Archeogaming and Archeology: in the Classroom · Archeogaming and Archeology: The Potential of...

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Transcript of Archeogaming and Archeology: in the Classroom · Archeogaming and Archeology: The Potential of...

Archeogaming and Archeology:

The Potential of Video Games

in the Classroom

Scott Gallimore

Dept. of Archaeology & Classical Studies

Wilfrid Laurier University

Archaeogaming

The archaeology

of and in video

games

Archaeogaming

Archaeogaming presents an opportunity to

challenge, develop, and critique archaeological

methods, ethics, and practice.

Archaeogaming

Clearest connection

between archaeology

and video games came

during excavation of the

fabled Atari graveyard at

Alamogordo, New

Mexico in 2014

Excavating Atari

Excavating Atari

This excavation shows

the potential for public

engagement with

archaeology when

interest is high

Excavating Atari

How can

video

games

help us to

redefine

the term

“artifact”?

Video Games as Artifacts

The Alamogorodo excavations provided a means of

investigating aspects of western, capitalist society

Archaeology of Late Capitalism

The Capitalism of Late Archaeology

3-D Reconstruction

Augustan Rome Project, UCLA (2013 – Present)

Video games and virtual reconstruction

Assassin’s Creed and 3-D Reconstruction

In game,

Colosseum

is round

rather than

elliptical

Assassin’s Creed and 3-D Reconstruction

Astronauts, after

finding themselves on

an alien world, begin

excavating to learn

more about

civilization and to find

a way home

LucasArts –The Dig

Enabled user

creation in a

virtual world that

included

recreation of

ancient cities

Second Life

Two players

purchased space

and advertised

property as a

dump

Players could

discard

unwanted items

Second Life

Second Life

MineCraft

has become

an

increasingly

popular

education

tool

MineCraft

Antonine Wall constructed in Britain in AD 142

MineCraft

Watling Lodge –

Roman fort

constructed

along Antonine

Wall undergoing

archaeological

investigation

MineCraft

World Heritage Day,

2015, project created

virtual fort using

MineCraft and buried

it

Visitors could view

excavation of actual

remains and take part

in excavation of

MineCraft version

MineCraft

Project of Hull

History Centre and

University of Hull

(UK) using MineCraft

Attempting to

demonstrate

practical method for

engaging students

with archival material

HullCraft

Goal was

recreation of

historical

structures in

MineCraft

based on

information

available in

archives

HullCraft

Process begins in MineCraft version of Hull History

Centre

HullCraft

What is the feasibility of incorporating a

project like HullCraft into a university

classroom?

e.g. Asking students to develop

reconstructions of Roman buildings based

on excavation data.

Video Games in the Classroom

Challenges:

Would students be required to own MineCraft?

What if students had insufficient computer resources?

Would MineCraft need to be accessible on university computers?

Video Games in the Classroom

Video Games in the Classroom

Challenges:

Would IT provide support for

this type of activity?

Would the university support

asking students to purchase

video games in lieu of

textbooks?

MIT, 1961 PDP-1 mainframe computer

Spacewar

Archeogaming and Archeology:

The Potential of Video Games

in the Classroom

Scott Gallimore

[email protected]