Today: ID Chapter 4 – Designing for Collaboration and Communication.

4
Today: ID Chapter 4 – Designing for Collaboration and Communication

Transcript of Today: ID Chapter 4 – Designing for Collaboration and Communication.

Today:

ID Chapter 4 – Designing for Collaboration and Communication

As processing power and memory capacity expand, opportunities for enhanced collaborative software arise, but developing appropriate interfaces for that

software will be a challenge.

Microsoft SurfaceLarge tabletop displayTouchscreen (52 simultaneous touches)

Nintendo WiiWii Remote is virtual racket, bat, etc.

Mii caricatures as game avatars

Osaka University’s IllusionHoleMulti-user stereoscopic displayControl ring for rotating displayed item

Social SoftwareComputer-mediated communication has been facilitated by the

development of numerous software applications.

Instant MessagingMulti-userReal-time

Text-basedLow security

Web Logs (Blogs)Web-based journalText, images, linksReader commentaryDefamation liability

WikiCollaborative websiteUser editableFacilitates correctionsSusceptible to vandalism

MMORPGMultiplayer online RPGs

Client-server systemPossibly addictive

Social Software MotivationsThe motivations for using social software might

provide the inspiration for designing its interfaces.

Empowerment

Users feel more like active

participants in a process instead of being mere

observers

CommunityBy sharing information

and interacting with others, users feel less detached than when

using traditional software

ImmediacyRather than having to

undergo extensive searches for

information, users often feel that the information is being brought to them

Input capabilities should be

expanded in the interface

Interface design must emphasize all users’ capacity for

inputting information

Effective means for displaying networked

and/or database information must be

provided