Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated...

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Sports 2-3

Transcript of Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated...

Page 1: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

Sports

2 - 3

Page 2: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

sports media business is undergoing 

rapid change bringing on tough 

challenges for today’s broadcasters, 

including the partitioning of rights,  

the mergence between IT and 

traditional broadcast technology,  

as well as the profusion of competing 

digital media platforms.

EVS Sports360° helps you to take on 

these challenges successfully, bringing 

together the industry’s most reliable live 

production controllers, novel highlight 

creation and content management 

suites, resourceful archive monetization 

tools, and instant multimedia delivery 

platforms. With Sports360°,

EVS is helping you to shape the future 

of sports broadcasting.

The

Sports 360°

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2 - 3 Sports

360oLogging

& Stat IntegrationArchive Management

Mobile & Web Streaming

Sports Highlights

Enhanced Live Production

Page 4: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

With their unique loop 

recording technology and 

Multicam LSM software, 

EVS’ XT series servers 

have continually set the 

pace in terms of speed, 

precision and reliability. 

Outside broadcast 

producers and facility 

companies have come 

to rely on EVS technology 

for the production of live 

events requiring a high 

performance level for the 

acquisition of multiple 

camera feeds, instant 

production operations such 

as: Live Slow Motion, Super 

Motion, Ultra Motion replays, 

the insertion of analytical 

graphics on live programs  

as well as on the fly highlights 

creations.

In1994, EVS revolutionized sports 

broadcasting with the world’s first 

ever slow motion replay produced 

from a video server. Since then,  

the Belgian company has 

pioneered the development of 

tapeless solutions for live and 

near-live sports productions 

offering faster and greater access 

to content, which has significantly 

enhanced the viewing experience  

of millions of sports fans over  

the years.

Currently, EVS provides a full range 

of integrative products designed 

to increase the value of sports 

content produced from  

various setups.

In today’s challenging sports 

media environment with 

rights distribution partitioning, 

broadcasters must be able 

to deliver dedicated content 

on multiple platforms such 

as TV, web, mobile phones, 

tablets or connected TV, 

to their respective viewing 

audiences. EVS’ new 

“CloudCast” solution is 

designed to facilitate the 

distribution of live media 

directly to consumers 

via dedicated web 

applications. Using tablets, 

mobile devices or web 

interfaces, C-Cast works in 

conjunction with EVS’ live 

production applications, 

allowing viewers to access 

key sequences, specifically 

edited packages or multi-

angle camera shots.

Live  Sports

Second Screen Media Delivery 

Page 5: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

EVS provides maximum 

efficiency for demanding 

programming such as sports 

production where deadlines 

are extremely tight. EVS’ 

integrated solutions offer 

a robust and blazing fast 

method to record, edit and 

play back countless number 

of hours of game coverage 

and post-game interviews 

required for live shows 

or sports programming. 

Intuitive tools enable all clips 

to be logged and stored, 

allowing any producer 

or editor instant access 

to all online and nearline 

media. EVS systems can 

be tailored to your specific 

workflow needs, integrating 

other departments for the 

repurposing or the post-

production of any type of 

content at any given time.

Nowadays, sports media 

management can be 

complex due to an increase 

in volume while being spread 

over countless platforms. 

The use of various media file 

formats contributes to this 

complexity as well.  

Also, there is the issue of the 

diminished value of unused 

content. As a result, EVS has 

developed a centralized 

media management 

system, based on integrated 

hardware and software tools 

guaranteeing quick and 

easy access to media while 

simplifying the promotion and 

distribution of sports content.

Sport Broadcast Centres 

Archive Management 

EVS

4 - 5 Sports

Page 6: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

To ensure the production of replays and edits during a live sports event, multiple-camera SDI feeds are 

immediately recorded on EVS video production servers’ ingest channels installed in Outside Broadcast facilities 

(OB Vans) at the venue.

These advanced digital video recorders are based on a loop recording process, guaranteeing that no single 

shot is ever missed. Their live-oriented architecture (high level of redundancy and fault-tolerance ensure that  

no failure can interrupt the workflow) guarantee a maximum level of control for instant replays, highlights 

editing, clips compilation, and live graphic overlays managed by OB production teams during an event.  

Each server can simultaneously ingest and control multiple feeds.

During the production of a match or game, all XT servers installed in OBs are linked together allowing operators 

and production teams to share content as well as control media which is recorded on different network servers. 

Servers are grouped together through a dual media sharing network (high bandwidth SDTI & standard Gigabit 

Ethernet network). Any feed recorded on one server can be reviewed, clipped and played out from any other 

server. This allows operators to exchange clips and highlights with others, gathering all the best sequences and 

actions that will then be transferred to the booth.

Live  Sports

P2

XT3

PLAYOUTINGEST

CENTRALMEDIA SERVER

XSTORESAN

PRODUCTION

POST-PRODUCTION

PLAYOUTCONTROL

IPDIRECTOR

MOBILE DEVICE USERS

HOME VIEWERS

XDCAM

OB PRODUCTION

MULTICAM INGESTGRAPHICS OVERLAYS

30 1080p

SATELLITE

PROGRAMFEEDS

TAPEDIGITIZATION

- INGEST & CONTENT MANAGEMENT- LOGGING- BROWSING & CLIPPING

REMOTE ACCESS

WEB BROWSING& CLIPING

ARCHIVEMANAGEMENT

ENGCLIPPING, ROUGH CUT, TRANSFER

REPLAYS & HIGHLIGTHSSLOW MOTION &SUPERMOTION

XEDIODISPATCHER

Page 7: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

More power. More channels.

Greater capabilities.With its flexible 8-channel SD/HD 

and 6-channel 3D/1080p configuration,  

the new generation of XT servers 

combines EVS’ world-class speed and 

reliability with ultimate capability and 

performance. XT3 integrates today’s top 

IT and broadcast technologies offering 

broadcasters and producers unparal-

leled motion control  

and adaptability.

XT3 offers operators complete media 

control from ingest to playout; including 

live editing, slow motion replays,  

multi-channel playback and transfer  

to third-party systems such as craft edi-

tors, automation, archiving or storage.

The XT3 is the first server to natively 

support such a wide range of codecs 

without requiring hardware changes, 

allowing production teams to easily 

select amongst different compression 

schemes they want to use throughout 

the entire edit process. Designed to 

boost broadcasters’ live and near-live 

production capabilities, XT3 provides 

operators with the highest available level 

of bandwidth, flexibility and control. 

XT36 - 7 Sports

Page 8: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

HBS-Ligue 1Although the production of football 

matches is HBS’ core business, the 

weekly production of the proprietary 

unilateral feed for French 

broadcasters, the multilateral world 

feed for international rights-holders, 

and a specific feed for mobile 

phone handsets represented a 

new challenge for the organization. 

It implied that HBS had to design 

and implement in just four months 

the production of 9 matches per 

week with optimal image quality, 

including 2 premium matches in 

HD, over a period of 38 weeks. With 

approximately 3 hours of coverage 

per match, this amounts to 1026 

hours of live football per season. 

In addition to live coverage, HBS 

was from the beginning looking to 

develop new services tailored to 

the needs of the Ligue de Football 

Professional and to its standard 

customers – namely broadcasters, 

domestic as well as international 

- but also for LFP staff and club 

members.

Host Broadcast Services (HBS), a 

wholly-owned subsidiary of sports 

marketing agency Infront Sports & 

Media, is a dedicated host broad-

cast organization that was initially 

created in 1999 with the core man-

date of producing the coverage 

of the 2002 World Cup™. Ten years 

later, HBS has successfully estab-

lished itself as one of the two indus-

try leaders in the specialized field 

of host broadcasting and has been 

appointed by FIFA to be the host 

broadcaster for the 2010 FIFA World 

Cup™ in South Africa as well as the 

2014 FIFA World Cup™ in Brazil.

Customer Profile

The  Challenge

The successful collaboration between HBS and EVS during flagship events and FIFA World Cup™ projects over the last ten 

years has fostered a relation of trust. The two companies readily exchange know-how and combine technical skills  

to develop means of implementing customized services and of increasing the value of content. Among the key factors 

that have made the Ligue 1® tapeless production project a success are:

•  EVS’ ability to understand and meet the demanding requirements of HBS in terms of reliability, speed, and interaction throughout the entire production workflow

•  The confidence that a great number of engineers and highly skilled operators have in EVS Instant Tapeless Technology

•  The extensive collaboration between HBS, OB facilities, and EVS to implement new products  and services

•  The extensive collaboration between HBS, OB facilities, and EVS to expand production capabilities in mobile units

•  The open architecture and integration of EVS technology allowing HBS to benefit from a fully integrated tapeless workflow that guarantees maximum efficiency and a high level of productivity

•  The unique level of support, technical services and training that EVS provides from the engineering design phase  to the operational phase, working hand in hand to guarantee technical feasibility and cost-effective reliability  at all time 

Key Success Factors

Tapeless Broadcast Operations

Page 9: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

Multicam LSM puts the most 

reactive live editing solutions 

available for sports and live event 

broadcasting in your hands. 

Controlling the XT2 production 

server, Multicam LSM brings 

an unlimited level of quality to 

your production in either HD 

or SD format. Multicam LSM 

offers a renowned replay mode 

function in slow motion, super 

motion and a range of on the 

fly editing actions which are 

used every day by broadcasters 

worldwide. Clip management, 

playlist management, split screen 

mode, delay functions for live 

and near-live presentation and a 

series of creative graphics tools 

are all part of the Multicam LSM 

package. Multicam LSM is fully 

scalable and adaptable and can 

integrate into any live production 

configuration or workflow. From 

acquisition to editing, playout and 

archiving, Multicam LSM is the key 

solution for getting the most out 

of live editing in sports and live 

events. Multicam LSM guarantees 

the highest level of stability 

while offering a fully transparent 

technology evolution follow-up.

LSM

“The advantage of using EVS technology for replays is the speed with which you can access digital

content; you are capable of playing out a replay in just 2 or 3 seconds.”

François Charles BideauxProduction Director & Ligue 1 Project Leader  

at HBSFrance Production  

8 -9 Sports

Page 10: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

XTnano

100% Replay

100% Replay•  Cost effective ‘slomo’ replay system

•  Genuine EVS loop recording technology

•  Media exchange network

XTnano is the HD/SD slow motion 

replay server from EVS designed 

for live sports productions requiring 

simple workflows. XTnano is the 

perfect toolbox for essential high-

speed operations with maximum 

reliability. Optimized for multiple 

applications, such as ingest 

of audio/video files, live feed 

recording, live slow motion and 

super motion, clipping and playlist 

playout control, XTnano offers a 

flexible configuration.  

The new server natively supports 

DVCPRO HD and DVCPRO 

50 codecs, and with its GigE 

networking capabilities, A/V files 

can be played and simultaneously 

transferred to other EVS servers, as 

well as all standard NLE and archive 

systems. XTnano can also  

be configured with 4 full 3D 

channels (Dual link) offering 

all live slow-motion replay and 

highlight editing functions. Based 

on EVS’ unique loop recording 

technology and its experience in 

the demanding world of live sports 

broadcasting, XTnano is a robust 

replay server that is optimized  

for HD and SD production workflows.

Page 11: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

Live Virtual Graphics

Enhance your live sport pro-

duction with EpsioLive, which 

is now an integral part of your 

LSM. LSM operators can insert 

graphic overlays in real-time 

or in instant replays, adding 

value to commentators’ live 

analyses without additional 

resources. The available 

graphic overlays are, in 

EpsioLive-Soccer, an offside 

line, 9 meters circle, distance 

to the goal, scores and logo 

inserts. All these effects can 

be instantly added with the 

LSM remote controller and 

are immediately available.  

As an option, a graphical 

pack for virtual advertising 

can be added to Epsio. The 

package allows to insert vir-

tual animations permitting to 

adapt advertisements to the 

audience. Epsio-Live auto-

matically detects the content 

of each plan and tracks the 

camera movements.

Epsio.Live

•  Live graphics insert

ion based  

on LSM remote contr

ol

•  The fastest sports gr

aphic 

analysis system

•  Field limit auto detection  

of camera movement tracking

Key Features

10-11 Sports

Page 12: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

 Second Screen Media Delivery

C-Cast comes together with EVS’ existing live multicam production infrastructures. Operated by broadcasters and OB 

facilities, the tool smoothly delivers instant additional content to viewers on second screen media platforms.  

All descriptive metadata associated with event footage are used as keywords facilitating content retrieval on web-

connected devices for End Users. C-Cast utilities reinforce the value of live and near-live broadcast packages to 

become more adaptable for a new generation of media consumers who are multitaskers.

The Solution

C-Cast allows broadcasters 

to engage their multitasking 

audiences in a new manner during 

live sporting events. With the 

multicam clip review action, viewers 

could get additional review angles 

on their web-connected device 

while reviewing tweets from the 

web community.

The solution is comprised of 

automated software functions 

guaranteeing instant media 

processing between the live 

production server and data centre 

(local or remote). Depending 

on required configuration, the 

C-Cast data centre gathers XML 

metadata and distributes content 

to cloud and web-connected 

devices. Based on its advanced 

API architecture, C-Cast can feed 

information to any customized web 

interface linked to its data centre. 

C-Cast

Page 13: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

Associated Tweets

Stats Import Linked to Video Clips

Player / Team / Personality Tracking

Live Streaming & Multicam Action Review

•  Second screen live

 content delivery:

•  Live streaming & multicam action re

view 

•  Key actions, highlig

ht browsing and rev

iew

•  Stats-related conte

nt

•  Player / Team / Persona

lity Tracking

•  Can be adapted to

 any customers’ interf

ace

Key Features

Clip & Highlight Browsing

Web Server

Tv Studio

PGM LogsLive Statics

Social Networks

Data  Centre

Web

Connected Tv

IOS / Android

Stadium

OB

GFX Statistics / Logs Multiple Clips

Multistream

12-13 Sports

Page 14: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

EVS provides maximum efficiency 

for demanding programming 

such as sports production where 

deadlines are extremely tight. 

EVS’ integrated solutions offer a 

robust and blazing fast method 

to record, edit and play back 

countless number of hours of 

game coverage and post-game 

interviews required for live shows or 

sports programming. Intuitive tools 

enable all clips to be logged and 

stored, allowing any producer or 

editor instant access to all online 

and nearline media. EVS systems 

can be tailored to your specific 

workflow needs, integrating other 

departments for the repurposing or 

the post-production of any type of 

content at any given time.

Sport Broadca

st Centres

XT3

XS

FILE IMPORTENG.

XNET

Gig E

XEDIO DISPATCHERENG.

P2 / XDCAM 3RD PARTYSYSTEMS

XS

XT3

FEEDSINGEST

CENTRALMEDIA

STORAGE

CONTENTMANAGEMENT

& INGEST

PROGRAMFEEDS

FEEDSIMPORT

PLAYOUT

WEB BROWSING& ACCESS

&ON THE FLY

EDITING

ARCHIVE NRCS POST-PROD. AUTOMATION

Page 15: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

IPDirectorIPDirector is an integrated 

suite of video production 

management applications 

giving you total control 

of productions via EVS 

servers integrated into any 

workflow. The IPDirector 

Suite allows ingest control, 

metadata management, on 

the fly editing and playout 

scheduling, all managed 

from a single interface. 

Running on a Windows-based 

workstation, IPDirector is user 

friendly for every member 

on the production team, so 

all network personnel can 

instantly share content, edits 

and metadata. The software 

suite transparently integrates 

with any third-party system, 

simplifying transfer of your 

media to post-production 

tools or archiving. IPDirector 

expands your horizons by 

increasing your workflow’s 

organization and accessibility.

XS is a new generation of intelligent 

production servers specifically 

designed for studio applications. XS 

is the perfect solution for replacing 

VTRs. Built on EVS’ unique loop 

recording technology, XS provides 

unmatched solutions for the 

recording of multiple audio and 

video feeds, as well as for control 

and playback operations.  

XS can be managed by a range 

of EVS hardware and software 

controllers adapted to all types of 

production workflows. Thanks to 

its open architecture, XS can also 

be managed by third-party tools; 

such as automation systems, linear 

or hybrid editors, switchers and 

controllers.  

XS makes recorded media 

instantly and directly available 

throughout the production network 

for simultaneous preview, rough 

editing, archiving, playback or 

postproduction. The server supports 

a wide range of formats and 

codec configurations to fit all types 

of workflows, streamline media 

transfer to better preserve quality. 

XS can be configured with six full 

3D/1080p channels (3G/Dual link) 

and offers the same features in a 

3D environment.

XS

14-15 Sports

Page 16: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

GOL TelevisionThe GOL Television project 

required a set up in which the 

entire production workflow, 

from ingest to playout, was in 

full HD and based on tapeless 

technology. The significant 

quantity of incoming feeds, up 

to 30 football matches, had to 

be considered as well. Another 

challenge was the distance 

between the production and 

broadcast centers, which are 

separated by 15 kilometers. The 

transferring of HD files over such 

a distance via fiber channel 

necessitated a certain level of 

creativity. The integration with 

third-party systems for statistics, 

graphics, archiving, asset 

management, automation, and 

post production was also a major 

factor to deal with. Lastly, the set 

up had to be operational in less 

than two months.

The  Challenge

Solu

tion

•  7 HD XT[2] production servers (7*6 channels with 5*300GB)

•  42 channels that are fully configurable

•  Native support of DNxHD® codec

•  2 HD XT[2] playout servers totaling 8 channels in HD

•  All playout channels  can be controlled by the VSN Multicom automation system

•  Total capacity of 70 hours in DNxHD®

•  IPDirector production content management software

•  Ingest scheduling  (2 workstations)

•  Logging operations  (7 workstations)

•  Clip management and highlights (8 workstations)

•  Online and near-line browsing  (4 workstations)

•  Media management, content validation, transfers  (1 workstation)

•  4 remote MulticamLSM

•  12 CleanEdit non-linear editors operated by journalists all working in hires

•  Fully integrated EVS central media server based on XStore2 SAN architecture

•  Total capacity of 30TB

•  550 hours of content  in DNxHD® 100Mbps

•  Near-line storage platform

•  2 XF2 removable storage devices (two disks per device with a capacity of 750GB each)

Page 17: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

Sport Broadcast Centres

Live Sport & OB

•  Fast and efficient H

D tapeless workflow

•  Native support of D

NxHD® codec

•  Central media plat

form for archiving, brow

sing,  

and media exchange

•  Intuitive IPDirector s

olutions with loggin

g features that sav

e time

•  CleanEdit on-the-fl

y editing tool to pr

oduce news bulleti

ns  

in real time

•  Seamless integration wit

h archiving, asset m

anagement, 

automation & post produ

ction systems

•  A global solution fr

om ingest to playout i

ntegrating all phas

es  

of production

Benefits

16-17 Sports

in Barcelona  Spain

Page 18: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

Archive Digitization & Content Delivery

The Solution

Nowadays, many workflows are so extensive that media come from several entry points and are 

dispersed over numerous locations and platforms. It is often difficult to locate where to put something 

and how to deliver it, or where to find something and how to access it. Getting or putting media 

instantly in the right format at the right place is the key challenge of actual  and future workflows.

Descriptive metadata associated to those media are often stored in numerous databases which 

hardly communicate with each other. Incomplete or unrecoverable metadata always induce a loss 

of time and money and may cause a lot of stress.

The concept of EVS’ MediArchive Director is to offer a set of software tools to centrally manage the 

different platforms of the workflows, including their formats, and allow for intelligent media browsing 

based on metadata and logging. Fast and easy delivery is automatically handled by the central tool, 

which manages automated media digitization, re-wrapping, and controls all of the necessary robots 

to optimize management and provides a cost-effective content solution delivery.

M.A.D. activity includes 

multiple processes 

management in the media 

workflow :

Ingest Process :  

Multiple Audio/Video input 

acquisition and file import 

management including 

associated metadata.  

The ingest management 

process includes the content 

digitization and media 

conforming (if required) as 

well as media tagging and 

logging management.

Content Centralization 

Process :  

Media centralization to a 

near-line storage platform 

with advanced high and low-

resolution management and 

access control orchestration.

Content Delivery Process : 

Advanced media browsing, 

selection and delivery com-

bining web and broadcast 

technologies. M.A.D. delivery 

operations guarantee an au-

tomated generation of multi-

format content on unlimited 

output platforms.

Those processes area 

handled by 3 modules : 

M.A.D. Ingest, an input 

module for digitization, 

M.A.D. Management,  

a management module, and 

M.A.D. Delivery,  

a distribution module.  

All of the modules use the 

same Oracle database.

M.A.D.

Page 19: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

Sports

System OverviewArchitecture The architecture is designed to 

obtain a smooth and reliable 

workflow. From ingest to media 

creation or web consulting,  

all necessary steps are continuously 

monitored and controlled by a 

simple and central interface. Fast 

post-production delivery allows the 

editing process to focus on emotion 

rather than on transfers. 

Near-line storage

High & Low resolution management

Access control

Off-line storage integration

Output & delivery systems management

Ingest Process

Media Delivery Process

Media Centralization Process

Web browsing

Media selection & ordering

Media duplication

Media conforming (re-wrapping, transcoding)

Multiple output delivery : FTP, web, VOD, Blu-Ray, etc.

Feeds ingest (programs, packages, highlights, directors feeds, etc.)

Files import : File based AV content

Data import : Metadata

Digitization 

Quality control

Media conforming (rewrapping, transcoding)

Multiple inputs : Servers, FTP, VTR, Tape Library, etc.

Archiving Metadata

18-19 Sports

Page 20: Sports - EVS · rights distribution partitioning, broadcasters must be able to deliver dedicated content ... to develop means of implementing customized services and of increasing

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