Virtual-realty pioneer Howard Rheingold
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Transcript of Virtual-realty pioneer Howard Rheingold
8/12/2019 Virtual-realty pioneer Howard Rheingold
http://slidepdf.com/reader/full/virtual-realty-pioneer-howard-rheingold 1/3
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rli[tltalreality
irtual rgality may seem at first
akin to terms such as imita-
tion proce'ssed cheese food or
non-alcoholic beer. In actuality-or in
reality, as it were-this new phrase has seized
the public imagination like nothing since the
birth of decaf.
Fearure stories in Newsweek, Rolling Stone,
New York, and The New Yorh. Times paint vi
tual reality as something of a deus ex nin
tendo-a god from the video game-techno
logy which will in the near future allow us
immerse ourselves in a 360-degree, three-d
mensional fantasy world. Vhy lead Mari
through the Donkey Kong maze from outside
when you can actually 6e Mario, running th
106 Auple/VrDEo INrERr{)Rs
8/12/2019 Virtual-realty pioneer Howard Rheingold
http://slidepdf.com/reader/full/virtual-realty-pioneer-howard-rheingold 2/3
8/12/2019 Virtual-realty pioneer Howard Rheingold
http://slidepdf.com/reader/full/virtual-realty-pioneer-howard-rheingold 3/3
lllIl,1l$'
'lthink therei
rually uilal wurlt
thaldinilly$lems
rum uirlual realitl
World-tht Feelies. The whole of artificial
experience has been aiming toward the com-
plete illusion of being in anotherreality. The
media-created world used to be in black and
white, and it used to be silent. Then it moved
into sound, and color. And now it's moving
into immersion and three dimensions' So I
think there's a feeling of entering a whole new
world that captures people's imaginations:
AYlz How many years uway are practical
consumer-priced applications? We already have
Mattel\ Power Clouefor video games'
HR: The Power Clove is a toy. However,
consumer applications aren't the first things
you'll see that will be useful. For example,
there's medical imaging and molecular mod-
eling used to create new medicinesr new
chemical compounds, or to take a three-
dimensional X-ray of a tumor. I think in the
world of computer-aided design you'll soon
begin to use versions of virtual reality. In the
next two or three years you'll see the early
applications, and then you'll see the technol-
ogy improving over the next three to five
years. I think 20 to 3,0 years will pass before
it'll have the impact television has had-before you start getting virtual reality so real
you could mistake it for the real world.
AYI: Something about that scenario sounds
ereepy, though, doan't it?
HR: Sure does.
AYlz Are social scientists already exploringthe im-
plications of total fantasy immersionT
HR: It's still pretty early for that. Social sci-
entists are just beginning to get involved.
There?re social implications that ought to be
looked at, [but] I think'it would be criminal to
be frightened by some of the implications and
therefore jeopardize the funding for people
who actually'are creating new molecules to
fight cancer. I think there's really vital work
that directly stems from virtual reality. And
there's also the threat'that it might drain our
energies the way television has.
AVI: Or even do away with ulevision?
HR: Well, television didn't do away wi
radio. There may even be television in virtu
reality.
AYI; I'm eonjuring up an image of Madonn
doing a uirtual reality coflcert, where you're in
front-row seat.
HR: I interviewedJerry Carcia fof the Grat
ful Dead]; he'd like to do it. Peter Cabriel
very interested too.
AYl: Entertainment, medicine, design-th
military?
HR: The military has always been a drivin
force. The technologies are reaching out fro
the military into the civilian area, just as ha
pened with electronics in the 1960s.
AYI; Who\ doing most of thefunding-the m
tary, or the uniuersitia?
HR: Both. But no one in the U.S. is puttin
big bucks into it. InJapan they are, and in Ge
many too.
AYlz Where do U.S. eforts in virtual reality su
in the world?
HR: Vell, Americans really invented t
technology, and we're still the most advance
But the Japanese outfund us by tenfold
combination of government and industry co
tributions. Many millions of dollars a year a
involved.
AVI: Dil you uer see the movie Brainstorm
where Christopher Walben inrtents a headpiece t
sort of uideonpu and plays back experiencu? Is tthefuture of virtugl reality?
HR: It's about synthetic experience, tha
for sure. But you can't read people's though
you can't capture what somebody's thinkin
That's still in the realm of science fiction a
will be so for a long time, Ve just don't kn
anything about the way the mind works
that respect. There's a lot more known abo
how humans create the illusion of being in
three-dimensional environment. I
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