in-person Innovation Games: Overview and Game Flows

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www.conteneo.co In-Person Innovation Games® Overview and Game Flows Version 1.1

description

This slide deck provides an overview on to plan, play and post-process in-person Innovation Games and Gamestorming Games.

Transcript of in-person Innovation Games: Overview and Game Flows

Page 1: in-person Innovation Games: Overview and Game Flows

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In-Person Innovation Games®Overview and Game Flows

Version 1.1

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Customer Needs

Requirements

Product Usage

Future Products

Innovation Games®

To understand…

… then consider these games

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Product Box

Activity:Ask your customers to imagine that they’re selling your product at a tradeshow, retail outlet, or public market. Give them a few cardboard boxes and ask them to literally design a product box that they would buy. The box should have the key marketing slogans that they find interesting. When finished, pretend that you’re a skeptical prospect and ask your customer to use their box to sell your product to you.

Goal:Identify the most exciting, sellable features.

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Activity:Draw a boat on a whiteboard or sheet of butcher paper. You’d like the boat to really move fast. Unfortunately, the boat has a few anchors holding it back. The boat is your system, and the features that your customers don’t like are its anchors.Customers write what they don’t like on an anchor. They can also estimate how much faster the boat would go when that anchor was cut. Estimates of speed are really estimates of pain.

Speed Boat

Goal:Identify what customers don’t like (about your process or system).

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Prune The Product Tree

Activity:Start by drawing a very large tree on a whiteboard. Thick limbs represent major areas of functionality within your system. The edge of the tree – its outermost branches – represent the features available in the current release. Write potential new features on several index cards, ideally shaped as leaves. Ask your customers to place desired features around the tree. Observe how the tree gets structured – does one branch get the bulk of the growth? Does an underutilized aspect become stronger?

Goal:Build a product according to your plans.

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Spider Web

Activity:Put the name of your product or service in the center of a circle. Ask your customers to draw other products and services, ask them to tell you when, how, and why these are used. Ask them to draw lines between the different products and services.

As your customers reviews when and where they user your offering, you can capture the various inter-relationships that exist between the different products and service that they use throughout the day.

Goal:Clarify the operating context for your products and services.

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Start Your Day

Activity:Ask your customer to describe the daily, weekly, monthly , and yearly events that are related to their use of your product on pre-printed, poster-sized calendars or a simple timeline on poster paper. Ask them to describe events in time frames appropriate for your project. Special event that are unique to an industry or sector (like a conference), or days in which everything goes horribly wrong and they’re looking for help. While they’re doing this, be alert for how your product helps – or hinders – their day.

Goal:Understand how and when your customer uses your product.

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Remember the Future

Activity:Hand each of your customers a few pieces of paper. Ask them to imagine that it is sometime in the future and that they’ve been using your product almost continuously between now and that future date (month, year, whatever). Then ask them to write down exactly what your product will have done to make them happy or successful or rich or safe or secure or art – choose what works best for your product.Key point – ask “What will the system have done?” not “What should the system do?”

Goal:Understand your customer’s definition of success.

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Buy a Feature

Activity:Create a list of features with an estimated cost. The cost can be development effort or actual cost you intend to charge for the feature. Customers buy features that they want.

Features are priced high enough that no singe customer can buy the features. This helps motivate customers to negotiate between themselves as to which features are most important. Observation of this negotiation provides great insight into what customers are willing to pay for.

Goal:Prioritize features.

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Show and Tell

Activity:Ask your customers to bring examples of artifacts created or modified by your product or service. Ask them to tell you why these artifacts are important, and when and how they’re used.

Pay careful attention to anything that surprises you – artifacts you expected them to create or modify that they have ignored, artifacts that aren’t used, or artifacts used in unexpected ways.

Goal:Identify the most important artifacts created by your product.

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Me and My Shadow

Activity:Shadow your customer while they use your product or service. Literally. Sit next to them and watch what they do. Periodically ask them “Why are you doing that?” and “What are you thinking?” Take along a camera or camcorder and record key activities. Ask for copies of important artifacts created or used by your customer while they are doing the work.

Goal:Identify your customer’s hidden needs.

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Give Them A Hot Tub

Activity:Write several features on note cards, one feature per card. Include several completely outrageous features. If you’re making a portable MP3 player, try adding features like “heats coffee”, “cracks concrete” or “conditions dog hair”. If you’re making a system that manages payroll, try adding features like “plans family reunions” or “refinishes wooden floors”. If you’re building an office building, add a hot tub in the lobby. Observe what happens with a customer uncovers one of these outrageous features.

Goal:Use outrageous features to discover hidden breakthroughs.

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20/20 Vision

Activity:When you’re getting fitted for glasses, your optometrist will often ask you to compare between two potential lenses by alternately showing each of them.Start by writing one feature each on large index cards. Shuffle the pile and put them face down. Take the first one form the top and put it on the wall. Take the next one and ask your customers if it is more or less important than the one on the wall. Place it above or below, depending on its relative importance. Repeat this with all of your feature cards.

Goal:Prioritize features.

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The Apprentice

Activity:Ask your engineers and product developers to perform the “work” of the system that they are building. If they’re building a new data entry system, have them do the work of the current data entry operators. If they’re building workflow management software for furniture delivery people, have them deliver furniture. If they’re building a system to analyze vehicle performance data, ask them to change the oil in the car. They gain knowledge of the customer experience and some degree of empathy for the real problem that your customer is trying to solve.

Goal:Create empathy for the customer experience.

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Categorizing the Games

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Degree of Open-Ended Exploration

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Innovation Games OrganizedDegree of Scalability

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Innovation Games OrganizedTime-Frame of Action

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Innovation Games OrganizedDegree of Customer Preparation

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Innovation Games OrganizedDegree of Market Preparation

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Innovation Games OrganizedDegree of Physical Preparation

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Market Research

Techniques to Develop Understanding

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Market Research

• Market research is an ongoing process of finding answers to questions that enhance your understanding of your customers / markets / offerings • reduces guesswork; increases confidence• ongoing because you, your customers, and the

larger product ecosystem are not static• Creates quality segmentations• Guides product management

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What Kinds of Data?

PrimaryData designed to answer your specific question(s) as best as possible.

Qualitative / “open ended” / “VOC” - Focus Groups - Interviews (phone, in-person) - Innovation Games® - Customer Advisory BoardsQuantitative / “facts, choices”: - Questionnaires / Surveys

SecondaryPreviously collected and published data that may or may not address your specific question(s).

Free, often under-utilized: - Internal company records - Government data - LibrariesFor sale, often market focused: - Syndicated or private data

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The Market Lifecycle

IntroductoryStage

GrowthStage

MaturityStage

Decline Stage

TotalMarketSales

Time

What kinds of questions exist in the market lifecycle?

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The Product Development Lifecycle

What kinds of questions exist in the product lifecycle?

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What Kinds of Questions?

How big is my market?

Which packaging design will

increase sales?

Which distribution

channel is best for my market?

What do customers want in the next release?

How are we perceived relative to

competitors?

How are customers changing? How can I prepare for this?

What kind of products could we add to our product mix?

What features should be in the

next release?

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Effective Market Research Is…

• Systematic Planned, well-organized, with a goal and a method

• Objective Minimal Researcher orMethod Bias

• Focused On specific questions

• Actionable Results are obtained

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The Innovation Games Process

What are your questions? What will you do with the

answers?

What data is needed to answer the questions?

Acquire the data.

Process / analyze the data.

Present results and take action.

Select and prepare for the appropriate game.

Plan for and play the game. - select & invite participants - organize internal team - handle the logistics

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Techniques Relative To Number of Participants

1

10K

Number of Customers

~10

~30

~100~1K

100K

Focus Groups, Customer Advisory Boards

Innovation Games

Interviews, Questionnaires, Conjoint Analysis

Questionnaires

Large Scale Questionnaires, Surveys

Segment / Sample

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Why Qualitative Primary Research?

• Generates deeper understanding through contextual, multi-faceted, verbal/non-verbal communication

• Strengthens customer relationships• Builds empathy within the team• Creates possibilities by letting you explore

“what you don’t know you don’t know”• Creates vivid, concrete language and

commitment to solve customers problems

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Logistics and Planning

More Detail Review

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2 – 6 mon 1 wk6 - 12 wks 1 – 3 wks1 – 2 wks

Innovation Game Timeline

ProcessGame Results

Send Letterto

Participants

Phase OneFive W’s

Phase TwoInvite & Prep

FinalPrep

ProcessObserver

Note Cards(same/next day)

Action!Preparing

Playing

Post-Processing

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Preparing For The Game

• Each game has unique preparation requirements. The book provides necessary details on each game.

• Your role as an IGCF will often require you to help clients prepare for the game.

• Checklists are your friend.

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Handling Logistics, Part One

• Where?• When?• How long? Typically ½ day per game• Materials? Refer to book• Will you pay for their travel? • Will you coordinate their travel?• What is the overall agenda?

• Refer to checklists in the book.

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Selecting Participants

• Segment and select participants:• who will help you answer your question• will be open to playing the game

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Market Segmentation

• The process of dividing a total market into groups consisting of entities who have similar attributes• product needs / problems they’re solving• demographics / social class / purchase behavior…

• Many uses:• market sizing how big? how much money?• promotion: how do I reach them?• product mgmt: how do I serve them?

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Many Ways To Segment

Very Weak

Strong

Weak

Knowledge of Security

Very Strong

Experience With Product

<= 1 yr

>= 3 yr

1 – 2 yr

2 – 3 yr

Indifferent

Motivated

Perceived Motivation To Use Product

Forced

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Inviting Participants

• Draft a letter, include other internal stakeholders as necessary

• Make certain letter has key information• Refer to the book for sample letters

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Organizing The Team: Roles

Role DescriptionGreeter Greets participants, invites them into the session, establishes a warm

rapport. Typically the product manager who “owns” the offering that is the subject of the game.

Facilitator Runs the session. Key responsibilities.1. Answers questions from participants. Note that it is important that ONLY the facilitator answer questions to maintain consistency.2. Keeps client team patient.3. Ensures participants complete on time.

Helper “gopher” for the facilitator. Is ready, willing, and able to help with anything that might be needed.

Observers Observers watch participants, taking notes on 3x5 cards. These cards will be collected and processed after the session. Observers should refrain from speaking with participants.

Photographer One observer should be the designated photographer, taking lots and lots of photos of the event.

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Organizing The Team

• Cross-functional teams are best• Technical support• Development / Engineering• Channel partners• Sales and Marketing

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Observer Tips

• Write down anything you hear or see that you think is important

• What do users say?• How do users react?• How does your team react?• One observation per card

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Handling Logistics, Part Two

• Book the space / hotel• Do you need an event the evening before?

Often useful for people who have to travel.• Do you have all your equipment?• Have you practiced your game? • Do you have food / refreshments?• Is the room properly configured?• Is your team prepared?

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Preparing The Room…

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Facilitating a Game

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Facilitating The Game

• What is facilitation?• What makes a good facilitator

• Know your subject• Be yourself• Stay cool – BREATHE!!!• Be prepared• Expect the unexpected• Neutrality!

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Setting The Stage

• General guidelines:• no right or wrong answers• designed to provide insight, not answers• a conversation – ideally, everyone participates

• Game specific introductions• practice introductions as appropriate for the game

that you’re playing• Things to (generally) avoid:

• video taping participants• too many employees on your internal team

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Speaking Guidelines:What To Say / What Not To Say

• Avoid making any promises on priorities.• Avoid commitments to specific features/deliverables.• Never talk negatively about your product or your

competitor’s products.• Never say “That should be easy”. It sets expectations

too high and can kill any negotiation opportunities.• Never say “That is too hard”. It can prematurely stop

conversation about what the customer really wants and ways to achieve this. Besides, hard money

• Listen nonjudgmentally. They are your customers. They’re not stupid. They’re not lazy.

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Essential Roles For the Facilitator(from www.qrca.org)

• A professional knows how to: • Establish rapport with respondents • Probe beyond rationalizations to uncover genuine motivations • Interpret and build on what they hear • Maintain flexibility in guiding the discussion without losing sight of the objectives • “Turn on a dime” – adapt their approach when they and the clients encounter

unexpected issues or insights • Manage the energy level and personality dynamics of the discussion • Avoid creating bias among respondents

• A professional is prepared for challenging situations, and is able to: • Get around respondents’ defensive behavior • Effectively handle talkers and non-talkers • Keep unexpected issues from sabotaging the discussion • Notice contradictions that don’t "ring true" • Handle sensitive topics with diplomacy • Recognize problem respondents and act appropriately

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Essential Roles For the Facilitator(from www.qrca.org)

• A professional brings: • Mastery of multiple techniques • Experience in diverse disciplines • Knowledge about relevant trends in other categories and industries

• A professional does more than moderate. They also: • Help sharpen the focus and clarify the objectives of the research • Ensure objectivity from the design stage through final analysis • Stay focused on clients' business issues, to ensure the research findings are relevant and

actionable • Build a positive working relationship with clients • Help keep the research team objective about the topic • Stand up to pressure when necessary based on the research learning

• A professional ensures high standards by: • Protecting client confidentiality • Protecting respondent confidentiality and anonymity • Staying committed to non-discriminatory recruiting • Being considerate and respectful of respondents and their differences

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Processing Results

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Processing The Results

• Gathering all participant materials• Review photos• Transcribing results• Process the results

• Who said what?• What patterns emerge?• What “outliers” or “surprises” emerged?

• Decide how you will take action

• Refer to the book for processing specific games

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Analyzing Observer Note Cards

• A chance for your team to capture their insights while fresh

• Group according to logical categories• Prioritize: what is most important?• Include all cards (negative and positive)• Examine each comment• Questions

• Are there any trends?• Is proposed solution viable?

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Sharing The Results

• Did your customer sessions meet your goals?• Are you willing to accept the judgment of your

actual customers? • sometimes this can kill a product that you are

attached to as a PM• Communicate the results to management • Do you need to:

• Adjust your near-term release plans / MRD?• Adjust your longer product road map?• Adjust your business case?

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Reviewing The Game

• What worked so well you should do again?• What worked so poorly that you should avoid

doing again?• What would you like to try different? Why?

• Ask stakeholders and participants

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The Thank You Letter

Review sample letter

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Innovation Games® and CABs

• “An overarching rule is that presentation should be minimized and discussion maximized. Have customers do things. If you restrict customers to an audience or discussant role, the councils lose a great deal of energy”.

• -- Edward F. McQuarrie• Customer Visits: Building a Better Market

FocusInnovation Games® are a great fit

for your Customer Advisory Board!

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Additional Resources

• Product Development and Management Association (pdma.org)

• Center for Creative Leadership (ccl.org)• Agile Alliance (agilealliance.org)• MIT Center for Innovation in Product

Development (http://cipd.mit.edu/)

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