TSF pitch 3a

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Digital Outdoor Gaming

Transcript of TSF pitch 3a

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D i g i t a l O u t d o o r G a m i n g

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REMEMBER…

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IMAGINE…

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IMAGINE...

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W e u s e d t o b e h a p p y w i t h

2 St i c k s & M u d …

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But kids these days have grown up in a Digital world

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Every day children sit for abouthours across the globe8.5

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So how do we get kids off the couch?

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Trojan Horse: Fun to play, but also Exercise

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We use Geo AR (Geospatial Augmented Reality)

+ Digital Devices

+ Motion Games

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How do Motion Games work?

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3D content is placed in an outdoor environment via GPS

GPS POSITION

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We add Behaviour Triggers to the 3D content…

DISTANCE

SPEED

TIME

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We add reasons to run away…

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We reward physical activity…

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Who is our Target Demographic? Customers = Parents worried about kids health

Users = Children aged 6-15

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Most kids get their f irst

smartphone with

6

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of US children aged 3-17 own a smart phone68%

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Our Business Model

Mobile Application subscription service+

Additional In-App Purchases

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Our Road Map

Mar 16

May 16

Aug 16

Dec 16

April 17

Kickstarter for US$120K

1St Motion Game Release

Ability to Design 3D Worlds

Upload personal 3D content

Program + Share Motion Games

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Meet the Team!Amie WolkenDeveloper

Melanie LanglotzSales & Marketing

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Thank You