Sports
2 - 3
sports media business is undergoing
rapid change bringing on tough
challenges for today’s broadcasters,
including the partitioning of rights,
the mergence between IT and
traditional broadcast technology,
as well as the profusion of competing
digital media platforms.
EVS Sports360° helps you to take on
these challenges successfully, bringing
together the industry’s most reliable live
production controllers, novel highlight
creation and content management
suites, resourceful archive monetization
tools, and instant multimedia delivery
platforms. With Sports360°,
EVS is helping you to shape the future
of sports broadcasting.
The
Sports 360°
2 - 3 Sports
360oLogging
& Stat IntegrationArchive Management
Mobile & Web Streaming
Sports Highlights
Enhanced Live Production
With their unique loop
recording technology and
Multicam LSM software,
EVS’ XT series servers
have continually set the
pace in terms of speed,
precision and reliability.
Outside broadcast
producers and facility
companies have come
to rely on EVS technology
for the production of live
events requiring a high
performance level for the
acquisition of multiple
camera feeds, instant
production operations such
as: Live Slow Motion, Super
Motion, Ultra Motion replays,
the insertion of analytical
graphics on live programs
as well as on the fly highlights
creations.
In1994, EVS revolutionized sports
broadcasting with the world’s first
ever slow motion replay produced
from a video server. Since then,
the Belgian company has
pioneered the development of
tapeless solutions for live and
near-live sports productions
offering faster and greater access
to content, which has significantly
enhanced the viewing experience
of millions of sports fans over
the years.
Currently, EVS provides a full range
of integrative products designed
to increase the value of sports
content produced from
various setups.
In today’s challenging sports
media environment with
rights distribution partitioning,
broadcasters must be able
to deliver dedicated content
on multiple platforms such
as TV, web, mobile phones,
tablets or connected TV,
to their respective viewing
audiences. EVS’ new
“CloudCast” solution is
designed to facilitate the
distribution of live media
directly to consumers
via dedicated web
applications. Using tablets,
mobile devices or web
interfaces, C-Cast works in
conjunction with EVS’ live
production applications,
allowing viewers to access
key sequences, specifically
edited packages or multi-
angle camera shots.
Live Sports
Second Screen Media Delivery
EVS provides maximum
efficiency for demanding
programming such as sports
production where deadlines
are extremely tight. EVS’
integrated solutions offer
a robust and blazing fast
method to record, edit and
play back countless number
of hours of game coverage
and post-game interviews
required for live shows
or sports programming.
Intuitive tools enable all clips
to be logged and stored,
allowing any producer
or editor instant access
to all online and nearline
media. EVS systems can
be tailored to your specific
workflow needs, integrating
other departments for the
repurposing or the post-
production of any type of
content at any given time.
Nowadays, sports media
management can be
complex due to an increase
in volume while being spread
over countless platforms.
The use of various media file
formats contributes to this
complexity as well.
Also, there is the issue of the
diminished value of unused
content. As a result, EVS has
developed a centralized
media management
system, based on integrated
hardware and software tools
guaranteeing quick and
easy access to media while
simplifying the promotion and
distribution of sports content.
Sport Broadcast Centres
Archive Management
EVS
4 - 5 Sports
To ensure the production of replays and edits during a live sports event, multiple-camera SDI feeds are
immediately recorded on EVS video production servers’ ingest channels installed in Outside Broadcast facilities
(OB Vans) at the venue.
These advanced digital video recorders are based on a loop recording process, guaranteeing that no single
shot is ever missed. Their live-oriented architecture (high level of redundancy and fault-tolerance ensure that
no failure can interrupt the workflow) guarantee a maximum level of control for instant replays, highlights
editing, clips compilation, and live graphic overlays managed by OB production teams during an event.
Each server can simultaneously ingest and control multiple feeds.
During the production of a match or game, all XT servers installed in OBs are linked together allowing operators
and production teams to share content as well as control media which is recorded on different network servers.
Servers are grouped together through a dual media sharing network (high bandwidth SDTI & standard Gigabit
Ethernet network). Any feed recorded on one server can be reviewed, clipped and played out from any other
server. This allows operators to exchange clips and highlights with others, gathering all the best sequences and
actions that will then be transferred to the booth.
Live Sports
P2
XT3
PLAYOUTINGEST
CENTRALMEDIA SERVER
XSTORESAN
PRODUCTION
POST-PRODUCTION
PLAYOUTCONTROL
IPDIRECTOR
MOBILE DEVICE USERS
HOME VIEWERS
XDCAM
OB PRODUCTION
MULTICAM INGESTGRAPHICS OVERLAYS
30 1080p
SATELLITE
PROGRAMFEEDS
TAPEDIGITIZATION
- INGEST & CONTENT MANAGEMENT- LOGGING- BROWSING & CLIPPING
REMOTE ACCESS
WEB BROWSING& CLIPING
ARCHIVEMANAGEMENT
ENGCLIPPING, ROUGH CUT, TRANSFER
REPLAYS & HIGHLIGTHSSLOW MOTION &SUPERMOTION
XEDIODISPATCHER
More power. More channels.
Greater capabilities.With its flexible 8-channel SD/HD
and 6-channel 3D/1080p configuration,
the new generation of XT servers
combines EVS’ world-class speed and
reliability with ultimate capability and
performance. XT3 integrates today’s top
IT and broadcast technologies offering
broadcasters and producers unparal-
leled motion control
and adaptability.
XT3 offers operators complete media
control from ingest to playout; including
live editing, slow motion replays,
multi-channel playback and transfer
to third-party systems such as craft edi-
tors, automation, archiving or storage.
The XT3 is the first server to natively
support such a wide range of codecs
without requiring hardware changes,
allowing production teams to easily
select amongst different compression
schemes they want to use throughout
the entire edit process. Designed to
boost broadcasters’ live and near-live
production capabilities, XT3 provides
operators with the highest available level
of bandwidth, flexibility and control.
XT36 - 7 Sports
HBS-Ligue 1Although the production of football
matches is HBS’ core business, the
weekly production of the proprietary
unilateral feed for French
broadcasters, the multilateral world
feed for international rights-holders,
and a specific feed for mobile
phone handsets represented a
new challenge for the organization.
It implied that HBS had to design
and implement in just four months
the production of 9 matches per
week with optimal image quality,
including 2 premium matches in
HD, over a period of 38 weeks. With
approximately 3 hours of coverage
per match, this amounts to 1026
hours of live football per season.
In addition to live coverage, HBS
was from the beginning looking to
develop new services tailored to
the needs of the Ligue de Football
Professional and to its standard
customers – namely broadcasters,
domestic as well as international
- but also for LFP staff and club
members.
Host Broadcast Services (HBS), a
wholly-owned subsidiary of sports
marketing agency Infront Sports &
Media, is a dedicated host broad-
cast organization that was initially
created in 1999 with the core man-
date of producing the coverage
of the 2002 World Cup™. Ten years
later, HBS has successfully estab-
lished itself as one of the two indus-
try leaders in the specialized field
of host broadcasting and has been
appointed by FIFA to be the host
broadcaster for the 2010 FIFA World
Cup™ in South Africa as well as the
2014 FIFA World Cup™ in Brazil.
Customer Profile
The Challenge
The successful collaboration between HBS and EVS during flagship events and FIFA World Cup™ projects over the last ten
years has fostered a relation of trust. The two companies readily exchange know-how and combine technical skills
to develop means of implementing customized services and of increasing the value of content. Among the key factors
that have made the Ligue 1® tapeless production project a success are:
• EVS’ ability to understand and meet the demanding requirements of HBS in terms of reliability, speed, and interaction throughout the entire production workflow
• The confidence that a great number of engineers and highly skilled operators have in EVS Instant Tapeless Technology
• The extensive collaboration between HBS, OB facilities, and EVS to implement new products and services
• The extensive collaboration between HBS, OB facilities, and EVS to expand production capabilities in mobile units
• The open architecture and integration of EVS technology allowing HBS to benefit from a fully integrated tapeless workflow that guarantees maximum efficiency and a high level of productivity
• The unique level of support, technical services and training that EVS provides from the engineering design phase to the operational phase, working hand in hand to guarantee technical feasibility and cost-effective reliability at all time
Key Success Factors
Tapeless Broadcast Operations
Multicam LSM puts the most
reactive live editing solutions
available for sports and live event
broadcasting in your hands.
Controlling the XT2 production
server, Multicam LSM brings
an unlimited level of quality to
your production in either HD
or SD format. Multicam LSM
offers a renowned replay mode
function in slow motion, super
motion and a range of on the
fly editing actions which are
used every day by broadcasters
worldwide. Clip management,
playlist management, split screen
mode, delay functions for live
and near-live presentation and a
series of creative graphics tools
are all part of the Multicam LSM
package. Multicam LSM is fully
scalable and adaptable and can
integrate into any live production
configuration or workflow. From
acquisition to editing, playout and
archiving, Multicam LSM is the key
solution for getting the most out
of live editing in sports and live
events. Multicam LSM guarantees
the highest level of stability
while offering a fully transparent
technology evolution follow-up.
LSM
“The advantage of using EVS technology for replays is the speed with which you can access digital
content; you are capable of playing out a replay in just 2 or 3 seconds.”
François Charles BideauxProduction Director & Ligue 1 Project Leader
at HBSFrance Production
8 -9 Sports
XTnano
100% Replay
100% Replay• Cost effective ‘slomo’ replay system
• Genuine EVS loop recording technology
• Media exchange network
XTnano is the HD/SD slow motion
replay server from EVS designed
for live sports productions requiring
simple workflows. XTnano is the
perfect toolbox for essential high-
speed operations with maximum
reliability. Optimized for multiple
applications, such as ingest
of audio/video files, live feed
recording, live slow motion and
super motion, clipping and playlist
playout control, XTnano offers a
flexible configuration.
The new server natively supports
DVCPRO HD and DVCPRO
50 codecs, and with its GigE
networking capabilities, A/V files
can be played and simultaneously
transferred to other EVS servers, as
well as all standard NLE and archive
systems. XTnano can also
be configured with 4 full 3D
channels (Dual link) offering
all live slow-motion replay and
highlight editing functions. Based
on EVS’ unique loop recording
technology and its experience in
the demanding world of live sports
broadcasting, XTnano is a robust
replay server that is optimized
for HD and SD production workflows.
Live Virtual Graphics
Enhance your live sport pro-
duction with EpsioLive, which
is now an integral part of your
LSM. LSM operators can insert
graphic overlays in real-time
or in instant replays, adding
value to commentators’ live
analyses without additional
resources. The available
graphic overlays are, in
EpsioLive-Soccer, an offside
line, 9 meters circle, distance
to the goal, scores and logo
inserts. All these effects can
be instantly added with the
LSM remote controller and
are immediately available.
As an option, a graphical
pack for virtual advertising
can be added to Epsio. The
package allows to insert vir-
tual animations permitting to
adapt advertisements to the
audience. Epsio-Live auto-
matically detects the content
of each plan and tracks the
camera movements.
Epsio.Live
• Live graphics insert
ion based
on LSM remote contr
ol
• The fastest sports gr
aphic
analysis system
• Field limit auto detection
of camera movement tracking
Key Features
10-11 Sports
Second Screen Media Delivery
C-Cast comes together with EVS’ existing live multicam production infrastructures. Operated by broadcasters and OB
facilities, the tool smoothly delivers instant additional content to viewers on second screen media platforms.
All descriptive metadata associated with event footage are used as keywords facilitating content retrieval on web-
connected devices for End Users. C-Cast utilities reinforce the value of live and near-live broadcast packages to
become more adaptable for a new generation of media consumers who are multitaskers.
The Solution
C-Cast allows broadcasters
to engage their multitasking
audiences in a new manner during
live sporting events. With the
multicam clip review action, viewers
could get additional review angles
on their web-connected device
while reviewing tweets from the
web community.
The solution is comprised of
automated software functions
guaranteeing instant media
processing between the live
production server and data centre
(local or remote). Depending
on required configuration, the
C-Cast data centre gathers XML
metadata and distributes content
to cloud and web-connected
devices. Based on its advanced
API architecture, C-Cast can feed
information to any customized web
interface linked to its data centre.
C-Cast
Associated Tweets
Stats Import Linked to Video Clips
Player / Team / Personality Tracking
Live Streaming & Multicam Action Review
• Second screen live
content delivery:
• Live streaming & multicam action re
view
• Key actions, highlig
ht browsing and rev
iew
• Stats-related conte
nt
• Player / Team / Persona
lity Tracking
• Can be adapted to
any customers’ interf
ace
Key Features
Clip & Highlight Browsing
Web Server
Tv Studio
PGM LogsLive Statics
Social Networks
Data Centre
Web
Connected Tv
IOS / Android
Stadium
OB
GFX Statistics / Logs Multiple Clips
Multistream
12-13 Sports
EVS provides maximum efficiency
for demanding programming
such as sports production where
deadlines are extremely tight.
EVS’ integrated solutions offer a
robust and blazing fast method
to record, edit and play back
countless number of hours of
game coverage and post-game
interviews required for live shows or
sports programming. Intuitive tools
enable all clips to be logged and
stored, allowing any producer or
editor instant access to all online
and nearline media. EVS systems
can be tailored to your specific
workflow needs, integrating other
departments for the repurposing or
the post-production of any type of
content at any given time.
Sport Broadca
st Centres
XT3
XS
FILE IMPORTENG.
XNET
Gig E
XEDIO DISPATCHERENG.
P2 / XDCAM 3RD PARTYSYSTEMS
XS
XT3
FEEDSINGEST
CENTRALMEDIA
STORAGE
CONTENTMANAGEMENT
& INGEST
PROGRAMFEEDS
FEEDSIMPORT
PLAYOUT
WEB BROWSING& ACCESS
&ON THE FLY
EDITING
ARCHIVE NRCS POST-PROD. AUTOMATION
IPDirectorIPDirector is an integrated
suite of video production
management applications
giving you total control
of productions via EVS
servers integrated into any
workflow. The IPDirector
Suite allows ingest control,
metadata management, on
the fly editing and playout
scheduling, all managed
from a single interface.
Running on a Windows-based
workstation, IPDirector is user
friendly for every member
on the production team, so
all network personnel can
instantly share content, edits
and metadata. The software
suite transparently integrates
with any third-party system,
simplifying transfer of your
media to post-production
tools or archiving. IPDirector
expands your horizons by
increasing your workflow’s
organization and accessibility.
XS is a new generation of intelligent
production servers specifically
designed for studio applications. XS
is the perfect solution for replacing
VTRs. Built on EVS’ unique loop
recording technology, XS provides
unmatched solutions for the
recording of multiple audio and
video feeds, as well as for control
and playback operations.
XS can be managed by a range
of EVS hardware and software
controllers adapted to all types of
production workflows. Thanks to
its open architecture, XS can also
be managed by third-party tools;
such as automation systems, linear
or hybrid editors, switchers and
controllers.
XS makes recorded media
instantly and directly available
throughout the production network
for simultaneous preview, rough
editing, archiving, playback or
postproduction. The server supports
a wide range of formats and
codec configurations to fit all types
of workflows, streamline media
transfer to better preserve quality.
XS can be configured with six full
3D/1080p channels (3G/Dual link)
and offers the same features in a
3D environment.
XS
14-15 Sports
GOL TelevisionThe GOL Television project
required a set up in which the
entire production workflow,
from ingest to playout, was in
full HD and based on tapeless
technology. The significant
quantity of incoming feeds, up
to 30 football matches, had to
be considered as well. Another
challenge was the distance
between the production and
broadcast centers, which are
separated by 15 kilometers. The
transferring of HD files over such
a distance via fiber channel
necessitated a certain level of
creativity. The integration with
third-party systems for statistics,
graphics, archiving, asset
management, automation, and
post production was also a major
factor to deal with. Lastly, the set
up had to be operational in less
than two months.
The Challenge
Solu
tion
• 7 HD XT[2] production servers (7*6 channels with 5*300GB)
• 42 channels that are fully configurable
• Native support of DNxHD® codec
• 2 HD XT[2] playout servers totaling 8 channels in HD
• All playout channels can be controlled by the VSN Multicom automation system
• Total capacity of 70 hours in DNxHD®
• IPDirector production content management software
• Ingest scheduling (2 workstations)
• Logging operations (7 workstations)
• Clip management and highlights (8 workstations)
• Online and near-line browsing (4 workstations)
• Media management, content validation, transfers (1 workstation)
• 4 remote MulticamLSM
• 12 CleanEdit non-linear editors operated by journalists all working in hires
• Fully integrated EVS central media server based on XStore2 SAN architecture
• Total capacity of 30TB
• 550 hours of content in DNxHD® 100Mbps
• Near-line storage platform
• 2 XF2 removable storage devices (two disks per device with a capacity of 750GB each)
Sport Broadcast Centres
Live Sport & OB
• Fast and efficient H
D tapeless workflow
• Native support of D
NxHD® codec
• Central media plat
form for archiving, brow
sing,
and media exchange
• Intuitive IPDirector s
olutions with loggin
g features that sav
e time
• CleanEdit on-the-fl
y editing tool to pr
oduce news bulleti
ns
in real time
• Seamless integration wit
h archiving, asset m
anagement,
automation & post produ
ction systems
• A global solution fr
om ingest to playout i
ntegrating all phas
es
of production
Benefits
16-17 Sports
in Barcelona Spain
Archive Digitization & Content Delivery
The Solution
Nowadays, many workflows are so extensive that media come from several entry points and are
dispersed over numerous locations and platforms. It is often difficult to locate where to put something
and how to deliver it, or where to find something and how to access it. Getting or putting media
instantly in the right format at the right place is the key challenge of actual and future workflows.
Descriptive metadata associated to those media are often stored in numerous databases which
hardly communicate with each other. Incomplete or unrecoverable metadata always induce a loss
of time and money and may cause a lot of stress.
The concept of EVS’ MediArchive Director is to offer a set of software tools to centrally manage the
different platforms of the workflows, including their formats, and allow for intelligent media browsing
based on metadata and logging. Fast and easy delivery is automatically handled by the central tool,
which manages automated media digitization, re-wrapping, and controls all of the necessary robots
to optimize management and provides a cost-effective content solution delivery.
M.A.D. activity includes
multiple processes
management in the media
workflow :
Ingest Process :
Multiple Audio/Video input
acquisition and file import
management including
associated metadata.
The ingest management
process includes the content
digitization and media
conforming (if required) as
well as media tagging and
logging management.
Content Centralization
Process :
Media centralization to a
near-line storage platform
with advanced high and low-
resolution management and
access control orchestration.
Content Delivery Process :
Advanced media browsing,
selection and delivery com-
bining web and broadcast
technologies. M.A.D. delivery
operations guarantee an au-
tomated generation of multi-
format content on unlimited
output platforms.
Those processes area
handled by 3 modules :
M.A.D. Ingest, an input
module for digitization,
M.A.D. Management,
a management module, and
M.A.D. Delivery,
a distribution module.
All of the modules use the
same Oracle database.
M.A.D.
Sports
System OverviewArchitecture The architecture is designed to
obtain a smooth and reliable
workflow. From ingest to media
creation or web consulting,
all necessary steps are continuously
monitored and controlled by a
simple and central interface. Fast
post-production delivery allows the
editing process to focus on emotion
rather than on transfers.
Near-line storage
High & Low resolution management
Access control
Off-line storage integration
Output & delivery systems management
Ingest Process
Media Delivery Process
Media Centralization Process
Web browsing
Media selection & ordering
Media duplication
Media conforming (re-wrapping, transcoding)
Multiple output delivery : FTP, web, VOD, Blu-Ray, etc.
Feeds ingest (programs, packages, highlights, directors feeds, etc.)
Files import : File based AV content
Data import : Metadata
Digitization
Quality control
Media conforming (rewrapping, transcoding)
Multiple inputs : Servers, FTP, VTR, Tape Library, etc.
Archiving Metadata
18-19 Sports
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