Niko Sévoz – Game designer
Transcript of Niko Sévoz – Game designer
What I do
• Conception
• Develop game concepts and document them
• Design all detail of the game so that it’s dev-ready
• Production
• Ensure that what is being built follows what has been designed
• Make choices to adjust to production constraints
• Exploitation
• Create appropriate levels and balance the game
• Test the product with users and adapt accordingly
What I bring
• Focus on user experience
• Problem-flagging
• Better communication with devs
• Team coordination
• Solutions
• Lists
Game Concepts
Initial design
Workshops and brainstorms
Pitch docs
Documentation
Detailed script
Software: Word, Powerpoint…
Level Design
Game balance
Economy balance
Levels layout
Integrated tool admin
Software: Word, Excel,
Unity, Flash, project specific…
Technical Aspects
Business rules
Configuration files (xml, json)
Technical specifications
Detailed functionalities
Assets lists
Software: Word, Confluence…
Previous Projects
• Carmen San Diego (PC)
• Unrealeased iOS port (iOS)
• Curious World App (renamed Mac, Izzy & Friends iOS)
• Umigo
• Bayam 7/13
• iLearnWith Series
• iReadWith Series
• Maryland State Assessment
• Woozworld
Carmen Sandiego
PC version Missions design • Mission structure
• Mission tool design
• 50 variations
• Balancing
• In-game text review
Unreleased iOS version • Mini-games redesign
• Missions improvements
• 50 more missions
• UI adaptation for tablet
• Usertesting
New version of the famous cyber detective game
https://www.youtube.com/watch?v=BUmuRCpccrU
Curious World App
Detail design for each high-
level story in the project
• Specs for devs
• Wireframes
• Mobile phone adaptation
• Production follow-up
Scrum mastering
Curiosity based app for preschoolers
https://itunes.apple.com/ca/app/mac-izzy-friends/id894474902?mt=8
Complete game design of
the platform
• Multi-user features
• Avatar customization
• Achievements
• XP and levelling
• Money and stores
• UGC modules
• One Addition game
• Production follow-up
6 to 8 years old online platform with math games
Umigoonline.com
Bayam 7/13
Initial features
• Badges system and config
• Economy balancing
New features design
• friend system
• personal pages
• music creator
• avatar editor
Editorial
• Monthly catalog admin
7 to 13 years old online platform with educationnal content
http://www.bayam.fr/BayaM-7-11-ans/
iLearnWith
Initial series • Level design
• UI
• User flows
• Recommendation system
• Multi-app system design
• Usertests
Grade 1 expansion • 16 games concepts
• Level design and balancing
• Usertests
Early childhood educative apps series (25+ games)
www.ilearnwith.com
iReadWith
Design • Early concepts
• Learning games concepts
• Visual design overview
Project management • Scrum mastering
• CMF documentation
• Budget
• Production follow-up
Language aquisition ebook series (initial R&D phase)
http://www.ireadwith.com/
Maryland/Ohio KRA
Design
• Adaptation of paper test into digital format
• Game concepts
• Production overview
Business Analysis
• High level technical design
• Product requirements
• User stories
Statewide mobile assessment system for kindergarden
Woozworld.com
Game Design
• pets system
• markets and store systems
• online economy balancing
• Assets production follow-up
QA
• Functionality testing
• Moderation
• Customer support
Social online platform for tweens
Thank you for reading
Please do not hesitate
to contact me
514-962-8055
https://ca.linkedin.com/in/nikosevoz