T2000 Merc_RefereeS.pdf

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    illght: 20001Merc: 2000 Ref's ScreenTwlllght: 2000 Ref's Screen is fufcts in the Twilight: 2000 system. The

    conveniently arranged, stand up sc reen, to conceal the referee's secrets from the players.e Twll ight : 2000 Ref 's Screen comes wrapped around a 16-page booklet containinge mechanics, consolidated small arms and heavy weapons listings (From both Small Arms of theWorld and Heavy Weepons Handbook), rules extensions tu character generation, combat (includingasystem for skill-based fully automatic fire), stilt rnure charts (in a 4-page pull-out section), and optionarules including (among other things) the first treatment of enhanced damage rounds (such as hotlowoints and mercury toads) in the Twilight: 2000 system.The new D20 game mechanics expand the range of possible t ults and increase the speedimplicity and flexibility of the game system, at the Same time bringing a greater sense of realism and

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    AGForhard Observer INTGeotogy EUUGunsmith AGLHeavy Weapons STR4orsemanship CONSTRCHiterrogatioi- - y a g e

    8AG;wn ., ...Thrown avon STfTracked Vehiclt AGL: Tracking ;: I 'Warhead

    'Ability to operate and program a cAbility to alter appearance to avoid recognrticAbility to repair electronic devices.putt

    ieneral knowledge of growing food crops ar isir vestocCbility to catch fish, using hook and line or net.bdity to find food in the wtld, including knowledge ot what plantsfhere o f ind them, and the ability to set snares and traps. edible a IUAbilitv to forae a sionature or document and have it acc :d as aenuine.Abilit; to coknuni te fire data for indirect fire weaponKnowledge of rock formations and minerals.Ability to construct and repair weapons.Ability to use antitank m issile launchers, flameweapons, rocket and grenadelaunchers, large-caliberguAbility to ride a horseAbilitv to use a lonabov- - - - - -

    f to teA

    m d he fori it.

    machinery.

    working.ndersta ng of weatt fernAbiliZy to supervise the construction atlu operation a i a r?Abilit$ to ride a motorcycle.lbility to climb steep slopes and sheer cliffs.Ability to determine correct position and direclandmarks, the stars, etc.Ability to spot concealed enemAbility to use a parachul avoidbitity to phrase argument:bility to fly aircraft. Cascade skrll Fmd Wrnm y s best Ibility to find man-made tems such asspare-parts,domestic food, a m m u x o n . etc.Ability to use an aqualung or rebreathe r. May not be purchased at a higher le\

    than the character's SwimmingskillAbility to use smail arms (pistols, rifles, >I IUIY~Ability to operate small bnats, includim oar-dve $ilently and W,IU, UUL

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    1 meter boats

    Ability to drive a tracked vehicltlr bathe .

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    KnifeHatchetClub DG+(Strength+2Bayonet7 D6+(Strength+2Sp ,r D6+(Strengthi2Axe D6+(Strength)dachete L I 36+(Strength+2)

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    ype Damag

    . .I- -Nil

    NilGrenade'NilocNilNilNil

    I Density is in mines per e i g h t - r k r grid

    Hul lMinorrret ~ ~ ~ ~ 1le esult - I CrewrrwrriueI Crewmernher 2 Loader*

    4 2 P a sS Radioior

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    2 Grewmembe

    , IS either a hit or) fhl: mto loader mschanistnar thP actual crewmember loadhe gun. This becomes a driver hit if neither are present* '2 Passengers becomes a 1 Crewmember hit if this is not a passenger-carryreti ide If I< ;I p:isssnger-carrying vehicle but there are no p assengers present, the8s no effect Cargo destroyed may be substituted for Itris result at the r e l r rm

    jiscretionCHI1W-IN-HULL VElIICtll DAMAGE

    1 Crei , , , I Y V3 Passenaers*

    Main Armament

    oader is either a hit on the auto-loader mechanism or the actual crewmember Iondh e gun. Ibis becomes a dnver hit if neither are present.*2 Passenqers becnrnes a C r e w m e m k r hit it this is not a passenger-canyvehicle. If it is a passenger cary ing vehicle but there are no passengers present thehas no effect Cargo destroyed may be substituted lor thls result at the refere

    FRA ~M1lNTATIOIYAIW Ii TABLEP r i m a r y burst r ad ius x Sursl

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    SuperstructureMinorlit Result Die Hesll Die Result1 Waterlrne Hull 1 Crewiiieniber 1 1CrewrnernbWaterline Hull I Crewmember 2 Radto/Ra+r3 Waterline Hull 3 Auxiltary Mach 3 Sight/Visic4 Waterline Hull 4 Auxiltary Mach 4 Secondar5 Cargo Sccondary 5 Secondar6 Major Waterline Major Hull - Major S'structure

    P A V0 or les:t o 1 0 1 minor damage resutt1 1 to 2C 2 minor damage results21 to 4C 1 major damage resultAIJQ,,~C ~ ~ ~ ~ j ~ ~ , , ~ ~ ~ ~ ~ ~ r ~ ~ ~61 or 3 major damage resultsP AV: Peneti in minus Arm[

    Result ie Result Die esult2 Crewmembers 1 Main Armam 2Crewmembers2Crewniembersi RuddWScrew 2 Main Armarneni3 Creifillnlemberc.4 2Crs iembers FireFireAn1

    -1Waterlim Hull 1Crewmembt.2 Waterline Hul Auxiliary Machtnery3 Watcrlinc

    2Crewmernbers4'2Crewmembers

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    Twilight: 2000lMerc: 2000 Referee s ScreenErrata Clarfflcations 28 October 199

    Conectbns: Delete the paragraph headed mAddiiionalNoteConcerningNPCs.'TheHSDerringer's recoilv lues are unchanged; delete itsline from page6.Unskilled tests are datified on the replacement chartsbebw.Undertheparagraph headed %ado Detonationof Expksives, replacethe sentence T he task isAverage: (CombatEngineeringElectronics) given proper equipment, ifficult(Combat EngineeringElectronics) given improvised equip-ment with he ask is Diffiitt (Combat EngineeringcElec-tronics)+2 given proper equipment, Formidable: (CombatEngineering+Electronics) given improvised equipment.In henextparagraph, replace he sentence Improvising aradiodetonation receiveror transmitter froma normal radio isan Average: (Combat EngineeringlEledronics) ask with thesentence Improvising aradiodetonation eceiver ortransmit-

    ter from a normal radio is a Difficult: (Combat Engineering+Electroni)+2 task.Under the bold, in-text heading 'Radii-Detonation Receiver Unit, replace hephrase -(Average: Electronics) witthe phrase '(Difficutt: Eledronics).'D20Clarlficatlon: To convert old task d f l i t l y levels tnew ones, examine theold modifiition of theSkillLevel anapply the same modifii tion to he newsystem. Forexampleplacing an explosive charge under the old system was aEasy ask (roll versus xCombatEngineeringskill). Underth020 system, a 2x roll is an Average d if fi il ty level, therefoplacing a demolitions charge under the D20 system is aAverage task.Please note that combat-related asks are a specialcasand are discussed in the paragraph with the bold, in-teheading Common Task Levels, whiih is under the D2System: Task Difficutly Levels major heading.

    The twocharts below were designed to be cut out and pasted over the relevantpage 5charts.

    D2 SYSTEM TASK DIFFICULTYLEVELSLevel Roll (1020AverageDiffiutt 5 Skill+AttributeFormidableImpossible

    Roundfr ctionsdown.Auto SuccesdAufo fai/ure:A 1D20 rollof1alwayssuccBBds, nda roll of 2 always fails, regardless of skill level(except in fire combat, where 17-20 always fails).Outstanding SuocessDutstanding fai/ure:A 1D20 roll of 10pointsor more below the target number results in nOutstandingSuccess. A 1D20 roll of 10points or more above the target number results is an OutstandingFailure.Effects of these are dedded by the referee.

    Unskilled Defaults: Characters may attempt tasks for which theyl ck relevant skill, t one difficulty level higher, rolling against theControlling Attribute abne. Unskilled attempts at Impossible tasks arerolled against one4ghth the Controlling Attribute of the missing skill(round fractions down). Referees should feel free to albw automatic12 +Attribute) success nodierol1required)foreverydaytasksinwhichacharaderhas1'4' (*I1 Attribute) any relevant skill.There is no such thing as automaticsuccess n a taskfor which a PChas no relevant skill.

    5 4 sill Attribute)(sill Attribute)E=Y

    Paste the folbwing table over the relevant chart under the920System: Common Task Summary'section on page5.

    Set Radio Charge Diffiutt (Combat Engineering+Electron'ks)+2 Charge ReadiedI

    J___-------------------------------

    D e m o l i t l m :SetCharge Average Combat Engineering Charge Readiedlqxovise Radio Detonator Diffiarw (Combat Engineering+Electron*h) Detonator Improvised

    Task TYP Task Diffiiu & s k l Effect

    'Becomes Formidable wi ihwt e l m o n i c s too set.

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