Rajat Paharia Stanford Hci Seminar Feb 2010
Transcript of Rajat Paharia Stanford Hci Seminar Feb 2010
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Participation Engines
Driving User Behavior with Game
Dynamics and Behavioral Economics
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About Me: Rajat Paharia
Founder, Chief Product Officer
Bunchball
Software Experience Design
IDEO
Software Engineer
IBM Research, Avaya, etc.
MS CS with a focus on HCI
Stanford
BA CS
UC Berkeley
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Drive Participation with Metagames
Statistics
Competition
Comparison Status
Achievement
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Football, Baseball, etc. are all Metagames.
Metagames are as American as apple pie.
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Measure & Drive User Behavior
Inviting friends Watching a video Completing acourse
Participating in
discussions
Uploading photos
or videos
Trying new
features
Spending more
time in training
Coming back to
train more oftenYour Action Here
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Reward Status Achievement
Self
Expression Competition Altruism
Leverage Human Desires.
Reward Status Achievement
Self
Expression Competition Altruism
Points
Levels
Challenges
Virtual Goods
Leaderboards
Gifting &
Charity
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GAME MECHANICS
SECTION 1
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DUNDER MIFFLIN INFINITY
NBC
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Home Page
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SchruteBucks = Points
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User-Generated Content Tasks
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Profile Page: Levels, Points
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Virtual Desk & Sponsored Goods
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Virtual Desk Store
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Leaderboards
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ESPIN.COM
HEARST TEEN NETWORK
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Real Time Feedback
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Earning Bottle Caps
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Avatar Creator
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Challenges
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Multiple Tasks
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Virtual Rewards
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BETA1
MICROSOFT
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The Beta1 Game
Quadrupledparticipation
Test Windows VistaEarn a b for installing beta,e for voting on a version, t
for running it overnight, etc.
Your status visible toeveryone
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People were talking smack in
the halls and bragging abouttheir status on the leaderboards.
VPs would run into my office and
yell, Wheres my e? I earned it
last night!
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RIBBON HERO
MICROSOFT OFFICE LABS
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Learning MS Office w/ Game Mechanics
"Games for learning is an
increasingly popular field thats
quickly gaining ground. When we
started this project, we wondered if
there was a place for games inOffice. We set out to understand
whether elements of game play
(things like scoring points,
competing with friends, and
earning achievements) could
motivate people to explore more ofthe app, learn new features, and
ultimately become more
productive"
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MINT.COMNIKE+
PERSONAL STATISTICS
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Mint.com Personal Finance
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Nike+ - Personal Fitness
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GDITTY
HOPELAB
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gDitty Physical Activity Meter
gDitty makes moving around a fun, rewarding experience for kids. The gDitty product
combines an activity meter with an online rewards program that motivates kids to move
more. The gDitty device is worn on the belt or in a pocket. Activity data recorded by the
gDittyis then uploaded to a kids personal profile on the gDitty website, where activity is
calculated into points. These points can be redeemed for virtual goods and real-world
rewards, including customizable avatars, gift cards, even the opportunity to make a
donation to a cause.
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ETC
SOME OTHER IDEAS
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Teams / Times
Peer Pressure isPowerful
Team vs. team
Head-to-Headmatchups
The Clock isPowerful
This week only
Finish in thisamount of time
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Who Buys Virtual Goods?
You do.
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Social vs. Commercial
ThanksgivingDinner
Lawyers
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FREQUENCY
SECTION 2
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Use Reinforcement Schedules
It's been shown thatanimals and humans workto maximize a reward's
frequency, not its
magnitude.Put simply, "how often" is
usually more important than
"how much." A mouse interacts
more frequently with a reward
schedule that rewards it more
frequently.
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Use Reinforcement Schedules
Fixed interval (FI) schedulesdeliver reinforcement for the
first response after a fixedlength of time since the last
reinforcement, while premature
responses are not reinforced.
User gets
points for
logging in tothe site once
per day.
User gets
points for
watchingone video an
hour.
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Use Reinforcement Schedules
Variable interval (VI) schedulesdeliver reinforcement for thefirst response after a randomaverage length of time passes
since the last reinforcement.
User is rewarded with
points for the first game
played after an average of10 minutes from the last
game.
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Use Reinforcement Schedules
Fixed Ratio (FR)schedules deliverreinforcement after
every nth response.
User gets a
trophy after
winning 50
games.
User gets a
reward
after every5th video
they watch.
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Use Reinforcement Schedules
Continuous ratio (CRF)schedules are a special form of
a fixed ratio. In a continuousratio schedule, reinforcement
follows each and every
response.
Every time a user
posts to the forumsthey earn points.
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Use Reinforcement Schedules
Variable ratio (VR) schedulesdeliver reinforcement after arandom number of
responses (based upon a
predetermined average)
On average,
every 3
games auser will win
some points.
Slot
machines.
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BEHAVIORAL ECONOMICS
SECTION 3
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Relativity and Contrast
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Decoy Effect
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Economist.com subscription - $59.00
1 year subscription to Economist.com
Print subscription - $125 1 year subscription to the print edition ofThe Economist
Print & web subscription - $125
1 year subscription to the print edition ofThe Economist&1 year subscription to Economist.com
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Decoy Effect
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Economist.com subscription - $59.00
1 year subscription to Economist.com
Print & web subscription - $125
1 year subscription to the print edition ofThe
Economist&
1 year subscription to Economist.com
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+52
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Decoy Effect
All expensespaid vacation to
Italy
All expensespaid vacation to
Italyexcept you have to pay for
your own coffee
All expensespaid vacation to
Spain
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Anchoring
Is thepercentage of
African American
nations whichare members of
the United
Nations more orless than 45%?
Is thepercentage of
African American
nations whichare members of
the United
Nations more orless than 65%?
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Anchoring
Social security #s and wine.
Upper 20% placed bids 216%-346% higher thanthe lowest 20%.
Can anchor on anything.
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!
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FREE!
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Lindt Truffle = 15 cents
Hersheys Kiss = 1 cent
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FREE!
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Lindt Truffle = 14 cents
Hersheys Kiss = Free!
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FREE!
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FREE!
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Most transactionshave an upside and
a downside
When something isFree, we forget the
downside
Humans are afraidof loss. There is no
visible possibility ofloss when youchoose a Free item.
There is no riskof having made
the wrongdecision.
L A i
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Loss Aversion
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50% chance
of losing$200
100% chance
of losing$100
vs.
50% chance
of winning$200
100% chance
of winning$100
vs.
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Reciprocity
Requires that one persontry to repay what another
person has provided.
Future obligation benefits
society, so everyone istrained to obey this rule or
face serious social
disapproval.
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R i it (2)
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Reciprocity (2)
Applies even to uninvited first
favors, which reduces our ability todecide whom we wish to owe.
Can spur unequal exchanges.
Can also take the form of initialconcession that stimulates a return
concession. Rejection then retreat.
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C it t & C i t
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Commitment & Consistency
After making a commitment, taking a stand, or
position, people are more willing to agree to
requests that are consistent with their prior
commitment.
Ill watch your stuff
Ill get you that toy for Christmas
I support the environment
Ill bet on that horse
Ill buy that car
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Social Proof
People often view a behavior as more correct in
a given situation to the degree that we seeothers performing it.
Tip jar
Ringers in the audience
Man on the street
Over 99 Billion Served
What to do if you need help
Social Norms
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Scarcity
People assign more value to opportunities
when they are less available.
Things difficult to attain are typically more
valuable. The availability of an item orexperience can serve as a shortcut clue to
its quality.
When something becomes less accessible,
the freedom to have it may be lost. PeopleHATE to lose choices.
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S it (2)
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Scarcity (2)
Two optimizing conditions for scarcity:
Scarce items are heightened in value when
they are newly scarce. Things have higher
value when they have become recentlyrestricted more than those things that were
restricted all along.
People are more attracted to scarce
resources when they compete with others for
them.
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Recommended Reading
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Recommended Reading
InfluenceRobert Cialdini
PredictablyIrrational
Dan Ariely
FreakonomicsSteven D. Levitt,
Stephen J. Dubner
Cognitive Biaseson Wikipedia
Total EngagementByron Reeves
Leighton Read
Changing theGame
David Edery
Ethan Mollick
[email protected]: @bunchball
Were hiring!
mailto:[email protected]:[email protected]