The Process of Mixing Toto - Africa Song
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Transcript of The Process of Mixing Toto - Africa Song
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The process of mixing Totos Africa song
The frst I done when opening this fle, was listen to the unmixed version o the
song, compared to the released version which I had downloaded through the
medium o YouTube. My approach towards this whole song was the gradually
twea bits here and there until it sounded near enough, close to the original. This
ob!ective, gave me the motive to frst o all, turn down the volume on channels
"# through "$ %as shown below&. 's you can
see rom the image, the xylophone was the
loudest element out o the instruments
piced. This was solely due to the act that in
the original song, the sound o the
instruments had the nice staccato e(ect to
them. The xylophone was the most dis!ointed
sound o them all when coming to the notes
being played. )owever, the original song also
captured this soothing none hard hitting
sound o these instruments. *ecause o this I
decided to create a bus channel in order to
add some reverb onto the channels. I chose
to use a bus channel or the reverb, as heard
in the original song there was a lot,
meaning that it would be used consistently
throughout the pro!ect. In order to save +-
usage, I decided to create a bus channel or
my reverb early on within my pro!ect. 'ter
this was completed, I decided to turn the
volumes o the channels up altogether by #.db.
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The reverb used on
the bus channel was
the /villa lobby0
12T3, which I
believe is a very
long reverb,
meaning that the
decay time would
be apparent when
blended within the
mix. I turned the
dry signal mix all the
way down and the
wet signal up, as it
was a bus reverb
that I was using.The reverb had a
decay time o approximately 4. seconds, again being long. I added the same
volume level o reverb on all o the channels rom "# to "$, however, not too
much, as I didn5t want the sound to be detrimental towards the staccato sound o
the instruments, mainly the xylophone.
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The next step ater this was to pic out the sounds tonality, and in order to do so
I used 67. I really lie 8ogic ro 9, as i you don5t necessarily now where the
re:uencies that you are hearing lay, you can !ust press the analy;er. The
analy;er then shows you all the re:uencies that are being heard rom that
particular instrument in that channel.
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maing me certain that it was time to move on to the sounds place within the
stereo feld.
'ter turning up the ader levels o
the sounds, I elt as i the marimba
channel needed to be panned hardright, as this is how I had heard it
within the released song. I then
panned the 'rican marimba
channel to the let by 0#?, as it
seemed to clash with the marimba
when it was hard panned. This
brought a nice elegance to the mix,
letting the instruments play with one
another5s sound and sound vibrant.
'ter hearing this, I new it was timeor the fnal step, adding delay.
Bhen adding delay to the sounds, I
used another bus channel, with was later
renamed, Celay Deturn.
The time o the delay was set to a #E#=
note, as this is what I elt would naturallydrit the mix through its course. I then
turned the
repeat up to
=$F, maing sure that there wasn5t too much
repetition o the delay going on. The colour was "@,
and o course the dry and wet were set to their usual
parameters when on and bus channel.
This is when I added the delay onto the sounds
channels. 7uite a lot o delay was used or these
instruments, as I wanted them sonically to sound
Auent and ongoing. The delay e(ect used brought
exactly this e(ect. 'ter this was fnalised, I new it
was time to move onto the next group, this being the
drums.
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I elt as i the drums were sounding nice as a collective, as decided to turn them
up through the monitor levels within the room. This is when I spotted that the
ics were peaing in the ader levels on their particular channels. In order to
solve this problem, I used an adaptive limiter, which acts as a bric wall limiter to
the peas o a channel, allowing them not to pea when turned down the output
ceiling is at 0.# db or 0.4 db. This is a orm o compression, as it retains the
peas and allows me to turn up the entire trac as well which is what I done
exactly. 's shown in the image to the let, the ic was turned up by 4. db,
whereas the distorted ic was turned up by #. db.
The next step was to wor with the bass mesa channel, which I added a bit o
reverb to and then let alone, as it sounded low and gritty enough. I then went
bac to tracs "# to "$, and turned them down by 0>. db.
'ter this, I turned the electric guitars down to 0". db, and added a
lot o reverb and a little delay onto them. I urthered the use o
reverb, as I elt lie within the original song, the electric guitars
didn5t stand out to sharply but you could still hear when they
came into play. I elt that reverb too care o this !ob, as it made
the guitars sound more e(ortless within the mix, rather than too
out going and orward. The delay on the other hand was used
!ust to add that extra layer o taste into the mix o the electrical
guitars.
'ter all o this was fnal, I elt as i I needed to set the ader levels
or all the channels throughout my pro!ect. In which, I then came
bac to the +ongo channel in order to add more reverb and boostits re:uency at 4>> );, by >.> db. This is done using an H0band
67 parameter.
's shown in the image to the let, the dynamic and condenser channels
were all turned down to an e:ual level o 0H. db. This was all beore,
two o the condenser and dynamic channels were panned to the right by
#>.
Bhen listening bac and orth to the original song and my mix, I couldsee that I was getting on. -nortunately, my mix still didn5t have that
smooth sounding Aow to it, as the released mix did. My mix was more
cutting0edge, and I needed it lie the original. This is when I decided to
add another bus channel or another reverb. )owever, the reverb used
was the same, but was spread to .# and 9overed to @#);, giving the
reverb a real sonically clean e(ect, which is what I lied or this one.
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'll o the channels soloed, are the ones that were chosen to have this extra
reverb that added a nice synthetic relevance to the mix. 'll the channels chosen
were non0percussion elements. I lied how this sounded, as all o the elements
now had a real ambient eel. In order to urther enhance this e(ect, I added an
67 to the output channel, which was levelled at 0?. db. The 67 boosted @. db
at =$ );.
Bhen looing through the volume levels o the channels, I realised that the
+ongo was now peaing, give reasoning or why I put a an adaptive limiter on it,
but did not turn up the gain, leaving the output ceiling at 0.4 db.
8istening bac and orth to the two mixes, I noticed that the shaer used
in the released song was geared more towards the let stereo feld. This is
why I panned the instrument 0"> to the let. 'ter this, I panned the
marimba and xylophone to the let hand stereo feld, whereas the 'rican
marimba was panned 04> to the let hand side. The acoustic guitar, guitar
>@, and guitar audix channels were turned down. The acoustic was
levelled at 0>. dbJ guitar >@ to 0". db, and guitar audix to 0". db. Koing
bac and orth, the marimba, xylophone, Aute organ, and 'ricanmarimba were turned up. 'ter this, the
electric double channels were turned
down to #>.H db, and the electric #
channel was levelled at #4. db.
8istening to the synth pads and ics
together, I could hear a clash o the two
sounds. This meant that I needed to
side chain the synths through one o the
ics. This side chain would then act as a compressor, turning down the synth
every time the ic had past the threshold. I chose to side chain the distorted
ic, as this was the dominant ic within the mix. I turned my attac up on the
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compressor to # ms, which is extremely ast showing how :uicly the
compressor will tae to grab hold o the ic when passing the threshold. I let
the ratio o #.>L#, as the main actor was not the dynamics o the synth. I set the
release time to $H. ms, showing how ast the compressor will release the ic
when passing below the threshold. I had the threshold at 04. db, which
deducted 0". db o the gain. 8astly, I turned the gain down by 0#. db, as I did
want any maeup gain happening.
I then also put a compressor on the snare bottom, in order to retain the dynamics
o the snare bottom. )aving the attac at H. ms and release at #>. ms, the
compressor was acting extremely ast. The ratio was also a 4L#, meaning that
every 4 db that the snare bottom goes above the threshold, it will be reduced to
#. db. The threshold was at 04#. db and the gain was then piced bac up to
.> db. Gow that a compressor was on the snare bottom, it was !ust on the verge
o peaing in the ader levels, showing why I used an adaptive limiter with an
output ceiling o 0.4 db. 'ter this, I used more compressors on other channelsJ
the images are shown below.
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's
you can witness
rom the image to
the right, buses 4
were taen away
rom all the
channels shown
except or the Aute
organ. 'lso, bus "
was also taen away rom
the marimba channel. I toothese away as I elt lie they
were all beginning to sound
very unnatural towards the
mixes sound.
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8istening bac to the MICI drums, there were a ew notes that were overpowering
the mix as a whole. In order to solve this dilemma, I grab the notes that were too
involved in the mix and turned their velocities down to around #.
These are the boosts that occur on the
channels shown in the top o the 67
plugin. Mainly the higher re:uencies were
boosted, as it brought a indness and
subtlety to the mix.
Gow, when listening to the song, it
sounded real close to the original.
)owever, there was one thing that was
really irritating me and this was the Autes section within the bridge. I elt as i it
cut o( too :uicly and didn5t fnish at well as it could o. In order to achieve this I
extended the last MICI note, so it would be played or longer. I then added a
extra note in at the end, which fnalised the whole Aute section. Gow, it was timeto move onto the vocals.
This is the panning parameters I chose to go with when mixing the vocals. I
chose the pans and volume levels, as I elt lie they really sat well with one
another. 'ter this, I put a compressor on the vocals in order control their
dynamic range a little more. The gain control was also turned up on the
compressor by 4. db, in order to hear more o the sounds being produced. I then
added an adaptive limiter and put its output ceiling at 0.4 db, in order or the
vocals not to clip.
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I too away 4$ db at around #
);, 0=. db at H" );, and 4$ db
at #$ );. I chose to tae
away 0=. db at the re:uency
H" );, as the vocals contain
this type o box and mue Aair
that withheld rom the vocals
sounding clean and crisp. This
I deducted 4$ db at 4#> );, as
there was a lot o bacground
noise within the mix that I
wanted to get rid o. This rule
also applies or the 4$ dbdeduction at ##4 );. 0>.> db is
taen away at @$ );. This 67
4$ db was taen away at #?=
);, 0".> db was taen also at
@= );, and 0?.> db was taen
away at $4> );. This 67 was
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'ter cut the vocals to mae them sound clean, I made sure that there were
ades at the beginning and end o
each vocal section. This assured me
that the transitions o the vocals
will sound clean. 'ter doing this, I
added some bus reverb and delay to on the
channels.
In order to mae the vocals have that grip and dirtiness that I
wanted rom them, I duplicated an audio trac and copy
and pasted every other line rom the /'ndy 8ead #3 channel
and /'ndy 8ead 43 channel, in order to have some variation in the taes. I then
named this channel, /'ndy 8ead.Cistortion3, and added a distortion 4 e(ect
plugin on the channel.
*y turning the drive all the way up, it basically made
the channel have #F o the distortion being
used throughout the plugin, almost resembling
an e(ect on a bus channel. I then turned down
the ader level on the channel and it sounded
great exactly how I wanted it to sound. I also
added the same distortion or both the toms. In
order to mae the last chorus stand out rom the
others, I decided to add a stutter in, as shown inthe
image
below.
In parts beore the chorus, Iautomated the bypass and levels o
bus # %reverb& and bus 4 %delay& on the toms. This emphasised the entrance o
other elements within the chorus, which I believe brought a nice texture towards
the mix.
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'ter this, I cut the acoustic guitar stem as it had many bacground noises that
were disturbing the entire mix. I also put ades on them.
I then turned up the read levels on the tracs that needed it, in order to reduce
some dynamics that pop out too much in certain sounds.
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8istening to the song bac with the original version, I could tell that my wor
here was done. 2o I made one last change this being the taing away o the
stutter as it elt as i I was over doing it. I then bounced my pro!ect by pressing
/command *3. These are the bounce choices I made.
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'ter bouncing the wav and mp" fles onto the destop computer, I imported the
wav fle bac into the 8ogic pro!ect. I done this, as the bounced fle had a gap in
the beginning o the trac due to the bpm and other actors that got in the way
o the song starting at bar one. *y deleting the gap at the beginning and adding
ades at the start and end o the song, I made my pro!ect complete. The fnal
step I made beore bouncing it again was taing the +hannel 67 o( o the outputchannel, as I didn5t want to urther boost the re:uencies o the bounced fle, as
it already had those elements within it.
You can
fnd the fnal mixed version o the song on my 2oundcloud,
as there should be a lin on my Tumblr.
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'ai Milan...