This publication reflects the views only of the author. Commission is not responsible for any use of the information contained therein.Project with financial support from LLP Programme
Catalan game – Air, mar, terra
Catalan: Aire - Mar - TerraEnglish: Air - Sea - GroundItaly: Aria - Mare - TerraPoland: Powietrze - Morze - ZiemiaGreece: αέρας - θάλασσα - έδαφ
Szkola Podstawowa 171 im Stanislava Staszica- Warsawa, Poland
Dimotiko Sxoleio Polisitou – Xanthi, Greece
Scoala Gimnaziala Nr 29 Mihai Viteazul – Constanta, Romania
Instituto Comprensivo no6 Cosme Tura-Ferrara, Italy
Institucio Cultural Montagut- Vilafranca del Penedes, Espania
Kirazli Orhan Seyfi Orhon Ikokulu ve Ortaokulu- Istanbul, Turkey
Escola Basica Professor Alberto Neri Capucho- Leiria, Portugal
Turkey: hava - deniz - toprakRomania:- Aer - Apa - pământPortugal: Ar - Mar - Terra
ITALY - CAMPANA (BELL)
HOW TO PLAY “CAMPANA”
Players: more players or aloneMaterials: chalk is the best1 Draw a hopscotch design on the ground; the square should be large enough to fit on foot2 Throw a flat stone or similar object (button, plastic toy, plastic cap...)3 Hop trough the squares, jumping on one leg, stopping the one you have your marker on4 Pick up the marker on your way back 5 Pass the marker on to the next person
POLAND - The Peace Race or Tour the Pologne
Tour the POLOGNE a shape of POLAND you can paint some spots for towns and children will join the towns with roads of their own - with chalk, or they can move along the border line
The gameWe are bringing some counters for the play.
draw a track - double line about 6 cm wide - bends and narrower places make the track more difficultprepare some beer caps - fill with some plasticine / it can’t be too heavy/ , paint, decoratefind at lest one partner - or you can play alone with two caps / be honest! /draw a start and finish line, place the cap on start and FLICK!You can decide with other players if you go one flick at a time or three flicks eachThe one that is the first at the finish line wins!Your cap cannot leave the track - it must at least touch the line.If it does leave, the player must START OVER from the beginning. You may however draw some lines to be the places to start over in case the cap leaves the track.
Turkey – The circles
There are circles drawn just one more than the students (for example 5 students 4 circles) then,the music starts and the students will be running till the music is stopped by someone. The student who can not get a circle loses the game.
Romania - Race numbers (Cursa pe numere) We draw three lines at equal distances.
Students are divided into two equal teams. The teams will line up in front of the lines from the sidelines. Each child receives a number.Thus each student will have a correspondent in the opponent.On line drawn midway between the two teams a ball is placed.Teacher will call a number (of those worn by children).When they hear their number, both children will run to the middle line and will try to pick up the ball.The first child who lifts the ball, scores a point for his/her team .Finally, include the points and declare the winning team.
We can make the game a more European one. We draw and colour the flags of our partner countries on the ground. The teacher calls a country and a number. The children from both teams run to be on the right flag. If they stop on the correct flag they are declared winners.
Other European games on the ground:
“The envelop” from Romania:
Dutch hopscotch
Top Related