YOU Learning - the impact of user generated content on education

Post on 26-Jan-2015

109 views 0 download

Tags:

description

Keynote at ITK07 in Finland. Abstract: Time Magazine has voted You as the person of the year.In this case, You means all the users of online services such as YouTube, mySpace, Blogger, Wikipedia or Flickr, which provide software services for user generated content. While the first generation of the Web in the early 1990s enabled more people to publish to a potential large audience than the old media, a mass adoption has been hindered by the technical complexity and the sheer costs to do so. Today a next wave of online services allow technical laymen to publish media rich content on the Web for free, and millions of people are creating their own content. But is this content relevant to education? User generated content has been the focus of progressive education approaches since the 19th century, just to be recently rediscovered and used in the constructivist educational technology movement since the 1970s, probably starting with Seymour Paperts seminal work on Logo. Despite all the work on cognitive tools, collaborative inquiry, writing hypertexts and anchored instruction since then, these approaches have yet to find their way into the educational mainstream. This presentation focusses on the potential of user generated content on education from three points of view: (1) Educational policy and practice Education has always been a matter of power, or as Schleiermacher pointed out, Education is about the question, what the old generation wants from the young generation. Therefore formal education has always been a very top-down approach, not unlikely the "old" mass-media approach with a few senders and mass reception. User generated content breaks with this hierarchical model. New questions emerge, such as effects on power balances, impacts on democracy, formal vs. informal settings, learning culture, privacy, subjectivism, and legal issues. One of the questions which will be discussed in more detail is the value of "open" vs. "closed" books and other learning content. Can user generated content improve the learning of all citizens? What needs to be taken into account? What impacts can be expected for schools and universities? (2) Educational technology The current state of web technology and user interfaces has developed tremendously in the last two years, resulting in a much more interactive and collaborative Web, often labeled as "Web 2.0". Also the use of mobile web access has grown starkly. But most of the applications focus either on information organization and sharing, entertainment, shopping or business applications. What are the potentials for using and combining these new services for education? Are there new ways to support online learning? Will they benefit the creation of open repositiories for learning content? (3) Pedagogics and Educational research As stated above, pedagogical theory is quite ready for the next generation of the Web and user generated content. A multitude of questions need to be answered, though. For example, is user generated content dependend on You or on We? More specifically: what is the role of collaboration and sharing to create a culture of online learning? How can we support learning communities? What are the learning impacts of creating learning materials?

Transcript of YOU Learning - the impact of user generated content on education

cc by Karsten D. Wolf 2007

YOU Learning –the Impact of User Generated Content on Education

Karsten D. WolfDidactical Design of Interactive Learning Environments

interaktiivinen tekniikka koulutuksessa 2007Thursday, 19.04.2007

1

cc by Karsten D. Wolf 2007

2

cc by Karsten D. Wolf 2007

and !

3

cc by Karsten D. Wolf 2007

4

cc by Karsten D. Wolf 2007

really lots of peoplereally lots of people

5

© Karsten D. Wolf 2007

really lots of people

171,502,194

6

cc by Karsten D. Wolf 2007

7

cc by Karsten D. Wolf 2007

171,503,220 friends!

8

cc by Karsten D. Wolf 2007

Blogs9

© Karsten D. Wolf 2007

really lots of people

measures the „blogosphere“

„71 million blogs…some of them have to be good.“

–Matt

10

cc by Karsten D. Wolf 2007

http://www.sifry.com/alerts/archives/000493.html2003 2004 2005 2006 2007

10M20M30M40M50M60M70M

11

cc by Karsten D. Wolf 2007

http://www.sifry.com/alerts/archives/000493.html2005 2006 20072004

1,250,000/day

12

cc by Karsten D. Wolf 2007

1,731,000 569,000

474,000 367,000

353,000 288,000

283,000 251,000

222,000 221,000

13

cc by Karsten D. Wolf 2007

articles ratio

Suomi 109,454 48

German 569,000 176

native speakers of language Wikipedia article

14

cc by Karsten D. Wolf 2007

native speakers of language Wikipedia article

articles ratio

Suomi 109,454 48

German 569,000 176

Finnish speaking Wikipedians are nearlyfour times as productive as the German speaking ones!

15

cc by Karsten D. Wolf 2007

statistics*

really old: October 2005 = 1.5 Internet years ≈ 10.5 years ago

50% of all edits done by 0.7% of users (615 people)

72% of text written by 1.8% of users (1,500 people)

16

cc by Karsten D. Wolf 2007

0 25 50 75 100 125

25

50

75

100

cum

ulat

ive

% o

f con

tent

% of authors ranked by contribution17

cc by Karsten D. Wolf 2007

0 25 50 75 100 125

25

50

75

100

actual data

cum

ulat

ive

% o

f con

tent

% of authors ranked by contribution18

cc by Karsten D. Wolf 2007

0 25 50 75 100 125

25

50

75

100

rough estimation

cum

ulat

ive

% o

f con

tent

% of authors ranked by contribution19

cc by Karsten D. Wolf 2007

0 25 50 75 100 125

25

50

75

100

very few people

cum

ulat

ive

% o

f con

tent

% of authors ranked by contribution20

cc by Karsten D. Wolf 2007

0 25 50 75 100 125

25

50

75

100

very few people

do very much

cum

ulat

ive

% o

f con

tent

% of authors ranked by contribution21

cc by Karsten D. Wolf 2007

20% of people are doing 80% of the work

22

cc by Karsten D. Wolf 2007

I am doing all the work and everyone else is lazy!

23

cc by Karsten D. Wolf 2007

0 25 50 75 100 125

25

50

75

100

equal participation

cum

ulat

ive

% o

f con

tent

% of authors ranked by contribution24

cc by Karsten D. Wolf 2007

0 25 50 75 100 125

25

50

75

100 equal participation

gapcu

mul

ativ

e %

of c

onte

nt

% of authors ranked by contribution25

cc by Karsten D. Wolf 2007

# of

edi

ts

authors ranked by # of edits

Wikipediholism#1 159,825#10 79,162#30 53,500#50 46,529#100 36,608#500 17,305#1,000 11,101#2,500 5,300

27

cc by Karsten D. Wolf 2007

# of

edi

ts

authors ranked by # of edits

Wikipediholism#1 159,825#10 79,162#30 53,500#50 46,529#100 36,608#500 17,305#1,000 11,101#2,500 5,300

10 edits a dayfor 3 years

28

cc by Karsten D. Wolf 2007

# of

edi

ts

authors ranked by # of edits

logarithmic scales

as of February 2007

29

cc by Karsten D. Wolf 2007

# of

edi

ts

authors ranked by # of edits

as of February 2007

Long Tail of Authors

30

cc by Karsten D. Wolf 2007

having thousands of people*editing an online text

collaborativelyfor free

accessed by hundred of millions**is a major success…

* 63,000 active editors in November 2006 (English)** 43 million unique visitor in USA in January 2007source: http://www.comscore.com/press/release.asp?press=1214

31

cc by Karsten D. Wolf 2007

Wikipedias

WiktionariesWikiquotes

WikinewsWikibooks

Wikisources

Wikiversities

today

2 years

5-10 years

20-40 years

32

cc by Karsten D. Wolf 2007

thousands of user generated content tools & communities

33

cc by Karsten D. Wolf 2007

user generated content

is here to stay!

but does it change education as we know it?

34

cc by Karsten D. Wolf 2007

Youvs.

We35

cc by Karsten D. Wolf 2007

Youvs.

We

You do it for yourself, but all have benefits

We do it together to reach goals too large for each of us

36

cc by Karsten D. Wolf 2007

educational policy & practice

educational technology

educational research

didactics& design

user generated content

37

cc by Karsten D. Wolf 2007

didactics &design

38

cc by Karsten D. Wolf 2007

R.I.P.

Mass adoption of Constructivism in the Classroom

Idea born multiple timesNever received in practice

39

cc by Karsten D. Wolf 2007Web 2.0 services

40

cc by Karsten D. Wolf 2007

literally thousands of „Web 2.0“ tools

41

cc by Karsten D. Wolf 2007

42

cc by Karsten D. Wolf 2007

buildpublicentities

Seymour PapertFather of Logo

Constructionist43

cc by Karsten D. Wolf 2007

(networked)apprenticeshipenvironments:

see how expertswork and solve problems John Seely Brown

Xerox ParcCognitive Apprenticeship

44

cc by Karsten D. Wolf 2007

culture of participation

recreation to become a form of re-creation (remix, tinkering, sharing) based on productive inquiry situated in communities of co-creation

learning about ➙ learning to be

http://mitworld.mit.edu/video/419/45

cc by Karsten D. Wolf 2007

educationalresearch

46

cc by Karsten D. Wolf 2007

What is the role of collaboration and sharing in successful online learning?

How can we nurture learning communities and a culture of sharing?

What are the learning impacts of creating learning materials by students themselves?

How do we influence swarm/hive/collective motivation?

47

cc by Karsten D. Wolf 2007

à not only abundance, but better quality, too

Πthe hive mind is for the most part stupid and boring

vs.

48

cc by Karsten D. Wolf 2007

educationaltechnology

49

cc by Karsten D. Wolf 2007

Does Web 2.0 makes Learning 2.0?

50

cc by Karsten D. Wolf 2007

mashup = combing services + adding some usefulnessre-mix = re-using material in a novel combination

symbiotic relationships and rich learning ecosystems

Google Maps*

*http://googlemapsmania.blogspot.com/

51

cc by Karsten D. Wolf 2007

re-mixes and mashupsmashup = combing + adding some usefulness

re-mix = re-using material in a novel combination

symbiotic relationships and rich learning ecosystemsGoogle Maps*

*http://googlemapsmania.blogspot.com/

52

cc by Karsten D. Wolf 2007

challenges

robust and usable learning environments to support remixing, re-creating and mashups?

Personal learning environments helping me to learn, find, collect, organize, collaborate etc.

Traditional Learning Management Systems are mostly dead

53

cc by Karsten D. Wolf 2007

user generated content

ideas from Sony‘s„Little Big Planet“

54

cc by Karsten D. Wolf 2007

55

cc by Karsten D. Wolf 2007

56

cc by Karsten D. Wolf 2007

57

cc by Karsten D. Wolf 2007

educational policy& practice

58

cc by Karsten D. Wolf 2007

What is the value of "open" vs. "closed" books / content

Can user generated content improve the learning of all citizens or just a few?

What impacts can be expected for schools and universities?

Will universities be old school and do informal learning settings take over?

Does user generated content improve or undermine education?

59

cc by Karsten D. Wolf 2007

from content wasteland

60

cc by Karsten D. Wolf 2007

to content jungle

61

cc by Karsten D. Wolf 2007

open content for open education

62

cc by Karsten D. Wolf 2007

open content for open education

63

cc by Karsten D. Wolf 2007

controlling the jungle again?

64

cc by Karsten D. Wolf 2007

65

cc by Karsten D. Wolf 2007

(Source: Atkins, Brown, Hammond 2007)66

cc by Karsten D. Wolf 2007

(Source: Atkins, Brown, Hammond 2007)

sounds like expertsgenerated content access ≠ education

focus onrepurposing

67

Faculty educational scienceDidactical design of

interactive learning environments

What does it mean to me?

68

© Prof. Dr. Karsten D. Wolf 2006

T

1 1 1 1 1

1 1 1 1 1

1 1 1 1 1

1 1 1 1 1

2 2 2 2 2

2 2 2 2 2

2 2 2 2 2

2 2 2 2 2

1 1 1 1 1

2 2 2 2 2

3 3 3 3 3

3 3 3 3 3

3 3 3 3 3

3 3 3 3 3

3 3 3 3 3

ST ST

T

1 1 1 1 1

1 1 1 1 1

1 1 1 1 1

1 1 1 1 1

2 2 2 2 2

2 2 2 2 2

2 2 2 2 2

2 2 2 2 2

1 1 1 1 1

2 2 2 2 2

3 3 3 3 3

3 3 3 3 3

3 3 3 3 3

3 3 3 3 3

3 3 3 3 3

ST ST

T

1 1 1 1 1

1 1 1 1 1

1 1 1 1 1

1 1 1 1 1

2 2 2 2 2

2 2 2 2 2

2 2 2 2 2

2 2 2 2 2

1 1 1 1 1

2 2 2 2 2

3 3 3 3 3

3 3 3 3 3

3 3 3 3 3

3 3 3 3 3

3 3 3 3 3

ST ST

Phase 1 Phase 2 Phase 3

metutors

studenttutors

studentstudents

69

© Prof. Dr. Karsten D. Wolf 2006www.everlearn.eu

70

© Prof. Dr. Karsten D. Wolf 2006www.everlearn.eu

71

© Prof. Dr. Karsten D. Wolf 2006www.everlearn.eu

72

© Prof. Dr. Karsten D. Wolf 2006www.everlearn.eu

73

© Prof. Dr. Karsten D. Wolf 2006www.everlearn.eu

74

cc by Karsten D. Wolf 2007

before: my average course had 30 pages

today: 250 - 350 pages, ~90% done by students

higher motivation & deeper learning

much smaller participation gap

75

© Karsten D. Wolf 2007

hopefully!

76