The Power of Enterprise Social and Gamification to Boost User Adoption

Post on 14-Jan-2017

2.379 views 1 download

Transcript of The Power of Enterprise Social and Gamification to Boost User Adoption

The Power of Enterprise Social and

Gamification to Boost User Adoption

Expert Webinar Series

Christian BuckleyOffice 365 MVP and Chief Marketing OfficerBeezy Inc.

www.Beezy.net

@buckleyplanet

cbuck@Beezy.net

• SharePoint MVP 2012, 2013, 2014 and Office 365 MVP in 2015

• Six-time author, blogging on social since 2004 at www.buckleyplanet.com

• Organizer of SharePoint events in California, Oregon, Washington, and Utah

• Host of CollabTalk on IT Unity

Jussi MoriSharePoint MVP and Managing DirectorPeaches Industries

www.peachesindustries.com@jussimori

j.mori@peachesindustries.com

• SharePoint MVP 2014 & 2015• Public Speaker & Author• Co-Organizer SharePoint Saturday Helsinki• Gamification Evangelist and Certified

Gamification designer (Octalysis framework)

• Big time Star Wars fan!

Why Enterprise Social?

Adoption is everything.

9

You need the extra mile

User Experience

Adop

tion

The key to adoption is supporting People & Culture

17

Microsoft is adding features, but relying on OOTB without

a strategy can be an uphill battle

21

Content and signals across Office 365 auto-populating the Office Graph for teams.

Insights derived with machine learning to help YOU get the job done right NOW

Office Graph ExchangeSharePointYammerLync

Personalized search results and content curation made possible through Office Graph.

Find what is relevant more quickly and easily, and organize it your way.

Delve and Boards

YammerProvides a social newsfeed for teams, and a quick and easy platform for creating internal and external communities

Unlocks information silos from email and team sites, democratizes communication

GroupsUnifies People, Profiles, Conversations, Emails, Calendars, and Files across Office 365 and beyond.

Provides you with a rich and seamless collaboration experience across applications

How Gamification can boost user adoption

Social Layer -> Connection• Last decade• All about connection• Facebook’s open graph• Construction is over

Gamification is about influencing behavior

Game Layer -> Influence• Next decade• All about influence behavior• No set foundations• Construction has just begun

One could also call it behavior or motivation hacking…

A dynamic in which to succeed, one must return at a predefined time to a predetermined action.

Appointment dynamic

The ability of one placer to modify the behavior of another’s actions through social pressure.

Influence and status

A dynamic in which success is granularly displayed and measured through the process of completing itemized tasks

Progression dynamic

Progression dynamic

A dynamic wherein an entire community is rallied to work together to solve a challenge

Communal discovery

People have fundamental desires for:• Status• Reward• Achievement• Self-Expression• Competition• Altruism

Why Gamification actually works

These desires are universal and across

cultures, genders, generations and demographics!

Why social tools alone will not do the trick?

The four phases of End User adoption

• S for Status: Bragging rights about a certain status.

• A for Access: Giving privileged access to users. For instance VIP lanes in nightclubs.

• P for Power: Giving “power” over other users in the system. For example forum moderation.

• S for Stuff: Tangible objects to win. Freebies, goodies, etc.

Extrinsic Motivation: The SAPS rewarding principle

• R for Relatedness: Social status, Social Connection, Relatedness

• A for Autonomy: Creativity, Choice, Freedom, Responsibility

• M for Mastery: Learning, Personal Development, Achievement

• P for Purpose: Altruism, Meaning, A reason why

Intrinsic Motivation: The RAMP rewarding principle

The 8 core motivation drives

Source: Octalysis Gamification Framework by Yu-Kai Chou

LEFT BRAIN RIGHT BRAIN

Meaning

Avoidance

Accomplishment

Empowerment

Ownership

Scarcity Unpredictability

Social Pressure

WHITE HAT GAMIFICATION

BLACK HAT GAMIFICATION

The Discovery phase

Key goals • Help the End User to discover

value as soon as possible• Learning the basics as fast as

possible and use the learned right away in a productive environment

The Onboarding phase

Key goals • Help the End User to find deeper

meaning of the system• Getting more routine in more

advanced functionalities – Through rich media and interactive learning content.

• Learn from other users who are in the same or higher phases the specialties about the system – Social learning and encouragement

The Productivity phase

Key goals • Reward users to be engaged and

creating engaging content• Give immediate feedback about

your, and the networks engagement status

• Missions become more business process focused

• Give users of the Productivity phase the power to create own missions (Player Based Content)

The Mastery phase

Key goals • Encourage Masters to be

Intranet ambassadors• Status of Master is visible to all

Where to begin?

• Start with a user-centric plan• Involve your end users early, and often• Map out your key workloads, and understand

what you’re building before you start building• Leverage out-of-the-box first• Pilot first, test, and iterate• Refine your operational improvement model• Monitor and measure

MS Enterprise Social Resource Center

Customer testimonials sharing success stories with Enterprise Social

Tailored guidance for line-of-business leads: Executives, HR, IT, Sales, Marketing, Customer Support

Educational content on the business value and benefits of Enterprise Social

www.enterprisesocial.com

Learn how social software can help your business

Vodafone Case Study75,000 employees have registered for Beezy in Vodafone(“Circle”)Every month 42,000 unique employees use Beezy (“Circle”)Double-digit adoption increase (month-over-month over last year’s data)

Real adoption

Award-wining user experience

Always available from any device

On premises, hybrid or cloud

Migration from other platforms

Request a demo today at www.beezy.net

www.Beezy.net

@buckleyplanet

cbuck@Beezy.net

www.PeachesIndustries.com

@JussiMori

j.mori@peachesindustries.com