Tips for Success as an Indie iPhone Developer Keith Shepherd Natalia Luckyanova Founders Imangi...
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Transcript of Tips for Success as an Indie iPhone Developer Keith Shepherd Natalia Luckyanova Founders Imangi...
Tips for Success as an Indie iPhone Developer
Keith ShepherdNatalia Luckyanova
FoundersImangi Studios
www.imangi.com
Overview
• About us• Tips for making games• Tips for marketing and selling games
• Husband and Wife Team• Based in Washington, DC• Founded June 2008• No game industry background• Focused on Low Cost High Quality
Casual Games• Five Apps in the Store
The Idea
• Notebook of Ideas• Games WE Enjoy Playing• Concepts with a Wide Appeal• Intuitive Mechanic• Pickup and Play• Make use of unique iPhone features
Prototyping• Focus on FUN!• Focus on the Mechanic
• Quick and Dirty• Get Feedback!
PolishChoosing an Art Direction / Theme
• Have a theme and style in mind before you start working with an artist• Don’t be afraid to iterate!
PolishMenus, Level Design, Fine Tuning, Music, and Sound
Icon Design
App Store Mockups
• Does it stand out in the Top 25?• Does it stand out on the device?• Does it stand out next to similar apps?
Beta Testing
• Start small• Feature-complete• First impressions• Iterate rapidly• Diverse group (hard-core gamers, your mom)• Watch them play – What’s intuitive?– What’s frustrating?
• Respond to ALL feedback and ideas!
Development Summary
• Quick release cycle• Rapid prototype that focuses on fun• Polish!
Marketing
Average Sales Curve
Release Goals
• Buzz• Listed in New Releases• Top 100 Placement• Positive Reviews• Get Featured
Buzz - Pre-release Marketing
• Engage the community
• Engage the press• Cross-promotion
Engaging the Community
• Know your audience• Pictures > Words • Respond to feedback• Be part of the community• Be nice• Promo Codes
Engaging the press
• Influence• Timing– Pre-release– Launch Day– Updates
• Press Release tips– Think like a reviewer
New Releases
Release Date Trick
• Submitted Sept 1• App Approved on Sept 15• Release Date == Sept 1 WTF!?
Top 100
• Hopefully the buzz will get you there• Biggest exposure • Best chance to make a profit• Stickiness – long tail• US #100 App - >1,000 copies / day• US #1 App – 10,000-30,000 copies / day
Top 100 – Price
0.99 1.99 2.99 3.99 4.99 5.99 6.990
10
20
30
40
50
60
App Price Distribution in Top 100
Getting Featured
Getting Featured
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 310
2000
4000
6000
8000
10000
12000
Harbor Master July Sales
Date
Units
Sol
d
Long Tail – Keeping Sales Up
• Keep up the buzz• Sales• Localization
• Lite version• Price• Updates
Short Tail
-Might still get lucky-Play with price-Move on
Be Realistic
• Be realistic about the market. No more:– Match 3 (>1000 search results)– Slide puzzles (>1000)– Fart apps (489)– Sudoku (364)
• If a project is not working, let it go• Building a reputation is tough• Keep on keepin’ on!
Be Creative/Adaptive
• Experiment with new game play mechanics• Try to stand out from the pack• Learn - how are other achieving success?• Use your unique indie assets– We can experiment– We’re agile and in control– We can interact with the players