Today: ID Chapter 4 – Designing for Collaboration and Communication.
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Transcript of Today: ID Chapter 4 – Designing for Collaboration and Communication.
As processing power and memory capacity expand, opportunities for enhanced collaborative software arise, but developing appropriate interfaces for that
software will be a challenge.
Microsoft SurfaceLarge tabletop displayTouchscreen (52 simultaneous touches)
Nintendo WiiWii Remote is virtual racket, bat, etc.
Mii caricatures as game avatars
Osaka University’s IllusionHoleMulti-user stereoscopic displayControl ring for rotating displayed item
Social SoftwareComputer-mediated communication has been facilitated by the
development of numerous software applications.
Instant MessagingMulti-userReal-time
Text-basedLow security
Web Logs (Blogs)Web-based journalText, images, linksReader commentaryDefamation liability
WikiCollaborative websiteUser editableFacilitates correctionsSusceptible to vandalism
MMORPGMultiplayer online RPGs
Client-server systemPossibly addictive
Social Software MotivationsThe motivations for using social software might
provide the inspiration for designing its interfaces.
Empowerment
Users feel more like active
participants in a process instead of being mere
observers
CommunityBy sharing information
and interacting with others, users feel less detached than when
using traditional software
ImmediacyRather than having to
undergo extensive searches for
information, users often feel that the information is being brought to them
Input capabilities should be
expanded in the interface
Interface design must emphasize all users’ capacity for
inputting information
Effective means for displaying networked
and/or database information must be
provided