Identifying and designing socio-emotional cues for group collaboration

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Dr Yanna Vogiazou, Goldsmiths College M-Learning Symposium, 9th February 2007, WLE Centre Institute of Education Identifying and designing socio-emotional cues for group collaboration Dr Yanna Vogiazou, Dr Jonathan Freeman and Dr Jane Lessiter Goldsmiths College, University of London M-Learning Symposium WLE Centre Institute of Education

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M-Learning Symposium WLE Centre Institute of Education. Identifying and designing socio-emotional cues for group collaboration. Dr Yanna Vogiazou, Dr Jonathan Freeman and Dr Jane Lessiter Goldsmiths College, University of London. Overview. Research objectives User centered design methodology - PowerPoint PPT Presentation

Transcript of Identifying and designing socio-emotional cues for group collaboration

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Identifying and designing socio-emotional cues for group collaboration

Dr Yanna Vogiazou, Dr Jonathan Freeman and Dr Jane Lessiter

Goldsmiths College, University of London

M-Learning SymposiumWLE Centre Institute of Education

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Overview

Research objectives User centered design methodology Socio-emotional cues in collaboration @ work …and @play Design research through role play User generated non verbal representations Ongoing design process

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Research objectives

@ Work & @ Play: What kind of personal, social and contextual cues? User needs and wishes Meaningful representations of socio-emotional and

contextual cues for individuals and groups Multiple modalities, non verbal Different levels of privacy disclosure Concept development

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Combined design research

Innovative research method: Analytical, user-centred approach Generative, users as co-creators of new concepts

Focus groupsdiscussion

early sketchescard sorting

role playing

Workshops in collaborative work (Helsinki School of Economics), social gaming (University of Lincoln) and creative workshop at Goldsmiths College.

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Important elements of information

Collaboration @ work: Attention & feedback Activity & availability Background , links,

contribution, gain

Effective within team communication:

Shared {level of intellect, interests, understanding} + environment

Collaboration @ play: Choosing a role for oneself Signalling for emergent

strategies Excitement when playing with

‘strangers’ Team support, group morale ‘In’ and ‘out’ of the gameBuilding a team:Skills, tactics, past experiences of

players

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Collaborative work

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Social gaming

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Prioritizing and grouping information

Participant generated categories (collaborative work)

Professional Personal Social norms Social flow ŌMeÕ

Availability

Environment

Workload

Engagement

Stress

Arousal

Mood state

Interest/boredom

Level ofagreement

Positive/negativeFeedback

Politeness

Understanding

Familiarity

Attributions ofpersonality

Knowledge ofothersÕcurrentactivity

Self-criticism

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Connectedness in social gaming

Group A Group B

Top

Personality

Friendship

Leadership

Sense of being with them

Team cohesion

Bluffing

Personality

Medium

Politeness

Respect

Congratulate people

Risk taking

Spontaneity

Winning

Gender

Low

Tactics

Spontaneity

Age

Gender

Congratulate people

Politeness

Age

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Sketches: individual & context

Environment

Participants from both found:

Posture and form can be very suggestive about an individual’s state (e.g. relaxed or unsettled)

Patterned background with the environmental context, but also mental state

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Sketches: group state

Participants from both workshops found: Wavy line can represent activity or group cohesion. Focus on one individual can indicate a leader or spokesperson.

Excitement and activity

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Multimodal interaction and wearables

Play: Smell and tactile feedback - great for gaming. Passive awareness vs alerts and active prompts a matter of personal preference for players

Work: Haptic interfaces and vibration for non intrusive alerts in collaborative work. Connection to music - ‘subtraction’ for awareness

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Design research through role playing

role play intuitive representations

sketching to develop more representations

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

A game of ‘charades’

Confused

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Open and closed postures

Celebration

Growing distance

QuickTime™ and aMPEG-4 Video decompressor

are needed to see this picture.

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Multimodal representations

Disagreement

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are needed to see this picture.

QuickTime™ and aMPEG-4 Video decompressor

are needed to see this picture.

Crowd movement

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Representations of private space

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Insights from method

More cross cultural similarities in spontaneous representations Participant engagement, more intuitive interaction Flexible activity Acting was used more than other modalities Often modalities were combined (e.g. drawing and sound, acting and

drawing) Generation of intuitive, easily interpretable representations

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Visualising socio-emotional cues

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Ongoing design process…

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Ongoing: mobile application design

Dr Yanna Vogiazou, Goldsmiths CollegeM-Learning Symposium, 9th February 2007, WLE Centre Institute of Education

Questions?

Thank you!

[email protected]

Forthcoming paper in HCI International 2007:“The use of improvisational role-play in user centered design processes”