U.S. Game Litigation Imitation, Originality & Genres UBC Law School: Video Game Law Jennifer L....
Transcript of U.S. Game Litigation Imitation, Originality & Genres UBC Law School: Video Game Law Jennifer L....
U.S. Game LitigationImitation, Originality & Genres
UBC Law School: Video Game Law
Jennifer L. Kelly, Fenwick & West LLP
October 30, 2013
Overview
Kinds of IP claims that commonly arise
Copyright
Trademark
Right of publicity
Analysis of Potential Claims
Elements of claims; defenses
Recent cases
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IP Claims That Arise: Copyright
Overview of U.S. Copyright Law
Governed exclusively by federal law
What copyright protects:
Expression of ideas, not the ideas themselves
No protection for: general concepts, plots, themes and genres; scenes a faire, ideas “merged” with expression; content not original to the author
In particular to games: basic game concept, rules, method of play, stock characters, common sports moves, other aspects of games “driven by genre”
BUT: overall “look and feel,” game progression, graphics, instructions (verbatim), underlying code, storyline, sounds can be protected
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IP Claims That Arise: Copyright (cont.)
Elements of claim for copyright infringement
Ownership of a registered work + copying of protectable elements
Defenses: Copyright invalidity, independent creation, fair use
Relevant Examples:
Atari v. North American (Pac-Man vs. K.C. Munchkin)
Zynga v. Vostu (various)
Tetris v. Xio Interactive (Tetris/Mino)
Spry Fox v. 6Waves (Triple Town/Yeti Town)
Electronic Arts v. Zynga (Sims Social vs. The Ville)
King v. 6Waves (Farm Heroes/Farm Epic; Pet Rescue/Treasure Epic)
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IP Claims That Arise: Trademark
Overview of Trademark Claims
Governed by federal and common law (registered and unregistered marks)
What TRADEMARK law protects
Use of a trademark, name or trade dress in commerce to identify a single source of good or service
Claims involve use of a trademark or name in a title or within an app/game
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IP Claims That Arise: Trademark (con’t)
Elements of Claim:
TM infringement: use of another’s mark (or name) in commerce that causes likelihood of confusion as to source, sponsorship, or association
TM dilution: use of another’s mark in commerce that causes dilution to the strength of the mark
Defenses: classic fair use, nominative fair use, parody, First Amendment (artistic relevance + not explicitly misleading)
Relevant Examples:
*Hasbro v. RJ Softwares (Scrabble vs. Scrabulous)
*Blingville v. Zynga (“ville”)
*The Learning Company v. Zynga (Oregon Trail)
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IP Claims That Arise: Right of Publicity
Overview of Right of Publicity Claims
Governed by state law (usually the law of the residence of the person with the claim)
ROP is a personal claim arising out of privacy law, for an individual to have the right to control commercial use of his or her likeness
Person does not have to be famous, or alive
Potentially quite broad, though recent cases have shown inclination to narrow scope
Some overlap with TM claims
Elements of Claim:
Use of name, voice, likeness or broader in some places
Of a person (potentially deceased)
Without consent (written/oral varies by state)
For defendant’s advantage
Defenses:
Public affairs, First Amendment
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IP Claims That Arise – Right of Publicity (Con’t)
Relevant Examples:
*Kirby v. Sega (Lady Kier/Space Channel 5)
*RC3 v. Justin Bieber (Joustin’ Beaver)
In re NCAA v. EA (EA NCAA Football)
Brown v. EA (Madden NFL)
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Lady Miss Kier and Space Channel 5
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Analysis of Potential Claims: Copyright
Step 1: Identify game’s genre and others that fall into it
Ask developers what they were inspired by, other games they were/are aware of; do your own independent survey
Make a list of all games and common features
Step 2: Identify unprotectable aspects of such games
What is common to, driven by genre?
Other aspects that are not protectable as a matter of law
Step 3: Compare the games
Game to Game comparison
Play the games if possible!
Step 4: For any similarities of protected expression, drill down:
Why was a particular feature chosen?
Can changes be made?
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Analysis of Potential Claims: Trademark
Step 1: Is any TM used in title or within game?
Step 2: If yes, where is it?
Title or main character vs. subsidiary
Step 3: Analyze how it has been changed or modified, what is the purpose it serves in the work?
Step 4: Practical risk analysis who owns potential mark?
Is the mark registered?
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Analysis of Potential Claims: ROP
Step 1: Were any real people the inspiration/source of characters or names?
Famous people as basis for character?
Other real people?
Real people used in motion capture
Talk to developers about inspiration
Step 2: If yes, was there consent/release? For what?
Step 3: If yes, where is the character name/likeness?
Step 4: Analyze how it has been changed or modified; what is the purpose it serves in the work?
Step 5: Practical risk Who is it?
Where are they?
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