Writing for Games Lynne Hall, Susan Jones. What we will look @ 1. Game Genres 2. Game Design Cycle...
-
date post
19-Dec-2015 -
Category
Documents
-
view
213 -
download
0
Transcript of Writing for Games Lynne Hall, Susan Jones. What we will look @ 1. Game Genres 2. Game Design Cycle...
What we will look @
1. Game Genres1. Game Genres
2. Game Design Cycle 2. Game Design Cycle
3. Early Days Techniques3. Early Days Techniques
4. Your Game 4. Your Game
Ideas & Research (Writer)
Very first ideas about what the game will be. Action? Strategy? Life-like? Sports …
Research Has it been done before? Intuitively is it going to work?
Modelling/Texturing (Graphic Designer)
Levels and Characters modelled in 3D
Pictures put on the models to make them more detailed.
Testing (players)
Testers play the game Look for problems (bugs) Make sure the game isn’t too easy or too
hard
Creating Objectives
Objective is always to create an enjoyable game that players want to play…
What does winning mean?
NeedsApproachBenefitsCompetition
Game Value Proposition Sticky Notes Activity
Creating Worlds
Set the scene… What are the key features of the world?
Weather Geography Political Systems
What happens in this world? War, chaos, harvesting crops, building cities…
Who lives there? Personas
What do they look like Creating models / diagrams / figures Why do they look like that?
Creating Storyboards
Just like a comic stripFrames depicting
What is happening in the game Main tasks and activities What players can do
Does not have to be 2D…Link frames if part of a story line
Storyboarding Activity