Game Genre. Classification of Games How do Games work?

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Game Genre Game Genre

Transcript of Game Genre. Classification of Games How do Games work?

Page 1: Game Genre. Classification of Games How do Games work?

Game GenreGame Genre

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Classification of Classification of GamesGames

How do Games work?How do Games work?

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Genres and FunGenres and Fun

FPSFPS Action AdventureAction Adventure HorrorHorror StealthStealth SportsSports Simulation or toysSimulation or toys War GamesWar Games RPGRPG

What do you do in the Game?

Why is it fun?

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Game GenreGame Genre

FPS (First Person Shooter)

• What do you do?• How is this fun? Half Life

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Game GenreGame Genre

Sports• What do you do?• How is this fun?

FIFA

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Game GenreGame Genre

Simulation or Toys• What do you do?• How is this fun?

Movies

Sims

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Game GenreGame GenreSilent Hill II

Horror• What do you do?• How is this fun?

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Game GenreGame GenreBlood Omen

Action/Adventure• What do you do?• How is this fun?

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Game GenreGame Genre

RPG• What do you do?• How is this fun?

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Game GenreGame GenreCivilization IV RTS

• What do you do?• How is this fun?

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Game GenreGame GenreThief

Stealth• What do you do?• How is this fun?

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Game GenreGame GenreWorld of Warcraft

MMORPG• What do you do?• How is this fun?

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Game GenreGame GenreInteractive Narrative• Choose dialogue• Choose your own adventure

Façade

Fear

FPS (First Person Shooter) Horror

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Classification Classification SystemsSystems

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Games can be Games can be classifiedclassified MDA 8 Kinds of FunMDA 8 Kinds of Fun

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Games can be Games can be classifiedclassified ContestContest ChanceChance ImprovisationImprovisation SensationSensation

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Dramatic Elements

Dynamic System

Formal

Elements

Where to Begin?Where to Begin?

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Games are SystemsGames are Systems

Formal ElementsFormal Elements– PlayersPlayers– ObjectivesObjectives– RulesRules– ProceduresProcedures– ResourcesResources– BoundariesBoundaries– OutcomeOutcome

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How is the interaction between the players organized?

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What goals structure the

play?

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What rules guide or limit the players’ actions?

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How does the play proceed?

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What resources are available to players to accomplish their goals?

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What are the boundaries of the experience?

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How will it end?

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Dramatic ElementsDramatic Elements

PremisePremise CharacterCharacter StoryStory ChallengeChallenge PlayPlay

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Chess = medieval warChess = medieval war

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Murder MysteryMurder Mystery

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How to make a good How to make a good game?game? Establish balance: FlowEstablish balance: Flow No dominant StrategyNo dominant Strategy Progression Tension: a way for Progression Tension: a way for

the player to growthe player to grow Outcome uncertainty, but visibleOutcome uncertainty, but visible Reward/Punishment SystemsReward/Punishment Systems

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Composing a SystemComposing a System

Setup the mechanics and dynamics Setup the mechanics and dynamics to create a to create a balanced balanced GamePlayGamePlay

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Ways to establish Ways to establish balancebalance Manipulating numbersManipulating numbers Introducing chanceIntroducing chance Manipulating rulesManipulating rules Use trade-off matrixUse trade-off matrix Encoding the game as another Encoding the game as another

balanced game, e.g. Rock, Paper, balanced game, e.g. Rock, Paper, ScissorsScissors

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How to make a good How to make a good game?game? Establish balance: FlowEstablish balance: Flow No dominant StrategyNo dominant Strategy Progression Tension: a way for Progression Tension: a way for

the player to growthe player to grow Outcome uncertainty, but visibleOutcome uncertainty, but visible Reward/Punishment SystemsReward/Punishment Systems

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Avoid Dominant Avoid Dominant StrategiesStrategies

Are strategies that gives you a Are strategies that gives you a win no matter what.win no matter what.

E.g.E.g.

Any game Examples?Any game Examples?

Wife Birthday Not Wife’s Birthday

Buy Flowers 10 20

Don’t Buy Flowers

-100 0

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How to make a good How to make a good game?game? Establish balance: FlowEstablish balance: Flow No dominant StrategyNo dominant Strategy Progression Tension: a way for Progression Tension: a way for

the player to grow the player to grow Outcome uncertainty, but visibleOutcome uncertainty, but visible Reward/Punishment SystemsReward/Punishment Systems