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Transcript of AIGA Advance for Design 4 | Scottsdale, AZ Documenting our knowledge for practice and education The...
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
Usability Specialist
Steve KrugUsability Specialist, First ClassAdvanced Common Sense.
Eugene ChenDirector of Design and AnalysisAaron Marcus and Associates, Inc.
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
Usability Specialist
Not present at time of photo:
Keith InstoneWeb Usability ConsultantCurator, Usable Web
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
Usability SpecialistA hat worn by members of a design team when evaluating and testing, or when focusing on use, i.e. almost all the time.
To be most effective, usability specialists have a strong understanding of design and vice versa.
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
Usability Specialist
"I was going to say I saw a duckie or a horsie, but I changed my mind."
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
Usability Specialist(noun, proper) Person who for one reason or another is good at helping people who design and build things—like software, alarm clocks, and fighter jets—figure out how to make them easier to use
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
Usability Specialist(job title / attitude) The person within an organization who eats, sleeps, breaths usability. That means:Doing usability work to improve the
quality of a project / productTeaching usability concepts to other
team members to help them do better work
Promoting usability with strategic insights based on this specialization
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types
2. Primary concepts that guide the work
3. Typical collaborators
4. Immediate and the ultimate goals of the work
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types: Evaluate usability Create usability (design)
Usability Specialist
Strategy Usability
Design
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types: Evaluate usability Create usability (design)
Usability Specialist
Strategy Usability
Design
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types: Determine what elements of a design
are making it hard to use, and… Help the people designing and building
it find a better solution (triage and creative problem solving)
Train them to do it on their own in the future
Project types include designing a new Web site redesigning or adding features to
an existing site
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types:
Ultimate product: UI design for
Desktop productivity applications Websites (e.g. portals, communications) Web applications (queries, transactions) In-car navigation devices Handheld devices Kiosk systems Home information-appliance and Interactive TV Computer- and web-based training/learning
products
Product Types: Revolution (next generation) Evolution (add features to existing design)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types:
Artifacts: Reports (needs analysis, user profiles, task
analysis, evaluation, recommendations etc.) Designs (metaphors/concepts, information,
interaction, appearance) Products
Design Documentation Style guidelines, standards, and templates
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types:Processes:
Beginning: plan, research, analyze Iterate: ideate, design, prototype, evaluate End: document, train, maintain
Usability Specialist
Strategy Usability
Design
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types:a. The products and corresponding
processes for addressing them
Expert reviews User tests Consultation (listening to clients’
description of dilemma and offering advice, or problem solving with them)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types:a. The products and corresponding
processes for addressing them (ditto, plus 1 more
thing)
Organizational “pain”: Training on usability principles & other types of usability therapy to help make the pain go away
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types:b. an inventory of tools and techniques
Techniques:
User Profiles
User Interviews
Scenarios, Task Analysis
Contextual Observation
Participatory Design
Focus Groups and Informal Testing
Formal Testing
Evaluations (Methods: heuristic evaluation, cogntive walkthrough, collaborative inspection Focus: consistency, cultural appropriateness, labels, help, icons etc.)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types:b. an inventory of tools and techniques
Usability Specialist
Strategy Usability
Design
Focus Groups
Comparative Analysis
Project Management
Evaluations
Testing
Information Design
Interaction Design
Appearance Design
User Interviews
User Profiles
Scenarios
Task Analysis
Participatory Design
Branding
Contextual Observation
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types:b. an inventory of tools and techniques
Tools:
Whiteboard and sticky notes Digital camera and video camera
Director, Illustrator, Photoshop, Word, PowerPoint
Extranets and email
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types:b. an inventory of tools and techniques
Expert review Informal usability testing (neighbors) Formal usability testing (recruited) Simple user profiles User interviews (preferably in
context) Annotated screenshots (hundreds) Photoshop-doctored designs (when
words fail)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
1. Problem types, or project types:b. an inventory of tools and techniques
(ditto, but with 3 angles)
Doing, Teaching, & Promoting each/any/all of these
techniques
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
2. Primary concepts that guide the work:
a. The User is centralb. To get good ideas, get lots of ideasc. Iteration is indispensable
and occurs on various levelsd. Begin with the Root Causes and Big
Picture then hone in
e. Where usability is the priority, Form tends to follow Function
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
2. Primary concepts that guide the work:
Usability Specialist
a. Anything you want people to use must be many times more self-evident and forgiving than you care to imagine
b. It’s seldom too late to reconsider your basic premises
c. My mother should “get” most Web sites. (I have never heard a “Power user” complain that something was too easy to understand.)
d. All Web use is idiosyncraticCorollary: Most generalizations
about Web useand Web users are a fool’s errand.
What counts is “Does this design, in this context,
work for most users when they try it?”
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
2. Primary concepts that guide the work:
Usability Specialist
c. Usability methods make the experience better (other methods contribute, too, of course)
d. User-centered techniques and attitudes can help “non-usability people” “do their thing” better
e. Organizational change is often the biggest roadblock to making it happen, so you have to think and act strategically
f. “It depends”: figure out the trade-offs, make informed decisions, “if you try to please everyone, you will please no one”
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
3. Typical Collaborators:
a. Internal Designer/Analysts Project Managers
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
3. Typical Collaborators:
b. External Users Subject-matter experts (SMEs) Product managers and marketers Engineering managers and
implementors Business executives, venture capitalists Other usability and design professionals,
e.g. branding firm, industrial designers Hired specialists, e.g. writing, illustration
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
3. Typical Collaborators:
a. Internal None “The Agony of the Self-employed”
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
3. Typical Collaborators:
b. External Web development team members
- Project managers - Designers - Developers - Marketing types - Information architects - Talented Web navigation writers
Fellow “usability specialists”
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
3. Typical Collaborators:
a & b. Internal, External (ditto, plus) Any one who will listen and either buys
into the concepts or sees where they promote their own agenda (“the org chart only helps me know when I am more likely to get into trouble”)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
4. Immediate and ultimate goals of the work:
Getting technology out of the way, creating seamlessness
Enabling flow: reducing annoyance, recovering time Providing better human service, respect Making technology responsive to people rather than
vice-versa Similar to zoning or public planning: Maintaining
standards of cleanliness and safety in public spaces Similar to consumer advocacy: evaluating
performance/handling, comfort, convenience, reliability/safety, value
Similar to fengshui, creating harmony in environs
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
4. Immediate and ultimate goals of the work:
“Ship” a Web site that visitors can use for its intended purpose
Make the product as efficient, satisfying, successful, frustration-free, and foolproof as possible, given the available resources
Educate team members so usability is “built into” their future work
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
AThemes of what we actually do
4. Immediate and ultimate goals of the work (ditto, plus):
Support the bottom-line (i.e., be a smart business decision, and the rest will take care of itself)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
1. ‘Design’ concepts and methods
2. What else beyond ‘Design’
3. Kinds of education needed for the future
4. Kinds of research to help us in the future
5. Five key colleges/universities/design schools that we look to for inspiration, leadership and recruiting
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
1. ‘Design’ concepts and methods:
a. From traditional design field (technical) Visual design principles (typography,
hierarchy, layout, Gestalt, color, economy etc.)
Human factors User behavior, preferences Semiotics: the science of signs Rhetoric: practices of communication
and persuasion Information Visualization (Tufte)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
1. ‘Design’ concepts and methods:
a. From traditional design field (people) Ability to analyze needs (facilitation,
active listening) Client management Common sense
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
1. ‘Design’ concepts and methods:
b. New elements of our practice Design system profoundly interacted
on by user and other systems Dynamic environment (user preferences and
profiles, dynamic data and layouts, adaptation to various devices and contexts, collaboration)
Users are increasingly overloaded with information
User can easily access many competing designs, features must sell themselves
Design accesses many competing multi-cultural users
Including Novices and Norwegians
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
1. ‘Design’ concepts and methods:
b. New elements of our practice Technology rapidly changes constraints
and opportunities. Old solutions become obstacles (e.g. file systems)
Multimedia and Multi-modal (graphics, text, sound, voice)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
1. ‘Design’ concepts and methods:
a. From traditional design field What he said (minus “Semiotics”) “Wayfinding” and public-space
signage
b. New elements of our practice Interaction/choice-based medium (Do
we really know what this means?) WYSINWID (“…not what I designed”) Designing large information spaces
full of unique design needs, with comparatively few well-established conventions
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
1. ‘Design’ concepts and methods:
a. From traditional design field (ditto, plus)
Hypertext: content + user interface (as implemented today with links and navigation)
b. New elements of our practice (ditto, plus)
Hypertext: as implemented tomorrow with inclusions and collaboration [Nelson and Berners-Lee]
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
2. What else beyond “Design”:
a. Business operations ROI of design and usability,
development of metrics Winning an appropriate share of
development timeb. Management practices Project management (risk,
expectation, scheduling, resources, cost, quality, scope)
Motivation and leadership Evangelism and education of usability
and design, integration into culture
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
2. What else beyond “Design”: c. Economic, social, cultural
conditions/processes Digital divide; global culture The network as a public space; politics Accessibility issues (inc. OSHA impact) Ubiquitous computing: Processors being
embedded into everyday products Commodification of design and usability
(everyone becomes an expert) Difficulty of innovating and predicting
adoption
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
2. What else beyond “Design”:
d. Most relevant technical disciplines to support our work?
Ethnography Psychology Cultural studies Rhetoric, persuasion, semiotics Business modeling
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
2. What else beyond “Design”:
a. Business operations How to gauge practicality of business
models d’jour
b. Management practices Project management
c. Economic, social, cultural conditions/processes
Accessibility issues
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
2. What else beyond “Design”:
d. Most relevant technical disciplines to support our work?
Ethnography (field work practices) Document design (e.g. Karen Schriver)
e. Other Creative problem solving (team and
individual)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
2. What else beyond “Design”: (ditto, plus)
a & b. Business operations & Management practices
Bridge between technical and business, one of the few to understand both
c. Economic, social, cultural conditions/processes
Universal Usability (universalusability.org, work in progress) brings all of these issues together nicely for me
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
3. Kinds of education needed for the future:
a. Balance of liberal education and professional specialization
UI Design, Visual Design, Rhetoric, Semiotics, Culture, Technology, Tools
Broad, yet specialized Able to move into and contribute to
different situations, but still able to do something
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
3. Kinds of education needed for the future:
b. Program features Theoretical curriculum grounded in
industry context, history and future Pioneering moments, consumer adoption trends,
case studies, revenue models
Reading list of canonical texts/papers Project-based courses
Presentation and review Studio space for community and collaboration
External community involvement Work for non-profits Guest lecturers from industry
Fundamentals taught technology-independent
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
3. Kinds of education needed for the future:
a. Balance of liberal education and professional specialization
What he said (minus “Semiotics”)
b. Program features Extended exposure to Web users via
extensive field experience (e.g., conducting user tests and contextual interviews)
Multiple internships: Design firm, non-profit org, and industry
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
3. Kinds of education needed for the future: (ditto, plus nothing from here on. I bet Steve and Eugene are running late on time already, so adding slides here would just make them feel worse.)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
4. Kinds of research to help us in the future:
a. Research in design Sophisticated user models so UIs can
“understand” and respond better Theories of design for “baby faces” (small
displays with multi-modal interaction) Value of design in the business world Evolving extensible standards
b. Research in other fields Human factors data for each new
technology (e.g. new input/output devices) Understanding canonical uses and user-
types (e.g. novice professional search strategies)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
4. Kinds of research to help us in the future:
b. Research in other fields Knowledge visualization: depicting
structures and processes, plus action plans Culture and communication: semiotics and
culture models; metrics of impact of culture dimensions on performance and appeal (e.g., Geert Hofstede, Cultures and
Organizations, McGraw-Hill, NY, 1997) Theories of trust, credibility, and persuasion
(e.g., Robert Cialdini, “The Science of Persuasion,” Sci Amer., Vol, 284, No. 2, pp. 76-81, www.influenceatwork.com)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
4. Kinds of research to help us in the future:
a. Research in design Compilation of Web best practices
b. Research in other fields Decision making (e.g. Gary Klein, Sources
of Power: How People Make Decisions) Eye tracking and scene perception (how do
we decide what to look at?) Visual hierarchies (what “rules” do we use
to parse the text and graphics on a page?) Pragmatic field observation methods (e.g.
Paco Underhill, Why We Shop)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
5. Key colleges/universities/design schools that we look to for inspiration, leadership and recruiting:
a. Schools Univ. of California/Berkeley, EECS,
Human-Centered Computing Program Illinois Inst. of Technology, Inst. of
Design NYU, Interactive Telecomm. Program MIT, Media Lab Carnegie-Melon University, HCI Program Univ of Maryland, CS, HCI Lab Rhode Island School of Design
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
5. Key colleges/universities/design schools that we look to for inspiration, leadership and recruiting:
b. Colleagues Microsoft Apple, HI Lab IBM, User Centered Design Robert Cialdini, U. New Mex. (persuasion)
Geert Hofstede, U. of Maastricht, Neth. Umberto Eco, Univ of Bologna (semiotics) Jakob Nielsen, NNG (usability)
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
5. Key colleges/universities/design schools that we look to for inspiration, leadership and recruiting:
a. Schools MIT, Media Lab
Usability Specialist
Documenting our knowledge for practice and educationThe 4th AIGA Advance for Design
SummitE X P E R I E N C E D E S I G N
© 2001 AIGA AIGA Advance for Design 4 | Scottsdale, AZ
BThemes of what we need to know
5. Key colleges/universities/design schools that we look to for inspiration, leadership and recruiting:
b. Colleagues Lou Rosenfeld Lou Rosenfeld Jakob Nielsen
Usability Specialist