01 OUR SCOPE / 04
• Founded in 1999• Over 260 employees now• 6 offices worldwide• Curiosity, Creativity, Community
Bohemia Interactive
01 OUR SCOPE / 06
• Released in 2013• Authentic military sandbox game• Large terrains• Own proprietary engine• Moddable series with a large community• Platform for extensions
Arma 3
03 DESIGN PROCESS / 015
• No split on servers• No visual degradation• No data separation• Future-proofing for features• Generous, but not for free
Goals
03 DESIGN PROCESS / 020
Communication
• Development blogs• Testing DLC with charity• Community Survey
03 DESIGN PROCESS / 021
No split on servers No visual degradation No data separation Future-proofing for features Generous, but not for free
Goals
05 PUBLIC RECEPTION / 023
• 65 % like the strategy according to Survey• Vocal minority wants everything for free• Price level communication• Charity vs. Military
Community
05 PUBLIC RECEPTION / 025
• Be generous• Communication is the key• Do the research• Validate the outcomes
Takeaways
05 PUBLIC RECEPTION / 026
Apex Expansion More DLCs
Project ArgoEarly Access
Bohemia Incubator
Make Arma Not War
Community Management
Questions?
Development BranchHiring
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