Adrian Dimech s3854477. Gamification is the use of game thinking and game mechanics in a non- game...

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Adrian Dimech s3854477 GAMIFICATION

Transcript of Adrian Dimech s3854477. Gamification is the use of game thinking and game mechanics in a non- game...

Page 1: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Adrian Dimech s3854477

GAMIFICATION

Page 2: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Gamification is the use of game thinking and game mechanics in a non-game context.

Engages users and solve problems. It is used in applications and processes. Improve user engagement, Return on Investment, data

quality, and learning.

OVERVIEW

Page 3: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Builds loyalty.

Creates status.

Provides meaningful feedback.

Encourages exploration.

Why do we need it?

Page 4: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Gamification allows consumers to have fun, get useful information & encourages them to share it with their friends.

Gamification means engaging our audience on an exciting new platform.

Gamification has the potential to help people improve their health by making it fun, rewarding and engaging.

Gamification is ultimately not about buzzwords and mechanics, but better and more meaningful experience.

Effects on user

Page 5: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Competition Achievements Status Self – Expression Challenges Reputation Badges Social graph

Gamification Techniques

Page 6: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Types of Gamification

Page 7: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Zombies, Run!Mobile Applications

Page 8: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Missions Story Progress bars Achievement Collection Geo-Location

Zombies, Run!

Mobile Applications

Page 9: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Zombies, Run!

Design Interface

Page 10: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Gameplay

Page 11: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Connects with real life (Interactive)

Help to be active and be outdoors

Keeps you fit

User friendly

Gameplay

Why is zombie, RUN successful?

Page 12: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

No run history. Costs $8 to purchase. Swearing. Not accurate while running. GPS and Accelerometer will decrease battery.

Negatives

Page 13: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

Frequent/Intense Horror/Fear Themes.

Infrequent/Mild Alcohol, Tobacco, or Drug Use or References.

Infrequent/Mild Profanity or Crude Humor.

Frequent/Intense Realistic Violence.

Infrequent/Mild Sexual Content or Nudity.

Issues

Page 14: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

“The size of the gamification market, currently estimated at around $100mm, will grow to more than $2.8b by 2016.” — M2Research

“Top gamification vendors are projecting 197% growth in 2012, up from 155% in 2011.”

Growth

Page 15: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

What will I implement to my application from my research?

Interaction Motivation Gameplay Achievements Badges Points

Implementation

Page 16: Adrian Dimech s3854477.  Gamification is the use of game thinking and game mechanics in a non- game context.game mechanics  Engages users and solve.

https://www.youtube.com/watch?v=B3LtPPOFeaI

Adrian Dimech s3854477