T rademark of Cartoon Pizza, Inc. and Sesame Workshop .

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. Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Charact ers Setting D ialogu e Events Roles Ending

description

Characters. Setting. . Dialogue. Events. Roles. T rademark of Cartoon Pizza, Inc. and Sesame Workshop . Ending. Not just Imagination. And then the friendly dragon defeated the evil prince, and lived happily ever after. Children Creating Stories, And How Technology Can Help. - PowerPoint PPT Presentation

Transcript of T rademark of Cartoon Pizza, Inc. and Sesame Workshop .

Page 1: T rademark of  Cartoon Pizza, Inc. and Sesame Workshop .

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Trademark of Cartoon Pizza, Inc. and Sesame Workshop.

CharactersSetting

Dialogue

Events

RolesEnding

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And then the friendly dragon defeated the evil prince, and lived happily ever after.

Not just Imagination

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Children Creating Stories,And How Technology Can Help

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Virtual Storytelling Environment

Tangible and Mobile Interfaces

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TellTale

Image: http://tangible.media.mit.edu/project/telltale/

Record

Record

Record

Record

Record

RePlayCo

nnec

t

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ExplorationInspirationProductionSharing

What a pretty butterfly!

What would happen if…I’m going to draw a picture about it. Look at this!

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Cognitive Physical Social Skill

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USER Tool Task

O05

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Fun !Why did it take that long to figure it out?

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Image: http://www.media.mit.edu/gnl/projects/storymat/

StoryMat

Squeeze to recordReplay starts automatically based on place on the mat

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StoryRooms

Images: http://www.cs.umd.edu/hcil/kiddesign/storyrooms.shtml

Children create the set

Children can program the interaction

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POGO WorldBeamer Cards Mumbos

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Making movies motivates children

to dwell in their story andstep back to view it

Helps the cognitive juices flow

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Images: http://web.media.mit.edu/~cati/portfolio/MovingPictures.html

Moving Pictures

Camera

Tokens

Tabletop

Display

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Making movies is fun…

But this is foremost about telling a story.

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Picture this!Uses the child’s

toys

Gestural language to control capturing and editing of video

Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html

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My name is Sile.Nice to meet you Fred.

Nice to meet you too.What about wanna do something?

Sure let’s go explore somewhere. Like find the Peruvian treasure. Right over there!

Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html

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What will come next?

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Stock Images: http://www.freedigitalphotos.net/

Bibliography:• http://www.pinkydinkydoo.com/grownups_education.html• Phillips, L. (2000) storytelling: the seeds of children's creativity. Australian

Journal of Early Childhood.• Justine Cassell (2004) Towards a model of technology and literacy development:

Story listening systems. Journal of Applied Developmental Psychology, Volume 25, Issue 1, January–February 2004, Pages 75–105 http://dx.doi.org/10.1016/j.appdev.2003.11.003

• Mona, Leigh Guha, et al. (2007) A Theoretical Model of Children's Storytelling using Physically-Oriented Technologies (SPOT) Journal of Educational Multimedia and Hypermedia 16.4: 389-410.

• Vaucelle, Cati, and Hiroshi Ishii. (2009) Play-it-by-Eye! Collect Movies and Improvise Perspectives with Tangible Video Objects. Artificial Intelligence for Engineering Design, Analysis and Manufacturing : AI EDAM 23.3: 305-16.

• Rizzo, A., Marti, P., Decortis, F., Rutgers, J., & Thursfield, P. (2003). Building narratives experiences for children through real time media manipulation: POGO world. In Funology: From Usability to Enjoyment (Blythe, M.A., Overbeeke, K., Monk A.F., & Wright, P.C., Eds.), pp. 189-199.