Legend Tabletop Roleplaying Game System

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    Legend

    LEGEND

    SYSTEMrule of cool

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    Open Game License Version 1.0aTe following text is the property of Wizards of the Coast, Inc. and is Copyright2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved.1. Denitions:(a) Contributors means the copyright and/or trademark owners who havecontributed Open Game Content;(b) Derivative Material means copyrighted material in cluding derivativeworks and translations (including into other computer languages), potation,

    modication, correction, addition, extension, upgrade, improvement, compila-tion, abridgment or other form in which an existing work may be recast, trans-formed or adapted;(c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publiclydisplay, transmit or otherwise distribute;(d) Open Game Content means the game mechanic and includes the methods,procedures, processes and routines to the extent such content does not embodythe Product Identity and is an enhancement over the prior art and any addi-tional content clearly identied as Open Game Content by the Contributor, andmeans any work covered by this License, including translations and derivativeworks under copyright law, but specically excludes Product Identity.(e) Product Identity means product and product line names, logos and identi-fying marks including trade dress; artifacts, creatures, characters, stories, story-lines, plots, thematic elements, dialogue, incidents, language, artwork, symbols,designs, depictions, likenesses, formats, poses, concepts, themes and graphic,photographic and other visual or audio representations; names and descriptionsof characters, spells, enchantments, personalities, teams, personas, likenesses

    and special abilities; places, locations, environments, creatures, equipment,magical or supernatural abilities or eects, logos, symbols, or graphic designs;and any other trademark or registered trademark clearly identied as Productidentity by the owner of the Product Identity, and which specically excludesthe Open Game Content;(f) rademark means the logos, names, mark, sign, motto, designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor(g) Use, Used or Using means to use, Distribute, copy, edit, format,modify, translate and otherwise create Derivative Material of Open GameContent.(h) You or Your means the licensee in terms of this agreement.2. Te License: Tis License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be Used under and interms of this License. You must ax such a notice to any Open Game Contentthat you Use. No terms may be added to or subtracted from this License exceptas described by the License itself. No other terms or conditions may be applied

    to any Open Game Content distributed using this License.3. Oer and Acceptance: By Using the Open Game Content You indicate Youracceptance of the terms of this License.4. Grant and Consideration: In consideration for agreeing to use this License,the Contributors grant You a perpetual, worldwide, royaltyfree, non-exclusivelicense with the exact terms of this License to Use, the Open Game Content.5. Representation of Authority to Contribute: If You are contributing originalmaterial as Open Game Content, You represent that Your Contributions are

    Your original creation and/or You have sucient rights to grant the rightsconveyed by this License.6. Notice of License Copyright: You must update the COPYRIGH NOICEportion of this License to include the exact text of the COPYRIGH NOICEof any Open Game Content You are copying, modifying or distributing, and Youmust add the title, the copyright date, and the copyright holders name to theCOPYRIGH NOICE of any original Open Game Content you Distribute.7. Use of Product Identity : You agree not to Use any Product Identity, includingas an indication as to compatibility, except as expressly licensed in another,

    independent Agreement with the owner of each element of that Product Iden-tity. You agree not to indicate compatibility or co-adaptability with any rade-mark or Registered rademark in conjunction with a work containing OpenGame Content except as expressly licensed in another, independent Agreementwith the owner of such rademark or Registered rademark. Te use of anyProduct Identity in Open Game Content does not constitute a challenge to theownership of that Product Identity. Te owner of any Product Identity usedin Open Game Content shall retain all rights, title and interest in and to thatProduct Identity.8. Identication: If you distribute Open Game Content You must clearly indicatewhich portions of the work that you are distributing are Open Game Content.9. Updating the License: Wizards or its designated Agents may publish updatedversions of this License. You may use any authorized version of this License to

    copy, modify and distribute any Open Game Content originally distributedunder any version of this License.10. Copy of this License: You MUS include a copy of this License with everycopy of the Op en Game Content You distribute.11. Use of Contributor Credits: You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permissionfrom the Contributor to do so.

    12. Inability to Comply: If it is impossible for You to comply with any of theterms of this License with respect to some or all of the Open Game Content dueto statute, judicial order, or governmental regulation then You may not Use anyOpen Game Material so aected.13. ermination: Tis License wil l terminate automatically if You fail to complywith all terms herein and fail to cure such breach within 30 days of becomingaware of the breach. All sublicenses shall survive the termination of this License.14. Reformation: If any provision of this License is held to be unenforceable,such provision shall be reformed only to the extent necessary to make it enforce-able.15. Copyright Notice:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.System Reference Document Copyright 2000-2003, Wizards of the Coast,Inc.; Authors Jonathan weet, Monte Cook, Skip Williams, Rich Baker, AndyCollins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateli,Tomas Reid, James Wyatt, based on original material by E. Gary Gygax andDave Arneson.

    Creature Collection Volume 1 Copyright 2000, Clark Peterson.Modern System Reference Document Copyright 2002, Wizards of the Coast,Inc.; Authors Bill Slavicsek, Je Grubb, Rich Redman, Charles Ryan, based onmaterial by Jonathan weet, Monte Cook, Skip Wil liams, Richard Baker,Peter

    Adkison, Bruce R. Cordell, John ynes, Andy Collins, and JD WikerMonster Manual II Copyright 2002, Wizards of the Coast, Inc.Swords of Our Fathers Copyright 2003, Te Game Mechanics.Mutants & Masterminds Copyright 2002, Green Ronin Publishin g.Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins,

    Jesse Decker, David Noonan, Rich Redman.Te Hypertext d20 SRD Copyright 2004, Jans W Carton.LegendCopyright 2010, Rule of Cool Gaming.

    Tis sentence and all following text is the property of Rule of Cool Gaming.

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    RULE OF COOL Gaming presents

    Beta Release

    2011, Rule of Cool Gaming

    Elements of Chapters 1, 3, 5, and 6 are Open Gaming Content

    under the Open Gaming License, 2000 Wizards of the Coast

    Jacob KURZERcreative lead

    Chris CAMPBELLdesign& testing lead

    Pavel SAMSONOVart direction& layout

    Legend

    LEGEND

    SYSTEM

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    Credits

    Creative LeadJake Kurzer

    Design and Testing LeadChris Campbell

    DesignersChristopher Criner

    Glen Nelson

    Kevin Ryan

    Matthew Barkey

    W. Hank West

    EditorsBen Haser

    Heather Campbell

    Kieran Easter

    Steven Coyne

    ao Sun

    imothy Collett

    Art DirectionPavel Samsonov

    Cover ArtistJessica Muraca

    IllustratorsCharles Liu

    Jessica Muraca

    Remy Cambridge

    Additional IllustrationDan Morison

    Graphic DesignerPavel Samsonov

    Playtesting CoordinatorSteven Coyne

    Publicity and PromotionLaird Smith

    Special Thanks ToBen Challingsworth

    Bucky

    Caphi

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    I VI

    VII

    VIII

    IX

    X

    XI

    XII

    II

    III

    IV

    V

    Table of ContentsIntroduction and Gameplay Basics 6

    Introduction to Roleplaying Games 6

    Legends ake on Roleplaying 7

    Gameplay Basics 9

    Te Abilities 11

    Secondary Statistics 12

    Character Creation and Advancement 14

    Quick Start Guide 14

    Advanced Character Creation 15

    Creating a Character above 1st Level 19

    Leveling Up 19

    Higher-level Characters and System Expectations 20

    Level Progression 20

    Races and Classes 22

    Races 22

    Classes 30

    Abilities and Multiclassing 30

    Barbarian 32

    Monk 36

    Paladin 40

    Ranger 45

    Rogue 51

    Sage 58

    Shaman 63

    actician 66

    Additional racks and Abilities 69

    Extra racks 69

    Racial racks 77

    Skills 87

    How to Use Skil ls 87

    Skill Listing 87

    Skill Implementation 94

    Feats 95

    General Feats 95

    [Iconic] Feats 100

    [Combat] Feats 101

    [Skill ] Feats 105

    [Racial ] Feats 108

    Combat Rules 110

    Te Combat Round 110

    Distance, Range and Duration 111

    Attacks of Opportunity 114

    Combat