Video Games, Scial Media and Screen Family Consultant Time in … · 2019. 10. 8. · Video Games,...
Transcript of Video Games, Scial Media and Screen Family Consultant Time in … · 2019. 10. 8. · Video Games,...
VideoGames,ScialMediaandScreenTimeinChildren
OlgaZilberbergFamilyConsultantCBTandNLPPractitioner
WhoamI?
OlgaZilberbergwww.olgaz.co.uk
FamilyConsultantMentalHealthRecoveryFacilitatoratRecoveryCollegeReading–NHSTrustBerkshire
www.olgaz.co.uk 2
VideoGames,Social
MediaandScreentime
• GuidelinesandRecommendations
• Whatchildrenneed.• Physical,Emotional,SocialandBehaviouralImpactoftechnology.
• Whatkeepsourchildren‘addicted’
• TheroleofDopamine• TheFourMsModel• SuggestionsandUsefulWebsites.
GuidelinesandRecommendations• ScottishIntercollegiateGuidelinesNetwork(2010)andtheNationalInstituteforHealthandCareExcellenceNICE(2015)Nomorethan2hoursofsedentarybehaviour,particularlyofscreentime(watchingTV,computeruseandplayingvideogames),forchildren/youngpeopleperday.
• WHO–Noscreentimeforchildrenunder3yearsofage
• UKChiefMedicalOfficer–Parentstomonitorscreencontentandtime.
GuidelinesandRecommendations• TheAmericanAcademyofPaediatricsScreenTimeGuidelines(2016)recommends:– Upto18months,avoiduseofscreenmediaotherthanvideo-chatting.
– children18to24monthsofage–1hourhigh-qualityprogrammingandwatchitwiththeirchildren.
– Childrenaged2to5years-1hourperdayofhigh-qualityprograms.Parentsshouldco-viewmediawithchildrentomonitorwhattheyareseeing.
– Childrenaged6yearsandolder,limitsonthetimeandcontentshouldbeplacetakingintoaccountphysicalactivities,sleepandgoodnutrition.
Howweknowdevicesimpact…
• Behaviouralissues:Meltdowns,tantrums,angeroutbursts,aggression,violence.
• SocialSkills:socialandcognitiveskillsarebetterdevelopedwithanotherperson,interactiveplaywithcare-givers.
• Wellbeing:SleepDeprivation,rushedmeals,lackofexercise,visionproblems.
Whatkeepsourchildren‘addicted’?• Inherentdesirefor
Autonomyandindependence-decisions,useoflanguage,whichpathtotakeandhowtosolveeachchallenge.
• Belongingandsocialconnections–Safetyinnumbers,beingpartofthepack,beingaccepted(pseudofriends)
• Competence–Masteringtechnologyskills,mastetingastageofagamewhichbuildsselfesteemandaccomplishment.
• Novelty,ExcitementandEscapism–Beingsomeoneelse,thrilloftheunknownandexcitementofadventuresahead.
TheRoleofDopamine• Dopamineisabrainchemical(neurotransmitter)centralincreatingourdriveforrewardandmotivation.
• Dopamineisreleasedinresponsetoapleasurable,exciting,thrilling,novelexperience.
• Dopaminereleaseincreasesthedesiretorepeatapleasureabletaskoverandoveragain.
• VideoGames,YouTubeVideos,SocialMediaalltapintothebrain’srewardsystemincreasingdopaminereleaseandreinforcingthepleasurablesensationseekingbehaviour.
EmotionalNeeds
Wheneveranactivityfulfillsthreeofmoreofouremotionalneeds,Dopamineisreleasedandwewilltendtorepeatit
Model• Modelthebehaviouryouwanttoseei.enophoneinthebedrooms,atdinnertableetc
• Modelpositivesocialskillsi.ePutyourphoneawaywheninteractingwiththemorothers,switchoffTVwhileconversing.
• Modela‘HealthyDigitalDiet’.Talkaboutbeingactive,careforyoureyes,healthymealswithnodevices.
Monitor1. WhenandWheretechnologyisused2. Whatapps,programs,sitesareallowed.
Havethempreparealist.3. Whoachildcanconnecttoandhow.4. Monitorcontent,language5. Setupdevicefreezones6. Setupa‘DeviceBedTime’.
Manage• Becomethebufferbetweenyourchildandthedigitalworld.
• Provideactivitiesthatmeetthedopamine-drivenneedsofyourchild.
• Managecontentandlengthofexposuretodetermineifanyemotionalneedisbeingmetandplantomeetthemintherealworldexperiencesi.eachievement,friendships
Mentor• Beawareofyourchild’semotionsandemotionalsignals.Understandandbepartoftheirworldsoyoucansupportthemintimesofneedi.eescapingnegativeemotions.
• Askthemhowtheythinktechnologyishinderingorenhancingtheirlives.
• Beawareofexposuretounsuitablecontenti.eViolentvideogamesthatalterplayersthink,feelandbehave(desensitization).
TakeAways• Staycurrent:wherekidsaregoingonline,whotheychatwith,whatsitesarebeingused.
• Setclearrulesandboundaries.Beingspecificandconsistentonwhatisacceptable
• ModelHealthyDevicesDiet.• Beawareofemotionalneedstobemet.• CollaborativeProblemSolving:
I. TheproblemII. TheconcernIII. ThePlan
UsefulWebsitesUKSaferInternetCentrewww.safeinternet.org.ukThinkUKnowwww.thinkuknow.co.ukCentreonMediaandChildHealthwww.cmch.tvCommonSenseMediawww.commonsensemedia.org
ParentsProtectwww.parentsprotect.co.ukUKSleepCouncilSleepcouncil.org.ukwww.nhs.uk/livewell/childrenssleepChildren’sMediaFoundationwww.thechildrensmediafoundation.org
FurtherLinks
PresentationSlidesavailableonwebsiteunderservices/workshopsandprograms www.olgaz.co.uk
ResilientParents,ResilientKids
@2@@ZilberbergOlga