Dynamics of Particles 2. Kinematics of...

16
Dynamics of Particles 2. Kinematics of Particles Reference : Engineering Mechanics : Dynamics (J.L.Meriam, L.G.Kraige), 7 th Edition, pp.77, P.2.161 Type of Analysis : Kinematics of Particles, Polar Coordinates Type of Element : Particle (One part) Comparison of results Object Value Theory RecurDyn Error ̇ [m/s] 3.58 3.575 0.005 ̈ [m/s 2 ] 315 315.12 0.12 ̇ [rad/s] 17.88 17.86 0.02 ̈ [rad/ s 2 ] -1510 -1510.43 0.43 Note 1. Theoretical Solution 1) Basic Conditions β = 30° ̇ = 60 / = 2) Geometrical Constraint r ∙ cosθ + 90 ∙ cosβ = 300 r ∙ cosθ = 300 − 90 ∙ cosβ = 222.06 r ∙ sinθ = 90 ∙ sinβ = 45 r ∙ cosθ = 300 − 90 ∙ cosβ = 222.06

Transcript of Dynamics of Particles 2. Kinematics of...

Dynamics of Particles

2. Kinematics of Particles

Reference : Engineering Mechanics : Dynamics (J.L.Meriam, L.G.Kraige), 7th Edition, pp.77, P.2.161

Type of Analysis : Kinematics of Particles, Polar Coordinates

Type of Element : Particle (One part)

Comparison of results

Object Value Theory RecurDyn Error

�̇� [m/s] 3.58 3.575 0.005

�̈� [m/s2] 315 315.12 0.12

�̇� [rad/s] 17.88 17.86 0.02

�̈� [rad/ s2] -1510 -1510.43 0.43

Note

1. Theoretical Solution

1) Basic Conditions

β = 30°

�̇� = 60 𝑟𝑎𝑑/𝑠 = 𝑐𝑜𝑛𝑠𝑡

2) Geometrical Constraint

r ∙ cosθ + 90 ∙ cosβ = 300

r ∙ cosθ = 300 − 90 ∙ cosβ = 222.06

r ∙ sinθ = 90 ∙ sinβ = 45

r ∙ cosθ = 300 − 90 ∙ cosβ = 222.06

∴ tanθ =45

222.06 → θ = 11.46°

∴ r = 226.57

∴ γ = β + θ = 30 + 11.46 = 41.46°

3) Velocity and Acceleration of Point A of Link AC

𝑣 = 90 ∙ �̇� = 5400 𝑚𝑚/𝑠

𝑎 = 90 ∙ �̇�2 = 324 ∙ 103 𝑚𝑚2/𝑠

4) Calculate �̇�, �̈�, �̇�, �̈� with the Velocity and Acceleration

𝑣𝜃 = 𝑟�̇� = 𝑣 ∙ 𝑐𝑜𝑠𝛾 = 5400 ∙ 𝑐𝑜𝑠41.46 = 4046.86 𝑚𝑚/𝑠

�̇� =4046.86

226.57= 17.86 𝑟𝑎𝑑/𝑠

𝑣𝑟 = �̇� = 𝑣 ∙ 𝑠𝑖𝑛𝛾 = 5400 ∙ 𝑠𝑖𝑛41.46 = 3575.32 𝑚𝑚/𝑠

�̇� = 3575.32 𝑚𝑚/𝑠

𝑎𝑟 = �̈� − 𝑟�̇�2 = 𝑎 ∙ 𝑐𝑜𝑠𝛾

�̈� = 𝑟�̇�2 + 𝑎 ∙ 𝑐𝑜𝑠𝛾 = 226.57 ∙ 17.862 + 324 ∙ 103 ∙ 𝑐𝑜𝑠41.46 = 315,082.68 𝑚𝑚/𝑠2

𝑎𝜃 = 𝑟�̈� + 2�̇��̇� = −𝑎 ∙ 𝑠𝑖𝑛𝛾

�̈� =−𝑎 ∙ 𝑠𝑖𝑛𝛾 − 2�̇��̇�

𝑟=

(−324 ∙ 103 ∙ 𝑠𝑖𝑛41.46 − 2 ∙ 3575.32 ∙ 17.86)

226.57= −1,510.48 rad/𝑠2

2. Numerical Solution – Using RecurDyn

1) Create New Model

- Set the model name : P2_161

- Set the “Unit” to “MMKS”

- Set the “Gravity” to “-Y”

2) Create an Object Shape

(1) Create a “Cylinder”, “Body1”

- Click the point (300, 0, 0) and the point (390, 0, 0) to create a cylinder with radius of 5mm.

- Double click “Body1” in the working window or select “Body1 – Edit” (Click the right button of

mouse after selecting “Body1” in the “Database” window, then, select “Edit” in the pop up box.)

in the “Database” window on the right to enter the “Body Edit” mode.

- Select “Cylinder1” in the “Database” window and select “Property” in the pop up box.

(2) Adjust the “Icon Size” and the “Marker Size” by Using the “Icon Control” Tool

(3) Create two markers on two points of “Body1”

(4) Rotate “Body1”

- Rotate “Body1” 150° to the left (counter-clockwise) by using “Basic Object Control” as shown

below.

(5) Create a “Cylinder”, “Body2”

- Click the point (0, 0, 0) and the end point of “Body1” to create a cylinder with radius of 10mm.

- Double click the “Body1” in the working window or select the “Body2 – Edit” (Click the right

button of mouse after select the “Body2” in the “Database” window, then, select the “Edit” in a

pop up box.) in the “Database” window on the right to enter the “Body Edit” mode.

- Select “Cylinder1” in the “Database” window and select “Property” in the pop up box.

150°

- Create one more “Cylinder” with a radius of 10mm in the “Body Edit” mode.

- Use the “Boolean – Subtract” to remove the “Cylinder2” from the “Cylinder1”. After the selection

of “Subtract”, select the “Cylinder1” and then select the “Cylinder2”.

- Create one more “Cylinder” with a radius of 5mm in the “Body Edit” mode.

- Use the “Boolean – Subtract” to remove the “Cylinder3” from the “Subtract1”. After the selection

of “Subtract”, select the “Subtract1” and then select the “Cylinder3”.

- Click the “Exit” icon to exit from the “Body Edit” mode.

(6) Create a “Cylinder” Shape, “Body3”

- Click the point (0, 0, 0) and the end point of “Body1” to create a cylinder with radius of 5mm.

- The finished model

3) Change the bodies’ names as shown below : Rename

4) Create “Joint”

(1) Revolute Joint

(2) Translational Joint

5) Create “Motion”

- Select the “RevJoint2” and click the right mouse button.

- Select “Property” – “Include Motion” – “Velocity” (angular) – “EL” button – “Create” – Enter

the “Name” and −60 [𝑟𝑎𝑑 𝑠⁄ ] as the “Expression”.

6) Analysis

- Execute the Dynamic/Kinematic icon to simulate.

- Set the “End Time” and the “Step” as shown below.

- Set the “Maximum Time Step” to “0.001” and the “Integrator Type” to “DDASSL”.

7) Execute the “Plot”

(1) The relative velocity of “TraJoint1” : -3575.03

(2) The relative acceleration of “TraJoint1” : -315118.34

(3) The angular velocity of “RCase” or the “Slider” : 17.86

(4) The angular acceleration of the “RCase” or the “Slider” : -1510.43

3. Problems in Consideration

1) In this problem, the mass was not set. If the mass is smaller or larger than the original mass, how

do the results change?

2) If there is no difference, consider what the reason is.

3) An actuator should be installed in each revolute joint to induce a motion. The force that is needed

to induce a motion created by an actuator is the same as the reaction force of the joint. Calculate

the force (a reaction force) required to induce this motion. (Note: consider how the results change

with a different mass)

4) How many degrees of freedom are in this system? In other words, is this problem a “Dynamic”

problem or a “Kinematic” problem?