We're all Designers: Encouraging Collaboration in Design Without Forming a Committee
Hooray for UX!
Fun, Not Frustrating: Make Your Games Better by Focusing on the User Experience
Beyond Gamification: Lessons from Game Design for Engaging Users
Fun and Usable: Making Better, More Intuitive Games
RVA #GGJ15 Keynote Talk - From Consumer to Creator: Making Games
From Maker to Businessperson: Lessons Learned from Becoming a Creative Entrepreneur
The Creative Programmer - Codess Seattle 2015
FITC 2016 - Just Make Stuff!
!!Con - The Creative Programmer
AIGA Design Conference 2016 - Bootstrapping Communities
Making Native Browser Games in The Modern Age
FOWD NYC 2015 – Beyond gamification: more important lessons we can learn from game design