The Power of Enterprise Social and Gamification to Boost User Adoption

55
The Power of Enterprise Social and Gamification to Boost User Adoption

Transcript of The Power of Enterprise Social and Gamification to Boost User Adoption

Page 1: The Power of Enterprise Social and Gamification to Boost User Adoption

The Power of Enterprise Social and

Gamification to Boost User Adoption

Page 2: The Power of Enterprise Social and Gamification to Boost User Adoption

Expert Webinar Series

Page 3: The Power of Enterprise Social and Gamification to Boost User Adoption

Christian BuckleyOffice 365 MVP and Chief Marketing OfficerBeezy Inc.

www.Beezy.net

@buckleyplanet

[email protected]

• SharePoint MVP 2012, 2013, 2014 and Office 365 MVP in 2015

• Six-time author, blogging on social since 2004 at www.buckleyplanet.com

• Organizer of SharePoint events in California, Oregon, Washington, and Utah

• Host of CollabTalk on IT Unity

Page 4: The Power of Enterprise Social and Gamification to Boost User Adoption

Jussi MoriSharePoint MVP and Managing DirectorPeaches Industries

www.peachesindustries.com@jussimori

[email protected]

• SharePoint MVP 2014 & 2015• Public Speaker & Author• Co-Organizer SharePoint Saturday Helsinki• Gamification Evangelist and Certified

Gamification designer (Octalysis framework)

• Big time Star Wars fan!

Page 5: The Power of Enterprise Social and Gamification to Boost User Adoption

Why Enterprise Social?

Page 6: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 7: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 8: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 9: The Power of Enterprise Social and Gamification to Boost User Adoption

Adoption is everything.

9

Page 10: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 11: The Power of Enterprise Social and Gamification to Boost User Adoption

You need the extra mile

User Experience

Adop

tion

Page 12: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 13: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 14: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 15: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 16: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 17: The Power of Enterprise Social and Gamification to Boost User Adoption

The key to adoption is supporting People & Culture

17

Page 18: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 19: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 20: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 21: The Power of Enterprise Social and Gamification to Boost User Adoption

Microsoft is adding features, but relying on OOTB without

a strategy can be an uphill battle

21

Page 22: The Power of Enterprise Social and Gamification to Boost User Adoption

Content and signals across Office 365 auto-populating the Office Graph for teams.

Insights derived with machine learning to help YOU get the job done right NOW

Office Graph ExchangeSharePointYammerLync

Page 23: The Power of Enterprise Social and Gamification to Boost User Adoption

Personalized search results and content curation made possible through Office Graph.

Find what is relevant more quickly and easily, and organize it your way.

Delve and Boards

Page 24: The Power of Enterprise Social and Gamification to Boost User Adoption

YammerProvides a social newsfeed for teams, and a quick and easy platform for creating internal and external communities

Unlocks information silos from email and team sites, democratizes communication

Page 25: The Power of Enterprise Social and Gamification to Boost User Adoption

GroupsUnifies People, Profiles, Conversations, Emails, Calendars, and Files across Office 365 and beyond.

Provides you with a rich and seamless collaboration experience across applications

Page 26: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 27: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 28: The Power of Enterprise Social and Gamification to Boost User Adoption

How Gamification can boost user adoption

Page 29: The Power of Enterprise Social and Gamification to Boost User Adoption
Page 30: The Power of Enterprise Social and Gamification to Boost User Adoption

Social Layer -> Connection• Last decade• All about connection• Facebook’s open graph• Construction is over

Gamification is about influencing behavior

Game Layer -> Influence• Next decade• All about influence behavior• No set foundations• Construction has just begun

One could also call it behavior or motivation hacking…

Page 31: The Power of Enterprise Social and Gamification to Boost User Adoption

A dynamic in which to succeed, one must return at a predefined time to a predetermined action.

Appointment dynamic

Page 32: The Power of Enterprise Social and Gamification to Boost User Adoption

The ability of one placer to modify the behavior of another’s actions through social pressure.

Influence and status

Page 33: The Power of Enterprise Social and Gamification to Boost User Adoption

A dynamic in which success is granularly displayed and measured through the process of completing itemized tasks

Progression dynamic

Page 34: The Power of Enterprise Social and Gamification to Boost User Adoption

Progression dynamic

Page 35: The Power of Enterprise Social and Gamification to Boost User Adoption

A dynamic wherein an entire community is rallied to work together to solve a challenge

Communal discovery

Page 36: The Power of Enterprise Social and Gamification to Boost User Adoption

People have fundamental desires for:• Status• Reward• Achievement• Self-Expression• Competition• Altruism

Why Gamification actually works

These desires are universal and across

cultures, genders, generations and demographics!

Page 37: The Power of Enterprise Social and Gamification to Boost User Adoption

Why social tools alone will not do the trick?

The four phases of End User adoption

Page 38: The Power of Enterprise Social and Gamification to Boost User Adoption

• S for Status: Bragging rights about a certain status.

• A for Access: Giving privileged access to users. For instance VIP lanes in nightclubs.

• P for Power: Giving “power” over other users in the system. For example forum moderation.

• S for Stuff: Tangible objects to win. Freebies, goodies, etc.

Extrinsic Motivation: The SAPS rewarding principle

Page 39: The Power of Enterprise Social and Gamification to Boost User Adoption

• R for Relatedness: Social status, Social Connection, Relatedness

• A for Autonomy: Creativity, Choice, Freedom, Responsibility

• M for Mastery: Learning, Personal Development, Achievement

• P for Purpose: Altruism, Meaning, A reason why

Intrinsic Motivation: The RAMP rewarding principle

Page 40: The Power of Enterprise Social and Gamification to Boost User Adoption

The 8 core motivation drives

Source: Octalysis Gamification Framework by Yu-Kai Chou

LEFT BRAIN RIGHT BRAIN

Meaning

Avoidance

Accomplishment

Empowerment

Ownership

Scarcity Unpredictability

Social Pressure

WHITE HAT GAMIFICATION

BLACK HAT GAMIFICATION

Page 41: The Power of Enterprise Social and Gamification to Boost User Adoption

The Discovery phase

Key goals • Help the End User to discover

value as soon as possible• Learning the basics as fast as

possible and use the learned right away in a productive environment

Page 42: The Power of Enterprise Social and Gamification to Boost User Adoption

The Onboarding phase

Key goals • Help the End User to find deeper

meaning of the system• Getting more routine in more

advanced functionalities – Through rich media and interactive learning content.

• Learn from other users who are in the same or higher phases the specialties about the system – Social learning and encouragement

Page 43: The Power of Enterprise Social and Gamification to Boost User Adoption

The Productivity phase

Key goals • Reward users to be engaged and

creating engaging content• Give immediate feedback about

your, and the networks engagement status

• Missions become more business process focused

• Give users of the Productivity phase the power to create own missions (Player Based Content)

Page 44: The Power of Enterprise Social and Gamification to Boost User Adoption

The Mastery phase

Key goals • Encourage Masters to be

Intranet ambassadors• Status of Master is visible to all

Page 45: The Power of Enterprise Social and Gamification to Boost User Adoption

Where to begin?

Page 46: The Power of Enterprise Social and Gamification to Boost User Adoption

• Start with a user-centric plan• Involve your end users early, and often• Map out your key workloads, and understand

what you’re building before you start building• Leverage out-of-the-box first• Pilot first, test, and iterate• Refine your operational improvement model• Monitor and measure

Page 47: The Power of Enterprise Social and Gamification to Boost User Adoption

MS Enterprise Social Resource Center

Customer testimonials sharing success stories with Enterprise Social

Tailored guidance for line-of-business leads: Executives, HR, IT, Sales, Marketing, Customer Support

Educational content on the business value and benefits of Enterprise Social

www.enterprisesocial.com

Learn how social software can help your business

Page 48: The Power of Enterprise Social and Gamification to Boost User Adoption

Vodafone Case Study75,000 employees have registered for Beezy in Vodafone(“Circle”)Every month 42,000 unique employees use Beezy (“Circle”)Double-digit adoption increase (month-over-month over last year’s data)

Real adoption

Page 49: The Power of Enterprise Social and Gamification to Boost User Adoption

Award-wining user experience

Page 50: The Power of Enterprise Social and Gamification to Boost User Adoption

Always available from any device

Page 51: The Power of Enterprise Social and Gamification to Boost User Adoption

On premises, hybrid or cloud

Page 52: The Power of Enterprise Social and Gamification to Boost User Adoption

Migration from other platforms

Page 53: The Power of Enterprise Social and Gamification to Boost User Adoption

Request a demo today at www.beezy.net

Page 54: The Power of Enterprise Social and Gamification to Boost User Adoption

www.Beezy.net

@buckleyplanet

[email protected]

www.PeachesIndustries.com

@JussiMori

[email protected]

Page 55: The Power of Enterprise Social and Gamification to Boost User Adoption