Fun, Not Frustrating: Make Your Games Better by Focusing on the User Experience

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Fun, not frustrating Make your games better by focusing on the user experience #UXinGames Catt Small @cattsmall

description

Presented at the NYC Games Forum in December 2013. Quality user experience (UX) design is crucial for avoiding mechanics, interfaces, and situations that frustrate players. What can we learn from UX design to make video games more usable, and therefore more fun? Catt Small, a UX Designer and game maker, shares ways to incorporate UX design techniques into the game-making process.

Transcript of Fun, Not Frustrating: Make Your Games Better by Focusing on the User Experience

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Fun, not frustratingMake your games better by focusing on the user experience

#UXinGames

Catt Small @cattsmall

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I am Catt Small and I like video games#UXinGames

Hello!

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#UXinGames

I’m a UX designer, teacher, and game maker

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#UXinGames

UX?

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UX (user experience) design focuses on how people interact with machines

#UXinGames

Jurassic Park

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Video games need UX design as much as websites & apps

#UXinGames

Jurassic Park

Tii Shirt

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Common UX frustrations in games

#UXinGames

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#UXinGames

Poor onboarding

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Dota 2

Players learn important mechanics through word-of-mouth

POOR ONBOARDING

Tutorial levels are long & very different from the actual game

• Quick Shop queues items for you to buy • Courier buttons bring items to you • Circular button makes your tower invincible

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#UXinGames

Stretch Panic

POOR ONBOARDING

Players are thrown into the game with little explanation

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Jet Set Radio

POOR ONBOARDING

Players copy NPCs to learn how to play

HOW TO FIX IT

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#UXinGames

Rayman Legends

POOR ONBOARDING

Players are shown controls as they walk through the level

HOW TO FIX IT

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#UXinGames

Inconsistency

Nihonjin no Shiranai Nihongo

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#UXinGames

Stretch Panic

INCONSISTENCY

Several different art styles in the same game

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#UXinGames

Pokémon X/Y

INCONSISTENCY

Pikachu gets a voice actor, but other pokémon don’t

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#UXinGames

Pokémon X/Y

INCONSISTENCY

Users are given dialog choices, but the plot doesn’t change as expected

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#UXinGames

Prism Shell

INCONSISTENCY

Rethink inconsistent parts of your game Kudos to Xer Gata for this. Xer’s Twitter: @xergata

HOW TO FIX IT

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#UXinGames

Confusing interfaces

Massive Interface Fail gamedesignreviews.com/reviews/mass-effect-interface-fail/

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#UXinGames

Dota 2

CONFUSING MENUS

The shop menu is hard to navigate

Avoid this mess like the plague

Buy everything Find stuff

See item recipes

(magnified)???

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#UXinGames

Al the ChemistSeparate menus based on purpose

HOW TO FIX IT

✓CONFUSING MENUS

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#UXinGames

Borderlands 2✓Organize items and menus by type

HOW TO FIX ITCONFUSING MENUS

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#UXinGames

Complicated controls

Simraceway pedal-free controller

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Dota 2

COMPLICATED CONTROLS

QWER attacks are listed across like on a keyboard

Items are listed 3 in a row, unlike on a keyboard

Q W E R

Z X C V B N

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#UXinGames

Dota 2

COMPLICATED CONTROLS

Important controls are on different parts of the screen

The actual battle

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#UXinGames

SSX TrickyMap similar interactions to similar input areas

HOW TO FIX IT

✓COMPLICATED CONTROLS

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#UXinGames

Tales of Graces: FLink related interactions together

HOW TO FIX IT

✓COMPLICATED CONTROLS

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Ways to prevent UX problems in your game

#UXinGames

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#UXinGames

Do research

• What is your game’s core differentiator?

• What have others done that you can improve upon?

• What are common conventions you can use to familiarize players?

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#UXinGames

Sketch, then prototype

• Visualize solutions without wasting time

• Explain concepts faster with less repetition

http://konigi.com/tools/graph-paper

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#UXinGames

Document everything

• Write a design document to prevent feature creep

• Why does each feature exist — why is it important?

• What would the game be like without each feature?

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Be consistent

• Define your game’s tone

• Emulate the tone in the game’s UI & art

• Create interaction patterns

• Link related interactions so controls are less confusing

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Test your game often

• Put your game in front of as many people as possible

• Even a few people can reveal common pain points

• Ask your friends and family — they want to help you

• Rethink features if they keep frustrating testers

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Don’t be afraid of criticism

• Feedback is necessary for improvement

• Almost no game gets everything right the first time

• A dose of humility will save you many headaches

• It takes time to find good solutions

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Thank you!

#UXinGames

Questions?

Tweet me: @cattsmall