About D2 TEAM-Sim 3 D2 TEAM-Sim (D2) is a leading developer of
enterprise-wide Interactive Multimedia Instruction for the US
Government, Department of Defense and Healthcare professionals. 25
year history of Business Success 25 year history of Business
Success Comprised of 3 major multimedia companies, integrated under
an IT Company. Over 70 total years of broad, diversified digital
multimedia and IT expertise and experience. 50 Creative &
Technical Professionals Professional disciplines range from graphic
arts to database programming thru instructional design and
courseware development. Core team leaders are experienced experts
in their specific professional areas. 50,000 Sq. ft. facility = a
1-Stop Shop State-of-the-art development and hosting infrastructure
with diesel power back-up. Four video editing suites including
hi-definition, 3D and motion graphics. Complete graphic design and
interactive game development capabilities. Government secret
clearance and secure storage.
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About OCADA 4 Office, Chief of Air Defense Artillery (OCADA)
Manages the personnel lifecycles for Air Defense Artillery (ADA)
active and reserve component officers, warrant officers, and
enlisted Soldiers Conducts branch marketing initiatives Publishes
the ADA Magazine in an effort to maintain the quality and health of
ADA military occupational specialists (MOSs) and areas of
concentration (AOCs) while improving the overall image of the
branch and fostering espirit.
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About The Recruitment App 5 The ADA recruitment app is an
unclassified social learning app designed to run primarily on
portable phones and other devices running the Android or iOS
platforms, but can also be accessed through a standard web browser
The primary goal of the app is to increase ADA visibility Among top
officer candidates helping to encourage them to consider ADA when
choosing a placement Secondary goals include entertaining the
player while teaching them about the ADA branch: day to day
activities, weapon systems, etc., as well as providing information
about the ADA and the army in general to interested civilians
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Objectives 6 Problem: OCADAs budget does not allow on-site
briefings at every college campus. Solution: Leverage mobile
technology applications to provide the most cost-effective and
contemporary method to reach our target audience.
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Objectives: Timeline 7 AMO Packet Submitted 1 Aug 11 Contract
out for Solicitation 1 Sep 11 Contract Awarded 28 Sep 11 Design
Discussions 12 Oct 11 Mockups Created 11 Nov 11 Alpha Build 8 Dec
11 Beta Build 31 Jan 12 Beta Test Begins 3 Feb 12
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Objectives: Supported Platforms 8 Web Browsers PC Mac Mobile
Devices iOS iPod Touch iPhone Android
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Objectives: Web Site 9 Web Site How To Play Web Game PC Mac
Leader Board Terms & Conditions Privacy Policy
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Objectives: Metrics 10 Monthly Reports Registered Users
Demographics Google Analytics Dashboard Visitors Map Overlay New
vs. Returning Traffic Sources Referring Sites Search Engines
Keywords Content By Title Drilldown Landing pages Exit Pages
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Our Approach 11 Listen twice, Design once Understand the
clients requirements Be flexible: our ideas are NOT always the best
Become the customers partner, not vendor
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Design Decisions 12 Development platform: Unity 3D Mastery of 1
development environment, not 5 2D graphics instead of 3D models
Mini game bandwidth constraints Use of Video Bandwidth issues
Require active internet connection Instant application data updates
Cant support everything (sorry iPad for now)
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Challenges 13 Sometimes what looks good on paper doesnt really
work out in the end.
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Demo 14
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Lessons Learned 15 Content from external sources needs
stringent formatting specifications. Identify interfaces that will
be required early in the development process. Identify generics
within your code early on If possible, standardize database tables
and requests Establish clear deadlines and build requirements.
Scene management/versioning Performance test your 3D assets on your
target devices Success is a terrible teacher. Bill Gates