Play games gamification

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Play, Games, GBL, Serious Games, Gamification? A quick introduction

Transcript of Play games gamification

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Play, Games, GBL, Serious Games, Gamification?

A quick introduction

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GBL is the use of games (analog or digital) in teaching a subject matter.

The idea is to get students to play with already made games

to fulfill a learning objectives.

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“This shouldn’t be construed as a claim that “everything is a game.” Games are a particular

manifestation of play, not its totality. They happen to be a good starting point for an

investigation of play because the formality of their rules makes the machinery of play easier to

observe and analyse” Upton, 2015

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Serious GamesDigital Games + Serious purpose(s)

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“Gamification market to grow at 48% by 2019 worldwide”

RnR Market Research 2015

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PERVASIVE AND HYBRID EXPERIENCE

GAMING CROSSING WITH GAMIFICATION?

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: with TaleBlazer (MIT)

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How many Wallys were

there?

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8 !!!http://elearninginfographics.com/games-vs-game-based-learning-vs-gamification-infographic/