. Latin America4. Middle East Africa5. North America6. Western Europe
Asia Pacific
Eastern Europe
Latin America
Middle East
Africa
North America
Western Europe
01234567
5.9
0.43 0.4 0.265
2.8 2.48
Revenue
Revenue
Regions
In M
illio
n $
US
0
10
20
30
40
50
60
70
26
40
3228
37
64Growth Rate
Perc
enta
ge %
Market Size study
KoreaJapan
China
Taiwan
Hong Kong
Singapore US
CanadaBrazil UK
Germany
France0
20
40
60
80
100
120
140
160
180
7
110
52
144.3 3.9
110
20
2.76 1.89.8 10
75
170
0 0.62 7 3.5
90
5.1 1.9 1.314.8 10
Market Size
iOS Android
Country
In M
illio
n $'
s
• Past 5 years have seen significant growth in iOS and Android Games in different regions Asia Pacific been the highest revenue generator
• Market size of America and Pacific Asia are significant
• European Market has significant growth rate with 64 %
• In terms of revenue generation Asia Pacific, America and Europe leads the chart
• Spending pattern study shows large population of Asia pacific, America and Europe are eager to make in-app purchases
Percentage distribution of different genres
ARPG Sports Strategy Puzzle Arcade ETC SNG TCG Casino ARPG Puzzle SNG Arcade Sports ETC TCG Strategy Casino0
20
40
60
80
100
120
Genre of Game
Korea Japan China Taiwan Hong Kong Singapore US Canada Brazil UK Germany France
Genres
Perc
enta
ge
Region wise distribution of game genres Region 1 Region 2 Region 3 region 4Country Korea Taiwan US UK
Country JapanHong Kong Canada Germany
Country China Singapore Brazil France
Regions are distributed according to area
Key Findings Android Platform• Action and role play games are played highest in Pacific Asia• Puzzle are moderately played in all the four regions highest being Asia Pacific• Strategy based games are dominant in European market • Casino games have growth in American market whereas no other region shows any trace• Sports related games are prevalent East Asian market also has players in all the four regions• Social networking games(SNG) are mostly played in American and European region with no
penetration in East Asia• Arcade Games are played in Pacific Asian and American region which shows a small trace in East
Asia too• Trading Card Game(TCG) games are most played in America and Pacific Asia regions
ARPG Puzzle SNG Arcade Sports ETC TCG Strategy Casino05
1015202530354045
Region wise genre distributionAndroid
Region 1 Region 2 Region 3 region 4
Genres
perc
enta
ge %
Region wise distribution of game genres
ARPG Sports Strategy Puzzle Arcade ETC SNG TCG Casino0
5
10
15
20
25
30
35
40
Region wise genre distributioniOS
Region 1 Region 2 Region 3 region 4
Genres
perc
enta
ge %
Key Findings iOS Platform• Action and role play games are played highest in Pacific Asia• Puzzle are significantly played in all the four regions highest being
American and European market• Strategy based games are dominant in European market • Casino games have growth in American and East Asian market whereas no
other region shows any trace• Sports related games are prevalent East Asian market also has players in
all the four regions• Social networking games(SNG) are mostly played in American and
European region with no penetration in East Asia• Arcade Games are played in Pacific Asian and American region which
shows a small trace in East Asia too• Trading Card Game(TCG) games are most played in America and Pacific
Asia regions
Reliance Games PortfolioSl. No Name genre
1 Ultimate Robot fighting ARPG2 Real Steel WRB Action3 Pacific rim Action4 Real Steel Action5 Panem Run Arcade6 Ben 10 Arcade7 F1 2011 Sports8 Boom Tanks Action9 After Eart Action
10 Total Recal Action11 Rage warriors Action12 ICC WC 2011 Sports13 Electronic city revolt Strategy14 Mini Golf 3d Sports15 Ben 10 Ultimate RPG16 Dancing with Stars RPG17 Drone shadow strike Simulation
Reliance Games Position• 10 million + downloads of Real Steel• 1 million+ for Drone Strike• Ultimate Robot fighting is trending with 10 thousand+ downloads• Properly placed over 3 continents and 5 countries• Should focus on different regions according to the growth matrix of different genres• RG’s portfolio lacks SNG and TCG games• RG lacks portfolio of Puzzle games which has a significant market share and can help
in tapping Indian market• RG should introduce new strategy games as it has good potential and tie up with
Warner Bro’s and DWS can help
Real Steel Assessment• Real Steel World Robot Boxing packs bigger punches, harder-hitting battles, better graphics, brand new robots, more modes
and head-to-head multiplayer• Initial load time is something which can bother players • Offline playing capability is lacking as content loading creates annoyance• Free play and In-app purchase is well oriented • Gamely is something attractive as well as the graphics• The concept of key and bonus is well designed to increase the gameplay time of user• The energy generation is slower so players need to wait a lot which is hindering in increased gameplay time• Pop-up adds of other games are a bit uncalled for• Wait time for some upgrades are long • Practice mode requires energy and with only 5 energy bars it is effecting the gameplay time• Perception of movie based games are story oriented which is lacking in this• Average time progress to next level is less in comparison to other games• Missions are not differentiated