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Transcript of Sample file - Wargame .CONTENTS 1 The Roleplaying game Conan the Roleplaying Game is © 2003...

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    The Roleplaying game

    Conan the Roleplaying Game is 2003 Conan Properties International LLC. CONAN, CONAN THE BARBARIAN and related logos, character, names, and distinctive likenesses thereof are trademarks of Conan Properties International LLC unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized User.Conan the Roleplaying Game is released under version 1.0 of the Open Game License. Reproduction of non-Open Game Content of this work by any means without the written permission of the pulisher is expressly forbidden. See Page 352 for the text of this license. With the exception of the character creation rules detailing the mechanics of assigning dice roll results to abilities and the advancement of character levels, all game mechanics and statistics (including the game mechanics of all feats, skills, classes, creatures, spells and the combat chapter) are declared open content. First printing 2003. Second printing 2004. Printed in China.

    ContentsContents 1Credits 2Introduction 3Overview 6Races 16Classes 38Skills 74Feats 102Equipment 122Combat 147Sorcery 182The Hyborian Age 232Gazetteer 246Religion 282Bestiary 294Campaigns 331 cHARACTER sHEET 346iNDEX 348lICENSE 352




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    AuthorIan Sturrock

    Additional TextHarvey Barker & Vincent Darlage

    EditorAdrian Bott

    Cover ArtChris Quilliams

    Line DevelopmentRichard Neale

    Studio ManagerIan Barstow

    Production DirectorAlexander Fennell

    CartographerClayton Bunce

    Character SheetAlexander Sascha Coyner

    Interior ArtistsJesus Barony, Andrew Hepworth, Warren Mahey, Chris Quilliams, Jason Rosenstock, Chad Segesketter, Ronald Smith, Storn, Vebjorn

    Strommen, Ursula Vernon, Alejandro Villen & Jason Walton

    ProofreadingIan Finch, Bridette Kirwen, Mark

    Lewin, Mark Quennell & Sarah Quinnell

    PlaytestersMorgan Nash, Chiara Mac Call, Hayden Nash, Adam Taylor, Ian Over, Simon English, Rafael Dei Svaldi, Guilherme Dei Svaldi, Gustavo Emmel, Leonel Caldela, Andr Mendes Rotta, Harvey Barker, Wesley R. Gassaway, Betty Gassaway, Danny Gordon, Raven Gordon, Michael Dunmire, Vincent Darlage, Bob Probst, Chris Bradley, Craig Pekar, Jason Durall, Mark Neo Howe, Mark Billanie, Mark Sizer, Michael J Young, Alan Moore, Jamie Godfrey, Daniel Scothorne, Daniel Haslam, Christy Ward, Jason Ward, Jason Hohler, Kevin French, William Dvorak, Jack Cox, Brent Strickland, Melissa Strickland, Adam Crossingham, Alex Aplin, Paul Evans, David Little, Nick Lowson, Dougal McLachan, Mark Steedman, Sam Vail, Alan Marson, Robert Hall, Trevor Kerslake, Andr Chabot, Antonio Eleuteri, Emilia Eleuteri,Francesco Cascone, Claudio Mormile, Angelo Mormile, Paul ONeal, Patrick ONeal, Chuy Hernandez, Butch Mercado, DAngelo Ramos, Jay Hafner, Eric D. Schurger, Geissler G. Golding, Brian Fulford, Richard D. Cserep, Jason Waltrip, James Williams, Scott Bradley, Allen Myers.

    Special ThanksTheodore Bergquist & Fredrik Malmberg at Conan Properties.

    Yoki Erdtman, Ulf Bengtsson, Bob Knott, Kevin Curow, Jason Adcock, Dave Nelson, Todd Fry & Bob Roberts for their continuing help.

    SupportContinuing support for Conan the Roleplaying Game can be found at, and in the pages of Signs and Portents magazine.

    CreditsThe Chroniclers of Our Time




  • Int






    IntroductionWelcome to the Hyborian Age

    Know, o prince, that between the years when the oceans drank Atlantis and the

    gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age

    undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars

    Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.

    Robert E. Howard The Nemedian Chronicles (from The Phoenix on the Sword)

    The Hyborian Age is the scant few hundred years in which the kingdoms descended from the old Hyborian tribes have become civilised and powerful, dominating the lands all about them both economically and militarily. This is a mythical time, thousands of years before recorded history, when even the continents had a different shape from their modern contours.

    Aquilonia, a richly fertile land, dominates the Hyborian kingdoms themselves. It includes within its capacious borders some of the doughtiest soldiers in the world, including the fi erce pikemen of Gunderland, the stalwart archers of the Bossonian Marches and the superb knights of Poitain. These, along with the strong plate armour manufactured by Aquilonias highly skilled armourers, have ensured that this nation is virtually unassailable from without and have allowed Aquilonia to get the best of the raiding in its sporadic wars with its traditional enemy, Nemedia.

    Despite this, Aquilonia can sometimes be a victim of its own success. It is landlocked and has no direction into which its surplus population may expand, without going to full-scale war with Nemedia. Various attempts to settle in Cimmeria and the Pictish Wilderness have been repulsed by the barbarians of

    those lands. Aquilonias ordinary farmers and craftsmen look longingly upon the vast forested estates claimed by its nobles for their hunting. A strong leader who offered to cut down the forests and let the people settle there might one day gain the popular support to wrest control from Aquilonias ancient monarchy. Indeed, this is exactly how Conan eventually becomes King here.

    Aquilonias Hyborian neighbours are its old rival Nemedia, almost as powerful and perhaps a more ancient civilisation; Brythunia and Corinthia with their city-states; Argos, the great maritime trading nation; and Ophir and Koth, two kingdoms somewhat weakened morally by the infl uence of the pleasure-oriented culture of the east. Like Aquilonia, most of these countries revere Mitra, an enlightened, civilised god, though Koth and perhaps Ophir have allowed the Shemite pantheon to displace Mitra in their reverence.

    The lands to the north and west of Aquilonia are beyond civilisation. The Pictish Wilderness extends up much of the continents western coast and only the heavily fortifi ed strip of land known as the Bossonian Marches prevents the Picts from surging into Aquilonia on constant raids. South of the Wilderness is Zingara, the lifelong rival of Argos for maritime

    trade and infl uence, a land of expert swordsmen, chivalry and frequent civil war. Just off its coast are the Baracha Isles. These are pirate strongholds largely settled by Argossean sailors, who regularly plunder Zingaran ports and do battle with Zingaras own buccaneers.

    North of the Aquilonian province of Gunderland is Cimmeria. This misty, barbaric hill country is the original home of Conan himself. Beyond Cimmeria are the two nations of the Nordheimir: Asgard and Vanaheim; grim, icy lands populated by warriors who are grimmer still. Also to the north is Hyperborea, whose culture mingles that of Nordheim and the Hyborians. The sparsely populated Border Kingdoms form a bulwark between Cimmeria and the Hyborian countries of Brythunia and Nemedia.

    South of the Hyborian kingdoms is the vast expanse of Shem, with a pastoral meadowland of city-states to the west and desert populated by nomad tribes to the east. Shem has almost no maritime trade but Shemite merchants send caravans far to the north, east and south, across