Using innovation games to engage your users Group Presentations...TOC for summarizing Innovation...
Transcript of Using innovation games to engage your users Group Presentations...TOC for summarizing Innovation...
Using innovation games to engage your users
MNSPUGAugust 2018
Instructions
1. Draw an Avatar of yourself.
2. Include the following information on your Avatar:– First name
– Industry
– Version of SharePoint
– Favorite SharePoint/O365 feature
– Cats vs. dogs
3. Upload your Avatar.
4. Find a connection.
Sarah HaaseEnterprise Librarian/Corporate EvangelistOffice 365 Servers & Services MVPSharePoint Saturday Twin Cities organizerblog.splibrarian.com
@sarahhaase
Liz SundetMVP, PMP, CBAP, CSMIndependent ConsultantAdjunct Professor-RCTC
Twitter: @percusn
Email: [email protected]
No-code development
@ SP_Geek [email protected]
Office 365 TrainingBusiness Process
Automation
Product Evangelist Coach Strategist
About Me
What can Innovation Games deliver?
Discover new business
opportunitiesDrive strategy
Drive product roadmaps
Improve sales & service
effectiveness
Create deeper relationships
w/your customers
Understand complex product
relationships
Understand product evolution
Identify areas of improvement
Prioritize market needs
Determine WHY and HOW
Why use Innovation Games?
Build connections.
Build shared understanding.
Overcome the negative.
Give a voice.
Solve a wicked problem.
Engage.
How do the games work?
They have a clear objective.
They’re adaptive.
They’re inclusive.
They’re not tightly controlled.
They provide qualitative data.
They don’t make promises.
What do you need?
- Whiteboard or paper
- Post-it notes for Avatars
- Markers
- 3 topics or questions
Time to play:
- 25-30 minutes
Naysayers:
- No problem
Low-Tech Social Network
SQUID (Sequential Question & Insight Diagram)
Buy a Feature
Remember the Future
SQUID (Sequential Question & Insight Diagram)
What do you need?
- Whiteboard or paper
- Post-it notes (2 colors)
- Markers
Number of players:
- 5-10
Time to play:
- 30 minutes
Buy a Feature
What do you need?
- List of possible, planned or hypothetical features (with descriptions and prices)
- Play money
Number of players:
- 4-7
Time to play:
- 30-45 minutes
Remember the Future
What do you need?
- Flip-chart paper & easel
- Post-it notes
- Markers
Number of players:
- Varied; can work individually or in groups
Time to play:
- 30 minutes
Summarizing your results
Core Team Customers
TOC for summarizing Innovation Game data
• What is an innovation game?
• What do innovation games provide?
• Game overview (e.g. date, time, type of game, objective)
• Detailed listing of results (e.g. post-it note details, weighting, etc.)
• Observer comments
• Conclusions (CORE TEAM ONLY)
• Action items (CORE TEAM ONLY)
What other types of Innovation Games are there?
Define the need
• Product box
• Buy a feature
• Me and my shadow
• Give them a hot tub
• Remember the future
Understand functionality needs
• Product box
• The apprentice
• 20/20 vision
• Buy a feature
• Me and my shadow
• Start your day
Understand product usage
• Me and my shadow
• Spider web
• Start your day
• Show and tell
• The apprentice
Shape the future of your product/program
• Remember the future
• Prune the product tree
• Prune the apple tree
• Mission impossible
• 20/20 vision
• Buy a feature
• Cover story
Understand your audience
• Low-tech social network
• Empathy map
• The blind side
Speedboat/Sailboat
What do you need?
- Whiteboard or paper
- Post-it notes
- Markers
- Sticky dots for ranking
Number of players:
- 5-15
Time to play:
- 30-45 minutes
Poster Session
What do you need?
- Whiteboard or paper
- Markers
- Stickers, magazines to cut out, etc.
Number of players:
- 10+
Time to play:
- 30 minutes
Prune the Apple Tree
What do you need?
- Whiteboard or paper
- Post-it notes
- Markers
Number of players:
- 5-15
Time to play:
- 30 minutes
What do you need?
- Paper template
- Markers
- Creativity
- A willingness to suspend reality
Time to play:
- 60-75 minutes
Cover Story
• Cover tells the BIG story of your success.
• Headlines conveys the substance of your cover story.
• Sidebars reveal interesting facets of the cover story.
• Quotes can be from anyone as long as they’re related to the story.
• Brainstorm is for documenting initial ideas for the cover story.
• Images are for supporting the content with illustrations
Resources• Gray, Dave, Sunni Brown and James Macanufo.
Gamestorming: A playbook for Innovators, Rulebreakers, and Changemakers. Bejing: O’Reilly. 2010.
• Hohmann, Luke. Innovation Games. Upper Saddle River: Addison-Wesley, 2007.
• Soulsailor Consulting (Ant Clay). http://www.soulsailorconsulting.com/
• TastyCupcakes.org: Fuel for Innovation and Learning. http://tastycupcakes.org/
• “Visual Tools and Innovation Games.” SlideShare. November 2014. http://www.slideshare.net/marymcaldwell/visual-tools-and-innovation-games-full-day-workshop-dev-intersections-nov-2014-final
http://blog.splibrarian.com/
@sarahhaase
Questions?