M4 Sherman Sherman Firefly M10 Wolverine 6 pdr AT · PDF fileM4 Sherman Overall the Firefly...

Post on 06-Feb-2018

251 views 4 download

Transcript of M4 Sherman Sherman Firefly M10 Wolverine 6 pdr AT · PDF fileM4 Sherman Overall the Firefly...

Shermans were no direct match for the German tanks they faced in Normandy and often relied on numbers to defeat them.

© Brummbar44.com

October 1942 - May 1945

4 856

Overrun: May move through an enemy hex, pinning all squads present (+1 movement cost per enemy unit).

6 6

M4 Sherman 

Overall the Firefly proved itself a very successful tank despite the fact it was only intended as a stopgap.

© Brummbar44.com

May 1944 - May 1945

The M10 was numerically the most important U.S. tank destroyer of World War II.

© Brummbar44.com

4 1056

Concussive Fire : +3 +3 vs. when in buildings or bunkers.

Open Top : Subject to Suppresivefire. Cannot be Routed.

Penetration : Target -1 armour or nulify 1 die of Thick armour

March 1943 - May 1945

6Concussive Fire : +3 +3 vs. when in buildings or bunkers.

8

M10 Wolverine 

The 6-pounder first saw action at Gazala. It made an immedi-ate impact on the battlefield as it was able to penetrate any enemy tank then in service.

© Brummbar44.com

2 954

Fragile: Destroyed when Heavily damaged.

Equipment: Special move andoperation rules.

Optional - Gunners: Re-roll 1 Attack die each attack if initially deployed with crew and as long as same crea remains with gun.

Optional - Ammunition: Instead of using the Penetration ability, this unit can use Concussive Fire.

Optional - Painted Barrels: If targeted in the same hex as a normal Sherman, the German player must roll a die to attack the Firefly. Results, 1-3 = Attack Sherman, 4-6 Attack Firefly

Optional - Smoke Round: If any Shermans participate in a battle, the player may fire one smoke round on any hex in range and LOS of any Sherman once in the battle. Follow Smoke rules.

May 1942 - May 1945

* 7

6 pdr AT Gun 

4 1256

Overrun: May move through an enemy hex, pinning all squads present (+1 movement cost per enemy unit).

6 8

Sherman Firefly 

OR

Concussive Fire : +3 +3 vs. when in buildings or bunkers.

Concussive Fire : +3 +3 vs. when in buildings or bunkers.

© Brummbar44.com © Brummbar44.com © Brummbar44.com © Brummbar44.com