Gamification - are you ready to play?

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GAMIFICATION GAMIFICATION Are you ready to play? COLIN CARDWELL, CEO

description

This is a presentation that COLIN CARDWELL, our CEO, gave at AD:TECH Sydney on 15th

Transcript of Gamification - are you ready to play?

Page 1: Gamification - are you ready to play?

GAMIFICATION

GAMIFICATIONAre you ready to play?

COLIN CARDWELL, CEO

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WARNING!

SALES PITCH!

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GAMIFICATION

GAMIFICATIONAre you ready to play?

COLIN CARDWELL, CEO

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TODAY

• What is gamification and how can it be used?

• Why now?

• How is it done?

• Some of the challenges

• What are the business benefits?

• Gamification examples

• Questions

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PLAY ALONG

Hidden in some of the slides in this

presentation is this image

might be more than one per slide

If you can tell me at the end exactly how many times

this image has been shown during the presentation

(including this one), you will win a prize

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WHAT IS GAMIFICATION?

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GAMIFICATION IS…

Making non-game activities

more game-like

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GAMIFICATION IS…

Making things more:

• Fun and Playful

• Rewarding and Engaging

• Exciting and Challenging

• Competitive and Collaborative

• Social and Sharable

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GAMIFICATION IS…

• Motivating people to do the things you want them

to do

• Using the methods that game designers use

• Tracking that activity

• So that we can feedback and continue to

motivate

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CONGRATULATIONS!

You’ve just won an award!

You have just won the Bronze Paying Attention Trophy for

paying attention during this presentation

Well Done You!Keep paying attention to win the Silver Trophy

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BROAD RANGE OF APPLICATIONS

• Education, to motivate learners

• Motivate and reward staff

• Change in behaviour at a society level

• Increase customer loyalty and therefore increase

sales and profits

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GAMIFICATION

IN SMALL WAYS

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IN BIG WAYS

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WHY NOW?

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CHANGES IN CONSUMER BEHAVIOUR

• The economy has reduced

confidence

• Tending to save more and spend

less

• Tending to buy during ‘sales’

• Growth in buying online, offshore

• Growth in purchase through

‘Daily Deal’ sites and services

• More propensity to shop around

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GAMIFICATION

Ad News, April 2011

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THE BUSINESS RESPONSE

• More sales to tempt the consumer

• Reliance on ‘Daily Deal’ and other promotions

Which has:

• Increased customer acquisition costs

• Increased customer retention costs

• Reduced profit margins

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MEANWHILE…

…there has been revolution in the games

industry

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Before the revolution we knew where we stood…

Gamers were young adult males who were anti-social, ate Pizza, drank Coke by the BIG bottle and had no life. Or maybe…

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Kids!

And then this happened…

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NOWEVERYBODY

ISPLAYING

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WHY DOES EVERYONE PLAY?

• Play is part of our make up as human beings

• People were playing long before computers were

invented

• Computer games have been around so long that most

have grown up with them

We don't stop playing because we grow old; we grow old

because we stop playing.

George Bernard Shaw

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SOME NUMBERS

• Over 300 new games are uploaded to iTunes

every day

• Around half of all apps downloaded are games

• 20 million Facebook Apps are installed by users

every day, more than half of those are games

• More than half of Facebook active users play

Facebook games at least once per week

• There are over 250 million people playing Zynga

games each month

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WHY MIGHT GAMIFICATION WORK?

• Play is for everyone, not just for kids and young

adult males

• In most situations, fun is better than not fun

• The value in a reward can be much greater than

the value of the reward itself

• People are social and what their friends/family

think matters to them

• Often enough, the difference between choosing

one action/product over another can be tiny

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THE PEOPLE ARE ASKING

When it comes to all the boring things in the world

(and for many, buying things is one of them), the

people are asking…

Why can’t this be

fun?

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HOW IS IT DONE?

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THE SECRET GAME DESIGNERS TOOLBOX

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THE TOOLS

• Points• Leader boards• Virtual Currency• Virtual Items• Virtual Economies

• Levels and Progression

• Badges and Trophies• Social Media

Integration• Fun

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Points

Feedback is important

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Leader boards

How do we compare to others?

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Virtual Currency

Making points worth something

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Virtual Shops & Items

Adding value to the currency

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YOUR VIRTUAL CURRENCY

Must be of value to the

players.

They have to want it.

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PAYING FOR ACTIONS WITH A VC

Typical Actions

Sign up to a newsletter

Visit a website

Watch a video

Take a survey

Tell a friend about a product

Tweet/post to Facebook about a product

Visit a Store

Sample the product (test drive)

Purchase a product

Purchase lots of products

PAY THEM

V$20

V$50

V$100

V$250

V$500

V$750

V$1000

V$5000

V$20000

V$ No Limit

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FLEXIBILITY OF A VC

Typical Actions

Sign up to a newsletter

Visit a website

Watch a video

Take a survey

Tell a friend about a product

Tweet/post to Facebook about a product

Visit a Store

Sample the product (test drive)

Purchase a product

Purchase lots of products

PAY THEM

V$100

V$50

V$100

V$250

V$500

V$750

V$1000

V$5000

V$20000

V$ No Limit

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Levels and Progression

The sense of purpose

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Awards and Trophies

Goals and Objectives

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Social Media Integration

Spreading the word

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FUN

CHALLENGING FUNObjectives, Rewards,

Accomplishment, Frustration, Addiction, Focus

Goals, Strategy, Obstacles, Levels

EASY FUNSurprise, Adventure, Discovery, Mystery,

Imagination, CuriosityContent, Experiences, Exploration

PEOPLE FUNGenerosity, Co-operation, Niche

Interests, NetworkingCollaboration, Competition,

Community

CREATIVE FUNCreativity, Expression,

Individuality, PersonalisationAvatars, Customisation, Choice

4 TYPES OF FUN

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CONGRATULATIONS AGAIN!

You’ve just won a better award!

You have won the Silver Paying Attention Trophy for

continuing to pay attention during this presentation

Well Done You!Who wants to win the GOLD trophy?

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WHAT ARE THE CHALLENGES?

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SOME OF THE CHALLENGES

• Game design and build is more art than science.

And so Gamification programmes need to be

crafted.

• Game Developers Vs Consultants – who can

actually do this for you?

• Tendency to start too big or just struggle with

where to start

• It takes a bit of a leap of faith

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WHAT ARE BUSINESS BENEFITS?

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THE BENEFITS

• More engagement in brand

• Better feelings towards the brand

• Increased loyalty

• Lower propensity to shop around

But what is the biggest business benefit of a

traditional loyalty programme?

• Data. Behavioural data.

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BEHAVIOURAL DATA

Post SalesBehaviour

(data)

Pre-Sales Behaviour

(data)

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IMAGINE…

being able to track all of the

behaviours and activities that lead

to a sale

Do I get points for trying this

on?

Yes you do, because then we’ll start

to understand how many times

people try on before they buy.

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AND FINALLY…

• It is far less expensive to implement

than a traditional loyalty programme

• And far less expensive to run (no

toasters)

And that opens it up to organisations that

couldn’t previously consider a traditional

loyalty programme, like:

• TV Shows and Channels

• Charities

• Low margin businesses

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SOME EXAMPLES?

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ABC READING EGGS

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ABC READING EGGS

• Targetting 3-6 year olds

• Over 2000 reading based

activities which progressively

unlock

• Kids earn Golden Eggs every

time they complete one. Other

rewards too.

• Kids spend them on their house,

their avatar and to play games

(over 30 games to choose from)

• Progress reports for teachers

and parents

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GAMIFICATION

RSPCA RESCUE SHELTER

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RSPCA RESCUE SHELTER

• Rich Social game on Facebook

• Players build and grow their own

Rescue Shelter

• Equip it and customise it from a

range of virtual shops

• Employ staff, build buildings and

landscape

• Top up their currency by making

real donations

• Vouchers are used to drive other

actions.

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CONGRATULATIONS!

You’ve just won the biggest award!

You have won the Gold Paying Attention Trophy for

continuing to pay attention during this presentation

BIG Well Done You!

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QUESTIONS?

Thank you

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THE CORRECT ANSWER IS…

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