What is a Camera? Jean Ponce Willow project-team Laboratoire d’informatique ENS/INRIA/CNRS UMR...
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Transcript of What is a Camera? Jean Ponce Willow project-team Laboratoire d’informatique ENS/INRIA/CNRS UMR...
What is a Camera?What is a Camera?
Jean Ponce ([email protected])http://www.di.ens.fr/~ponce
Willow project-teamLaboratoire d’informatiqueENS/INRIA/CNRS UMR 8548ENS/INRIA/CNRS UMR 8548
Ecole normale supérieure, Paris, FRANCE
Computational photographyComputational photography
© M. Levoy, Stanford
© R. Raskar, MIT
© S. Nayar, CU
(Pajdla, 2002)(Seitz and Kim, 2002)( Yu and McMillan, 2004)
The two-plane parameterization of lines
(Durand et al., 1996; Gortler et al., 1996; Levoy & Hanrahan, 1996; Gu et al., 1997)
© Gu et al. (2007)
What is a What is a (regular) (regular) camera?camera?
x
cξ
ry
x
(Veblen & Young, 1910; Pottman and Wallner, 2001). Illustrations © H. Havlicek, VUT.
x
ξyr x
yr
ξ
© E
. Mol
zcan
© L
eica
??
© T. Pajdla, CTU
Nondegenerate linear
congruences
x
cξ
ry
c
x
cξ
ry
x
c
ξ
x
cξ
ry
x
c
ξ
ξ
x
cξ
ry
x
ξ
ry
Linear familyof lines
x
ξ
x
c
ξ
ξ
ξ
Rank-3 reguli
© H. Havlicek, VUT
Rank-4 (nondegenerate) linear congruences
© H. Havlicek, VUT
© H. Havlicek, VUT
© H. Havlicek, VUT
© H. Havlicek, VUT
x
ξ
yr
x
yr
ξ
Hyperbolic linear congruences
© H. Havlicek, VUT
© E
. Mol
zcan
© L
eica
Hyperbolic linear congruences
© H. Havlicek, VUT
© T. Pajdla, CTU
Elliptic linear congruences
© H. Havlicek, VUT
© H. Havlicek, VUT
© H. Havlicek, VUT
y ≈ P xξ ≈ Q yB ( y1, y2 ) = 0T ( y1 , y2 , y3 ) = 0
Rank-4 (nondegenerate) linear congruences
x
ξ
x
Ax
ξ
The Essential Map (Pajdla, 2002)
x ! » = x Ç Ax
x
ξ
p1
±1
±2
a1
b1
a2
b2
z1
z2
p2
Hyperbolic linear congruences
x ξ
±
a2
p1
z
p2
p
a1
Parabolic linear congruences
±
s°
T
TO DO…
• “Regular” construction of parabolic congruences• A 4£4 fundamental matrix for these?• Understanding the interplay between cameras and the essential map A• Understanding the interplay between lines common to two cameras and epipolar loci• Intrinsic parameters, natural retinal parameterizations, and calibration• What about non-linear essential maps?• What about the light field?• Implementation