Using Game to Transfer Knowledge CISSE 2009 Mazeyanti, Nazleeni, Mohd Izad1 Using Computer Game to...

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Using Game to Transfer Kn owledge CISSE 2009 Mazeya nti, Nazleeni, Mohd Izad 1 Using Computer Game to Share Knowledge 1 Mazeyanti M Ariffin, 2 Nazleeni Samiha Haron @ Baharon and 3 Mohd Izad Che Muda 1,2,3 Computer & Information Sciences Dept Universiti Teknologi PETRONAS 31750 Tronoh, Perak, MALAYSIA {1,2} @petronas.com.my, {3} @gmail.com

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Using Game to Transfer Knowledge CISSE 2009 Mazeyanti, Nazleeni, Mohd Izad 3 Motivations Scholars claimed that simulation game can encourage human learning as players are able to make meaning during the play. This paper proposes to use simulation game as an alternative mechanism to share knowledge.

Transcript of Using Game to Transfer Knowledge CISSE 2009 Mazeyanti, Nazleeni, Mohd Izad1 Using Computer Game to...

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Using Game to Transfer Knowledge CISSE 2009 Mazeyanti, Nazleeni, Mohd Izad

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Using Computer Game to Share Knowledge

1Mazeyanti M Ariffin, 2Nazleeni Samiha Haron @ Baharon and 3Mohd Izad Che Muda

1,2,3Computer & Information Sciences DeptUniversiti Teknologi PETRONAS31750 Tronoh, Perak, MALAYSIA

{1,2} @petronas.com.my, {3} @gmail.com

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Introduction Sharing knowledge is the key dimension of a

learning organization for sustaining competitiveness

Hence, organization must encourage people to learn from each other or in other words to share knowledge among themselves.

Variety mechanisms to share and transfer knowledge among knowledge workers are being used nowadays which depends on the nature of transferring knowledge such as mentoring, face-to-face meeting, cross-functional and electronics means to share knowledge.

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Motivations Scholars claimed that simulation

game can encourage human learning as players are able to make meaning during the play.

This paper proposes to use simulation game as an alternative mechanism to share knowledge.

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Objective A simulation game called

FireHazard is developed and tested to selected participants.

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Scope of study Players were selected from Health

and Safety department, lecturers and students who have no experience in playing the FireHazard game but have prior experience in playing other computer games.

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Literature Review What is knowledge?Knowledge is actionable information that

leads to relevant action [8]. Reference [9] further added that knowledge

is defined as human understanding of specialized field of interest that has been acquired through study and experience.

An individual collect knowledge based on learning, studying, thinking and experience.

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Literature ReviewWhat is Knowledge Sharing?Knowledge sharing is defined as the

transmission of knowledge from one source to another source and use of the transmitted knowledge [9].

Knowledge sharing as when the receiver’s (e.g., group, department, or division) performance is affected by the experience of the sender [14]

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Literature ReviewKnowledge sharing mechanismsOrganizations need to use different way

or mechanism to share knowledge within the organization because knowledge exist in many forms – tacit and explicit

The type of knowledge sharing mechanisms is highly depends on the type of knowledge to be shared [17]

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Literature ReviewKnowledge sharing mechanism – current

method People share knowledge through transfer of

people, forums (internal conferences/meetings), boundary spanners, periodicals, audits, benchmarking, best practice, guidelines and international teams [17].

Many scholars like [18] claim that the effective tool to achieve share knowledge is to use computer-aided systems.

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Literature ReviewGame & SimulationsReference [28] proposed that simulation can help people

to learn without the need to develop costly training simulations.

In other research conducted by [25], they proposed that computer simulation may be used to help in adults’ learning skills particularly in business skills.

Simulations and games are well accepted as a method that has impact on teaching and learning especially in military and aviation settings [27,28].

Reference [29,30,25], further support these claims by saying games and simulation are a powerful alternative to teach and learn as compared to conventional ways since this method is able to facilitate experiential learning.

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Methodology FireHazard game architecture

FIGURE 1: Architecture of FireHazard

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MethodologyTABLE 2: Description of FireHazard Main Components

ComponentDescription

Knowledge Repository Consists of tutorials and video clips about how to put out fire using the correct techniques. The players have to read the tutorials and watch the videos before playing the game.

FireHazard game The main portion of the FireHazard application. The game consists of three levels depicting three different scenarios.

Scoring System The scoring system receives the scores from the game and calculates the total score using various pre-determined formulas.

Score Database Stores the score of all players which consists of the subtotal score for each level and the total score for all three levels.

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Methodology

FIGURE 3: Game flow of FireHazard

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Result & Discussion - User interface

FIGURE 4: FireHazard interface FIGURE 5: FireHazard interface

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Result & Discussion

TABLE 3: result of playing FireHazard simulation game

The results exhibit that all 25 players obtain consistent scores throughout their games. Additionally, most of the players got more than 80 marks as the total score. Based on the results, we can infer that the players have successfully practice and applied the newly acquired knowledge obtained.

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Conclusion FireHazard is suitable to simulate ‘real’

situation in a controlled environment (increase level of richness).As conducting the real situation is risky and costly, FireHazard simulation game able to provide ‘artificial’ experience to the players

FireHazard is suitable to share knowledge for large audience (increase level of reachness)

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Thank you…